I enjoy the reward from grinding so I always do it, even if it causes me to burn out on the game.
I grinded super crazy in Lost Odyssey. The system is where the 4 best characters in terms of attack power and magic power can learn any skill from the other characters or items as long as you get alot of XP while wearing those items or being partnered with those other characters. You can get like... almost 20 skill slots per character. Because of that, I was doing alot of stuff non-stop.
The dangerous thing was that you got achievements for figuring out every spell/skill for the other characters so I just grinded them until I got that achievement and knew that there was nothing else I could possibly learn from them. I wasn't really trying to get higher levels, I just wanted the skills. I probably could have beaten the game within 50 hours, but I invested over 100 hours into it.
I'm OCD like that. If you tell me I can level up or learn new skills, i'm going to play until the game sucks too much (Eternal Sonata) or until i've learned everything possible. Leveling and learning new skills is a MAJOR plus of RPGs for me. I played Fallout 3 in two chunks: I immediately stopped once I hit Level 20 (level cap). Like 5 months later I purchased the DLC that raised the level cap to 30 and stopped again as soon as I hit 30. There are times when leveling is the only real thing i'm enjoying about a game.
So yeah, for me grinding is awesome. I think WRPGs epic fail themselves by having non-respawning enemies and level caps. It's so ironic. JRPGs usually have bad combat but they let you combat grind to your heart's content. WRPGs usually have better combat but they do everything in their power to stop you from enjoying it. It's so ass backwards.
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