Sega Genesis, Just How many Add-ons this system have.

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clsmithj

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#1 clsmithj
Member since 2008 • 217 Posts

The MegaModem

MegaModem

The Powerbase Converter / Powerbase Converter II

Powerbase Converter for MasterSystem gaming on the Genesisversion 2

The Menacer

Menacer - - essentially the Wii-mote shaped like a gun

Sega CD

Model1Model2

The Activator

8-sided full body interaction ring

The Sega Channel

Long before Xbox Live brought games to the Marketplace

32X

Upgrade the 16-bit Genesis to 32-bits, 32X

Karaoke

Karaoke for Sega CD

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Videogamefan123

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#2 Videogamefan123
Member since 2007 • 941 Posts
Some of those are Accesories, but still good list
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Panzer_Zwei

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#3 Panzer_Zwei
Member since 2006 • 15498 Posts
Only two: The Mega-CD and the Super 32X.
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Gohansephiroth

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#4 Gohansephiroth
Member since 2005 • 9871 Posts
far too many
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FirstDiscovery

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#6 FirstDiscovery
Member since 2008 • 5508 Posts
Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...
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Panzer_Zwei

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#7 Panzer_Zwei
Member since 2006 • 15498 Posts
Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...FirstDiscovery
They did concentrated on one system for 6 years.
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Video_Game_King

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#8 Video_Game_King
Member since 2003 • 27545 Posts

Only two: The Mega-CD and the Super 32X.Panzer_Zwei

What about Sonic & Knuckles :P? (I'm only counting first party stuff you could shove into your Genesis. No Nomad.)

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DeafNYCPlayer

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#9 DeafNYCPlayer
Member since 2004 • 2314 Posts
*psst* I think that you may forget about multitap for Sega Genesis. I remembered that few EA games allowed to play up to 4 players.
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clsmithj

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#10 clsmithj
Member since 2008 • 217 Posts
[QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...

hey buddy, get off the defense there. I'm not criticizing the system, but only pointing all the expansive options the console had.
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-SiiLeNCE-

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#11 -SiiLeNCE-
Member since 2006 • 2161 Posts
does anyone have a picture of all that stuff connected at once?
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kemar7856

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#12 kemar7856
Member since 2004 • 11789 Posts
why did it have a modem? there wore online games?

it failed big time once I saw cd 32x games lol
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#13 FirstDiscovery
Member since 2008 • 5508 Posts
[QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...Panzer_Zwei
They did concentrated on one system for 6 years.

Well has the concentrated on just the SegaCD or 32x, either system wouldve been far better. Offcourse your Sega knowledge is vastly ahead of mine, but didnt they kinda blow their own lead after 1992 due to laziness?
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FirstDiscovery

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#14 FirstDiscovery
Member since 2008 • 5508 Posts
[QUOTE="clsmithj"][QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...

hey buddy, get off the defense there. I'm not criticizing the system, but only pointing all the expansive options the console had.

Fair enough, but its just the MD is laughed at for its options, when in fact the SegaCD was really good.
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gregbmil

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#15 gregbmil
Member since 2004 • 2703 Posts
what did the activator do? Also what was the modem for? And Sega channel?
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#16 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"][QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...FirstDiscovery
They did concentrated on one system for 6 years.

Well has the concentrated on just the SegaCD or 32x, either system wouldve been far better. Offcourse your Sega knowledge is vastly ahead of mine, but didnt they kinda blow their own lead after 1992 due to laziness?

Laziness? Like what? 1992 was one of the most supported years of the system.

The Super 32X didn't came out until 1994, alosngisde the Saturn. And that was 6 years after the system release. And the only reason why they even released it was to try to keep the interest in the system going, since it had already decreased significatively. Yes, even before the Super 32X.

The Mega didn't loss its market advantage to the SFC in the US until 1994, but since mid 1993 it became obvious it was going to happen. In Europe the system remained the dominant one, and in Japan it never was. That the system wasn't successful in Japan is what really set the way of the MD. Still, the system was prolific for 6 years, and comparatively, the MD got better support on its six year in 1994 than the SFC in 1996. The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in her would like to belive. The SFC actually sold the most after its generation was over and, but it profited from a much beter and bigger video game market than in the past years, and alongside with it's popularity worldwide, it allowed it to outsold the MD in the end by a great margin, just not while they were going against each other.

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#17 Video_Game_King
Member since 2003 • 27545 Posts

The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in here would like to belive.

Panzer_Zwei

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

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gokuofheaven

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#18 gokuofheaven
Member since 2004 • 3452 Posts

[QUOTE="Panzer_Zwei"]

The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in here would like to belive.

Video_Game_King

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

As an example I can say that I was much happier as a SEGA gamer in those years than having to say that a certain console "won" in the end. And many SEGA owners would agree. Just because the Wii sells more hardware doesn't mean it is the best gaming console out there or has better software title.

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#19 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]

The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in here would like to belive.

Video_Game_King

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

No it didn't. The MD led the entire generation. The SFC didn't outidid the MD until the last years of the generation. The SFC sold the most from 1994 and on, not before it.

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#20 Video_Game_King
Member since 2003 • 27545 Posts

[QUOTE="Video_Game_King"]

[QUOTE="Panzer_Zwei"]

The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in here would like to belive.

Panzer_Zwei

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

No it didn't. The MD led the entire generation. The SFC didn't outidid the MD until the last years of the generation. The SFC sold the most from 1994 and on, not before it.

