Ive been asking a lot of fighting game players about these 2 games, and all of them say that SF is a lot better than SC.
Why is that?
This topic is locked from further discussion.
To a point its a matter of opinion as always but for me SF is a much deeper and more intricute fighter where you really have to know what you're doing and have ..ya know, skills. SC has always been a bit of a button smasher where if you could pound the controller on your face and do just as well as someone who's mastered the game..oldscratch82
Ironically it´s pretty much ok for what it is in SC.It´s not like there´s a tactical Weapon-based Fighter out there.
SF is pretty plain jane, even this new one the animations are kind of lame. You basically create combo's by complex button inputs to do single moves and then string them together. Yeah I guess it takes more skill to do that but to me it is unnecessary. That kinda defines capcom in a single word. unnecessary difficulty in games. unnecessary controls schemes. But SF was the best fighter around back in the day and had all these cool unique fighters. The alpha series added a great dimension where you build up this meter and then you can unleash a flurry of attacks upon your enemy. That was hella cool. But other than that and its minigames SF doesnt even come close to the fighter SC is. SF is 2d to the core and they have had 50 thousand versions to try and blow our minds and do something unique over the years and have failed for the most part.
_AbBaNdOn
Actually, there is nothing complex about the input for SF games. The skill is knowing when and how to implement the move set.
And no SC has yet to even approach the level of balance and quality found SFIII: Third Strike or even SSFII: Turbo.
Actually, out of the major 3D franchises, including Tekken, VF and DOA, SC is trailing dead last in terms of quality and balance.
SCIV may change that but I have my doubts.
My favorite is X-men Vs Street Fighter! That game was so much fun! I loved doing the Sabertooth guaranteed super death combo if the first attack lands. Oh how I remember that combination: 3 hyper bars full and then slam a double fireball type motion to activate the claw charge. Wait until the 3rd pass and time a double dragon punch type motion to activate the claw flurry move! then just before the claw fluffy finishes slam on another claw charge while your opponent is still a meat puppet. No more play!
And Cyclops with his BEEEEEEEEEAAAAAAAAAAMMMMMMM!!!! Fills up the entire screen making it totally impossible to dodge! Everyone can leap 200ft into the air and Juggernaut is so ridiculously big and then you got them awsome double team up attacks.
Please Log In to post.
Log in to comment