RPGS Fully Voiced = Bad thing?

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SgtSilock

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#1 SgtSilock
Member since 2005 • 3167 Posts

Does anyone else thing that having an RPG that is fully voiced, make it so that you have far less game? Look at bauldrs Gate for e.g, becasue alot of the game was text based you would have a different responce to whatever you say everytime. Now look at Kotor or ME, both great games yes, but you could say 2 different things to the same character and still get the same reply. Why? Becasue an RPG that has thousends of characters it would make an extroidnary long amount of time and money to make it so everything you hear is different everytime. Now text based games is different, the only obstical you have there is time, and lets be honest, given how professional and loaded game companys are nowadays, finding the time to write lots of dialogue options, isnt as big as a task as it once was.

Now lots of people expect every RPG to be fully voiced now, and i just know that whenever an RPG is gonna come out that is fully voiced, its gonna mean far less options and dialogue trees then i would of liked because voice acting costs alot more time and money.

Thats just my opinion.... yours? (sorry for spelling mistakes, late at night)

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heysharpshooter

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#2 heysharpshooter
Member since 2009 • 6348 Posts

I think you should make an effort to have the game fully voice acted if you can. Dragon Age had to cut main character voice actinf simply because of money and time, but everything else is fully voice acted.

I just find it really annoying when a game is mostly text based, but every once in a while has a poor vocie acted cut scene that ruins the flow.

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Ravirr

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#3 Ravirr
Member since 2004 • 7931 Posts

I prefer texted based, but I grew up on the old JRPG's . Voice acting is nice but its just another expense IMO. I could do with it and it doesn't change the impact of the game. Takes away some of the imagination who they might be.

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Greyfeld

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#4 Greyfeld
Member since 2008 • 3007 Posts
I love voice acting, as long as it doesn't suck. I'm a huge JRPG fan, so I've never had a problem with voice acting supposedly cutting down on my options.
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Avenger1324

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#5 Avenger1324
Member since 2007 • 16344 Posts
I think having a game fully voice acted would be a great thing, but I'm looking at is from the point of view of turning all the text from a game like Baldur's Gate into speech - not being limited by time or budget. Sadly in the real world devs do have limits, and when it comes down to it, they have to make a choice - either restrict the dialogue and have it all voice acted, or make it only part voice acted, and the rest as text. Though in games with voice acting I often turn the subtitles on, as from years of playing RPGs I've just become used to having it on screen, whether I take the time to read it while listening or not
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Black_Knight_00

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#6 Black_Knight_00
Member since 2007 • 78 Posts
Well, I see you point, but still: I think a voiced NPC has a lot more depth and personality than one who only speaks in text.
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heysharpshooter

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#7 heysharpshooter
Member since 2009 • 6348 Posts

Well, I see you point, but still: I think a voiced NPC has a lot more depth and personality than one who only speaks in text.Black_Knight_00

And localization is much better with JRPGs. Reading a poorly localized line of text in your head and trying to voice act it are two different things, so they often make changes to the game to make it fit better. It doesn't make completely fix the problem by an means, but we don't have to worry about "All your base are belong to us" being voiced by any actor.

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SgtSilock

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#8 SgtSilock
Member since 2005 • 3167 Posts
Well, I see you point, but still: I think a voiced NPC has a lot more depth and personality than one who only speaks in text.Black_Knight_00
Well thats debateable, if its text you can put whatever personality you want to the character. Worked great back in the day, no reason for it to not work now, inless this generation of gamers dont have such a thing called 'imagination'
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ViSuaLAddICTioN

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#9 ViSuaLAddICTioN
Member since 2009 • 25 Posts
Well, I see you point, but still: I think a voiced NPC has a lot more depth and personality than one who only speaks in text.Black_Knight_00
I agree I think voice acting is the way of the future
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imthemostwanted

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#10 imthemostwanted
Member since 2008 • 988 Posts
this is why i hate pokemon.
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Cahallmxj

