Sega just confirmed online gameplay for Virtua Fighter 5 X360

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DarkCatalyst

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#51 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="dvader654"]

Some interview where they detail changes and online modes, found this on neogaf:

YT: It features the following 5 network modes.

1. Human vs human online battle using the VS Mode and Xbox Live.
2. Ranking of the above online battle.
3. "Score Attack" Ranking in ARCADE Mode.
4. "Clear Time" Ranking in ARCADE Mode.
5. "Clear Time" Ranking in DOJO Mode.

YT: There are so many differences, so I have listed the main updates and changes from the PS3 version:

・ Addition of Online Versus Mode
・ Addition of rank that only appears online
・ Support voice chats
・ Addition of online rankings
・ Ranking clip data (replays) can be browsed
・ More CPUs and balance adjustment in Quest Mode
・ More items to equip on the characters
・ Enhanced performance in DOJO Mode
・ Realized battles played by carrying in save data to VS Mode [the game will track your win/loss stats in versus mode, unlike the PS3 version]
・ Support controller vibration
・ Support analog stick
・ Additional recording of the commentary voice
・ Addition of commentary feature on EU version
・ Support Achievements and rich presence
・ Support downloading contents in the marketplace
・ Support Xbox 360 antaliasing

As you can see, the Xbox 360 version has so many new features that it could be considered as a completely new product.Acenso

Thats a lot of stuff.

They might as well just attach the Evo name on to it... They added in more content in this one then VF4 was to 5:lol:

I don't see new characters, so no.

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ASK_Story

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#52 ASK_Story
Member since 2006 • 11455 Posts

I wonder why Sega originally axed the online with the PS3. Is it because of the lack of PS3 users in Japan? Or something else. I wrote a earlier post about a theory I got from someone else how VF5 is popular at the arcades in Japan so having online would be pointless from a business point of view since Sega is a huge supporter for arcades. But in the west arcades are practically dead, so the inclusion of online is a no-brainer. I don't know, maybe I'm talking out of my rear, but it kind of bothers me why Sega did this?

I wonder how Japanese PS3 owners who are VF5 fans will take in this news? Will they buy the 360 version?

I feel bad for the guys with PS3's who bought this game.

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Ry_Gelowitz

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#54 Ry_Gelowitz
Member since 2007 • 25 Posts
Gaming world . . . meet your maker. I will own all yall!
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UpInFlames

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#55 UpInFlames
Member since 2004 • 13301 Posts

They didnt axe anything, they never intended the game to be online. They are just adding on that mode now cause thats the direction all fighting games are going.dvader654

I don't know about that. You don't just whip-up an online mode in a couple of months. Perhaps Sega had a deal with Microsoft from the start, I don't know, but there's no way that this just came out of the blue. This had to be in development for a while now.

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HiResDes

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#56 HiResDes
Member since 2004 • 5919 Posts

Furthermore, I can't help but wonder about the logic here.

This game was not made to be played for fun, but rather, to be played competitively by those who ascertain fun from competition and accomplishment. Now, to sell it to people who wouldn't understand it even if it played flawlessly online, Sega is implementing online play, providing the casual outsiders with a game that they've called boring in the past, with the added bonus of pouring a vat of molasses on it.

This can't do anything good for Virtua Fighter's reputation outside its own community.

Further still, the implementation of a ranking system or W/L/W% tracking based on flawed online play would be a grave insult, making a mockery of Virtua Fighter players who are actually any damn good.

DarkCatalyst

oh my god you're so freaking pessimistic, and a bit of a hypocrite. You and Jonas both said that you were apathetic towards an online mode, more specifically that while you yourself thought it would pretty much broken, as long as the core gameplay was not affected you didn't really care about it. However, seeing this post I have to say that it is almost like you don't want other "non hardcore gamers" to get their hands on your precious gem. You kinda of sound like me, whenever someone brings up the Wii's success, and thats not a good look my friend trust me...:lol:

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Acenso

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#57 Acenso
Member since 2006 • 2355 Posts

I wonder why Sega originally axed the online with the PS3. Is it because of the lack of PS3 users in Japan? Or something else. I wrote a earlier post about a theory I got from someone else how VF5 is popular at the arcades in Japan so having online would be pointless from a business point of view since Sega is a huge supporter for arcades. But in the west arcades are practically dead, so the inclusion of online is a no-brainer. I don't know, maybe I'm talking out of my rear, but it kind of bothers me why Sega did this?

