Skyrim - seriously?

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thereal25

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#101  Edited By thereal25
Member since 2011 • 2074 Posts

@groowagon said:
@thereal25 said:

@udubdawgz1 said:

@thereal25:

alright, it's time for you to put your money where your mouth is: tell us 5 games you love and we'll then dissect your selection in direct comparison to this thread and your comments.

1. Fallout 3 - Ah, what utter greatness. EVERYTHING is superb expect for perhaps the final battle which is too easy.

2. X-COM: Enemy Unknown - A great remake of a classic. 9/10. It delivers everything a strategy game should: its sufficiently complex, challenging, fun and rewarding.

3. Mass effect 2

4. F.E.A.R (1 or 3) - Creepy, atmospheric great gunplay

Honorable mentions:

fallout new vegas

doom 3

the new Tomb Raider

Dead space 2

WOW... you like Fallout 3 but not Skyrim? everything you mentioned in the original post applies to Fallout 3 also... i mean... wtf?

* music is dull in both, but actually stands out better in Skyrim imo

* characters are pretty much as interesting as bricks in both

* combat... well i must say VATS made it bit more interesting in Fallout 3, but essentially works the same way

* voice acting / accents / face models suck on both

* the story? equally bland in both imo

* as a bonus, both are equally buggy. in Fallout 3 i had to restart the whole game once, since one story quest totally bugged

that said, i really liked them both mainly because of the open world structure. i like exploring, and i personally think the story doesn't matter so much in games like these.

as for the other titles, X-COM remake was really cool, Mass Effects are shit (i really wanted to like them since i'd love to play a good scifi RPG) because they were way too linear and movie-like. FEAR? only the first one was good. they were never able to capture the atmosphere again in the sequels. went too far down the action-avenue.

Alright, now I know we're heading into territory which is very much a matter of opinion but the music in fallout 3 was AWESOME. (The background / ambient sounds were also exceptionally good imo.)

characters: c'mon who was as funny as Mr. Burke, Tennpenny, Colin Moriarty, or even Moira in Skyrim?

combat: c'mon --> once again, no comparison. Did you get to blow people's heads of with shotguns in Skyrim? no. Did you get to watch a rocket speed towards your enemy from the vantage point of the actual rocket? of course not. All you have in Skyrim are a bunch of incredibly slow and awkward meelee weapons and some lame-ass magical crap like fireballs.

Furthermore, issuing damage to an enemy in Skyrim just wasn't satisfying - as I'm sure many would attest.

voice acting / accents / face models In Skyrim there seemed like there were only a very few voice actors. And it got pretty obvious. In fallout 3 I recall heaps and heaps of different and colourfull characters. + the females were more attractive.

story: Okay, again its probably a matter of opinion but Skyrim's story just seemed so boring and old fashioned. I just didn't care for it at all.

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deactivated-5bda06edf37ee

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#102  Edited By deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

@thereal25 said:

@groowagon said:
@thereal25 said:

@udubdawgz1 said:

@thereal25:

alright, it's time for you to put your money where your mouth is: tell us 5 games you love and we'll then dissect your selection in direct comparison to this thread and your comments.

1. Fallout 3 - Ah, what utter greatness. EVERYTHING is superb expect for perhaps the final battle which is too easy.

2. X-COM: Enemy Unknown - A great remake of a classic. 9/10. It delivers everything a strategy game should: its sufficiently complex, challenging, fun and rewarding.

3. Mass effect 2

4. F.E.A.R (1 or 3) - Creepy, atmospheric great gunplay

Honorable mentions:

fallout new vegas

doom 3

the new Tomb Raider

Dead space 2

WOW... you like Fallout 3 but not Skyrim? everything you mentioned in the original post applies to Fallout 3 also... i mean... wtf?

