Lot's of really good games have come out this year. But obviously you can be innovative, without necessarily being a 'good game' and you can be good without being innovative.
Innovation in 2007
Puzzle Quest: Innovative in simply putting a puzzle fighting system in to an 'RPG' (though bookworm adventures did something similar)
Super Paper Mario & Crush: Using a mix of 2D and 3D to provide interesting puzzles. Ultimately I think Crush did it better, and it will be interesting to see what Echochrome has to offer in a similar vein.
Shadowrun: A disappointing game to be sure, but innovative technology in connecting PCs and Consoles to play an online shooter together.
skate: Innovation for controls within the admittedly small skateboarding genre
Stranglehold: (PS3 Collector's Edition): Putting the original movie on to the same disc as the game
Portal: Probably the most innovative gameplay of the year, a completely new experience in 3D platforming
Team Fortress 2: An innovative approach to the art design of a multi-player shooter.
Mass Effect: A small amount of innovation in the use of paraphrased dialogue selections and fully vioce acted conversation trees.
Some of the games I listed are better than others, some pieces of innovation are more signficant than others, but there you go.
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