I wonder how Japanese PS3 owners who are VF5 fans will take in this news? Will they buy the 360 version?

I feel bad for the guys with PS3's who bought this game.

ASK_Story

*Cough arcades* As you said...It wouldn't be pointless. It would kind of be shoting yourself in the foot. Why give them opition?

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DarkCatalyst

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#58 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="DarkCatalyst"]

Furthermore, I can't help but wonder about the logic here.

This game was not made to be played for fun, but rather, to be played competitively by those who ascertain fun from competition and accomplishment. Now, to sell it to people who wouldn't understand it even if it played flawlessly online, Sega is implementing online play, providing the casual outsiders with a game that they've called boring in the past, with the added bonus of pouring a vat of molasses on it.

This can't do anything good for Virtua Fighter's reputation outside its own community.

Further still, the implementation of a ranking system or W/L/W% tracking based on flawed online play would be a grave insult, making a mockery of Virtua Fighter players who are actually any damn good.

HiResDes

oh my god you're so freaking pessimistic, and a bit of a hypocrite. You and Jonas both said that you were apathetic towards an online mode, more specifically that while you yourself thought it would pretty much broken, as long as the core gameplay was not affected you didn't really care about it. However, seeing this post I have to say that it is almost like you don't want other "non hardcore gamers" to get their hands on your precious gem. You kinda of sound like me, whenever someone brings up the Wii's success, and thats not a good look my friend trust me...:lol:

I never said I wasn't bothered by the inclusion of online play if it didn't affect the offline. I just said it was the best-case scenario of a fighting game going online (with the worst-case being an offline mode that was compromised by having been built around the online). It was more of a lament than anything else.

What I don't want is for Virtua Fighter's credibility to be diminished. I don't want players who aren't praiseworthy getting praise (ie: getting a high ranking and having all the other online morons acting like the high-ranked players are established gods). I don't want illegitimate forms of fighting game competition (such as online play) to suddenly be looked at as legitimate.

You have to understand, this is something that a lot of people have put a lot of time and energy into, and it's at serious risk of being diminished/belittled. It's enough to make me wish that the CSFA had expanded rather than folded back in the early 90s. If a nationwide league had entered the picture back then, maybe we'd have an establishment in place today that would keep the masses better informed than they came out in the end.

I don't give a damn how it makes me look. This is how I feel and this is how I'm going to call it.

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VMan

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#59 VMan
Member since 2003 • 4940 Posts

I wonder why Sega originally axed the online with the PS3. Is it because of the lack of PS3 users in Japan? Or something else. I wrote a earlier post about a theory I got from someone else how VF5 is popular at the arcades in Japan so having online would be pointless from a business point of view since Sega is a huge supporter for arcades. But in the west arcades are practically dead, so the inclusion of online is a no-brainer. I don't know, maybe I'm talking out of my rear, but it kind of bothers me why Sega did this?

I wonder how Japanese PS3 owners who are VF5 fans will take in this news? Will they buy the 360 version?

I feel bad for the guys with PS3's who bought this game.

ASK_Story

Their original reason for not including the gameplay is because they were concerned about lag upsetting the game's delicate input processing and reaction. A valid reason for not wanting to include it, IMO, but I still think the option should be there. If people don't like to play it online, then don't. I'm sure others will, let them enjoy it.

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VMan

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#60 VMan
Member since 2003 • 4940 Posts
[QUOTE="HiResDes"][QUOTE="DarkCatalyst"]

Furthermore, I can't help but wonder about the logic here.

This game was not made to be played for fun, but rather, to be played competitively by those who ascertain fun from competition and accomplishment. Now, to sell it to people who wouldn't understand it even if it played flawlessly online, Sega is implementing online play, providing the casual outsiders with a game that they've called boring in the past, with the added bonus of pouring a vat of molasses on it.

This can't do anything good for Virtua Fighter's reputation outside its own community.

Further still, the implementation of a ranking system or W/L/W% tracking based on flawed online play would be a grave insult, making a mockery of Virtua Fighter players who are actually any damn good.