* music is dull in both, but actually stands out better in Skyrim imo

* characters are pretty much as interesting as bricks in both

* combat... well i must say VATS made it bit more interesting in Fallout 3, but essentially works the same way

* voice acting / accents / face models suck on both

* the story? equally bland in both imo

* as a bonus, both are equally buggy. in Fallout 3 i had to restart the whole game once, since one story quest totally bugged

that said, i really liked them both mainly because of the open world structure. i like exploring, and i personally think the story doesn't matter so much in games like these.

as for the other titles, X-COM remake was really cool, Mass Effects are shit (i really wanted to like them since i'd love to play a good scifi RPG) because they were way too linear and movie-like. FEAR? only the first one was good. they were never able to capture the atmosphere again in the sequels. went too far down the action-avenue.

Alright, now I know we're heading into territory which is very much a matter of opinion but the music in fallout 3 was AWESOME. (The background / ambient sounds were also exceptionally good imo.)

characters: c'mon who was as funny as Mr. Burke, Tennpenny, Colin Moriarty, or even Moira in Skyrim?

combat: c'mon --> once again, no comparison. Did you get to blow people's heads of with shotguns in Skyrim? no. Did you get to watch a rocket speed towards your enemy from the vantage point of the actual rocket? of course not. All you have in Skyrim are a bunch of incredibly slow and awkward meelee weapons and some lame-ass magical crap like fireballs.

Furthermore, issuing damage to an enemy in Skyrim just wasn't satisfying - as I'm sure many would attest.

voice acting / accents / face models In Skyrim there seemed like there were only a very few voice actors. And it got pretty obvious. In fallout 3 I recall heaps and heaps of different and colourfull characters. + the females were more attractive.

story: Okay, again its probably a matter of opinion but Skyrim's story just seemed so boring and old fashioned. I just didn't care for it at all.

opinions, yes. i've been a huge Fallout fan ever since the first Fallout, but i must say i enjoyed these two games pretty much equally.

chracters; i don't even remember those characters. can't recall any funny characters in either one, sorry.

combat; i'm leaning a bit towards Fallout 3 because of VATS, but other than that the engine is not really great for guns imo. it lacks the feel, but then again, it's not a shooter, but RPG. i liked the melee combat in Skyrim. it was not supposed to be like a goddamn Ninja Gaiden. not saying it was perfect either.

voice acting etc; see characters. i don't recall either one being clearly better.

story; like i said. dull in both, but i don't care. they weren't about the story for me in the firstplace. skyrims story truly was old-fashion "knights and dragons" BS, Fallouts story wasn't anything special either. it's the atmosphere that hooks me into the gameworld, and they both did good job on that.

i'm repeating myself here, so i guess this is going nowhere :P i just don't understand how someone can't enjoy Skyrim if they enjoy Fallout 3. i guess if medieval theme is not your thing, then it just ain't your thing.

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#103 thereal25
Member since 2011 • 2074 Posts

@Lulu_Lulu said:

@ thereal25

I never talk about it unless people ask me to because I get reall agressive about why I think its broken.

I think I know what you may be getting at.

There aren't really any choices in ME2 - just the illusion of choice. I'm sure if I tried multiple pathways I would have seen that.

But what I like about the game was the characters and also just getting to boss people around and help you out in battle.

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Lulu_Lulu

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#104 Lulu_Lulu
Member since 2013 • 19564 Posts

@ thereal25

DISCLAIMER: Sorry about the Long Text but I haven't done this in a while and I really wanted to savour it.

Well Yeah, but I can forgive that. My problem with the System, specifically in Mass Effect 2, is the "Stat/Skill Check" system.

Okay, Time for a history lesson. A long long time a go, Back in the era known as the Ancient Role Playing Age. Nerds use to play RPGs on Tabletop, not Computers. And they needed a method of determining failure or success when issuing a command to their Avatar. So they came up with Statistics and Attrributes. So you wana shoot an arrow through an apple of somebody's Head.....blindfolded ? Well thats an S-Rank Task and your character needs atleast 80 In the Archer Skill and 80 points in the Accuracy Attribute and Voila ! APPLE SHOT ! ! !

Fast Foward to Mass Effect 2 and the Skill Checks take a turn for the Worst. See in Mass Effect, certain Scenarios have Speciall Colour Coded, dialog option, either in Red for Renegade or Blue for Paragon. Theres a Hidden feature that checks if you have enough Renegade/Paragon Points to have Access to Unlock these Special Options.

