Do you think The Division will be pay to play as well?
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I will never pay a monthly fee to play a video game again. I don't care what name they slap on it, all MMO games are the same.
I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
I'm not saying it's completely unreasonable, I just don't want to pay that monthly fee for one video game when I can get just as much enjoyment from other games that don't require me to pay monthly.I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
xWoW_Rougex
Ask when its been released and people start to buy it or have friends start to play it. Now people will say "buuuuuuuuu i am never going to pay F2P is da´bomb" but wait and see when both Wildstar and Elder is outDo you think The Division will be pay to play as well?
rwb79
I think a lot of people have been royally burned by wayyyyyy too many MMO's asking for a subscription, for sub-standard games. And even now, asking solely for a subscription, still implies that you intend to out-do WoW. We've all seen what happens when games even come close to that comparison.I don't understand why subscriptions are so hated.
xWoW_Rougex
Subscription are not hated, after all there is still plenty out there paying for Wow, COD Elite and Xbox Gold and Ps+ its just that people need a reason to cough up the $$$,I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
xWoW_Rougex
[QUOTE="xWoW_Rougex"]I'm not saying it's completely unreasonable, I just don't want to pay that monthly fee for one video game when I can get just as much enjoyment from other games that don't require me to pay monthly. Bingo. There's so much out there already, and I don't think any game will ever capture me again the way WoW did 7-8 years ago.I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
JML897
I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
xWoW_Rougex
It isn't unreasonable at all for them to ask for a subscription fee. In fact, it absolutely makes sense.
But people not wanting to pay a monthly fee is reasonable, as well.Â
I don't know. I wasn't going to buy Elder Scrolls Online regardless. People are making too big a deal out of this. How else was it going to pay for the servers and continuously updated content/quests/locations. If it was a F2P MMORPG like SWTOR people would have been having B-fits too. This really isn't uncommon for an MMORPG. "Unless they make the game for free without micro-transactions, I'm gonna quit gaming!" Ok.. then get ready to quit gaming. If you were a big Skyrim fan, give it a chance. It'll be fine.Do you think The Division will be pay to play as well?
rwb79
[QUOTE="xWoW_Rougex"]I'm not saying it's completely unreasonable, I just don't want to pay that monthly fee for one video game when I can get just as much enjoyment from other games that don't require me to pay monthly.I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
JML897
Sure you can play those games that are set up to get you to spend $20 or more a month.
It does make you wonder, Destiny is also supposed to be like an MMO, so it's interesting to wonder what Ubisoft, and Activision will be doing. I wouldn't be surprised if they waited to see how the Elder Scrolls, does before commenting.
I doubt I would, not because I'm against a subscription model. Just I'll likely already be playing a subscription based MMO if the release version of Final Fantasy XIV: A Realm Reborn holds up to the beta.
I actually prefer it them over the F2P trash clogging the market. Even the worst of them are typically far and away superior to even the best F2P ones with few exceptions. Before anyone tries bringing it up, games like Guild Wars 2 and The Secret World are not F2P. You still have to buy the games up front and pay for content updates, which is why they are also far and away better than F2P games.
As far as the monthly cost; assuming you like the game, the value you get for that $15/month is far and away better than what you would get from any two $60 games. Though that could just be me, as I can't remember the last time I paid $60 for a game and said "I'm glad I didn't wait untill it was cheaper."
I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
xWoW_Rougex
Because there are games that do these same things with only a single upfront retail cost or none at all, and many of them offer just as much content as their competitors that are charging a fee.
Consider that The Old Republic doubled its revenues after going free to play. LotR and D&D experienced similar upticks in revenue when dropping their subscription service.
The notion that we are paying $15 a month for maintenance is archaic. Maybe at one point that was true. It's just not anymore. Nowadays, we are paying 15$ a month because we are stupid enough to pay $15 a month. The trend for the bigger name MMOs coming out seems to be develop a free to play model, but start with a subscription model and make money hand over fist until the dipsh*** realize they don't actually have to pay for this...then switch to the free model and watch the revenue spike again.
No I will not pay to play ESO, but I never play MMORPG's. I doubt The Division will be subscription based, but that would be enough to turn me off of it.
I'll pay it if I like the game. Â I plan to buy it when it comes out. Â I've complained in another thread about how I dislike Skyrim, but I feel like the Elder Scrolls are the perfect setting for an MMO so I'm looking forward to it.
I'd never pay monthly to play a game. Fortunately I don't have interest in multiplayer and will primarily be playing single player campaigns. Elder Scrolls Online will blatantly have a bad framerate anyway making it unfun to play imo.
I'd happily pay even $30 a month to play elder scrolls online! That is, IF it ends up being as good as I'm hoping it will be. Chances are, it won't. I've been disappointed far too many times to expect anything even half as great (that I also expect to slowly die soon after launch anyway) as what people are anticipating. I'll give it between 6 months and a year, then decide whether or not it's definitely worth it.
