Should fps adapt left2right feature standard to all games pc/360/ps3/

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lorddaggeroff

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#1 lorddaggeroff
Member since 2008 • 2433 Posts

As we have all play "first-person-shooters" ranging far back in to the stratosphere, should first person shooters adapt a new feel.

For example games like rainbow six tho this is merely a third fps game wrapped around a 3rd person game it contained a tactic that simply made the game what it is today. but games like fear and others that utilize a tilt feature tho this can be used on any situation behind a rock car anything that is horizontal to the ground and sight of view, tho this is good.

My question is should game developers make a gun that can switch from one hand to the next while tilting i mean come on if you in a war would you look at a rock while trying to get a angle on a enemy, most ai's that are scripted with in games are designed to make games stand out while you stand still wondering why you're stuck between a rock and hard place.

If game developers ignore these things because they believe it has no purpose for their games then i disagree. all games should either have a option feature with out threatening their titles, while in my opinion it should be common, especially in hard games, id love to have a choice to switch from right hand to left while tilting on angle, then switch back as the situation changes. so far it's mainly a feature that is in 3rd person games and still not all game developers endorse these features on all platforms, and a variation of titles on pc and 360 and ps3, all have limited views on what should be implements or not,

fear,Rainbow six, ghost recon, red dead redemption These games are examples to why it is good to have a feature that shouldn't be forced on developers but a option developers should consider as fun and engaging

You could be in a Abrams tank and as a gunner you notice a huge barrel near your ear, you could switch from first person to 3rd person so you can get a better angle, or have tilt feature so you can see along side the tank, i mean there are a tone of ideas, but to make let's say halo for example for traditional shooter with no feature but with a heavy ai that can really obliterate you you ask the question wouldn't it be good to have a edge.

far cry1 and 2 is traditional

I could go on for hours but you get the idea.

So would it bother you to have these features would you want them would they help or would they be killing the game. as i said it's optional

Can you list a few titles you remember playing that had interesting features on pc or console would you want these features in todays games or not.

Excluding modded games

As i said i am referring too having the ability to switch guns from right hand to left giving you an edge while not ruining the game if it's not your thing turn it off? if it makes the game more tactical submersed so be it, but least it's an improvement.

picture splinter cell right hand to left hand, tho this is 3rd person game, great game at the time ubisoft has always been known for adding new flair to games. not even crysis has this feature apart from duel welded guns. at times it's a nightmare knowing an enemy's shooting at you while you need cover, while the gun is positioned in your right hand you cannot get that feel when scoping from the left side of a rock, corner, or what ever i just think it should be more common. it doesn't necessary have to be gun swithcing hands, just a tilt feature something with an edge

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CRS98

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#2 CRS98
Member since 2004 • 9036 Posts
I'm confused. Here's what I got out of this: I want the option to manually peek around corners, and switch my weapon hand.
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morrowindnic

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#3 morrowindnic
Member since 2004 • 1541 Posts

I'm confused. Here's what I got out of this: I want the option to manually peek around corners, and switch my weapon hand.CRS98

Which is in a lot of PC games....

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CRS98

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#4 CRS98
Member since 2004 • 9036 Posts

[QUOTE="CRS98"]I'm confused. Here's what I got out of this: I want the option to manually peek around corners, and switch my weapon hand.morrowindnic

Which is in a lot of PC games....

I was thinking of Soldier of Fortune II and Counter-Strike.
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lorddaggeroff

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#5 lorddaggeroff
Member since 2008 • 2433 Posts

Not on all pc games, unless modded name a few

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morrowindnic

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#6 morrowindnic
Member since 2004 • 1541 Posts

Did unreal tournament let you switch hands? I know of a few, but I can't think of names...

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lorddaggeroff

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#7 lorddaggeroff
Member since 2008 • 2433 Posts

Unreal only has a cover system. in 3rd person. fear is one where you tilt the key board keys, and you tilt practically anywhere tho it was a bit cheap. brink i am sure will be gun switching, if you see a enemy, switch your hand gun to your left hand and smack him, lol im not sure but would be good.

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CRS98

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#8 CRS98
Member since 2004 • 9036 Posts

Did unreal tournament let you switch hands? I know of a few, but I can't think of names...

morrowindnic
I remember you could do that in UTIII. It won't look that way when you see your body, though.
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morrowindnic

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#9 morrowindnic
Member since 2004 • 1541 Posts

[QUOTE="morrowindnic"]

Did unreal tournament let you switch hands? I know of a few, but I can't think of names...

CRS98

I remember you could do that in UTIII. It won't look that way when you see your body, though.

I was talking about the orignal, but you confirmed that for me.

Consoles need lean, not having it is screwing up multiplatforms and ports.

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reason58

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#10 reason58
Member since 2003 • 355 Posts

Did unreal tournament let you switch hands? I know of a few, but I can't think of names...

morrowindnic
Yes, the original let you position the weapon graphic on the left side, right side, and centered.
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Kazincski

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#12 Kazincski
Member since 2010 • 95 Posts
Hmm... i think switching from 1st to 3rd would feel strange in many games - it would be a huge experiment
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lorddaggeroff

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#13 lorddaggeroff
Member since 2008 • 2433 Posts

Well all i know is splinter cell was marvelous on dynamics, but that was all with in 3rd person, but epsilon vs spy's was a ingenious idea shameitdidn't catch on as sales just died on the multiplayer, it had atilt if you pla as epsilonteam in first person shootersbut gun switching was not in mp only story mode, it looked awesome walk up to a door switch gun to left hand, bang head shot. splinter cell conviction only had a camera switch from left2right, But i do not recall unreal ever being gun switched in real time, maybe in customisation menus.