Your definition is a bit stiff. Shouldn't the victor be decided by both financial and critical success? Nintendo had the critical thing down. Often times, the SNES port of a certain game was better than the Genesis (even if both versions weren't that good). I could cite exclusives, but that would get ugly.

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Videogamefan123

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#21 Videogamefan123
Member since 2007 • 941 Posts

what did the activator do? Also what was the modem for? And Sega channel?gregbmil

it was this ring controller that you put on the floor. I had eight beams of infared and when one was broken it would translate into a button command. This in theory should be a fun way to controll the game by moving your arms and legs around. However it barely worked, you needed the right type of cieling hieght and I think you couldn't have any light fixtures, and even then it only worked when it felt like it, think of it as the powerglove but you use your whold body.

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#22 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]

[QUOTE="Video_Game_King"]

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

Video_Game_King

No it didn't. The MD led the entire generation. The SFC didn't outidid the MD until the last years of the generation. The SFC sold the most from 1994 and on, not before it.

Your definition is a bit stiff. Shouldn't the victor be decided by both financial and critical success? Nintendo had the critical thing down. Often times, the SNES port of a certain game was better than the Genesis (even if both versions weren't that good). I could cite exclusives, but that would get ugly.

That comparison is meaningless. Almost every multiplatform game last gen was better on the Xbox and GC than on the PS2.

And you could cite whatever you want, it will not alter the fact that the MD was on the lead for almost the entire generation.

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#23 Videogamefan123
Member since 2007 • 941 Posts

[QUOTE="Video_Game_King"]

[QUOTE="Panzer_Zwei"]No it didn't. The MD led the entire generation. The SFC didn't outidid the MD until the last years of the generation. The SFC sold the most from 1994 and on, not before it.

Panzer_Zwei

Your definition is a bit stiff. Shouldn't the victor be decided by both financial and critical success? Nintendo had the critical thing down. Often times, the SNES port of a certain game was better than the Genesis (even if both versions weren't that good). I could cite exclusives, but that would get ugly.

That comparison is meaningless. Almost every multiplatform game last gen was better on the Xbox and GC than on the PS2.

And you could cite whatever you want, it will not alter the fact that the MD was on the lead for almost the entire generation.

True the Genesis/Mega Drive was in the lead for a while, the reason was that sega was releasing more games then nintendo, these games weren't super epic but they were good, while nintendo was releasing maybe one or two super epic games a year. This gave sega the advantage, that they had more games. The market share they had I think was like 64%, and to keep this they had to do nothing. Instead they did everything, they released all these add-ons causing people to lose faith in sega and led to their downfall

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FirstDiscovery

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#24 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"][QUOTE="Panzer_Zwei"]They did concentrated on one system for 6 years.Panzer_Zwei

Well has the concentrated on just the SegaCD or 32x, either system wouldve been far better. Offcourse your Sega knowledge is vastly ahead of mine, but didnt they kinda blow their own lead after 1992 due to laziness?

Laziness? Like what? 1992 was one of the most supported years of the system.

The Super 32X didn't came out until 1994, alosngisde the Saturn. And that was 6 years after the system release. And the only reason why they even released it was to try to keep the interest in the system going, since it had already decreased significatively. Yes, even before the Super 32X.

The Mega didn't loss its market advantage to the SFC in the US until 1994, but since mid 1993 it became obvious it was going to happen. In Europe the system remained the dominant one, and in Japan it never was. That the system wasn't successful in Japan is what really set the way of the MD. Still, the system was prolific for 6 years, and comparatively, the MD got better support on its six year in 1994 than the SFC in 1996. The MD was the system that dominated the US and EU markets the entire generation, despite what the majority in her would like to belive. The SFC actually sold the most after its generation was over and, but it profited from a much beter and bigger video game market than in the past years, and alongside with it's popularity worldwide, it allowed it to outsold the MD in the end by a great margin, just not while they were going against each other.

Oh okay, theres a website called Eidolons Inn or something, basically they are the first to host the Kega Fusion emulator, they have long articles on each Sega console, not that they are perfect but they made it seem like it was Segas fault, like discontinuing the system early. Why did they do that? When the MD3 came out, it sold an additional 2 million units (according to them) I know you have a deep hatred for the SFC:P but Nintendo had a whole lineup of killer games after 1992, i know the MD was awesome also but in a way that the vast majority of gamers wouldnt know, but still, Nintendo were getting out plenty of big, memorable titles such as Donkey Kong or Super Metroid, how come MD couldnt compete on that scale?

Again not that i am saying the SNESs library is better or anything, but the games had much more hype and huge followings. Speaking off that, why were MD software sales so poor in comparison to the SNESs especially when Sega was winning the battle for a long while? Also didnt the SFC end up with more games even in 1994-5?

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FirstDiscovery

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#25 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="Panzer_Zwei"]

[QUOTE="Video_Game_King"]

Eh, I still believe the SNES won, but it was pretty damn close. Sonic put a major dent in the Nintendo empire...which only lasted about 6 years :P.

Video_Game_King

No it didn't. The MD led the entire generation. The SFC didn't outidid the MD until the last years of the generation. The SFC sold the most from 1994 and on, not before it.

Your definition is a bit stiff. Shouldn't the victor be decided by both financial and critical success? Nintendo had the critical thing down. Often times, the SNES port of a certain game was better than the Genesis (even if both versions weren't that good). I could cite exclusives, but that would get ugly.

As he said, Sega were leading the race, and a lot of the units that did sell were only very late in the cycle when people were looking to pick up a cheap gaming console. Not forgetting, Sega didnt do to well in Japan despite the MD having some awesome Arcade games as well its own library of JRPGs. I just dont understand the Japanese when it comes to games consoles, even when a system has the games, its ignored... Also, Sega ended up making a bigger profit didnt they?