Never paid a monthly fee for a game and don't intend to start now. Â It adds up to being far more than the game is worth to me and there is the opportunity cost of all the other games I could have got with that money that I would probably enjoy more. Â Also, with a monthly subscription I'd feel pressured into making time to play that game to justify what I spent on it since I'm pretty sporadic with how I play games.
This is more than likely EXACTLY what will happen. I'm not trying to say you should never try at least one MMORPG that requires a monthly subscription. I've played a few, and I don't regret a dime I ever spent on them because I did have a lot of fun.. However, if you're anything like me and you aren't able to log in at least once every single day long enough to accomplish SOMETHING, then you'll probably beat yourself up over having paid for a day well wasted. Also, it does pressure a lot of people into feeling that they absolutely HAVE to play every spare moment of every given day. It'd be nice if someone could come up with a system where any day you don't use your account, you don't have to pay for it.. Kinda like AT&T prepaid go phones, or something.Also, with a monthly subscription I'd feel pressured into making time to play that game to justify what I spent on it since I'm pretty sporadic with how I play games.
Alpha_S_
Elder Scrolls Online is going to be a massive flop due to the pricing. $60 upfront and then a $15 monthly subscription, not to mention the in-game cash shop as well? What a f*cking joke. The game is the perfect example of everything that's wrong with this industry.Â
15 dollars a month to play the Elder Scrolls Online? Well, after playing beta. I can't say I would even consider it. I'd much rather pay full price for all of the Skyrim DLC and I feel they are all hilariously over priced. If TESO went with a buy to play model, like Guildwars 2 or The Secret World, then I would probably pick it up on sale.
Â
As for The Division, I would honestly be surprised if they didn't go with a buy to play model. Subscription MMO's I feel are dying out slowly because most of them charge people 15 dollars a month then have the balls to ask people to play 30+ for any sort of expansion but if they do what EVE does and just give free expansion, they might get away with charging a subscription fee. Hell they might just get people to subscribe if expansions and other benefits are included while letting everyone else, like me, to just buy the game and play with it without one.
But those are just my thoughts on the matter. I haven't seen anything that even remotely gives me a clue as to what The Divisions model would be. All I know is that it looks awesome and it's going to be on the PC so I still have no reason to pick up a console but I welcome people to try and give me a reason.
[QUOTE="xWoW_Rougex"]
I don't understand why subscriptions are so hated. mmorpgs have plenty of servers, filled with thousand of peoples, they're constantly for years fixing bugs, tweaking and adding content and gameplay and providing customer support. Why is it so unreasonable...?
Ish_basic
Because there are games that do these same things with only a single upfront retail cost or none at all, and many of them offer just as much content as their competitors that are charging a fee.
Consider that The Old Republic doubled its revenues after going free to play. LotR and D&D experienced similar upticks in revenue when dropping their subscription service.
The notion that we are paying $15 a month for maintenance is archaic. Maybe at one point that was true. It's just not anymore. Nowadays, we are paying 15$ a month because we are stupid enough to pay $15 a month. The trend for the bigger name MMOs coming out seems to be develop a free to play model, but start with a subscription model and make money hand over fist until the dipsh*** realize they don't actually have to pay for this...then switch to the free model and watch the revenue spike again.
Â
This is where "lying with numbers" becomes the publishers friend. You're confusing increased unique users with increased profit, companies rarely state how much money they are actually making on F2P micro-transactions. They specifically released news of the user base tripling, wording it to where it sounds like they are making so much more money than before. The reson F2P is more sustainable is because everything is scaled back and new content now only tends to take longer to get released, but you have to buy it to be able to play it. I don't see how anyone can say a game is free to play with a straight face when you have to pay for each content update.
I would have to ask if you have actually tried playing a game like The Old Republic without paying any amount of money towards the game what so ever. It's a tedious slog that's deliberately designed to slowly wear down your resolve until you do cough up money just to make the game less frustrating. As someone who did play ToR when it had a $15/month subscription, I can assure you that frustration wasn't in the game back then.
Fact is the way most F2P games are designed are a detriment to the game itself. From the word "go" they are waging psychological warfare on the player, doing everything it can go break you so you pay up. The sad part is, the players who convince themselves that It's optional, that you don't HAVE to pay, that it doesn't effect them, they are the ones who are most susceptible to giving in and paying money to these predatory design choices.
Guild Wars 2 and The Secret World have done a pretty good job I do admit, but they aren't free to play, they cost money up front. GW2 doesn't charge for content updates, but their content thus far hasn't been anything earth shattering. TSW only released about 4 content packs a year for $10 each, and they tend to be very short, usually able to be finished in a few hours.
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