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#11 Cahallmxj
Member since 2002 • 41 Posts

Only if it gets in the way of telling the full story. If the game is meant to be linear, then sure full voice acting is great since there are x amount of characters and x amount of locations that the player is going to visit. If a game is meant to be "epic" and sprawling then I think the main scenes should have voice which leaves more room on the disc for the developers to make their world bigger. Nothing more annoying in a rpg to start on a interesting side story and have it either never be finished or have it just aruptly end with a dumb conclusion. Always makes me wonder how much the game would have been better if the developers had focused on the story/gameplay instead of paying for the gimmick of everybody is voiced. On a side note when the game is fully voice acted the developerssomtimes do away with what is then termed "subtitles" which are useful for those of us who are hard of hearing and don't want to turn the volume up on the tv until the windows rattle. m.a.c

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grim0187

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#12 grim0187
Member since 2008 • 1562 Posts

Newer gamers have very little imaginations. Everything is pre-rendered for them in amazing HD graphics and fully voice acted. I doubt most of them even crack open a book every now and then.

For the gamers who grew up in the 8 bit gen, we knew what imagination was. You had to put your OWN personality to the characters. You had to imagine how epic it really was in the old Breath of Fire and Final Fantasy games. You had to picture how freaky it really was to be locked in a mansion in Resident Evil.

Thats why I like fallout. You can choose to have the dialog on or off. I turn it off sometimes, so I dont have to hear the same guy voice 20 different characters. REALLY takes you out of the immersion.

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Greyfeld

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#13 Greyfeld
Member since 2008 • 3007 Posts
[QUOTE="Black_Knight_00"]Well, I see you point, but still: I think a voiced NPC has a lot more depth and personality than one who only speaks in text.Phantsy16
Well thats debateable, if its text you can put whatever personality you want to the character. Worked great back in the day, no reason for it to not work now, inless this generation of gamers dont have such a thing called 'imagination'

I suppose that means that silent movies were just as fantastic as movies today... you know, because obviously if you can't put a voice to it yourself, then you have no imagination.
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DJ-Lafleur

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#14 DJ-Lafleur
Member since 2007 • 35604 Posts

I don't care either way. I don't mind reading text, but I also don't mind voice acting, and even if it is bad, I can usually tolerate it.

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Zerocrossings

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#15 Zerocrossings
Member since 2006 • 7988 Posts

If the JRPG has voices it better be good or i just prefer text boxes. I cant tell you how many JRPGs i dropped this gen because the English voices is ****. *Looks at Star Ocean 4*

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Metamania

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#16 Metamania
Member since 2002 • 12035 Posts

I don't care either way. I don't mind reading text, but I also don't mind voice acting, and even if it is bad, I can usually tolerate it.

DJ-Lafleur

I respectfully disagree. As long as they do it correctly and accurately the first time, no problem. But if it turns out to be really bad, like how Star Ocean: The Last Hope, did, I'll be quickly cringing in my seat.

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Senor_Kami

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#17 Senor_Kami
Member since 2008 • 8529 Posts
I prefer voice acting and I usually prefer it without subtitles. When there is no text on the screen it feels like i'm watching a movie. When there is any text on a screen, I have a habit of speed reading it and my actions make it seem like i'm doing whatever it takes to end the dialog/story as quickly as possible. I actually enjoy the story and dialog of RPGs so it's a weird habit to have but I find that I always do it if the game will let me. So for me, it's full voice acting. I get more caught up in the story and characters that way.
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Conjuration

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#18 Conjuration
Member since 2006 • 3562 Posts

It's not a bad thing, but I wish more games had the option to turn it off and use subs instead.

As a parent I do most of my gaming after the kid's go to bed. So having the "luxury" of being able to read the text is much wanted and needed.