Also, while a lot of ports did suffer, MDs Arcade shooters were way ahead and werent riddled with the crazy slowdown of SNES shooters. Again, im no expert so i may get my details wrong, but its almost like the situation now, the PS3 seems to have the best looking exclusives whereas the 360 is ahead in multiplats (even then, thats not totally true but just for the sake of comparison)

Lastly, dont listen to ScrewAttack, they dont know anything!

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Video_Game_King

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#26 Video_Game_King
Member since 2003 • 27545 Posts

As he said, Sega were leading the race, and a lot of the units that did sell were only very late in the cycle when people were looking to pick up a cheap gaming console. Not forgetting, Sega didnt do to well in Japan despite the MD having some awesome Arcade games as well its own library of JRPGs. I just dont understand the Japanese when it comes to games consoles, even when a system has the games, its ignored... Also, Sega ended up making a bigger profit didnt they?

Also, while a lot of ports did suffer, MDs Arcade shooters were way ahead and werent riddled with the crazy slowdown of SNES shooters. Again, im no expert so i may get my details wrong, but its almost like the situation now, the PS3 seems to have the best looking exclusives whereas the 360 is ahead in multiplats (even then, thats not totally true but just for the sake of comparison)

Lastly, dont listen to ScrewAttack, they dont know anything!

FirstDiscovery

Here's all you need to know about the Japanese gaming market: if it has Dragon Quest, it's gonna sell :P.

Yea, I know the Genesis did shooters pretty well, and I didn't want to bring that up. Why? Well, when I was gonna cite exclusives, a lot of them would most likely be RPGs, and that would ignite a debate (I like RPGs, Panzer's a shooter guy).

Again, I know how much avid collectors hate Screw Attack. But in all honsety, I like them. The Nerd knows quite a bit about gaming, and the VGV....hasn't been updated in an f'ing MONTH! *goes on rampage*

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FirstDiscovery

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#27 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"]

As he said, Sega were leading the race, and a lot of the units that did sell were only very late in the cycle when people were looking to pick up a cheap gaming console. Not forgetting, Sega didnt do to well in Japan despite the MD having some awesome Arcade games as well its own library of JRPGs. I just dont understand the Japanese when it comes to games consoles, even when a system has the games, its ignored... Also, Sega ended up making a bigger profit didnt they?

Also, while a lot of ports did suffer, MDs Arcade shooters were way ahead and werent riddled with the crazy slowdown of SNES shooters. Again, im no expert so i may get my details wrong, but its almost like the situation now, the PS3 seems to have the best looking exclusives whereas the 360 is ahead in multiplats (even then, thats not totally true but just for the sake of comparison)

Lastly, dont listen to ScrewAttack, they dont know anything!

Video_Game_King

Here's all you need to know about the Japanese gaming market: if it has Dragon Quest, it's gonna sell :P.

Yea, I know the Genesis did shooters pretty well, and I didn't want to bring that up. Why? Well, when I was gonna cite exclusives, a lot of them would most likely be RPGs, and that would ignite a debate (I like RPGs, Panzer's a shooter guy).

Again, I know how much avid collectors hate Screw Attack. But in all honsety, I like them. The Nerd knows quite a bit about gaming, and the VGV....hasn't been updated in an f'ing MONTH! *goes on rampage*

Fair enough, but the MD had its own exclusive ones too. Even the Sega CD was good in that respect, its just again, people only think of Dragon Warrior or Final Fantasy so they are criminally overlooked. Hate me if you will, but i like Phantasy Star on SMS better than both FFs on NES! As for ScrewAttack, i thought i was the only one who hated them. Seriously these guys are absolute n00bs...
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Panzer_Zwei

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#28 Panzer_Zwei
Member since 2006 • 15498 Posts

Oh okay, theres a website called Eidolons Inn or something, basically they are the first to host the Kega Fusion emulator, they have long articles on each Sega console, not that they are perfect but they made it seem like it was Segas fault, like discontinuing the system early. Why did they do that? When the MD3 came out, it sold an additional 2 million units (according to them) I know you have a deep hatred for the SFC:P but Nintendo had a whole lineup of killer games after 1992, i know the MD was awesome also but in a way that the vast majority of gamers wouldnt know, but still, Nintendo were getting out plenty of big, memorable titles such as Donkey Kong or Super Metroid, how come MD couldnt compete on that scale?

Again not that i am saying the SNESs library is better or anything, but the games had much more hype and huge followings. Speaking off that, why were MD software sales so poor in comparison to the SNESs especially when Sega was winning the battle for a long while? Also didnt the SFC end up with more games even in 1994-5?

FirstDiscovery

Well, from what I've seen, here's the thing that most people don't get, or just aren't aware of it. SEGA was never like Nintendo. Nintendo has always been totally dedicated to the home market. They have always totally focused on their console and handheld system of the moment. SEGA on the other hand didn't. Their home division is actually their sub-division, with the Arcade branch being the main division of the company and the most successful. It was because of mega hits like Space Harrier, OutRun and Hang-ON that the Mark-III and Mega Drive became a reality.

SEGA is the most prolific Arcade developer in history, they have always been in the bussiness, if you went to the Arcades of the 80's and 90's, then you would have seen how SEGA games and cabinets were years ahead of whatever else it was being offered at the time. It was on the Arcades that they released their "epic" games if you will. Their home division and Sonic, never really came close to the success they had in the Arcades. To put it simply, SEGA is first and foremost an Arcade developer, and their consoles was their side business.

