Does anyone else thing that having an RPG that is fully voiced, make it so that you have far less game? Look at bauldrs Gate for e.g, becasue alot of the game was text based you would have a different responce to whatever you say everytime. Now look at Kotor or ME, both great games yes, but you could say 2 different things to the same character and still get the same reply. Why? Becasue an RPG that has thousends of characters it would make an extroidnary long amount of time and money to make it so everything you hear is different everytime. Now text based games is different, the only obstical you have there is time, and lets be honest, given how professional and loaded game companys are nowadays, finding the time to write lots of dialogue options, isnt as big as a task as it once was.
Now lots of people expect every RPG to be fully voiced now, and i just know that whenever an RPG is gonna come out that is fully voiced, its gonna mean far less options and dialogue trees then i would of liked because voice acting costs alot more time and money.
Thats just my opinion.... yours? (sorry for spelling mistakes, late at night)
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