DarkCatalyst

oh my god you're so freaking pessimistic, and a bit of a hypocrite. You and Jonas both said that you were apathetic towards an online mode, more specifically that while you yourself thought it would pretty much broken, as long as the core gameplay was not affected you didn't really care about it. However, seeing this post I have to say that it is almost like you don't want other "non hardcore gamers" to get their hands on your precious gem. You kinda of sound like me, whenever someone brings up the Wii's success, and thats not a good look my friend trust me...:lol:

I never said I wasn't bothered by the inclusion of online play if it didn't affect the offline. I just said it was the best-case scenario of a fighting game going online (with the worst-case being an offline mode that was compromised by having been built around the online). It was more of a lament than anything else.

What I don't want is for Virtua Fighter's credibility to be diminished. I don't want players who aren't praiseworthy getting praise (ie: getting a high ranking and having all the other online morons acting like the high-ranked players are established gods). I don't want illegitimate forms of fighting game competition (such as online play) to suddenly be looked at as legitimate.

You have to understand, this is something that a lot of people have put a lot of time and energy into, and it's at serious risk of being diminished/belittled. It's enough to make me wish that the CSFA had expanded rather than folded back in the early 90s. If a nationwide league had entered the picture back then, maybe we'd have an establishment in place today that would keep the masses better informed than they came out in the end.

I don't give a damn how it makes me look. This is how I feel and this is how I'm going to call it.

I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.

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DarkCatalyst

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#61 DarkCatalyst
Member since 2002 • 21074 Posts
I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.VMan

You're a good guy, so I know you didn't mean it this way, but things like that sound really condescending and are exactly the types of comments that belittle/marginalize competitive gamers.

What if you said something like that to a Basketball player? A Chess master? A race-car driver?

Just because what we have been doing hasn't been going on as long, doesn't mean it's any less valid. We're establishing ourselves, for sure. We're legitimate.

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HiResDes

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#62 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="VMan"]I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.DarkCatalyst

You're a good guy, so I know you didn't mean it this way, but things like that sound really condescending and are exactly the types of comments that belittle/marginalize competitive gamers.

What if you said something like that to a Basketball player? A Chess master? A race-car driver?

Just because what we have been doing hasn't been going on as long, doesn't mean it's any less valid. We're establishing ourselves, for sure. We're legitimate.

fair enough that is a good point, I definitely can agree with that. However(you knew it was coming didn't you), basketball players have to learn to pass the ball sometimes in order to make their sport more popular. And yes I'm speaking metaphorically.

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DarkCatalyst

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#63 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="DarkCatalyst"][QUOTE="VMan"]I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.HiResDes

You're a good guy, so I know you didn't mean it this way, but things like that sound really condescending and are exactly the types of comments that belittle/marginalize competitive gamers.

What if you said something like that to a Basketball player? A Chess master? A race-car driver?

Just because what we have been doing hasn't been going on as long, doesn't mean it's any less valid. We're establishing ourselves, for sure. We're legitimate.

fair enough that is a good point, I definitely can agree with that. However(you knew it was coming didn't you), basketball players have to learn to pass the ball sometimes in order to make their sport more popular. And yes I'm speaking metaphorically.

The pass better find capable hands or you won't get the dime.
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SDog624

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#64 SDog624
Member since 2003 • 2032 Posts
:cry:when is microsoft going to start shipping the more power effecient and better cooled systems?????
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Kreatzion

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#65 Kreatzion
Member since 2003 • 6468 Posts

:cry:when is microsoft going to start shipping the more power effecient and better cooled systems?????SDog624

What the hell does this have to do with the topic?

In any case, I'm pleased to see that Sega opted to include online play for the XBOX 360 version of VF5. Though I'm going to admit, I'm a little skeptical on how the core gameplay is going to hold up during online matches. As a serious fighting gamer, I know how much consistent frame rate is needed to maintain that level of competitiveness in the game. I know first hand how lag can totally ruin a match and render the entire game meaningless. I've been in various situations where a simple parry could have gave me the win or when I couldn't punish my opponent after any circumstantial mistakes.

Despite the obvious flaws of online play in fighters, I still try to maintain that level of optimism. After all, it has to start somewhere and usually no one ever gets it right the first time (granted that VF5 is not the first time online play was available). I don't think the game's reputation will be hindered by this turn of events. The casuals will eat this game up and the hardcore, we know better.

Here's hoping my Eileen will kick all of your asses.

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VMan

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#66 VMan
Member since 2003 • 4940 Posts
[QUOTE="VMan"]I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.DarkCatalyst

You're a good guy, so I know you didn't mean it this way, but things like that sound really condescending and are exactly the types of comments that belittle/marginalize competitive gamers.

