Should Sega have released the Dreamcast later and focused on the Saturn?

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StaticOnTV

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#1 StaticOnTV
Member since 2013 • 597 Posts
The DC was a panic attack for Sega, in fact, it was released to pretty much replace the Saturn in many way, but from what I take from it, if they had focused on the Saturn games and getting third-parties on board and waiting it out until the Saturn started gaining more attention instead of not supporting it(even in japan although it did better there) for around 2 years trying to press the panic button(1 year in japan), they could have had better results. They would have at least gained decent profit, preventing them from going into deep red releasing the Dreamcast, and having more money to develope and gain games from others. Their complete destruction of the Saturn never made sense to me, With the Xbox, it made sense, MS had market share and a fanbase, and so while the Xbox name was being thrown around (but not brought that much) they put the Xbox to the side and released the 360 with powerful hardware. Sega had virtually no reason to. They were losing money on 3 things at once, even if the Dreamcast did actually reach around the sales of the GC, it would have still costed them suffering, it would pretty much not have mattered. I personally still to this day do not entirely understand what they were thinking closing out the saturn AND unsupporting it for a length of time while they were planning to release the Dreamcast.
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nameless12345

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#2 nameless12345
Member since 2010 • 15125 Posts

Sega couldn't compete with Sony's advertising machine, imo.

Back then the PlayStation was literally everywhere while only a few knew about the Saturn.

There was nothing wrong about Saturn other than being problematic to develop for. (which also applys to PS2 but that didn't stop it from getting the most support)

And even if they had heavier advertising and if the system got a "proper" Sonic game and if SoA released some of the Japan-only games, I think it still wouldn't fare much better than it did.

I mean, even Sega fans were jumping ship in favour of the PS.

The Saturn was kept alive only artificially in it's later years.

DC did quite good considering how little time it was supported and I think they could have supported it longer than they did but they felt they couldn't compete with three titans (i.e. Sony, MS and Nintendo) and retreated to 3rd party. (which was their saving grace at the time as the company was in a bad financial situation due to past mistakes)

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Change_MyShorts

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#3 Change_MyShorts
Member since 2012 • 77 Posts
Should Sega have released the Dreamcast later and focused on the Saturn? In my personal opinion, Sega did the right thing in leaving the Saturn. Many people this day in time love the Saturn and I respect the console for what it was; however, the system didn't have the marketing or lineup to compete with David (Nintendo 64) or the Goliath (Playstation). The Dreamcast story is a long, detailed, and interesting one.To sum up the Dreamcast, it was ahead of its time and Sega just didn't have the funds to push the system like it and the Saturn deserved. A personal memory of mine is circa 2000. I'm not sure if anybody remembers but Funcoland sent catalogs in the mail and you would see new releases and retro games and systems to buy (this was before the web went mainstream) and soon after the Dreamcast released Funcoland/Sony were showing off the PS2. -128 bit graphics - DVD Player - Backwards compatible - & a dozen or more games were shown. Things like this as well as other ads hurt the Dreamcast. People wanted to see what the next Playstation had to bring. I bought the Dreamcast in 99' and I knew a few people with one. Nobody I know hates the Dreamcast, there's always a game they were fond of. I remember about 2001 you barely saw DC titles in Walmart, Kmart, and so forth. If you wanted a DC game I had to hit up Funcoland. The system was gone as fast as it arrived. Had and if Sega could have held off rumors of ending the DC or kept producing the DC I believe the DC would have sold more and done ok. Some decent 3rd party titles were in the works and possible broadband modems to compete with Xbox and Xbox Live. Fun to dream of what could have been.
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Emerald_Warrior

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#4 Emerald_Warrior
Member since 2008 • 6581 Posts

I actually believe it, but the other way around: I think the Dreamcast should have been focused on more.

Everywhere but in Japan, the Saturn had already lost the console battle. Both PS1 and N64 were doing much better. While it would have been nice for the existing fanbase to have a longer console lifespan, they just weren't getting enough new Saturn owners while the PS1 and N64 consoles were selling.

The Dreamcast, however, had a much too short lifespan. When the plug was pulled on it, it was still selling. And many developers were in the middle of developing games when Sega made the announcement. There's a long list of games in development that you can find if you Google it. I know many people believe the PS2 would have crushed it, and they might be right, but it would have been nice to see play out.

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angryassdrummer

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#5 angryassdrummer
Member since 2006 • 230 Posts

agreed^^^

Saturn was lost ( apart from in Japan) for a long time

i remember seeing virtually no Saturn games around, obviously in different territories it might be different, but if Sega waited any longer on the Saturn it would of folded i think before DC got released!

the games industry is a business remember, not very wise to flog a dead horse and the Saturn was very much dead when Sega left it. Just because it had some cool games that people still enjoy to this day doesnt make it a smart move to continue on with it at the time.

i think also some people get caught up with the romance of a machine like the Saturn. It gains credibility over time and people start thinking its cool. fair enough i get that

but remember at the time EVERYONE left it for psx and nintendo

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BlendThree

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#6 BlendThree
Member since 2012 • 181 Posts

What really buried Saturn was Sega's debut of the thing. They literally announced it, like all companies do, before the masses at the CES then said at the end: "Oh and by the way, it's already in stores now".