Even today they have SEGA Clubs and Amusement Parks all over Japan. And they also do more things like handling Arcade promotion and delivery lines and more things in the same vein. But of course for the general gamers thoses things aren't obvious as if they release a game on a console. Why did SEGA merged with Sammy of all companies? because Sammy was the dominant producer of entertaining machines with their pachinko machines that generate billions of yen in revenue. Their merging had to do with their Arcade branch, not really on their console side. But besides they share-holdings, they are independant from each other, not like Namco-Bandai games.

And to answer your other questions. From 1994 and on more people starting playing video games than never before. And it was in this years that the SFC really rose to supremacy. In the early years of the 32-bit era (94-96)The SFC was the most popular gaming system in the US and in Japan. The mayority of nowadays gamers, starting gaming on that time, and the SFC was the only 16-bit system they had or knew.

The whole concept that the add-ons ruined the Mega Drive is a misconception, since by the time the Super 32X came out, the console was already discontinued. But once again we come to the already mentioned fact, that more people starting gaming during these crucial years, that's why they remember it that way.

Also, I'm pretty sure Nintedo consoles have been in the decline after the FC. I don't think that even as successfull as the SFC was, it wasn't able to surpass the FC. And then we all know all of the posterior Nintendo consoles. *laughs*

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#29 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"]

Oh okay, theres a website called Eidolons Inn or something, basically they are the first to host the Kega Fusion emulator, they have long articles on each Sega console, not that they are perfect but they made it seem like it was Segas fault, like discontinuing the system early. Why did they do that? When the MD3 came out, it sold an additional 2 million units (according to them) I know you have a deep hatred for the SFC:P but Nintendo had a whole lineup of killer games after 1992, i know the MD was awesome also but in a way that the vast majority of gamers wouldnt know, but still, Nintendo were getting out plenty of big, memorable titles such as Donkey Kong or Super Metroid, how come MD couldnt compete on that scale?

Again not that i am saying the SNESs library is better or anything, but the games had much more hype and huge followings. Speaking off that, why were MD software sales so poor in comparison to the SNESs especially when Sega was winning the battle for a long while? Also didnt the SFC end up with more games even in 1994-5?

Panzer_Zwei

Well, from what I've seen, here's the thing that most people don't get, or just aren't aware of it. SEGA was never like Nintendo. Nintendo has always been totally dedicated to the home market. They have always totally focused on their console and handheld system of the moment. SEGA on the other hand didn't. Their home division is actually their sub-division, with the Arcade branch being the main division of the company and the most successful. It was because of mega hits like Space Harrier, OutRun and Hang-ON that the Mark-III and Mega Drive became a reality.

SEGA is the most prolific Arcade developer in history, they have always been in the bussiness, if you went to the Arcades of the 80's and 90's, then you would have seen how SEGA games and cabinets were years ahead of whatever else it was being offered at the time. It was on the Arcades that they released their "epic" games if you will. Their home division and Sonic, never really came close to the success they had in the Arcades. To put it simply, SEGA is first and foremost an Arcade developer, and their consoles was their side business.

Even today they have SEGA Clubs and Amusement Parks all over Japan. And they also do more things like handling Arcade promotion and delivery lines and more things in the same vein. But of course for the general gamers thoses things aren't obvious as if they release a game on a console. Why did SEGA merged with Sammy of all companies? because Sammy was the dominant producer of entertaining machines with their pachinko machines that generate billions of yen in revenue. Their merging had to do with their Arcade branch, not really on their console side. But besides they share-holdings, they are independant from each other, not like Namco-Bandai games.

And to answer your other questions. From 1994 and on more people starting playing video games than never before. And it was in this years that the SFC really rose to supremacy. In the early years of the 32-bit era (94-96)The SFC was the most popular gaming system in the US and in Japan. The mayority of nowadays gamers, starting gaming on that time, and the SFC was the only 16-bit system they had or knew.

The whole concept that the add-ons ruined the Mega Drive is a misconception, since by the time the Super 32X came out, the console was already discontinued. But once again we come to the already mentioned fact, that more people starting gaming during these crucial years, that's why they remember it that way.

Very interesting, i never realised that point, ive always wondered how Sega won Europe when all my mates had a SNES. Im 19 years old, born in 1989 so i can see that around 1995/6 that a lot of my similar aged friends bought a games console. As for Sega and the Arcade business, how is it holding up these days? Even in Japan, the Arcades arent so popular anymore. Also, what time did Sega become dominant in the Arcades, werent Namco the biggest before them?

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#30 Video_Game_King
Member since 2003 • 27545 Posts

Fair enough, but the MD had its own exclusive ones too. Even the Sega CD was good in that respect, its just again, people only think of Dragon Warrior or Final Fantasy so they are criminally overlooked. Hate me if you will, but i like Phantasy Star on SMS better than both FFs on NES! As for ScrewAttack, i thought i was the only one who hated them. Seriously these guys are absolute n00bs... FirstDiscovery

I wasn't denying it, but I was saying that the exclusives I'd cite would lead to an irrelevant argument. And I think that DQ/FF rule only applies to Japan. If it applied over here, you wouldn't hear tweens using the Internet to swear over Xbox Live. And there's something wrong with your Phantasy Star post: there were three FFs on the NES. Four if you count the later compilation. And I think the third beat Phantasy Star, the second got the crap kicked out of it by PS and FF, and the first was good and a bit better than Phantasy Star.

Am I the only hardcore hardcore gamer (by that, I mean "hardcore gamer who knows that I, Robot was the first ever 3D video game") who likes ScrewAttack? If not for them, I never would have known about some really good games like Batman, Hyperstone Heist, and Little Nemo.

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#31 Panzer_Zwei
Member since 2006 • 15498 Posts

Very interesting, i never realised that point, ive always wondered how Sega won Europe when all my mates had a SNES. Im 19 years old, born in 1989 so i can see that around 1995/6 that a lot of my similar aged friends bought a games console. As for Sega and the Arcade business, how is it holding up these days? Even in Japan, the Arcades arent so popular anymore. Also, what time did Sega become dominant in the Arcades, werent Namco the biggest before them?

FirstDiscovery

All the people I knew had a Mega Drive. Never met that many people who liked Nintendo during that time. And I really can't blame them.

Arcades are still very popular in Japan because they have a different social approach than overseas. You should google Club SEGA images and see how Arcades are in Japan. Club SEGAS are 6 floors high, with the first floor being usually dedicated to UFO catcher.

Also the same way in how Las Vegas slot machines are always crowed, the same thing in Japan with pachinko.

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#32 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"]Fair enough, but the MD had its own exclusive ones too. Even the Sega CD was good in that respect, its just again, people only think of Dragon Warrior or Final Fantasy so they are criminally overlooked. Hate me if you will, but i like Phantasy Star on SMS better than both FFs on NES! As for ScrewAttack, i thought i was the only one who hated them. Seriously these guys are absolute n00bs... Video_Game_King

I wasn't denying it, but I was saying that the exclusives I'd cite would lead to an irrelevant argument. And I think that DQ/FF rule only applies to Japan. If it applied over here, you wouldn't hear tweens using the Internet to swear over Xbox Live. And there's something wrong with your Phantasy Star post: there were three FFs on the NES. Four if you count the later compilation. And I think the third beat Phantasy Star, the second got the crap kicked out of it by PS and FF, and the first was good and a bit better than Phantasy Star.

Am I the only hardcore hardcore gamer (by that, I mean "hardcore gamer who knows that I, Robot was the first ever 3D video game") who likes ScrewAttack? If not for them, I never would have known about some really good games like Batman, Hyperstone Heist, and Little Nemo.

Yeah offcourse, its just that i never got the chance to play FF3, and i dont have a DS right now so yeah. I mean ScrewAttack are still informative, but at the same time, i hate how they make sweeping statements and ignore so many classics. Their Top Ten Shooters list makes me puke even when i think of it.
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#33 Video_Game_King
Member since 2003 • 27545 Posts

]Yeah offcourse, its just that i never got the chance to play FF3, and i dont have a DS right now so yeah. I mean ScrewAttack are still informative, but at the same time, i hate how they make sweeping statements and ignore so many classics. Their Top Ten Shooters list makes me puke even when i think of it.FirstDiscovery

Then why didn't you put that asterisk in the original post? And I find it pretty hard to make a Top 10 Anything, and I imagine ScrewAttack has similar trouble. You can't please everybody, can you?

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#34 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"]

Very interesting, i never realised that point, ive always wondered how Sega won Europe when all my mates had a SNES. Im 19 years old, born in 1989 so i can see that around 1995/6 that a lot of my similar aged friends bought a games console. As for Sega and the Arcade business, how is it holding up these days? Even in Japan, the Arcades arent so popular anymore. Also, what time did Sega become dominant in the Arcades, werent Namco the biggest before them?

Panzer_Zwei

All the people I knew had a Mega Drive. Never met that many people who liked Nintendo during that time. And I really can't blame them.

Arcades are still very popular in Japan because they have a different social approach than overseas. You should google Club SEGA images and see how Arcades are in Japan. Club SEGAS are 6 floors high, with the first floor being usually dedicated to UFO catcher.

Also the same way in how Las Vegas slot machines are always crowed, the same thing in Japan with pachinko.

Oh wow, thats crazy, whole buildings for Sega amusements:? I remember we had something here in the UK, too bad its gone.

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#35 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"]]Yeah offcourse, its just that i never got the chance to play FF3, and i dont have a DS right now so yeah. I mean ScrewAttack are still informative, but at the same time, i hate how they make sweeping statements and ignore so many classics. Their Top Ten Shooters list makes me puke even when i think of it.Video_Game_King

Then why didn't you put that asterisk in the original post? And I find it pretty hard to make a Top 10 Anything, and I imagine ScrewAttack has similar trouble. You can't please everybody, can you?

Err woah... chill. Its not a case of pleasing everybody, its a case of ignoring so many classics when it comes to their lists. My understanding of the shooter genre isnt all that big, but still, the amount of titles he forgot, just ridiculous. I mean if i wanted to make a Top 10 list id struggle, but ill at least remember to put in some genuine classics in there while.
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#36 Video_Game_King
Member since 2003 • 27545 Posts

[QUOTE="Video_Game_King"]

[QUOTE="FirstDiscovery"]]Yeah offcourse, its just that i never got the chance to play FF3, and i dont have a DS right now so yeah. I mean ScrewAttack are still informative, but at the same time, i hate how they make sweeping statements and ignore so many classics. Their Top Ten Shooters list makes me puke even when i think of it.FirstDiscovery

Then why didn't you put that asterisk in the original post? And I find it pretty hard to make a Top 10 Anything, and I imagine ScrewAttack has similar trouble. You can't please everybody, can you?

Err woah... chill. Its not a case of pleasing everybody, its a case of ignoring so many classics when it comes to their lists. My understanding of the shooter genre isnt all that big, but still, the amount of titles he forgot, just ridiculous. I mean if i wanted to make a Top 10 list id struggle, but ill at least remember to put in some genuine classics in there while.

I didn't think that post was as angry as you interpreted it, but whatever. Moving on, they included some classics in there. I think we can all agree that Gradius and Galaga are good shooters.

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#37 FirstDiscovery
Member since 2008 • 5508 Posts

[QUOTE="FirstDiscovery"][QUOTE="Video_Game_King"]

Then why didn't you put that asterisk in the original post? And I find it pretty hard to make a Top 10 Anything, and I imagine ScrewAttack has similar trouble. You can't please everybody, can you?

Video_Game_King

Err woah... chill. Its not a case of pleasing everybody, its a case of ignoring so many classics when it comes to their lists. My understanding of the shooter genre isnt all that big, but still, the amount of titles he forgot, just ridiculous. I mean if i wanted to make a Top 10 list id struggle, but ill at least remember to put in some genuine classics in there while.

I didn't think that post was as angry as you interpreted it, but whatever. Moving on, they included some classics in there. I think we can all agree that Gradius and Galaga are good shooters.

Yeah offcourse, but no Radiant Silvergun and then to add salt to the injury by hyping up that despicable POS Ikaruga:?
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#38 Video_Game_King
Member since 2003 • 27545 Posts

Yeah offcourse, but no Radiant Silvergun and then to add salt to the injury by hyping up that despicable POS Ikaruga:?FirstDiscovery

Radiant Silvergun was pretty good (as are all Treasure games), but I can't question Ikaruga. Why? Well, the general opinion is that it's good, and I only render opinions when everybody else thinks it's crap. I don't trust their sense of what's good, but I don't want to knowingly play a game that's utter crap. I'm not a masochist.

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#40 Treflis
Member since 2004 • 13757 Posts
You forgot the toaster and microwave oven. =O
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#41 SciFiCat
Member since 2006 • 1750 Posts
[QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...

Except for a handful of games, the Sega CD was a waste of money, there was absolutely nothing on it that could justify the $400 price tag that thing had at launch. The access speed was too low, the video quality was garbage and most of the games it had were FMV related with low production value. Sure it had Sonic CD and Snatcher plus a few other, but nothing that could justify the existance of that system. This was the begginning of the end for Sega as a hardware holder, spliting your user base with these add ons only made people angry. Then came the ill fated 32X (lauched barely six months before the Saturn, making this one of the most bone headed moves in the history of hardware releases) By the time Saturn rolled around, a lot of people were pissed off at Sega and decided to wait for the PS1, the rest is history.
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#42 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="FirstDiscovery"]Youre just using anything and everything And plus, Sega CD was really good, if only Sega decided to concentrate all effort into ONE system, as well not make so many silly decisions with the Mega Drive...SciFiCat
Except for a handful of games, the Sega CD was a waste of money, there was absolutely nothing on it that could justify the $400 price tag that thing had at launch. The access speed was too low, the video quality was garbage and most of the games it had were FMV related with low production value. Sure it had Sonic CD and Snatcher plus a few other, but nothing that could justify the existance of that system. This was the begginning of the end for Sega as a hardware holder, spliting your user base with these add ons only made people angry. Then came the ill fated 32X (lauched barely six months before the Saturn, making this one of the most bone headed moves in the history of hardware releases) By the time Saturn rolled around, a lot of people were pissed off at Sega and decided to wait for the PS1, the rest is history.

That's the common ignorant view about the system. Most of it's games weren't FMV actually and it had plenty of games that justified the system. By the time the Mega-CD 2 came out, the price had also greatly reduced.

And the Super 32X was released in the same month that the Saturn released in Japan. In November 1994. In Japan the system was delayed a month to avoid confusion. And the Saturn ended up being the most popular SEGA console in Japan.

Would it hurt people to do some actual research about systems they hardly know about?

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#43 Video_Game_King
Member since 2003 • 27545 Posts

That's the common ignorant view about the system. Most of it's games weren't FMV actually and it had plenty of games that justified the system. By the time the Mega-CD 2 came out, the price had also greatly reduced.

And the Super 32X was released in the same month that the Saturn released in Japan. In November 1994. In Japan the system was delayed a month to avoid confusion. And the Saturn ended up being the most popular SEGA console in Japan.

Would it hurt people to do some actual research about systems they hardly know about?

Panzer_Zwei

I noticed that you did not comment on the 32X's popularity :P. And keep in mind that when people think of the system, they think of two things: Sonic CD and Night Trap. One had some OK anime sequences, the other started a Congressional hearing on the video game industry :P. And for the record, I see the Sega CD as a bit limited in what it could do. Compare this to this.

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#44 Panzer_Zwei
Member since 2006 • 15498 Posts

I noticed that you did not comment on the 32X's popularity :P. And keep in mind that when people think of the system, they think of two things: Sonic CD and Night Trap. One had some OK anime sequences, the other started a Congressional hearing on the video game industry :P. And for the record, I see the Sega CD as a bit limited in what it could do. Compare this to this.

Video_Game_King

The 32X wasn't popular anywhere, but it didn't hindered the Mega Drive *at all* as it seems to be the popular belief. When the 32X came out the Mega Drive's 6 year lifespan was pretty much already over.

Also the Mega-CD was the most advanced 16-bit CD-ROM attachment, since the Turbo Duo wasn't even able do tech-wise what regular MD cartridges could with the obvious exception of red book audio of course.

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#45 Video_Game_King
Member since 2003 • 27545 Posts

[QUOTE="Video_Game_King"]

I noticed that you did not comment on the 32X's popularity :P. And keep in mind that when people think of the system, they think of two things: Sonic CD and Night Trap. One had some OK anime sequences, the other started a Congressional hearing on the video game industry :P. And for the record, I see the Sega CD as a bit limited in what it could do. Compare this to this.

Panzer_Zwei

The 32X wasn't popular anywhere, but it didn't hindered the Mega Drive *at all* as it seems to be the popular belief. When the 32X came out the Mega Drive's 6 year lifespan was pretty much already over.

Also the Mega-CD was the most advanced 16-bit CD-ROM attachment, since the Turbo Duo wasn't even able do tech-wise what regular MD cartridges could with the obvious exception of red book audio of course.

Well, it certainly didn't help. After all, it came out at the end of its lifespan.

And again, I think the technology of the time was a bit immature. Yea, they had a lot of capacity for more data, but you still had to deal with the computation limits of the Genesis. It would've been better if they waited a few years (IE just did the Saturn), mainly because the extra space could be put to more use than just FMVs (not saying that was the entire Sega CD library, but it certainly was a vocal part, if the general memory years later is any indication) and orchestrated music.

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#46 Panzer_Zwei
Member since 2006 • 15498 Posts

[QUOTE="Panzer_Zwei"]

[QUOTE="Video_Game_King"]

I noticed that you did not comment on the 32X's popularity :P. And keep in mind that when people think of the system, they think of two things: Sonic CD and Night Trap. One had some OK anime sequences, the other started a Congressional hearing on the video game industry :P. And for the record, I see the Sega CD as a bit limited in what it could do. Compare this to this.

Video_Game_King

The 32X wasn't popular anywhere, but it didn't hindered the Mega Drive *at all* as it seems to be the popular belief. When the 32X came out the Mega Drive's 6 year lifespan was pretty much already over.

Also the Mega-CD was the most advanced 16-bit CD-ROM attachment, since the Turbo Duo wasn't even able do tech-wise what regular MD cartridges could with the obvious exception of red book audio of course.

Well, it certainly didn't help. After all, it came out at the end of its lifespan.

And again, I think the technology of the time was a bit immature. Yea, they had a lot of capacity for more data, but you still had to deal with the computation limits of the Genesis. It would've been better if they waited a few years (IE just did the Saturn), mainly because the extra space could be put to more use than just FMVs (not saying that was the entire Sega CD library, but it certainly was a vocal part, if the general memory years later is any indication) and orchestrated music.

Since the Super 32X came out at the end of the Mega Drive I fail to see how could it have ruined a system that had already lived 6 years. Not even the SFC was supported for more than 6 years. Hell, the MD was supported longer in reality. But it's all about the people's pereception. If Nintendo's next handheld system would have failed for whatever reason, people would blamed the Virtual Boy for its demise in the same way.

And it's the same thing with FMV games. They were in reality just a tinty bit of the 16-bit CD-ROM releases. The Turbo Duo couldn't even do FMV, and it got over 500 CD-ROM games released. However FMV games are what people remember the most. And I disagree with you that they should have just waited for the next-generation. It's easy to say that if you never owned any during their lifespan, or just got crappy games for them. But they had plenty of games that kept gamers happy until the next-generation systems were released.

I still remember when Snatcher was released, just within days of Donkey Kong Country. Nothing beated the experience of playing Snatcher back in 1994 while other people were still playing the same old rehashed platform formula with just sharper graphics.

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#47 Video_Game_King
Member since 2003 • 27545 Posts

Since the Super 32X came out at the end of the Mega Drive I fail to see how could it have ruined a system that had already lived 6 years. Not even the SFC was supported for more than 6 years. Hell, the MD was supported longer in reality. But it's all about the people's pereception. If Nintendo's next handheld system would have failed for whatever reason, people would blamed the Virtual Boy for its demise in the same way.

And it's the same thing with FMV games. They were in reality just a tinty bit of the 16-bit CD-ROM releases. The Turbo Duo couldn't even do FMV, and it got over 500 CD-ROM games released. However FMV games are what people remember the most. And I disagree with you that they should have just waited for the next-generation. It's easy to say that if you never owned any during their lifespan, or just got crappy games for them. But they had plenty of games that kept gamers happy until the next-generation systems were released.

I still remember when Snatcher was released, just within days of Donkey Kong Country. Nothing beated the experience of playing Snatcher back in 1994 while other people were still playing the same old rehashed platform formula with just sharper graphics.

Panzer_Zwei

I wasn't saying it destroyed the Genesis, I was trying to disprove a notion that could be derived from your explanation. The 32X was pretty much a stalemate, and pretty much a piece of gaming history you could skip over. It had about 40 games, it wasn't true 32 bit (how can this compare to early 3D games in the PS1/N64 era?), and the Saturn came out in Japan around the same time.

Well, that's why I said they were a vocal part of the Sega CD's history. And I could reverse what you said about Snatcher and DKC. Why play a game that's fairly linear, limited, and involves little gameplay when you can go for the tried and true model of DKC? (Keep in mind that I actually like Snatcher.) And couldn't the Saturn do whatever the Sega CD could? Can you imagine how much more successful the Saturn would've been if it had its own Sonic game? Please don't bring up Sonic-R (that's a spin-off) or Sonic 3D Blast (it wasn't 3D and the Genesis had it as well (even if it wasn't that good)).

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#48 Panzer_Zwei
Member since 2006 • 15498 Posts

I wasn't saying it destroyed the Genesis, I was trying to disprove a notion that could be derived from your explanation. The 32X was pretty much a stalemate, and pretty much a piece of gaming history you could skip over. It had about 40 games, it wasn't true 32 bit (how can this compare to early 3D games in the PS1/N64 era?), and the Saturn came out in Japan around the same time.