What if you said something like that to a Basketball player? A Chess master? A race-car driver?

Just because what we have been doing hasn't been going on as long, doesn't mean it's any less valid. We're establishing ourselves, for sure. We're legitimate.

I honestly didn't intend to belittle competitive gamers. I'm a hardcore gamer, myself (not necessarily a very competitive one), so I have respect for games and gamers. I guess to phrase where I was coming from better, I wouldn't be so concerned about casual gamers tarnishing the game's reputation and in some way, negatively affecting the competitive aspect of it for the hardcore/competitive players. Shallow perception is something that really will always happen, be it a video game or traditional sport. As a fan or Virtua Fighter, i've heard many people label the game boring, too complex, and overrated by those who actually enjoy it. And as a basketball player i've heard so much as one of my Phys. Ed teachers back in grade school litterally tell me, "Basketball requires no skill". So over time i've grown to just accept that this will happen and not let it bother me too much, (effectively taking it less seriously, I, guess). Thats why I said what I said.

However, it was actually what you said that made me remember what my Phys. Ed teacher told as a young boy passionate the game of basketball from both a competitive and leisure standpoint. While again, what I said was not meant in the same way as my Phys. Ed teacher, I very much understand your point and concern, now. Not being very much of a competitive gamer, myself (though I do compete), I likely naturally didn't immediately see it that way. But I still feel that, knowing the kind of fighter Virtua Fighter is, that it is designed very much with training and competition in mind, and that its superb and deep gameplay requires true skill to excel and deserves respect, it is also a game to be played and enjoyed, be it that enjoyment spawns casually, or from competition.

I always have and always will acknowledge competitive gaming as legit.

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DarkCatalyst

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#67 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="DarkCatalyst"][QUOTE="VMan"]I can understand where you may be coming from, but your mentality seems to be filled with sentiment. Its really just a game. I wouldn't take the competitive aspect of it so seriously.VMan

You're a good guy, so I know you didn't mean it this way, but things like that sound really condescending and are exactly the types of comments that belittle/marginalize competitive gamers.

What if you said something like that to a Basketball player? A Chess master? A race-car driver?

Just because what we have been doing hasn't been going on as long, doesn't mean it's any less valid. We're establishing ourselves, for sure. We're legitimate.

I honestly didn't intend to belittle competitive gamers. I'm a hardcore gamer, myself (not necessarily a very competitive one), so I have respect for games and gamers. I guess to phrase where I was coming from better, I wouldn't be so concerned about casual gamers tarnishing the game's reputation and in some way, negatively affecting the competitive aspect of it for the hardcore/competitive players. Shallow perception is something that really will always happen, be it a video game or traditional sport. As a fan or Virtua Fighter, i've heard many people label the game boring, too complex, and overrated by those who actually enjoy it. And as a basketball player i've heard so much as one of my Phys. Ed teachers back in grade school litterally tell me, "Basketball requires no skill". So over time i've grown to just accept that this will happen and not let it bother me too much, (effectively taking it less seriously, I, guess). Thats why I said what I said.

However, it was actually what you said that made me remember what my Phys. Ed teacher told as a young boy passionate the game of basketball from both a competitive and leisure standpoint. While again, what I said was not meant in the same way as my Phys. Ed teacher, I very much understand your point and concern, now. Not being very much of a competitive gamer, myself (though I do compete), I likely naturally didn't immediately see it that way. But I still feel that, knowing the kind of fighter Virtua Fighter is, that it is designed very much with training and competition in mind, and that its superb and deep gameplay requires true skill to excel and deserves respect, it is also a game to be played and enjoyed, be it that enjoyment spawns casually, or from competition.

I always have and always will acknowledge competitive gaming as legit.

Right - I didn't take offense because I knew you didn't mean it that way.

That being said, I haven't seen a Virtua Fighter game that casuals could get into "just for fun" since VF2.

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#68 Ash2X
Member since 2005 • 3035 Posts

That´s the best news of the year for me...I´m a huge VF-Fan since Day 1 and I almost buyes a PS3 because of that game...now a improved Version comes for my 360 and has XBL-Support...well guys I whould say the only true King of 3D-Fighting will finally blast almost all other Fighting-Games away.Now even for the casual gamers that usually want online-fighting,which was the problem with VF before.