But Unlike in The 1st Mass Effect, where you can Assign general purpose Skill Points into the Paragon/Renegade Skills also known as Charm/Intimidate respectively, In the Sequel, You can't use the Skill Points you earn from Leveling up to improve your Paragon/Renegade stats to meet the Hidden Stat Checks which are extremely high by the way. No no no no no no, you earn those points by getting involved in as many conversations as you can and making choices, slowly you'l gain the Stats you need to meet the skill check requirements.... BUT! Paragone and Renegade are two seperate skills and any decision you make will only boost one of them. The game also has no where near enough Scenarios to make trying to boost both Skills a good idea.

So heres what will happen on your 1st playthrough. You will play the game normaly making the choices how you want, sometimes you'l wana solve things the renegade way and other times the Paragon way, and at some point in the game, you'l begin to notice to gey options in your dialogue wheel more often and at some point you won't get any more special colour coded dialogue options, and you won't know why... These are the choices you want to have access to because they only come up in important scenarios like Squad Disputes on the Normand SR2, so why is the game denying them to you ?

Well its because you diluted your overall effectiveness by not specialising in either Renegade or Paragon.

If you want to have access to those special Dialog then you need to COMMIT to either being renegade or paragon. And Just like that, The Entire concept of choice, in Mass Effect 2...... Is Dead. No more Choices, now you're just dialog grinding, picking only the options that yield the most amount of points for the personality you need to commit to so you can finaly have enough to get Morinth on your team (bet ya didn't know that the 1st time did ya ?).

Choice in Mass Effect 2 is an even bigger Illusion than most people realise.

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Lulu_Lulu

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#105 Lulu_Lulu
Member since 2013 • 19564 Posts

Bioware tried to fix it with the Reputation system. Here: blog.bioware.com/2012/03/01/reputation-in-mass-effect-3/

But it presents a few Illusions of its own.

The problem with choice in RPGs is they tried to paint you choices in a certain colour and measure your progress. Which just isn't a good idea. I never Played Fallout 3 long enough to properly analyse its dialog structure.

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thereal25

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#106 thereal25
Member since 2011 • 2074 Posts

@Lulu_Lulu said:

@ thereal25

DISCLAIMER: Sorry about the Long Text but I haven't done this in a while and I really wanted to savour it.

Well Yeah, but I can forgive that. My problem with the System, specifically in Mass Effect 2, is the "Stat/Skill Check" system.

Okay, Time for a history lesson. A long long time a go, Back in the era known as the Ancient Role Playing Age. Nerds use to play RPGs on Tabletop, not Computers. And they needed a method of determining failure or success when issuing a command to their Avatar. So they came up with Statistics and Attrributes. So you wana shoot an arrow through an apple of somebody's Head.....blindfolded ? Well thats an S-Rank Task and your character needs atleast 80 In the Archer Skill and 80 points in the Accuracy Attribute and Voila ! APPLE SHOT ! ! !

Fast Foward to Mass Effect 2 and the Skill Checks take a turn for the Worst. See in Mass Effect, certain Scenarios have Speciall Colour Coded, dialog option, either in Red for Renegade or Blue for Paragon. Theres a Hidden feature that checks if you have enough Renegade/Paragon Points to have Access to Unlock these Special Options.

But Unlike in The 1st Mass Effect, where you can Assign general purpose Skill Points into the Paragon/Renegade Skills also known as Charm/Intimidate respectively, In the Sequel, You can't use the Skill Points you earn from Leveling up to improve your Paragon/Renegade stats to meet the Hidden Stat Checks which are extremely high by the way. No no no no no no, you earn those points by getting involved in as many conversations as you can and making choices, slowly you'l gain the Stats you need to meet the skill check requirements.... BUT! Paragone and Renegade are two seperate skills and any decision you make will only boost one of them. The game also has no where near enough Scenarios to make trying to boost both Skills a good idea.