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soapymargherita

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#19 soapymargherita
Member since 2008 • 25 Posts

I think voice acting is great, until you get a situation like in Oblivion, where they apparently only used half a dozen voice actors for the entire game. So you get the frankly stupid situation of two NPCs speaking to each other in the same voice.

Even better is when you get two pairs of NPCs near each other, having the same conversation in the same voices so it sounds like an echo. "I saw a couple of mudcrabs the other day" "I saw a couple of mudcrabs the other day" "Nasty little things" "Nasty little things"...

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DJ-Lafleur

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#20 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

I don't care either way. I don't mind reading text, but I also don't mind voice acting, and even if it is bad, I can usually tolerate it.

Metamania

I respectfully disagree. As long as they do it correctly and accurately the first time, no problem. But if it turns out to be really bad, like how Star Ocean: The Last Hope, did, I'll be quickly cringing in my seat.

well, it's not like I WANT them to have bad english voice-overs, I'm just saying that if, unfortunately, there are bad voice-overs, I usually can tolerate it.

I suppose watching alot of badly dubbed animes got me immune to it over time. :P

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Allicrombie

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#21 Allicrombie
Member since 2005 • 26223 Posts

[QUOTE="Metamania"]

[QUOTE="DJ-Lafleur"]

I don't care either way. I don't mind reading text, but I also don't mind voice acting, and even if it is bad, I can usually tolerate it.

DJ-Lafleur

I respectfully disagree. As long as they do it correctly and accurately the first time, no problem. But if it turns out to be really bad, like how Star Ocean: The Last Hope, did, I'll be quickly cringing in my seat.

well, it's not like I WANT them to have bad english voice-overs, I'm just saying that if, unfortunately, there are bad voice-overs, I usually can tolerate it.

I suppose watching alot of badly dubbed animes got me immune to it over time. :P

bad english voice overs it is!
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fiscope

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#22 fiscope
Member since 2006 • 2426 Posts

Fallout 3 has me convinced that full voice overs are a godsend for character immersion.

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_Tobli_

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#23 _Tobli_
Member since 2007 • 5733 Posts

I think an argument can be made for having some text rpg's, but i think good quality voice work adds a lot to the gaming experience. A good example of that is the exquisite Lost Odyssey.

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PetJel

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#24 PetJel
Member since 2009 • 3725 Posts
I like voice overs for main characters, but I prefer text based replies from random npc's. Oblivion annoyed me.
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yagr_zero

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#25 yagr_zero
Member since 2006 • 27850 Posts
I don't mind if it's text based or voice acted, but I do prefer a voice acted game. It makes the game feel more in depth and easier to feel apart of the world.
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Archangel3371

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#26 Archangel3371  Online
Member since 2004 • 46826 Posts

I prefer them with voices. I find it much more immersive that way.

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MadVybz

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#27 MadVybz
Member since 2009 • 2797 Posts

Voice actors for main characters and the occasional shop owner? Sure. Voice actors for EVERY FREAKING NPC? No. I prefer text boxes for those NPCs that have nothing of real value to say. I can read a lot faster than they speak, so if they have nothing of importance to say, it doesn't waste as much time if it's text.

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Bretten2

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#28 Bretten2
Member since 2003 • 55 Posts

I definitely prefer text, I very much enjoyed reading large amounts of text in games like Planescape, or Arcanum, and with voice acting it would A) cost a fortune to do that, and B) end up with hour long conversations, which would be very tiresome to watch. Voice acting definitely limits a lot of the choices in conversations that WRG's are so famous for, considering a lot of those conversation trees have to be cut down entirely so the game pacing is not affected in a too drastic way..