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SDog624

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#69 SDog624
Member since 2003 • 2032 Posts

[QUOTE="SDog624"]:cry:when is microsoft going to start shipping the more power effecient and better cooled systems?????Kreatzion

What the hell does this have to do with the topic?

my point was that im dying to play these awesome 360 games but i want hardware thats going to work and not have my $400+ burned up.

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DarkCatalyst

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#70 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="Kreatzion"]

[QUOTE="SDog624"]:cry:when is microsoft going to start shipping the more power effecient and better cooled systems?????SDog624

What the hell does this have to do with the topic?

my point was that im dying to play these awesome 360 games but i want hardware thats going to work and not have my $400+ burned up.

Had mine since launch, no problems to report...

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F1Lengend

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#71 F1Lengend
Member since 2005 • 7909 Posts
I dont know, 360 owners should be more happy that they have Version C or whatever, but DC, I think its fair to say that bringing more people, via online play or just by porting it to another system, can only increase the tournament play scene.
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DarkCatalyst

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#72 DarkCatalyst
Member since 2002 • 21074 Posts

I dont know, 360 owners should be more happy that they have Version C or whatever, but DC, I think its fair to say that bringing more people, via online play or just by porting it to another system, can only increase the tournament play scene. F1Lengend

The problem is, it won't.

The people who aren't already in, one way or another, are the ones who will just judge it based on its (poor) online play and (compared to Tekken/DOA/whatever) lack of style.

Instead of "oh my god I see the light" it'll be "really, after all this time, what's the big deal?"

That said, porting it to 360 is inherently a good thing. The online just won't have much, if anything, to offer the real VF community.

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GIJesse77

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#73 GIJesse77
Member since 2006 • 3034 Posts
Good that Virtua Fighter didn't have online, means more people to kill on Resistance online.
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#74 Revelade
Member since 2005 • 1862 Posts

Well this makes me want to get a 360, as I've always wanted to play a fighter online... well at least this one.

But interesting remark there about DC talking about belittling.

You know, a lot of the competitive players here have attitudes that aren't exactly nice. Someone makes a statement, a typical comp person would reply, "YOU DON'T KNOW ANYTHIN ABOUT THE GAME".

Anyway, I also have to see how Soul Calibur 4 goes down. Ivy's woowoos got even BIGGER!

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DarkCatalyst

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#75 DarkCatalyst
Member since 2002 • 21074 Posts
But interesting remark there about DC talking about belittling.

You know, a lot of the competitive players here have attitudes that aren't exactly nice. Someone makes a statement, a typical comp person would reply, "YOU DON'T KNOW ANYTHIN ABOUT THE GAME".Revelade

There's a huge difference between belittling accomplishment and belittling absolutely nothing. Like it or not, people aren't in this genre to be nice, they're here to win, and all your credibility hinges on one question; "What have you done?" Only results have value here, not attitude, not ideals, just results.

You do not belittle accomplishment here (which is exactly what happens when people put value on the results of online play). Doing so is essentially the wholesale relinquishment of credibility. The value of what a fighting gamer says is directly tied to the quality of their game, which I'll assume explains absolutely everything else.

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Ectomy

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#76 Ectomy
Member since 2004 • 885 Posts
[QUOTE="Revelade"]But interesting remark there about DC talking about belittling.

You know, a lot of the competitive players here have attitudes that aren't exactly nice. Someone makes a statement, a typical comp person would reply, "YOU DON'T KNOW ANYTHIN ABOUT THE GAME".DarkCatalyst

There's a huge difference between belittling accomplishment and belittling absolutely nothing. Like it or not, people aren't in this genre to be nice, they're here to win, and all your credibility hinges on one question; "What have you done?" Only results have value here, not attitude, not ideals, just results.

You do not belittle accomplishment here (which is exactly what happens when people put value on the results of online play). Doing so is essentially the wholesale relinquishment of credibility. The value of what a fighting gamer says is directly tied to the quality of their game, which I'll assume explains absolutely everything else.

Butatthesametime this is one of the biggest reasons why the genre has so few followers nowadays, everytime someone new to fighters tries their hand at the genre they are are instantly belittled by all the 'hardcore elements' and every question or complaint they have is answered by cries of SCRUB. People seldom condider the simple reality that a newbie doesn't know what he doesn't know, that he hasno reason to believe thatthereexistcounter strategies to what he considers 'cheap', or to even enjoy a game that he doesn't understand how to play because no one has explained it to him.

