SNES vs Genesis/MD: Game Quality

  • 175 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#151 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"]Genesis had the sound, but the sound between games shared an awful lot of similarities--am I the only one that thinks this?rilpas

I'm not even sure if Genesis had the sound, I hated that scratching and screeching sound a lof of western developed genesis games share. But yeah, genesis games have definitely a lot more in common when it comes to sound than SNES games

Well the scratchiness is more a trait of later genesis models. The launch model has the best sound. I simply couldn't stand the tinny sound of the model 2, and the model 3 is just junk.
Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#152 Lucianu
Member since 2007 • 10347 Posts

The Super Nintendos best games were better than the Genesis' best games. Thats just something I think is a little hard to argue. 

VendettaRed07

It's as arguable as anything els, because it fundamentally depends on the genres on each of which these two systems excell at, and which you prefer.

Thunderforce IV, Battle Mania Daiginjou and Eliminate Down dwarf anything on the SNES as far as quality shmups go. 

Chrono Trigger, Final Fantasy VI and Earthbound dwarf anything on the Genesis as far as quality 16-bit RPGs go.

Alisia Dragoon, Gunstar Heroes and Alien Soldier dwarf anything on the SNES as far as quality action-side scrollers go.

Super Mario World 2: Yoshi's Island, Donkey Kong Country I & II (i really can't pick, i love both), and Super Mario All-Stars dwarf anything on the Genesis as far as quality platformers go. 

And i can go on forever. These two systems complement each other so well, it's like choosing between your two favorite children. It solely boils down to preferance. Each one has games that are pretty damn dated (Mario Kart, F-Zero on the SNES side, Golden Axe I and SoR I on the Genesis side), but each also has a ton that are flawless in execution, and ageless in entertainment. 

 

Avatar image for Lucianu
Lucianu

10347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#153 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="Heirren"]Genesis had the sound, but the sound between games shared an awful lot of similarities--am I the only one that thinks this?rilpas

I'm not even sure if Genesis had the sound, I hated that scratching and screeching sound a lof of western developed genesis games share. But yeah, genesis games have definitely a lot more in common when it comes to sound than SNES games

mjdatazz.png

 

 

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#154 rilpas
Member since 2012 • 8161 Posts

Well the scratchiness is more a trait of later genesis models. The launch model has the best sound. I simply couldn't stand the tinny sound of the model 2, and the model 3 is just junk.Heirren

no no, not referring to this type of sound which is universal across all models.

Admittedly some games use it well (the song I linked to isn't bad) but most of the time it just suuuucks

 

 

mjdatazz.png

 

 

Lucianu

to every rule there's an exception

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#155 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"] Well the scratchiness is more a trait of later genesis models. The launch model has the best sound. I simply couldn't stand the tinny sound of the model 2, and the model 3 is just junk.rilpas

no no, not referring to this type of sound which is universal across all models.

Admittedly some games use it well (the song I linked to isn't bad) but most of the time it just suuuucks

 

 

mjdatazz.png

 

 

Lucianu

to every rule there's an exception

Are you referring to the sound often associated with spoken dialog?
Avatar image for travisstaggs
travisstaggs

10562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#156 travisstaggs
Member since 2008 • 10562 Posts

If it wasn't for the SNES getting all the RPG love I would like the Genesis more. I know the Genesis got a few RPG titles like Phantasy Star, Shining Force, Landstalker, and Shining in the Darkness, but I could never get into them as much as I could the games Squaresoft and Enix made for the SNES.

Avatar image for gamenerd15
gamenerd15

4529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#157 gamenerd15
Member since 2007 • 4529 Posts

[QUOTE="gamenerd15"]

[QUOTE="Eddie-Murphy48"]

 

There were vcombos in streets of rage and extra gimmicks.

 

Sonic was all about fast reflexes not running, it was going throught fast with quick ways to meneuver using various power ups with various obstacles. Sonic also had different type of gameplay  just like SMW although both those early launch to near launch games were garbage and better games and sequels came out afterward. I have no idea why Sonic 1 and SMW are regarded so highly for nothing whatsoever.

Eddie-Murphy48

Power ups in sonic did not come until the third game.  The first two games had nothing but a blue shield.  What different types of were in Sonic?  Sonic ran and jumped.  The power ups such as the lightning shield and the water added different ways to jump.  The fire shield made Sonic shoot further than ever before.  I guess you could say that levels such as Carnival Night and Casino Night gave a different spin on the Sonic formula.  The thing is that you cannot go through the levels I mentioned with quick reflexes.  In the Marble Zone for example.  You have to push a block on top of a button or switch to raise the chandelier.  It takes forever for it to come up.  In the Hydro City level you have to stand on spinning platforms and jump up from one to the next.  Those platforms move rather slow, so you cannot exactly use fast reflexes during this particular segment.

 

You mentioned more than one Sonic game, and even then, the first game had the invincible powerup as well, so your point is still invalid. 

 

Airplane flight., snow bordering, pinball tables, etc. etc. Time travel etc.

 

You are isolating certain parts of the game, for the most part it's quick reflexes, you don't spend 4 hours pushing blocks, you need to do better than that. Same with spiining platforms, is that the whole level all of a sudden?