The media had no opportunity to hype its arrival, to build a proper console war.  Worse still they burned bridges in the process by leaving out key distributors in the process.  Kay-Bee stores literally dumped all of Sega's stuff and refused to carry anything from them again.  Factor in Sony's media machine that the Playstation would become and really the Saturn was buried in the US right from the get-go.  And I was an adopter who had to make the choice at launch and actually chose the Saturn over the Playstation.

Dreamcast couldn't undo the damage Sega had already caused to themselves by then and this isn't even taking into account the disaster that the Genesis would inspire in later years with add-ons and failed support there.  It was all about burnt bridges.

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BuryMe

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#7 BuryMe
Member since 2004 • 22017 Posts

I don't know if focusing on the saturn would have been a good idea. It strikes me as a lost cause.

The real probekms with the Dreamcast were that it was more of an intergeneration console than a full member of the next generation, an consumer confidence was shaken after the Saturn. So maybe waiting to release it so it could compete against the next gen would have been better.

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Darkman2007

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#8 Darkman2007
Member since 2007 • 17926 Posts

well I think it was a decent decision to release the DC relatively early, what I think Sega did wrong was that they basically abandoned the Saturn too early, they announce its discontinuation early, which causes developers to leave the system , and they themselves stopped releasing games for it by mid 1998 in the west, meaning that for over a year there was no Sega console, or any new Sega games on the market

 

so basically, the shift to the Dreamcast wasn't a bad choice, but the way they transitioned to it was flawed.

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deactivated-57ad0e5285d73

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#9 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
The biggest issue here was neither Saturn or Dreamcast, it was segacd and 32x.
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LJSEXAY

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#10 LJSEXAY
Member since 2007 • 1866 Posts
They shot themselves in the foot with the Saturn and there wasn't much they go do about it. Personally the Saturn was under rated. Great machine. However, the Dreamcast was the best Sega console (IMO) and unfortunately the hype for the PS2 left people without getting the experience. I also blame EA for the demise of the DC. So it's rare I by a new EA game.
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andmcq

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#11 andmcq
Member since 2012 • 260 Posts

SEGA got themselves into a really poor situation. Third party developers and consumers didn't trust the brand as much as they had during the glory days of the Genesis/Mega Drive. SEGA had already lost thanks to the sega CD/32x addons. They were between a rock and a hard place. They could have continued to support a failing Console or they could have chosen to kill the console early a support the DC. Both options were bad for SEGA.

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StaticOnTV

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#12 StaticOnTV
Member since 2013 • 597 Posts
The biggest issue here was neither Saturn or Dreamcast, it was segacd and 32x.Heirren
The Sgea CD actually could have turned a profit if they didn't abandon supporting it with software so darn fast. @Darkman2007 Well that's pretty much what I said other than the DC being released early, I don't understand why they just stopped supporting the Saturn instead of keeping it going. At least do what MS did and launch the DC THEN kill the Saturn.
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Darkman2007

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#13 Darkman2007
Member since 2007 • 17926 Posts
[QUOTE="Heirren"]The biggest issue here was neither Saturn or Dreamcast, it was segacd and 32x.StaticOnTV
The Sgea CD actually could have turned a profit if they didn't abandon supporting it with software so darn fast. @Darkman2007 Well that's pretty much what I said other than the DC being released early, I don't understand why they just stopped supporting the Saturn instead of keeping it going. At least do what MS did and launch the DC THEN kill the Saturn.

well to be fair to them , there were a few games that came out in Japan in 1999 and 2000 , including Street Fighter Zero 3 , though I suppose thats more Capcom giving a damn as opposed to Sega themselves.
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bultje112

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#14 bultje112
Member since 2005 • 1868 Posts

sega did everything right with the dreamcast and everything wrong with the saturn. the saturn had 8% marketshare in 1997. that means a system is dead. simple as that

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mariokart64fan

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#15 mariokart64fan
Member since 2003 • 20828 Posts

Nope what hurt sega was a big combination of things starting with game gear,      6 aas who had time and money for that ,       

the 2 add ons definatelly left their mark , i dont need to talk about that but what really got me was when sega announced the saturn they basically went like this ---here everyone heres our next system -- -the saturn    ,,,    ,  showed off games ,    ,,, price announced,  ------  oh by the way -- its already in stores at this very minute , thus giving no one time to preorder or prepare they had to have the money there and then ,  no body knew about saturn until it was too late! 

 

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ChiefFreeman

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#16 ChiefFreeman
Member since 2005 • 5667 Posts

No. The Saturn was dead in the water. It had absolutely no hope of catching up to the N64, let alone the Playstation. And as previously stated, retailers wouldnt carry it because Sega were dicks about who they would let sell the console. They had to start fresh. As for the Dreamcast, it would have been interesting to see if they could have held on another year or two. There was a really cool looking horror game (Agartha) in the works for it by the same guys who made Toy Commander - No Cliche. Check it out on Unseen64.com.