The result is that fighting games pander almost souly to people who have already played fighting games and make almost no effort to offer beginers an enjoyable experience.You don't seem to care about this one iota though...

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branketra

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#77 branketra
Member since 2006 • 51726 Posts
I'll have fun killing you all on it.Jonas_81
Oh, you have no idea...This is good news for 360-only owners, such as myself. I feel pity for the PS3 owners who aren't getting their cut of the cake. This month's EGM reports that Soulcalibur (one word now)`4 will have online multiplayer as well. Now we just need some Tekken 6 and an online Dragonball Tenkaichi.
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#78 Acenso
Member since 2006 • 2355 Posts

The result is that fighting games pander almost souly to people who have already played fighting games and make almost no effort to offer beginers an enjoyable experience.You don't seem to care about this one iota though...

Ectomy

Actually...Thats probably the biggest truth in here. When you make it for people who enjoy combo memorizing and all that stuff...Why should it sell to anyone who differs? You put in the most god awful boring single player...Pretty much nothing but the raw basics from 10years ago...You make it pretty much feel like VF4 to anyone whose not a hardcore. You pretty much give no insentive to anyone who is not already playing the game and make the most god awful boring learning curve in a game many thing is boring already. Seriously...Why in heck do people expect it to sell then anyone who was not already into the series?

There is a reason why SSBM is the most popular fighter now...It sure isnt about rememorizing dozens of combos or anything. Its fun for most people. Its easy enough to get into and be good, its hard to master, and mainly...its fun to play for most people casual or hardcore.

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DarkCatalyst

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#79 DarkCatalyst
Member since 2002 • 21074 Posts
[QUOTE="DarkCatalyst"][QUOTE="Revelade"]But interesting remark there about DC talking about belittling.

You know, a lot of the competitive players here have attitudes that aren't exactly nice. Someone makes a statement, a typical comp person would reply, "YOU DON'T KNOW ANYTHIN ABOUT THE GAME".Ectomy

There's a huge difference between belittling accomplishment and belittling absolutely nothing. Like it or not, people aren't in this genre to be nice, they're here to win, and all your credibility hinges on one question; "What have you done?" Only results have value here, not attitude, not ideals, just results.

You do not belittle accomplishment here (which is exactly what happens when people put value on the results of online play). Doing so is essentially the wholesale relinquishment of credibility. The value of what a fighting gamer says is directly tied to the quality of their game, which I'll assume explains absolutely everything else.

Butatthesametime this is one of the biggest reasons why the genre has so few followers nowadays, everytime someone new to fighters tries their hand at the genre they are are instantly belittled by all the 'hardcore elements' and every question or complaint they have is answered by cries of SCRUB. People seldom condider the simple reality that a newbie doesn't know what he doesn't know, that he hasno reason to believe thatthereexistcounter strategies to what he considers 'cheap', or to even enjoy a game that he doesn't understand how to play because no one has explained it to him.

The result is that fighting games pander almost souly to people who have already played fighting games and make almost no effort to offer beginers an enjoyable experience.You don't seem to care about this one iota though...

Most players understand (or should understand) that there's a difference between a noob and a scrub - a noob has had no experience learning the game, while a scrub has no desire to learn the game (they just feel they should be able to pick the game up and win, and anyone who impedes that is "cheap"). Noobs listen. Noobs are teachable. Scrubs come in and try to act like they have credibility right out of the gate, making them unteachable.

It's no accident that we identify and get rid of the latter as quickly as possible. There are people in the community who aren't ideal, though, and they'll treat every newcomer like a scrub.

I care - I do my part. I've posted plenty of threads around here teaching the basics of various games, and I'm one of the first to help new players out locally when they show up. However, I'm not going to go too far out of my way to make things happen. I'm not going to devote myself to it. I'm not going to take it upon myself to make up for all the asshats in the community. I've got too much else going on to turn myself into a one-man noob-outreach program.

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#80 _Bear
Member since 2002 • 18760 Posts
Sadly DC there is no option to play the game anywhere but at home in my area, there are no arcades for 30 or 40 miles. Those being Dave And Busters and Dreamworks, I would not enjoy playing games in a tournament setting in those places, they have largely become redemption games and arcade games with physical attributes. So I welcome come the online, I'm not a serious fighting competitor like yourself but I have dabbled for some years. For me I just don't see how it could hurt.