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SgtSilock

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#29 SgtSilock
Member since 2005 • 3167 Posts
I think some of you guys are missing the point to my thread, i was not really debating weather or not you should have voice acting in a game or not, voice acting is great but what i was debating is do you think voice acting really limits the amount of interaction you can have with other characters. Check Baldurs Gate for e.g all text and the game had so much to it, you a TON of stuff you could say to people, you had about 5-6 differfent things you could say each dialogue option and you would get 5-6 different things said back to you. It made the game so much more personal, but now with voice acting we only get about 3 things we can say to any given character and useally 2 of the responces are the same. I seriously think, inless devs can put as much effort and money and time into and make it at least on the scale of a game like BG, dont do it. I Thats my opinion and its what i was getting at, not weather you should play with subs on or off or voice acting is good acted or bad acted.
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Kan0nF0dder

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#30 Kan0nF0dder
Member since 2009 • 1962 Posts

I know what you're getting at and I totally agree. It's like reading a book and then seeing a movie based on the book. Yep, you know it, the book was better.

Text based stories and characters allow you to use your IMAGINATION. Voice acting does not (new flashy 3D graphics which look great but not still not life like doesn't help either, but thats another topic). You also have what I like to call "The gravel-voice problem"....How the hell do you get a voice actor to read out high-fantasy lines without sounding ...well, homosexually inclined? You tell him to put on the voice of a 100cigs-a-day smoker. There, much more manly. Frankly, it sucks and kills immersion for me.

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SgtSilock

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#31 SgtSilock
Member since 2005 • 3167 Posts

I know what you're getting at and I totally agree. It's like reading a book and then seeing a movie based on the book. Yep, you know it, the book was better.

Text based stories and characters allow you to use your IMAGINATION. Voice acting does not (new flashy 3D graphics which look great but not still not life like doesn't help either, but thats another topic). You also have what I like to call "The gravel-voice problem"....How the hell do you get a voice actor to read out high-fantasy lines without sounding ...well, homosexually inclined? You tell him to put on the voice of a 100cigs-a-day smoker. There, much more manly. Frankly, it sucks and kills immersion for me.

Kan0nF0dder
With your book analogy, you hit the nail on the head : )
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#32 Kan0nF0dder
Member since 2009 • 1962 Posts
[QUOTE="Kan0nF0dder"]

I know what you're getting at and I totally agree. It's like reading a book and then seeing a movie based on the book. Yep, you know it, the book was better.

Text based stories and characters allow you to use your IMAGINATION. Voice acting does not (new flashy 3D graphics which look great but not still not life like doesn't help either, but thats another topic). You also have what I like to call "The gravel-voice problem"....How the hell do you get a voice actor to read out high-fantasy lines without sounding ...well, homosexually inclined? You tell him to put on the voice of a 100cigs-a-day smoker. There, much more manly. Frankly, it sucks and kills immersion for me.

Phantsy16
With your book analogy, you hit the nail on the head : )

Thanks :) This is why people, even to this day will recommend Baldur's Gate to you but won't recommend a more modern option. The Baldur's Gate era RPGs are like books and pretty much timeless - far more so than say, a classic mario game or whatever. Can you see people recommending Fallout 3 in 10 years time?...no they'll be recommending Baldur's Gate 2 and Planescape:Torment. One day, the industry will realise this and they'll get back to making real RPGs again with small dev teams. Probably a few years after they stop chasing the graphics holy grail.
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wiistation36000

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#33 wiistation36000
Member since 2009 • 215 Posts
If they're making a "retro" RPG then I think using text fits it properly. But when you've got a newer RPG with awesome graphics, I think using text is just a bit out of place.
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#34 spookykid143
Member since 2009 • 10393 Posts

Newer gamers have very little imaginations. Everything is pre-rendered for them in amazing HD graphics and fully voice acted. I doubt most of them even crack open a book every now and then.

For the gamers who grew up in the 8 bit gen, we knew what imagination was. You had to put your OWN personality to the characters. You had to imagine how epic it really was in the old Breath of Fire and Final Fantasy games. You had to picture how freaky it really was to be locked in a mansion in Resident Evil.

