Spore limits judgen by physices and valuables ?

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alb55

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#1 alb55
Member since 2004 • 502 Posts

Srry my english

Now that you get an extra bang for the buck now that games have
physic in them, do you thing where you put a mouth on your creature
have an impact on where the limits in Spore are and you can have 1 mill
different endings instead of 20 ?

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Pessu

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#2 Pessu
Member since 2007 • 944 Posts
I'am sorry, I have no idea what you just asked or did you even ask anything...
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KillOBKilled

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#3 KillOBKilled
Member since 2008 • 231 Posts

I'm going to guess that the question is, because Spore is allowing such customization, will future games be much more impacted by player decision?

I would hope so, but I think Spore's release will be interesting to watch. I've heard some things lately about some more perverted or questionable creatures being concocted, but I'd hate for that to kill the game. Ultimately, I think most players want the ability to influence the game and arrive at a pretty much, unique ending based on what they did, their decisions, and how well they dealt with issues. I've certainly noticed more titles like this coming about. We have Spore which allows for a lot of superficial customization, but little interaction outside of AI, Beyond Protocol which allows for a lot of unit/building/play style customization, and plenty of PvPing, and AoC which allows for fighting style customization in an MMO world which has been largely neglected...

I know, those were three very different examples, but I think the consensus is that customization is on the rise. Huzzah!

Now hopefully, that does apply to the original topic...

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alb55

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#4 alb55
Member since 2004 • 502 Posts
thanks man