You claim that I isolate sections of levels trying to prove might point, but then you bring up snowboarding from Ice Cap zone.  The snowboarding section lasts for 30 seconds at the most and there are no threats whatsoever during this period.  The game pretty much plays itself until the player crashes.  The airplane level with Tales is quite slow.  This specific level might play differently than the rest of the game, but it also highlights the fact that the actual platforming aspect of Sonic is weaker to Mario.  Time travel did not change the gameplay of Sonic, it changed the layout of the levels, but everything else stayed the same.  If you want more isolated incidents of how levels in Sonic contradict is gameplay, the look look at any water section in any of its games.  Sonic slows down drastically when he is in the water.  Water is in levels such as Aquatic Ruin, Chemical Plant, Labyrinth Zone, Scrap Brain Zone, Hydro City, Ice Cap Zone, and others.  It is impossible to move quickly in the sections of the game.  One could argue that a player could avoid the lower pathway and just stick to the high ground, but Sonic's replayability comes from choosing different pathways through a level.  Some of those pathways include going into water.  Since the water sections are in contradiction with being fast or having fast reflexes, a person could argue that parts of the Sonic titles are broken to a degree.  When all is said and done, there is only one conclusion to be drawn from all of this.  Sonic is more shallow tha Mario   That is a fact, not an opinion.   

Mario had tighter controls and more diverse gameplay.  You had the regular running and jumping.  You had the swimming under water levels that controlled differently than on land.  You also had puzzle platforming as well such as the ghost house levels and star world.  To be fair, Sonic did have a few puzzle elements such as the third act in the Labyrinth Zone.  You had to jump at the right time off the water slide to hit a switch in order to stop the loop.  Another puzzle was present in Carnival Night during the second act when you had to hold up and down on the big red spinning platform in order to progress through the level.

Mario and Sonic are not comparable to one another aside from the fact that they are both platformers and mascots of companies.  Sonic I would say has more in common with Donkey Kong Country.  DKC plays faster than Mario and has a tendency to focus on fast gameplay by way of blasting barrels and being able to jump on bad guys continuously. 

This 16 bit battle is quite stupid really.  It all comes down to arcade style gameplay version home grown console style gameplay.  Sega focused more on bringing the arcade experience into people homes while Nintendo built games with the sole purpose of them being played at home.  This is why Nintendo's franchises were a bit more expansive than Sega's.  Those who preferred sports games or quick bursts of fun will choose the Genesis while those who preferred more depth to their games will choose SNES.  This is not to say that you cannot find both types of experiences on both consoles, but one company favors a particular style over another.

This is why the 16 bit era is the best one.  People still can go back to this era and play the games as they are and still have fun.  The same cannot be said for any other generation in gaming. 

Avatar image for gamenerd15
gamenerd15

4529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#158 gamenerd15
Member since 2007 • 4529 Posts

[QUOTE="gamenerd15"]

 

Castlevania 4 was better than bloodlines.  Swinging the Whip in eight directions was pretty cool as well as to dangle it in a circle when enemies got close.rilpas

A shame the actual game wasn't designed around your whip being able to do that.

The game was built around that.  This is the reason you swing from one platform to another with the whip at certain points.  I believe there is also a section within the game where a room rotates with spikes everywhere and you have to use the whip to swing in order to avoid them until the room stops.   Things also tend to drop from the ceiling at certain points in levels as well.  

This video shows how useful swinging the whip in eight directions was useful.  https://www.youtube.com/watch?v=_QPGuzGOgSA 

Your opinion pretty falls on thin ice regarding Castlevania 4.  You can still not like it all you want, but saying that the gameplay made in Castlevania 4 did not matter is just plain false. 

 

 

All three Mega Man X games were awesome.  Mega Man Wily was kind of stupid.  It was just 16 bit vesions of the first three Mega Man games, and even then, the graphics were not even that good.  You say that X2 and X3 are just ok, but favor Wily Wars.  That is just insane.  You have a pretty weird taste in games.  It is funny how you mention all of these Sega games, but you do not mention Gunstar Heroes at all. 

gamenerd15

I didn' mention Gunstar Heroes because I never liked the game, in fact, I don't think I've ever liked a Treasure game.

And Megaman X is awesome

X-2 has some of the worst level designs in any Megaman game 

X-3 is okay, not that good, got pretty bored with the game and some aspects of the game just felt gimmicky *coughs*Zero*coughs*

You obviously have not played Mega Man X6 or X7.  If you think Mega Man X2 had terrible level design, then you clearly have not played that much Mega Man or that many action platformers for that matter.  Yet again, you choose Wily Wars over X2. WOW!!!  I do not even know what to say about that one except that you have a very odd taste in games.  It is not the fact that you and I disagree, but the fact that pretty much 99.9% of the population would not choose Wily Wars over X2.  It would be like me saying I would rather play Mega Man Soccer over Fifa, 

Avatar image for gamenerd15
gamenerd15

4529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#159 gamenerd15
Member since 2007 • 4529 Posts

[QUOTE="gamenerd15"]

[QUOTE="Jag85"]

What? I still play Streets of Rage 2 to this very day... more so than any SNES game, in fact,

As for your other points:

-I also play Sonic 2 to this day, more so than any Mario game. It may not be as long or open-world, but it makes up for it with more arcade-style fun and fast-paced excitement during its relatively shorter playthrough.