Thats why I like fallout. You can choose to have the dialog on or off. I turn it off sometimes, so I dont have to hear the same guy voice 20 different characters. REALLY takes you out of the immersion.

grim0187

I guess i am what you call a newer gamer and i read a book just about every night.

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Darkman2007

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#35 Darkman2007
Member since 2007 • 17926 Posts

fully voiced RPGs- not bad and can be a good thing

badly done fully voiced RPGs- very bad, it can totally ruin the game if the voices are horrible.

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Obliabo

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#36 Obliabo
Member since 2008 • 268 Posts

I feel you are more submerged in to the game if it is voice acted, so I'm not sure how it's a bad thing, but text based games are great too, and voice acting an entire game can prove to be quite a challenge.

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Articuno76

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#37 Articuno76
Member since 2004 • 19799 Posts
I find that games with an anime style look or else a very detailed animated edge are well suited to text. Examples of these sorts of games include Skies of Arcadia and Zelda: TP (Whether that is an RPG or not is up for debate but the point I am making is equally valid here).
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#38 Obliabo
Member since 2008 • 268 Posts
I find that games with an anime style look or else a very detailed animated edge are well suited to text. Examples of these sorts of games include Skies of Arcadia and Zelda: TP (Whether that is an RPG or not is up for debate but the point I am making is equally valid here).Articuno76
Agreed, the type of game matters as well.
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190586385885857957282413308806

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#39 190586385885857957282413308806
Member since 2002 • 13084 Posts
I mind myself more inclined to text RPG's but I don't mind voice overs at all. As I'm playing through Dragon Age with subtitles on, I notice that I listen to the voice for a few lines then I just read everything and hit esc when I'm done. This way the voice kind of plays over in my head but I can get through the story and dialogue a bit faster.
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Obliabo

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#40 Obliabo
Member since 2008 • 268 Posts

I also usually just skip through voice-overs... So I'm a bit of a hypocrit really.

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#41 Noammonia
Member since 2009 • 25 Posts
I am torn on voice acting. If done right it can add an extra level of immersion and depth to the gaming experience; if done wrong it can run the problem of ruining the characters all the way to destroying the whole game. I have no problem with text -- and like another person has stated too much voice acting can limit player responses in certain ways -- though developers are getting very good and overcoming this problem. One thing that always scares me though is Japanese games with a ton of voice acting: they tend to make highly obnoxious characters with very bad voices (I don't need another Tidus sorry; but his voice almost killed that game for me -- well the gameplay was great; but it killed my immersion in the story and my concern for the protagonist).
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erawsd

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#42 erawsd
Member since 2002 • 6930 Posts

10 years ago, I would agree that voice acting in RPGs is a horrible thing. However, the acting has improved tremendously and, i think, it is much more immersive when it is done right.

How? Because you're seeing the character as the story writer fully intended. There are plenty intended emotions, flaws, accents, and other nuances that are very easy to lose with just text.

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Partcik

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#43 Partcik
Member since 2009 • 93 Posts

I think it really depends on the game. For example Mass Effect isn't exactly the most hard core rpg and I think the voice acting really brings the characters to life and enchances the story more. But with more story based games like Lost Oddysey I think that if there wasn't any voice acting it would be alot more engrossing and that the players imagination would forumulate them alot better then any voice actor could

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Obliabo

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#44 Obliabo
Member since 2008 • 268 Posts

Bad voice acting can entirely ruin a gaming experience, but if the voicing is good, and has the right emphasis and emotion to it when required, then I find it can make a game amazing, and you are submerged a lot more than you would be with simply just text.

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MadVybz

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#45 MadVybz
Member since 2009 • 2797 Posts

I find that games with an anime style look or else a very detailed animated edge are well suited to text. Examples of these sorts of games include Skies of Arcadia and Zelda: TP (Whether that is an RPG or not is up for debate but the point I am making is equally valid here).Articuno76

There is no debate, it's an Action Adventure. Every site I've seen has it under that category. :lol: