So the 32X sucked big time, everybody knows this so what? That is not what is being debated. The actual relevance that the 32X led to the demise of the Mega Drive and SEGA is what in reaity is nowhere near the scale that people seem to belive. It wasn't because of the Super 32X that the Saturn failed in the west. It was because of the bad moves the SEGA western divisons made with the actual Saturn that led to the system demise. Otherwise explain me why the Saturn was the most popular and most supported SEGA console in history in Japan?[QUOTE="Video_Game_King"]
I wasn't saying it destroyed the Genesis, I was trying to disprove a notion that could be derived from your explanation. The 32X was pretty much a stalemate, and pretty much a piece of gaming history you could skip over. It had about 40 games, it wasn't true 32 bit (how can this compare to early 3D games in the PS1/N64 era?), and the Saturn came out in Japan around the same time.
Well, that's why I said they were a vocal part of the Sega CD's history. And I could reverse what you said about Snatcher and DKC. Why play a game that's fairly linear, limited, and involves little gameplay when you can go for the tried and true model of DKC? (Keep in mind that I actually like Snatcher.) And couldn't the Saturn do whatever the Sega CD could? Can you imagine how much more successful the Saturn would've been if it had its own Sonic game? Please don't bring up Sonic-R (that's a spin-off) or Sonic 3D Blast (it wasn't 3D and the Genesis had it as well (even if it wasn't that good)).
Panzer_Zwei
And no matter how you slice it, Snatcher was unlike anything people had played in the west on consoles up to that point in time. DKC was just another platform game that was hyped because of its graphics thanks to the power system console war they had going at the time.
I can imagine how successful the Saturn would have been in the west if they had actually localized all the games that were being making big waves at the time. Grandia was heralded as the FFVII killer by every single publication in Japan and both were released in the same year. But it was never localized. And they just were too many examples like that. Again, the demise of the Saturn had to do with many poor decisions with the Saturn itself. People that claim the Super 32X and Mega-CD ruined everything for SEGA don't have any idea of what they're talking about. I can't put it more simplier than that.
Didnt Sega of Japan meddle too much with Sega of America? Wasnt that part of why the company became so inefficient? Also, the 32x and Sega CD created confusion hence people didnt quickly adopt the Saturn (including a number of other reasons). As for FFVII, Sony marketed the hell out of that game, so much that they made a niche genre popular. Its like 2D fighters today becoming as popular as shooters (okay a little extreme but you get my point:P). Grandia is a fantastic game (best in the series IMHO) but regardless of quality, you cant really say that it wouldve helped the system sell?
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