-The Yamaha FM synth sound chip for the Mega Drive was better than the SNES's Sony sound chip when it came to upbeat electronic music, which was better suited for action games than the low-quality acoustic PCM sampling of the SNES sound chip. For example, games like Fatal Fury and Ys III sounded better on the Mega Drive, while Mega Drive exclusives like Sonic and Streets of Rage had better soundtracks than most SNES action games. Nevertheless, the SNES sound chip did trump the Mega Drive when it came to the more downbeat ambient/acoustic music (i.e. most RPG music) as well as the sound effects.

Jag85

To each his own, but the beat em genre (Double Dragon, Streets of Rage, Golden Axe Final Fight, Turtles in Time) is dated at this point.  They were fun in their time, but mashing the same button over and over again for hour does not go as far as it used to.  I like hidden secrets and levels more than speed.  Sonic is still great.  I did not say it was not.  Mario World had so different types of gamplay in its levels.  There was just the regular running and jumping, but then you had other things such as swimming and flying.  Sonic was all about running.  Players were not able to run through every level in Sonic, especailly the first one.  Players could get up to high speeds in Green Hill Zone, but could not do so in Spring Yard Zone, Labrynth Zone, or Marble Zone.  Same thing goes for Sonic 2 and 3.  Players could not race through levels such as Casino Night, Carnival Night, Metropolis, Sky Chase Zone, Sky Fortress Zone, or Hill Top Zone.  The Mega Man X games, Castlevania 4, and the Pocky and Rocky series had awesome music equal to action games on the Genesis. 

Depends what you're looking for. If you prefer slower, deeper adventure-oriented games, then the SNES has the edge. If you prefer faster-paced, action-oriented games, then the Mega Drive has the edge.

This I can agree with. 

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#160 rilpas
Member since 2012 • 8161 Posts

 

The game was built around that.  This is the reason you swing from one platform to another with the whip at certain points.  I believe there is also a section within the game where a room rotates with spikes everywhere and you have to use the whip to swing in order to avoid them until the room stops.   Things also tend to drop from the ceiling at certain points in levels as well.  

 

gamenerd15

No, it really wasn't


You obviously have not played Mega Man X6 or X7.  If you think Mega Man X2 had terrible level design, then you clearly have not played that much Mega Man or that many action platformers for that matter.  Yet again, you choose Wily Wars over X2. WOW!!!  I do not even know what to say about that one except that you have a very odd taste in games.  It is not the fact that you and I disagree, but the fact that pretty much 99.9% of the population would not choose Wily Wars over X2.  It would be like me saying I would rather play Mega Man Soccer over Fifa, 

gamenerd15

I've played all of the classical megaman games , 7, Megaman and Bass,  The x series from 1 'till 5 and the zero series from one till 3

 

the X series became mediocre after the first one and If the games that followed were even worse that doesn't magically make X-2 or x-3 great

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#161 rilpas
Member since 2012 • 8161 Posts

[QUOTE="rilpas"]

[QUOTE="Heirren"]

no no, not referring to this type of sound which is universal across all models.

Admittedly some games use it well (the song I linked to isn't bad) but most of the time it just suuuucks

 

[QUOTE="Lucianu"]

 

mjdatazz.png

 

 

Heirren

to every rule there's an exception

Are you referring to the sound often associated with spoken dialog?

Nah, I'm referring to type of sound in Lucianu's video it's very scratchy

Avatar image for gamenerd15
gamenerd15

4529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#162 gamenerd15
Member since 2007 • 4529 Posts

[QUOTE="gamenerd15"]

 

The game was built around that.  This is the reason you swing from one platform to another with the whip at certain points.  I believe there is also a section within the game where a room rotates with spikes everywhere and you have to use the whip to swing in order to avoid them until the room stops.   Things also tend to drop from the ceiling at certain points in levels as well.  

 

rilpas

No, it really wasn't

This guy is claiming that the whip was over used.  You were saying that the multi-directional whip did not change the gameplay.  This guy is claiming just the opposite.  You could also hit the sludge monster on the ceiling before it hit the ground.  It is called gameplay options.  In other words, you would rather play a game that forces into using things that might not interest you?  Once again, WOW.  The video you posted all makes negative comments about the NES games as well.  Bloodlines played like  Castlevania 1 and 3, so by showing me this video, you are also saying that Bloodlines was crappy as well.  The only thing this video proves is that Castlevania games can be beaten with using a single item throughout the entire game by people who have mastered them.  Most games do not force you to use everything in the game in order to win.  I do not have to use weapons in Streets of Rage to win.  I do not have to use magic in Golden Axe to defeat enemies.  The Wood Shield in Mega Man 2 pretty much useless as well.  A lot of the boss weapons are underused in the game, but does that make the title worse for that fact?  No.  The video was funny though.