Well, that's why I said they were a vocal part of the Sega CD's history. And I could reverse what you said about Snatcher and DKC. Why play a game that's fairly linear, limited, and involves little gameplay when you can go for the tried and true model of DKC? (Keep in mind that I actually like Snatcher.) And couldn't the Saturn do whatever the Sega CD could? Can you imagine how much more successful the Saturn would've been if it had its own Sonic game? Please don't bring up Sonic-R (that's a spin-off) or Sonic 3D Blast (it wasn't 3D and the Genesis had it as well (even if it wasn't that good)).

Video_Game_King

So the 32X sucked big time, everybody knows this so what? That is not what is being debated. The actual relevance that the 32X led to the demise of the Mega Drive and SEGA is what in reaity is nowhere near the scale that people seem to belive. It wasn't because of the Super 32X that the Saturn failed in the west. It was because of the bad moves the SEGA western divisons made with the actual Saturn that led to the system demise. Otherwise explain me why the Saturn was the most popular and most supported SEGA console in history in Japan?

And no matter how you slice it, Snatcher was unlike anything people had played in the west on consoles up to that point in time. DKC was just another platform game that was hyped because of its graphics thanks to the power system console war they had going at the time.

I can imagine how successful the Saturn would have been in the west if they had actually localized all the games that were being making big waves at the time. Grandia was heralded as the FFVII killer by every single publication in Japan and both were released in the same year. But it was never localized. And they just were too many examples like that. Again, the demise of the Saturn had to do with many poor decisions with the Saturn itself. People that claim the Super 32X and Mega-CD ruined everything for SEGA don't have any idea of what they're talking about. I can't put it more simplier than that.

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#49 Video_Game_King
Member since 2003 • 27545 Posts

So the 32X sucked big time, everybody knows this so what? That is not what is being debated. The actual relevance that the 32X led to the demise of the Mega Drive and SEGA is what in reaity is nowhere near the scale that people seem to belive. It wasn't because of the Super 32X that the Saturn failed in the west. It was because of the bad moves the SEGA western divisons made with the actual Saturn that led to the system demise. Otherwise explain me why the Saturn was the most popular and most supported SEGA console in history in Japan?

And no matter how you slice it, Snatcher was unlike anything people had played in the west on consoles up to that point in time. DKC was just another platform game that was hyped because of its graphics thanks to the power system console war they had going at the time.

I can imagine how successful the Saturn would have been in the west if they had actually localized all the games that were being making big waves at the time. Grandia was heralded as the FFVII killer by every single publication in Japan and both were released in the same year. But it was never localized. And they just were too many examples like that. Again, the demise of the Saturn had to do with many poor decisions with the Saturn itself. People that claim the Super 32X and Mega-CD ruined everything for SEGA don't have any idea of what they're talking about. I can't put it more simplier than that.

Panzer_Zwei

Huh? I was saying that the 32X was pretty much worthless because the Saturn came out around the same time in Japan.

Eh, I can slice it this way: it was a bit like Metal Gear. Hell, both definitely feel like a Hideo Kojima game (I know they were both made by him, but I'm bringing up his ****. Other than that, nothing.

Grandia the FF7 killer? A bit weird, I think, given that the game was 2D and FF7's strength lay in its graphical prowess (don't believe me? Go watch the commercials for it). I was going to bring up the release date, but then I found out it was released the same year as FF7. So maybe if they localized it quickly (and not just the PS1 version), I can picture it competing with FF7, but as it stands, it competed with FF8 :P. And internal/external (AKA America Sega fighting with Japan Sega) pretty much ruined the company in the console market, along with some weird decisions (who releases a console six months before its intended release and doesn't tell anybody, retailers included?).

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#50 Panzer_Zwei
Member since 2006 • 15498 Posts

Huh? I was saying that the 32X was pretty much worthless because the Saturn came out around the same time in Japan.

Eh, I can slice it this way: it was a bit like Metal Gear. Hell, both definitely feel like a Hideo Kojima game (I know they were both made by him, but I'm bringing up his ****. Other than that, nothing.

Grandia the FF7 killer? A bit weird, I think, given that the game was 2D and FF7's strength lay in its graphical prowess (don't believe me? Go watch the commercials for it). I was going to bring up the release date, but then I found out it was released the same year as FF7. So maybe if they localized it quickly (and not just the PS1 version), I can picture it competing with FF7, but as it stands, it competed with FF8 :P. And internal/external (AKA America Sega fighting with Japan Sega) pretty much ruined the company in the console market, along with some weird decisions (who releases a console six months before its intended release and doesn't tell anybody, retailers included?).

Video_Game_King

Well that's what everybody in Japan was saying at the time. They said Grandia was better. And if you look at the title of the GameSpot's SS Grandia review, you can see they were greatly influenced by the Japanese critics. Of course GS was terrible at reviewing games at that time anyway.

Also, Grandia didn't had to sell the same than FFVII to be successful. It was considered a success for the Saturn in Japan to begin with. But Grandia is a nice example of the developers that were making exclusive games for the Saturn. Games like Grandia, Silhouette Mirage, Soul Hackers etc. were only ported to the Playstation like a year or two after they had been released on the Saturn. So they were developed exclusively for the Saturn.

And what you just mentioned is just one of the *real* reasons that hindered the Saturn. And it spawned of the fact that the Mega Drive hadn't been successful in Japan, so the western divisions thought they knew best. Even today, the American divison is the one producing all those crappy releases.