So heres what will happen on your 1st playthrough. You will play the game normaly making the choices how you want, sometimes you'l wana solve things the renegade way and other times the Paragon way, and at some point in the game, you'l begin to notice to gey options in your dialogue wheel more often and at some point you won't get any more special colour coded dialogue options, and you won't know why... These are the choices you want to have access to because they only come up in important scenarios like Squad Disputes on the Normand SR2, so why is the game denying them to you ?

Well its because you diluted your overall effectiveness by not specialising in either Renegade or Paragon.

If you want to have access to those special Dialog then you need to COMMIT to either being renegade or paragon. And Just like that, The Entire concept of choice, in Mass Effect 2...... Is Dead. No more Choices, now you're just dialog grinding, picking only the options that yield the most amount of points for the personality you need to commit to so you can finaly have enough to get Morinth on your team (bet ya didn't know that the 1st time did ya ?).

Choice in Mass Effect 2 is an even bigger Illusion than most people realise.

Exactly right. So many times I wanted to do something or say something cool and it was denied.

I also remember right at the end Miranda was pissed at me for something and was ignoring me. I wanted to change that but the amount points required was massive.

I wondered what the point of that was. Were they trying to get me to keep doing side missions after finishing the game - just so I could get Miranda back?

As for Morinth I can't recall if I got her or not.

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udUbdaWgz1

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#107  Edited By udUbdaWgz1
Member since 2014 • 633 Posts

@Lulu_Lulu:

I concur completely. mass effect 2 is one of the most rigid action games in rpg-misnomer history. there is very little real choice and the game, like, most bioware titles is simplistic and linear.

as for the story of skyrim i'd like to ask this from those who find it blah: give me a list of games that have a dragonborn-like story. so, imo, you can argue about how the writers write, but, to say that the story itself is not unique is another.

otherwise, you'll be complaining until the end of time.

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Lulu_Lulu

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#108 Lulu_Lulu
Member since 2013 • 19564 Posts

Whats really messed up up is I continued to play it 6 more times after I figured it out. I really do Like it ! I shouldve gotten the Trilogy Edition. I never Played Mass Effect 3 with my Characters from ME1 and ME2

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Ribstaylor1

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#109 Ribstaylor1
Member since 2014 • 2186 Posts

I love threads like this. Because literally every complaint I've seen in this thread, I've modded away.

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udUbdaWgz1

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#110 udUbdaWgz1
Member since 2014 • 633 Posts

@ribstaylor1:

lol, stop rubbing my nose in it NOW! however, when I return to pc and rebuy all my favorite rpg's I will still list my compaints, since, it's always a worthy and beneficial subject and I love it too much;)

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#111  Edited By PurpleMan5000
Member since 2011 • 10531 Posts

@Lulu_Lulu: Haven't all Bioware games done this same good/evil skill tree since KOTOR? I agree that it blows. It felt revolutionary the first time I encountered it, but after playing a game like The Witcher, where you make choices that actually make a difference in the game world, and they aren't purely good or evil, it's pretty hard to go back to the Bioware/Infamous way of doing things.

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Lulu_Lulu

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#112 Lulu_Lulu
Member since 2013 • 19564 Posts

@ PurpleMan5000

I never played those games. Mass Effect was the very 1st game I experienced this thing.

Its good to know you can make Genuine Choices in The Witcher.

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#113 Lulu_Lulu
Member since 2013 • 19564 Posts

Holy Crap, Sherlock Holmes is gona have Choices now, complete with Multiple Branching plots and Endings !

Potential underated Gem confirmed ? !

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udUbdaWgz1

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#114 udUbdaWgz1
Member since 2014 • 633 Posts

@PurpleMan5000:

yep, ever since kotor, the novelty wore off just about instantly for me. (It's one of the biggest reasons why I like kotor2 much more and can't even get off taris when I try to replay the first.)

the simpleton dialogue, stories and supposedly "mature" content of bioware games is one of the most overstated untruths I can think of. and, the linear gameplay equally so.

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#115  Edited By bussinrounds
Member since 2009 • 3324 Posts

Yea, if you've played any bioware game before, Mass Effect will just feel like a rehash of characters, themes and plot devices. The story also felt like a bad Babylon 5 ripoff at times.

@Lulu_Lulu said:
I never Played Fallout 3 long enough to properly analyse its dialog structure.

Consider yourself a lucky man. Here's a taste

https://www.youtube.com/watch?v=05akmWwvzBQ

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#116  Edited By Ariabed
Member since 2014 • 2121 Posts

@thereal25: sorry bout the long tx. if it's a good story ur looking for, there's plenty of books in skyrim that can provide that lol.

I actually don't mind the combat I think it's a lot deeper than fallout3. You have melee combat with normal and strong attacks, hold LS in each direction as u swing and does a different attack, I like to hold LS back and hit as a enemy charges towards me. You also get the cool decapitation animations and other finishers. I like to sneak attack from a distance with a bow and arrow it's so cool to get that one hit kill. Magic is good to I like the sommon flame thingy, reanimate corpse, fire rune, flame thrower hand etc doubling up the spell to two hands amplifies the power and or duration. The fact you can have magic in one hand sword in other is cool. Then you have the shouts need I say more. The combat isn't as good as dark souls I love the melee combat in that, but it's satisfying I reckon.

I love the music in skyrim it's beautiful and fits in with the world superbly.

Character facial animation, voice acting is not the best bit that's a small price to pay for such a vast game.

Skyrim is an Amazing game I enjoy it much more than Gta5 and I cued up to get gta, The leveling system is the best I've seen for a while and is quite realistic the more you do something the better you get at it just like real life.

Skyrim is a beautiful game soo much to do, it really makes u feel like a true adventurer, and u get more than your monies worth.

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deactivated-5bda06edf37ee

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#117 deactivated-5bda06edf37ee
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@bussinrounds said:

Yea, if you've played any bioware game before, Mass Effect will just feel like a rehash of characters, themes and plot devices. The story also felt like a bad Babylon 5 ripoff at times.

@Lulu_Lulu said:
I never Played Fallout 3 long enough to properly analyse its dialog structure.

Consider yourself a lucky man. Here's a taste

https://www.youtube.com/watch?v=05akmWwvzBQ

lol yeah... and TC insisted that Fallout 3 had so much better characters and voice acting than Skyrim, and even mentioned Moira as one... hehe.

i mean, Skyrim wasn't a top dog on that apartment either, but c'mon...

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#118 wiouds
Member since 2004 • 6233 Posts

Skyrim is mostly about the setting. I found it to be fully that Fallout 3. Fallout 3 is not bad but there are much better setting, RPG and shooters out there.

I like to Role play in the game play. This mean things like stats, gear and abilities is a huge part of how much I can role play in the game. I do not care about how much interaction the story have.

In Mass Effect 1, I played two soldiers with the same background and make the same moral picks. I was able to play them very different during the game play.

In ME2, there only two choices you can make. One is huge (you class) and the second is not that big (extra weapon). As a RPG I hate it. It could have the greats branching story ever and I would still hate it as a RPG.

That the same problem with Fallout 3 and Skyrim you can just play different because you want to.

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thereal25

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#119 thereal25
Member since 2011 • 2074 Posts

@ariabed said:

@thereal25: sorry bout the long tx. if it's a good story ur looking for, there's plenty of books in skyrim that can provide that lol.

I actually don't mind the combat I think it's a lot deeper than fallout3. You have melee combat with normal and strong attacks, hold LS in each direction as u swing and does a different attack, I like to hold LS back and hit as a enemy charges towards me. You also get the cool decapitation animations and other finishers. I like to sneak attack from a distance with a bow and arrow it's so cool to get that one hit kill. Magic is good to I like the sommon flame thingy, reanimate corpse, fire rune, flame thrower hand etc doubling up the spell to two hands amplifies the power and or duration. The fact you can have magic in one hand sword in other is cool. Then you have the shouts need I say more. The combat isn't as good as dark souls I love the melee combat in that, but it's satisfying I reckon.

I love the music in skyrim it's beautiful and fits in with the world superbly.

Character facial animation, voice acting is not the best bit that's a small price to pay for such a vast game.

Skyrim is an Amazing game I enjoy it much more than Gta5 and I cued up to get gta, The leveling system is the best I've seen for a while and is quite realistic the more you do something the better you get at it just like real life.

Skyrim is a beautiful game soo much to do, it really makes u feel like a true adventurer, and u get more than your monies worth.

Thanks, you've inspired me to maybe give it another chance. After all, I did buy the legendary edition and I have a high end pc to run it on so I'd like to get my monies worth - even if it just turns out to be like 6/10 ish.

I think I'll need to check out a couple of internet guides or youtube walkthroughs to understand the game a bit better.

One question though: Do you recommend stealing things and being evil in this game?

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#120 Al-Manyouk
Member since 2013 • 99 Posts

@groowagon said:

@bussinrounds said:
@Lulu_Lulu said:
I never Played Fallout 3 long enough to properly analyse its dialog structure.

Consider yourself a lucky man. Here's a taste

https://www.youtube.com/watch?v=05akmWwvzBQ

lol yeah... and TC insisted that Fallout 3 had so much better characters and voice acting than Skyrim, and even mentioned Moira as one... hehe.

Leave it for people who don't know what dark humor is to judge a game's writing.

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#121  Edited By Ariabed
Member since 2014 • 2121 Posts

The beauty of the game is u can be who u want to be and do what u want to do.

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#122  Edited By udUbdaWgz1
Member since 2014 • 633 Posts

@thereal25:

what?! you've got the pc version?! :) then, all you have to do is mod out and in the necessary components that'll improve the game for you.

for me, that means more customization and immersive gameplay, like, no HUD, no god-like gps, realistic use of map, no regenerating health, realistic encumbrance, degradation, no potion spamming, potions over time, eat/sleep schedule based on character (with penalties), armor/weather penalties, realistic looting/economy, no swimming in most armor, adjusting the speed of the time, DiD characters vs perma-character, etc.

now, granted, I care about gameplay altering mods/rules, but, i'm sure you can take care of those other aspects you care about, as well.

having said that, I've only played vanilla tes on xbox consoles and, due to its freedom, I am still able to implement my own self-imposed rules and restrictions to improve the game. I get excited about what i'll be able to do when I rebuy all the games for the pc, lol....

as for evil or good? let me suggest that you pick a character type, give them a quick bit of personality and basic history with some specific traits and then make in-game decision based on what your P.C. would do.

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#123  Edited By IncisionX
Member since 2004 • 216 Posts

Hmm, I agree that it's heavily over-rated.. but it's still an awesome adventure, my biggest complaint? The combat.. it's so lack luster in an otherwise excellent game ^^

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#124  Edited By Warlord_Irochi
Member since 2009 • 4291 Posts

Yes, I can see how open-minded you are into learning what people sees in this game when you start your argument with words like "Boooooring" "NOOOOOT" and "Garbage".

Most obvious attention seeking post of the week, congratulations.

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#126  Edited By Boddicker
Member since 2012 • 4458 Posts

@Al-Manyouk said:

I stopped reading here "The music is dull / dreary", this is where I realized you never actually played the game.

You can hate everything about Skyrim, but the music will always be some of the best so far created for a game.

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#127 piyush181
Member since 2014 • 25 Posts

i have no problem at all if you choose duke nukem forever over skyrim.. you truely deserve it..

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thereal25

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#128 thereal25
Member since 2011 • 2074 Posts

@udubdawgz1 said:

@thereal25:

what?! you've got the pc version?! :) then, all you have to do is mod out and in the necessary components that'll improve the game for you.

for me, that means more customization and immersive gameplay, like, no HUD, no god-like gps, realistic use of map, no regenerating health, realistic encumbrance, degradation, no potion spamming, potions over time, eat/sleep schedule based on character (with penalties), armor/weather penalties, realistic looting/economy, no swimming in most armor, adjusting the speed of the time, DiD characters vs perma-character, etc.

now, granted, I care about gameplay altering mods/rules, but, i'm sure you can take care of those other aspects you care about, as well.

having said that, I've only played vanilla tes on xbox consoles and, due to its freedom, I am still able to implement my own self-imposed rules and restrictions to improve the game. I get excited about what i'll be able to do when I rebuy all the games for the pc, lol....

as for evil or good? let me suggest that you pick a character type, give them a quick bit of personality and basic history with some specific traits and then make in-game decision based on what your P.C. would do.