You obviously have not played Mega Man X6 or X7.  If you think Mega Man X2 had terrible level design, then you clearly have not played that much Mega Man or that many action platformers for that matter.  Yet again, you choose Wily Wars over X2. WOW!!!  I do not even know what to say about that one except that you have a very odd taste in games.  It is not the fact that you and I disagree, but the fact that pretty much 99.9% of the population would not choose Wily Wars over X2.  It would be like me saying I would rather play Mega Man Soccer over Fifa, 

gamenerd15

I've played all of the classical megaman games , 7, Megaman and Bass,  The x series from 1 'till 5 and the zero series from one till 3

 

the X series became mediocre after the first one and If the games that followed were even worse that doesn't magically make X-2 or x-3 great

I said before that you can hate the X series all you want, but you are not going to sit there and claim that a bad upgraded port of the first three games are better than three actual new Mega Man games.  Wily Wars ruined the first three games.  The music did not sound that good on the Genesis hardware. 

Your claim to my point was the whip was not used all that much in Castlevania 4, and for some reason found a video that supports the opposite point of view.  I am glad you like what you like, but the reasons as to why you dislike certain things are very false.  Your opinions are not false, but the reasons why you have them are. 

I am done with this coversation.  I hope you have a good day.  Sorry for all the back and forth. 

Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#163 rilpas
Member since 2012 • 8161 Posts

 

This guy is claiming that the whip was over used.  You were saying that the multi-directional whip did not change the gameplay.  This guy is claiming just the opposite.  You could also hit the sludge monster on the ceiling before it hit the ground.  It is called gameplay options.  In other words, you would rather play a game that forces into using things that might not interest you?  Once again, WOW.  The video you posted all makes negative comments about the NES games as well.  Bloodlines played like  Castlevania 1 and 3, so by showing me this video, you are also saying that Bloodlines was crappy as well.  The only thing this video proves is that Castlevania games can be beaten with using a single item throughout the entire game by people who have mastered them.  Most games do not force you to use everything in the game in order to win.  I do not have to use weapons in Streets of Rage to win.  I do not have to use magic in Golden Axe to defeat enemies.  The Wood Shield in Mega Man 2 pretty much useless as well.  A lot of the boss weapons are underused in the game, but does that make the title worse for that fact?  No.  The video was funny though.



gamenerd15

Oh I'm not saying it didn't change the gameplay. I'm saying the levels themselves weren't created with the whip in mind, which if you had seen the video you'd know that's what he claimed as well. Oh I get to jump using the whip in two or three or levels? well whoop-de-fricking-doo.

I really don't get what's with all the "wow's" if you like poorly designed games that's your issue, not your mine.

Also, his video points out that in the old castlevania games you were dependent on the sub-items something which you're not in Super Castlevania 4, so either you didn't watch the video, or you're trolling me or the point completely flew over your head. good job there

 

I said before that you can hate the X series all you want, but you are not going to sit there and claim that a bad upgraded port of the first three games are better than three actual new Mega Man games.  Wily Wars ruined the first three games.  The music did not sound that good on the Genesis hardware. 

Your claim to my point was the whip was not used all that much in Castlevania 4, and for some reason found a video that supports the opposite point of view.  I am glad you like what you like, but the reasons as to why you dislike certain things are very false.  Your opinions are not false, but the reasons why you have them are. 

I am done with this coversation.  I hope you have a good day.  Sorry for all the back and forth. 

gamenerd15

Oh noes! someone prefers willy wars over X-2 and X-3 :cry: how dare I have a different opinion?

seriously though, you can sit here and claim my 'reasons are false' but that would just further display your already considerable ignorance

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#164 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
...Still not clear on the Genesis sound issue. ...There were power ups in all Sonic games--Super Sonic was introduced in Sonic 2. ...as a big fan of Mega Man, I'm on the side that thinks the X series has weaker level design.
Avatar image for rilpas
rilpas

8161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#165 rilpas
Member since 2012 • 8161 Posts

...Still not clear on the Genesis sound issue. ...There were power ups in all Sonic games--Super Sonic was introduced in Sonic 2. ...as a big fan of Mega Man, I'm on the side that thinks the X series has weaker level design.Heirren

 

Wel doesn't matter really. I'll admit I'm not the greatest audiophile :P

 

as for Megaman X I think the first game is freaking amazing, but the sequels... heh some are good-ish, but others I really don't like' em, X-2 being the worst offender out of the SNES games

Avatar image for Eddie-Murphy48
Eddie-Murphy48

939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#166 Eddie-Murphy48
Member since 2013 • 939 Posts

[QUOTE="Eddie-Murphy48"]

[QUOTE="gamenerd15"]

Power ups in sonic did not come until the third game.  The first two games had nothing but a blue shield.  What different types of were in Sonic?  Sonic ran and jumped.  The power ups such as the lightning shield and the water added different ways to jump.  The fire shield made Sonic shoot further than ever before.  I guess you could say that levels such as Carnival Night and Casino Night gave a different spin on the Sonic formula.  The thing is that you cannot go through the levels I mentioned with quick reflexes.  In the Marble Zone for example.  You have to push a block on top of a button or switch to raise the chandelier.  It takes forever for it to come up.  In the Hydro City level you have to stand on spinning platforms and jump up from one to the next.  Those platforms move rather slow, so you cannot exactly use fast reflexes during this particular segment.

gamenerd15

 

You mentioned more than one Sonic game, and even then, the first game had the invincible powerup as well, so your point is still invalid. 

 

Airplane flight., snow bordering, pinball tables, etc. etc. Time travel etc.

 

You are isolating certain parts of the game, for the most part it's quick reflexes, you don't spend 4 hours pushing blocks, you need to do better than that. Same with spiining platforms, is that the whole level all of a sudden?

You claim that I isolate sections of levels trying to prove might point, but then you bring up snowboarding from Ice Cap zone.  The snowboarding section lasts for 30 seconds at the most and there are no threats whatsoever during this period.  The game pretty much plays itself until the player crashes.  The airplane level with Tales is quite slow.  This specific level might play differently than the rest of the game, but it also highlights the fact that the actual platforming aspect of Sonic is weaker to Mario.  Time travel did not change the gameplay of Sonic, it changed the layout of the levels, but everything else stayed the same.  If you want more isolated incidents of how levels in Sonic contradict is gameplay, the look look at any water section in any of its games.  Sonic slows down drastically when he is in the water.  Water is in levels such as Aquatic Ruin, Chemical Plant, Labyrinth Zone, Scrap Brain Zone, Hydro City, Ice Cap Zone, and others.  It is impossible to move quickly in the sections of the game.  One could argue that a player could avoid the lower pathway and just stick to the high ground, but Sonic's replayability comes from choosing different pathways through a level.  Some of those pathways include going into water.  Since the water sections are in contradiction with being fast or having fast reflexes, a person could argue that parts of the Sonic titles are broken to a degree.  When all is said and done, there is only one conclusion to be drawn from all of this.  Sonic is more shallow tha Mario   That is a fact, not an opinion.   

Mario had tighter controls and more diverse gameplay.  You had the regular running and jumping.  You had the swimming under water levels that controlled differently than on land.  You also had puzzle platforming as well such as the ghost house levels and star world.  To be fair, Sonic did have a few puzzle elements such as the third act in the Labyrinth Zone.  You had to jump at the right time off the water slide to hit a switch in order to stop the loop.  Another puzzle was present in Carnival Night during the second act when you had to hold up and down on the big red spinning platform in order to progress through the level.

Mario and Sonic are not comparable to one another aside from the fact that they are both platformers and mascots of companies.  Sonic I would say has more in common with Donkey Kong Country.  DKC plays faster than Mario and has a tendency to focus on fast gameplay by way of blasting barrels and being able to jump on bad guys continuously. 

This 16 bit battle is quite stupid really.  It all comes down to arcade style gameplay version home grown console style gameplay.  Sega focused more on bringing the arcade experience into people homes while Nintendo built games with the sole purpose of them being played at home.  This is why Nintendo's franchises were a bit more expansive than Sega's.  Those who preferred sports games or quick bursts of fun will choose the Genesis while those who preferred more depth to their games will choose SNES.  This is not to say that you cannot find both types of experiences on both consoles, but one company favors a particular style over another.

This is why the 16 bit era is the best one.  People still can go back to this era and play the games as they are and still have fun.  The same cannot be said for any other generation in gaming. 

 

1. How does flying a plane somehow equate Sonics platforming is weaker to mario which was not even the point you amde last time in that section of your last reply?

 

2.Sonic does slow down underwater and you STILL need to have quick reflexes and adapt to the slower movement as there are many enemies, traps and obstacles. Sonis is not abotu running, it was about having quick reflexes to get through the level fast not zomming through the level holding right which in marios case has a few le vels where you can actually do that.

 

3.How is Sonic going in water a contradiction of fast reflexes? You still need fast reflexes underwater adpating to the sudden lack of full control. The point of Mario is jumping, why are you swimming? Using your logic Mario games that allow you to swim contradict themselves.

 

4.Tighter controls and more diverse gameplay? What do you mean tighter controls? Having more unrealistic control in the air? Slipping on things that aren't ice when you land? Random floatyness whuile jumping? Lack of physics? 

 

5.You think Sonic is more comparable to Donkey KOng country than Mario? How?

 

6.You say the 16-bit battle was stupid but then say it was the best one and say that it's the only one where people will have fun with games as they are. when factually more people go back to playing 5th following 6th gen in second, and most people want upgrades to those 4th gen games.

Avatar image for Eddie-Murphy48
Eddie-Murphy48

939

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#167 Eddie-Murphy48
Member since 2013 • 939 Posts

[QUOTE="rilpas"]

[QUOTE="gamenerd15"]

No, it really wasn't

This guy is claiming that the whip was over used.  You were saying that the multi-directional whip did not change the gameplay.  This guy is claiming just the opposite.  You could also hit the sludge monster on the ceiling before it hit the ground.  It is called gameplay options.  In other words, you would rather play a game that forces into using things that might not interest you?  Once again, WOW.  The video you posted all makes negative comments about the NES games as well.  Bloodlines played like  Castlevania 1 and 3, so by showing me this video, you are also saying that Bloodlines was crappy as well.  The only thing this video proves is that Castlevania games can be beaten with using a single item throughout the entire game by people who have mastered them.  Most games do not force you to use everything in the game in order to win.  I do not have to use weapons in Streets of Rage to win.  I do not have to use magic in Golden Axe to defeat enemies.  The Wood Shield in Mega Man 2 pretty much useless as well.  A lot of the boss weapons are underused in the game, but does that make the title worse for that fact?  No.  The video was funny though.


[QUOTE="gamenerd15"]You obviously have not played Mega Man X6 or X7.  If you think Mega Man X2 had terrible level design, then you clearly have not played that much Mega Man or that many action platformers for that matter.  Yet again, you choose Wily Wars over X2. WOW!!!  I do not even know what to say about that one except that you have a very odd taste in games.  It is not the fact that you and I disagree, but the fact that pretty much 99.9% of the population would not choose Wily Wars over X2.  It would be like me saying I would rather play Mega Man Soccer over Fifa, 

gamenerd15

I've played all of the classical megaman games , 7, Megaman and Bass,  The x series from 1 'till 5 and the zero series from one till 3

 

the X series became mediocre after the first one and If the games that followed were even worse that doesn't magically make X-2 or x-3 great

I said before that you can hate the X series all you want, but you are not going to sit there and claim that a bad upgraded port of the first three games are better than three actual new Mega Man games.  Wily Wars ruined the first three games.  The music did not sound that good on the Genesis hardware. 

Your claim to my point was the whip was not used all that much in Castlevania 4, and for some reason found a video that supports the opposite point of view.  I am glad you like what you like, but the reasons as to why you dislike certain things are very false.  Your opinions are not false, but the reasons why you have them are. 

I am done with this coversation.  I hope you have a good day.  Sorry for all the back and forth. 

 

1.The reasons why he dislikes things are flase but his opinion is not false when what he dislikes is his opinion which you said was flase?

Avatar image for Jag85
Jag85

20608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#168 Jag85
Member since 2005 • 20608 Posts

Regarding the whole sound thing, it depends if we mean music or sound effects. When it comes to sound effects (or speech), the SNES wins hands down, since it mainly uses sampled sounds, whereas the Mega Drive mainly uses FM synthesis sounds (along with a few low-quality sampled sounds).

When it comes to the music, it depends which type of music. When it comes to the more downbeat music, the SNES wins most of the time, since it uses sampled sounds, like I said above. For the more ambient or classical tracks that we hear in RPG's, that's where the SNES clearly has the edge.

However, when it comes to the more upbeat music, the Mega Drive wins most of the time, mainly because it has more bass and can pull off heavier beats. A soundtrack like Streets of Rage just wouldn't sound anywhere near as impressive on the SNES. In fact, the SOR composer Yuzo Koshiro did attempt a similar music style with SNES game Super Adventure Island, and it's clearly not on the same level. When it comes to pumping upbeat music for action games, the Mega Drive clearly has the edge.

But once again, the PC Engine clearly trumps both of them in the audio department. Maybe not the HuCard games, but certainly the CD games (which has a much larger library).

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#169 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Regarding the whole sound thing, it depends if we mean music or sound effects. When it comes to sound effects (or speech), the SNES wins hands down, since it mainly uses sampled sounds, whereas the Mega Drive mainly uses FM synthesis sounds (along with a few low-quality sampled sounds).

When it comes to the music, it depends which type of music. When it comes to the more downbeat music, the SNES wins most of the time, since it uses sampled sounds, like I said above. For the more ambient or classical tracks that we hear in RPG's, that's where the SNES clearly has the edge.

However, when it comes to the more upbeat music, the Mega Drive wins most of the time, mainly because it has more bass and can pull off heavier beats. A soundtrack like Streets of Rage just wouldn't sound anywhere near as impressive on the SNES. In fact, the SOR composer Yuzo Koshiro did attempt a similar music style with SNES game Super Adventure Island, and it's clearly not on the same level. When it comes to pumping upbeat music for action games, the Mega Drive clearly has the edge.

But once again, the PC Engine clearly trumps both of them in the audio department. Maybe not the HuCard games, but certainly the CD games (which has a much larger library).

Jag85
I think that's a poor way of putting it. Downbeat vs upbeat? Genesis has some great sound. The problem it faces is it often gives the feeling that all the sound designers are grabbing from the same bank.
Avatar image for GaussRiemann
GaussRiemann

249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 GaussRiemann
Member since 2012 • 249 Posts

Mega Drive wins easily.

Avatar image for Jag85
Jag85

20608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#171 Jag85
Member since 2005 • 20608 Posts

[QUOTE="Jag85"]

Regarding the whole sound thing, it depends if we mean music or sound effects. When it comes to sound effects (or speech), the SNES wins hands down, since it mainly uses sampled sounds, whereas the Mega Drive mainly uses FM synthesis sounds (along with a few low-quality sampled sounds).

When it comes to the music, it depends which type of music. When it comes to the more downbeat music, the SNES wins most of the time, since it uses sampled sounds, like I said above. For the more ambient or classical tracks that we hear in RPG's, that's where the SNES clearly has the edge.

However, when it comes to the more upbeat music, the Mega Drive wins most of the time, mainly because it has more bass and can pull off heavier beats. A soundtrack like Streets of Rage just wouldn't sound anywhere near as impressive on the SNES. In fact, the SOR composer Yuzo Koshiro did attempt a similar music style with SNES game Super Adventure Island, and it's clearly not on the same level. When it comes to pumping upbeat music for action games, the Mega Drive clearly has the edge.

But once again, the PC Engine clearly trumps both of them in the audio department. Maybe not the HuCard games, but certainly the CD games (which has a much larger library).

Heirren

I think that's a poor way of putting it. Downbeat vs upbeat? Genesis has some great sound. The problem it faces is it often gives the feeling that all the sound designers are grabbing from the same bank.

What do you disagree with? Because it sounds like you're just agreeing with what I already said... Like I said, the SNES's (Sony) sound chip is mainly (PCM) sample based, whereas the MD's (Yamaha) sound chip is mainly FM synthesis based with very limited sampling. This would, naturally, mean that the SNES has a wider variety of sampled sounds. But the problem it faces is that it can't pull of the heavy synthesized beats and low-frequency bass that the MD can do, hence why I gave the MD the edge over the SNES when it comes to "upbeat" music.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#172 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="Jag85"]

Regarding the whole sound thing, it depends if we mean music or sound effects. When it comes to sound effects (or speech), the SNES wins hands down, since it mainly uses sampled sounds, whereas the Mega Drive mainly uses FM synthesis sounds (along with a few low-quality sampled sounds).

When it comes to the music, it depends which type of music. When it comes to the more downbeat music, the SNES wins most of the time, since it uses sampled sounds, like I said above. For the more ambient or classical tracks that we hear in RPG's, that's where the SNES clearly has the edge.

However, when it comes to the more upbeat music, the Mega Drive wins most of the time, mainly because it has more bass and can pull off heavier beats. A soundtrack like Streets of Rage just wouldn't sound anywhere near as impressive on the SNES. In fact, the SOR composer Yuzo Koshiro did attempt a similar music style with SNES game Super Adventure Island, and it's clearly not on the same level. When it comes to pumping upbeat music for action games, the Mega Drive clearly has the edge.

But once again, the PC Engine clearly trumps both of them in the audio department. Maybe not the HuCard games, but certainly the CD games (which has a much larger library).

Jag85

I think that's a poor way of putting it. Downbeat vs upbeat? Genesis has some great sound. The problem it faces is it often gives the feeling that all the sound designers are grabbing from the same bank.

What do you disagree with? Because it sounds like you're just agreeing with what I already said... Like I said, the SNES's (Sony) sound chip is mainly (PCM) sample based, whereas the MD's (Yamaha) sound chip is mainly FM synthesis based with very limited sampling. This would, naturally, mean that the SNES has a wider variety of sampled sounds. But the problem it faces is that it can't pull of the heavy synthesized beats and low-frequency bass that the MD can do, hence why I gave the MD the edge over the SNES when it comes to "upbeat" music.

Low frequency bass? To my knowledge the actual frequency response was the same, no? I just think games like DKC and Rendering Ranger show that the snes was ultimately more capable. Not to mention Mario Paint, oddly enough.
Avatar image for Jag85
Jag85

20608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#173 Jag85
Member since 2005 • 20608 Posts

[QUOTE="Jag85"]

[QUOTE="Heirren"] I think that's a poor way of putting it. Downbeat vs upbeat? Genesis has some great sound. The problem it faces is it often gives the feeling that all the sound designers are grabbing from the same bank. Heirren

What do you disagree with? Because it sounds like you're just agreeing with what I already said... Like I said, the SNES's (Sony) sound chip is mainly (PCM) sample based, whereas the MD's (Yamaha) sound chip is mainly FM synthesis based with very limited sampling. This would, naturally, mean that the SNES has a wider variety of sampled sounds. But the problem it faces is that it can't pull of the heavy synthesized beats and low-frequency bass that the MD can do, hence why I gave the MD the edge over the SNES when it comes to "upbeat" music.

Low frequency bass? To my knowledge the actual frequency response was the same, no? I just think games like DKC and Rendering Ranger show that the snes was ultimately more capable. Not to mention Mario Paint, oddly enough.

Those games had some great ambient/atmospheric music, but you just can't compare them to the kind of bass-driven upbeat/dance music the Mega Drive is known for. The Mega Drive's sound chip is pretty much tailor-made for electronic dance music, for example, hence why a lot of EDM musicians to this day have often cited the Mega Drive as an inspiration behind their work. More recent popular EDM genres like electro house and dubstep could even trace some of their roots back to the Mega Drive. Like I said, the SNES is clearly more capable when it comes to certain kinds of music (ambient, atmospheric, classical, etc.), but when it comes to certainly other kinds of music (dance, electronic, etc.), the Mega Drive clearly has the edge.

The way I see it, it's like the drum machine battle of the early 80's, between the Linn LM-1 vs the Roland TR-808. The sampled-based Linn LM-1 drum machine was more popular in the early 80's and was considered the superior instrument at the time, but since the late 80's, it's the synthesis-based TR-808 that has come to dominate electronic dance music, with the LM-1 sound now considered outdated while the TR-808 still sounds contemporary. The SNES sound chip was like the Linn LM-1, while the Mega Drive sound chip was like the Roland TR-808.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#174 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="Jag85"] What do you disagree with? Because it sounds like you're just agreeing with what I already said... Like I said, the SNES's (Sony) sound chip is mainly (PCM) sample based, whereas the MD's (Yamaha) sound chip is mainly FM synthesis based with very limited sampling. This would, naturally, mean that the SNES has a wider variety of sampled sounds. But the problem it faces is that it can't pull of the heavy synthesized beats and low-frequency bass that the MD can do, hence why I gave the MD the edge over the SNES when it comes to "upbeat" music.

Jag85

Low frequency bass? To my knowledge the actual frequency response was the same, no? I just think games like DKC and Rendering Ranger show that the snes was ultimately more capable. Not to mention Mario Paint, oddly enough.

Those games had some great ambient/atmospheric music, but you just can't compare them to the kind of bass-driven upbeat/dance music the Mega Drive is known for. The Mega Drive's sound chip is pretty much tailor-made for electronic dance music, for example, hence why a lot of EDM musicians to this day have often cited the Mega Drive as an inspiration behind their work. More recent popular EDM genres like electro house and dubstep could even trace some of their roots back to the Mega Drive. Like I said, the SNES is clearly more capable when it comes to certain kinds of music (ambient, atmospheric, classical, etc.), but when it comes to certainly other kinds of music (dance, electronic, etc.), the Mega Drive clearly has the edge.

The way I see it, it's like the drum machine battle of the early 80's, between the Linn LM-1 vs the Roland TR-808. The sampled-based Linn LM-1 drum machine was more popular in the early 80's and was considered the superior instrument at the time, but since the late 80's, it's the synthesis-based TR-808 that has come to dominate electronic dance music, with the LM-1 sound now considered outdated while the TR-808 still sounds contemporary. The SNES sound chip was like the Linn LM-1, while the Mega Drive sound chip was like the Roland TR-808.

I understand where your coming from, but I think snes has some games that show it could pull that off. This track from R2 compares favorably to that genesis sound.
Avatar image for Jag85
Jag85

20608

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#175 Jag85
Member since 2005 • 20608 Posts

[QUOTE="Jag85"]

[QUOTE="Heirren"]

Low frequency bass? To my knowledge the actual frequency response was the same, no? I just think games like DKC and Rendering Ranger show that the snes was ultimately more capable. Not to mention Mario Paint, oddly enough.Heirren

Those games had some great ambient/atmospheric music, but you just can't compare them to the kind of bass-driven upbeat/dance music the Mega Drive is known for. The Mega Drive's sound chip is pretty much tailor-made for electronic dance music, for example, hence why a lot of EDM musicians to this day have often cited the Mega Drive as an inspiration behind their work. More recent popular EDM genres like electro house and dubstep could even trace some of their roots back to the Mega Drive. Like I said, the SNES is clearly more capable when it comes to certain kinds of music (ambient, atmospheric, classical, etc.), but when it comes to certainly other kinds of music (dance, electronic, etc.), the Mega Drive clearly has the edge.

The way I see it, it's like the drum machine battle of the early 80's, between the Linn LM-1 vs the Roland TR-808. The sampled-based Linn LM-1 drum machine was more popular in the early 80's and was considered the superior instrument at the time, but since the late 80's, it's the synthesis-based TR-808 that has come to dominate electronic dance music, with the LM-1 sound now considered outdated while the TR-808 still sounds contemporary. The SNES sound chip was like the Linn LM-1, while the Mega Drive sound chip was like the Roland TR-808.

I understand where your coming from, but I think snes has some games that show it could pull that off. This track from R2 compares favorably to that genesis sound.


Not sure what you mean. R2 has a lot of ambient/atmospheric type tracks, while the more upbeat tracks sound more closer to rock music, a genre that would benefit more from the SNES's sample-based audio. Nevertheless, it still doesn't compare to the Mega Drive's FM synthesis based EDM (electronic dance music) sounds. Those kinds of sounds were pretty much unique to Yamaha's FM synthesis chips. A soundtrack like Streets of Rage, for example, just wouldn't work on the SNES (the closest thing on the SNES is Super Adventure Island, by the same composer Yuzo Koshiro, and the differences show).

Like I said above, the SNES's Sony sound chip was more like the sample-based Linn LM-1, which was considered the technically "superior" drum machine in the early 80's, while the Mega Drive's Yamaha sound chip was more like the synthesized Roland TR-808, which was overlooked in the early 80's because of its "inferior" inauthentic artificial beats, yet it was ironically those same unique beats which later became iconic to electronic music as a whole.