:) Wow, your choice of mods sounds more like a nightmare than fun, but each to they're own. Having said that, you've no doubt mastered the game - so maybe something like that would be appropriate for you.

For me, I just need to wrap my mind around the vanilla version first. I spent some time today reading the manual - and YES this is one complicated-ass game!!!

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thereal25

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#129  Edited By thereal25
Member since 2011 • 2074 Posts

@

@SEANMCAD said:

@thereal25: speaking personally:

characters: Never in my life have I played a game where I give two fucks about characters

combat: I care about combat but I only archer so that pretty much explains itself.

voice acting / accents / face models I care even less about voice acting/accents and face models

story: Skyrim and Morrowind are two of my favorite games of all time and I have no clue what the story is. In fact, the ability to enjoy the game without the story is one of its strong appeals to me.

Interesting. I have to wonder what actually drives you to play games... maybe its just the intellectual challenge of it.

I suppose I can relate a bit. Like when I played Sins of a Solar Empire - a game with virtually ZERO personality but it was still kind of fun for the sheer challenge.

to piyush181: Given your spelling of the word truly, it doesn't surprise me that you've played Duke Nukem Forever!

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Treflis

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#131 Treflis
Member since 2004 • 13757 Posts

Then don't play it?

I don't like Crysis but you don't see me making a topic just to announce that I don't and why, Simply because it's my opinion on a game series that isn't my cup of tea.

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darkmoney52

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#132 darkmoney52
Member since 2004 • 4332 Posts

@Ish_basic said:

@Lulu_Lulu said:

^ Appearently Being Bad Developers is what got Bethesda Critical Acclaim^

CDProjekt released a tool kit, and it just hasn't taken off the way TES/FO have, despite Witcher's characters, story and combat being stronger. Witcher just isn't designed in such a way where people can jump in and remake the world, quests, clothing, environments, etc. I give Bethesda a lot of credit for designing something from the ground up with the intention of allowing the player community the ability to build it even further. Skyrim's openness with respect to how you approach its world and quests is exactly what allows modders to have such an impact....it doesn't happen by accident...you have to plan your game around this concept to make it work.

It's not the only game to do this sort of thing...the original NWN had some of the absolute worst original content, but the mod community made it an amazing experience. And if you wanted to get in on that experience, just like with TES/FO, you have to buy from the publisher. As a result, they're going to get a lot of love (and money) that maybe they didn't earn...or maybe they did - by realizing there's a lot of brilliant people out there...artists, storytellers, programmers that love gaming and if given the chance will spend a weekend or a year sharing their vision with others. TES/FO and the few games are like the videogame equivalent of an open mic and it's amazing to see what people create. If you've never experienced the modding that goes on in these kinds of games, you won't understand why we love them so much. And that's fine. Go play something else (although I know that will be tough for you, LuLu, since I don't think there's a game out there you actually like).

The other thing about modding opportunities offered by games like TES is that it gives you or someone of similar mind the opportunity to improve what you see as wrong with the game, which simultaneously makes the game more fun for you and sends a message to the developer about what you'd like to see next time around. Bethesda has basically hard-coded constructive criticism into their game. Wanna complain? Go grab a CK...they're free.

Well put. Also, mods don't necessarily have to be about fixing. I spent a lot of time playing the Requiem overhaul for Skyrim, a major overhaul that reworked all of the game's mechanics for an experience that I loved, but most people would hate. Mods offer a chance for a much more specialized and niche experience that Bethesda could never create.

I actually thought the game was ok on 360 though. Not great, but it was fun to explore.

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thereal25

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#133 thereal25
Member since 2011 • 2074 Posts

@SEANMCAD said:

@thereal25 said:

@

@SEANMCAD said:

@thereal25: speaking personally:

characters: Never in my life have I played a game where I give two fucks about characters

combat: I care about combat but I only archer so that pretty much explains itself.

voice acting / accents / face models I care even less about voice acting/accents and face models

story: Skyrim and Morrowind are two of my favorite games of all time and I have no clue what the story is. In fact, the ability to enjoy the game without the story is one of its strong appeals to me.

Interesting. I have to wonder what actually drives you to play games... maybe its just the intellectual challenge of it.

I suppose I can relate a bit. Like when I played Sins of a Solar Empire - a game with virtually ZERO personality but it was still kind of fun for the sheer challenge.

to piyush181: Given your spelling of the word truly, it doesn't surprise me that you've played Duke Nukem Forever!

I like to explore the world on my own terms, climb mountains. fight monsters, get loot, craft items, build a home and put stuff in it.

On my free time I do not like having someone (NPC in this case) telling me what to do.

At its very core, games are not story telling devices. They are story creating devices.

Right, I see what you mean. Fallout 3 is probably the most free feeling game that I've played.

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bowchicka07

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#134  Edited By bowchicka07
Member since 2013 • 1104 Posts

The truth is that anybody who knocks on Skyrim will always be in the cold minority.

Most who played it enjoyed it immensely and praised it for what it was ( beautiful RPG, great setting, immersing world) and didn't knock on it for what it wasn't (bug-free, less of a cookie cutter)

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thereal25

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#136  Edited By thereal25
Member since 2011 • 2074 Posts

@bayernfan said:

@thereal25: Why care then?

Its just that it bugs me when I buy a game, expecting it to be great because of all the great reviews and it just isn't.

So I wanted to shine a light on exactly where the disparity is arising from.

But having said that, I apologise if my earlier comments on Skyrim were a bit harsh - as maybe the key here is simply to study the manual and learn the complicated mechanics of the game better.

...

With most games you can just jump in - maybe play a quick tutorial mission and that's it. But with Skyrim that obviously isn't the case.

So what I plan on doing is STUDYING Skyrim for a few hours and then playing again.

You never know, I might end up liking it and getting my money's worth.

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huerito323

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#137 huerito323
Member since 2009 • 1432 Posts

if this game wasn't a huge success with a huge fanbase, you wouldn't be making this topic. But since it's so popular, you want to be cool and hate on it. Move on with your life.

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#138 EduFarage
Member since 2014 • 25 Posts

@GiantAssPanda said:

@Al-Manyouk said:

I stopped reading here "The music is dull / dreary", this is where I realized you never actually played the game.

Yep. Skyrim is a flawed game but the soundtrack/atmosphere in that game is phenomenal

This.
Its not because it didn't appeal to you, that the game sucks.
We do, however, understand that the game is not perfect and that it has its flaws.
I personally enjoyed Fallout 3 way more than Skyrim, but its because of my personal taste, it doesn't mean that Skyrim sucks completely.
I did find that they poorly designed the combat/weapons/sorcery in general, but i still had a blast playing it... i really felt i was inside the game all the time.

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deactivated-5e5d7e6d61227

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#141 deactivated-5e5d7e6d61227
Member since 2009 • 619 Posts

Original Poster: I can understand some of your discontent towards certain aspects of the game. They are your opinions and you are obviously entitled to them. Like some have mentioned, you talking about this game will make some want to see for themselves. In a lot of ways you are helping the franchise itself. I spent hours playing this game. I even let my children watch me play because of the story. I am curious to what type of genre you usually play and what type of music you listen to? Like previously mentioned; you are entitled to your opinion...its not going to change my mind about this game. I still give it 10/10 and only wish my PlayStation 3 didn't crash out because I would still be playing it! Happy gaming!

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#142  Edited By soapman72
Member since 2010 • 2714 Posts

I do think it is overated...I belive Fallout 3 and New Vegas are much better games and are actually fun to play.