[QUOTE="MarcusAntonius"] Wada's analysis couldn't possibly be any more wrong. The only thing that appears to be insular are the people advising him. SE is the mainstream. If their port-a-thons and whoring out of spin-offs onto the handheld market doesn't scream mainstream, then I don't know what the mainstream is. It's the market that has rejected SE's products and direction. How many freaking times and ways do I need to play Square classics?
Hey Wada, here's some advice for you, how's about putting some of those licenses that you've buried to good use. Remember Chrono? How about Parasite Eve? Remember when you bought the Ogre franchise from Atlus or did that slip your mind? Think of what could be done with Xenogears? By the way, would it kill you guys to go multiplatform with FF XIII?
The problem isn't that your developers are putting out games "that only they want to play." They're developing games that NO ONE wants to play.
Maybe the shakeup is a good thing after all, it should have occured long ago. Hopefully it'll add some sense of urgency to Infinite Undiscovery, Last Remnant, and FF XIII.
YourChaosIsntMe
I always enjoy your posts, you know. You rarely find informed individuals on GS. In recent years, Atlus really has replaced Square-Enix as THE JRPG publisher. Even where sequels are concerned, Atlus has trumped Square-Enix (P3 v FFXII) This doesn't mean that Atlus are becoming a flawless publisher, because the JRPG development/publishing companies in their totality are stagnant, in part due to how the Japanese market has progressed. Many publishers and developers from Japan are apparently having difficulty with reconciling the differences between the Japanese market and NA/European markets. One of the primary problems is quite simple: the market for JRPGs throughout the world has dwindled, so there is little incentive to create new IPs or even bring back old IPs (like PE, Chrono, etc.) that are primarily remembered by people whom don't play video games anymore. I do agree with you on old IPs being a possible revitalization of Square-Enix. The problem is that they're ALREADY DOING THIS. The problem is that they producing new titles for old IPs that are inarguably niche (Valkyrie Profile or Star Ocean ringing any bells?). While an excellent Chrono sequel could easily surpass the next Final Fantasy, if done well, one of the major issues with revitalizing old IPs is available talent. For most of us, a Chrono sequel or Xenogears sequel would have to FEEL like Chrono or Xenogears. The issue is that most of the programmers, composers, etc. that worked on these titles have moved on to other developing companies and new publishing partners or owners (see: NamcoBandai, Mistwalker Studios). So instead we get...Valyrie Profile 2: Silmeria. Yeah, thanks. Because I REALLY needed another Valkyrie Profile game. I agree on Ogre Battles as well. Such a title doesn't require the original development team and could easily bring younger gamers in to the TBS genre. While Atlus publishes good titles, without Square Enix the genre can't enjoy the market saturation it deserves. Atlus just doesn't have the means to accomplish such a feat.
While I dream of Infinite Undiscovery, Last Remnant, and FFXIII (as well as the next Star Ocean) being amazing, I can't imagine any of them being the next Chrono Trigger, Final Fantasy VI, Xenogears, Parasite Eve, etc. In so far as I can see, the issue is two-fold. First, they rely heavily on FF for annual profits, so remaking FFVII would only concrete what we both already recognize, which is the utter stagnation of SE's development process. Second, they lack much of the talent that made Squaresoft and Enix feel like Squaresoft and Enix. Even their development subsidiaries are subpar (like Tri-Ace). The problem is that a FFVII remake would sell, and I see SE remaking FFVII before attempting to come up with a new revolutionary IP on par with Chrono or FF.
I, like most other people, am also tired of the endless remakes and ports. The spin-offs are childish and short-sighted. Does Wada and SE's board really believe that the dedicated fans of FF - most of us being adults - want to play Crystal Chronicles or Chocobo Hunter? How many of us didn't play FFVI? How many of us didn't already play Valkyrie Profile on the PSX? While another poster stated that these are low-cost profit generators, quite the opposite is true. While such ports and spin-offs CAN be profitable, when they make up 60% of your yearly output the opposite is true. These ports and spin-offs require high profile titles that generate hundreds of millions in revenues to compliment them. That is, to allow various areas of the market to have the product they expect and want. Some publishers seem to be making the mistake of focusing on the portable consoles too much, and SE are at the forefront here.
Beh, I don't feel like continuing, I need to take a shower. Maybe I'll finish my thoughts later...or forget entirely. Sorry for rambling.
I made the point about a year or two ago on these very forums that JRPGs aren't the same anymore really that they have become stagnant in most cases as you say here. Maybe its because I am older and I just don't care about games anymore I don't know. But there is no RPG in the future that interests me anymore I was into all the old JRPGs that people have discussed here but I just summarized that JRPGs have become stagnant and I was ridiculed for it on these forums and I layed out SE as one of those companies. Don't get me wrong I am excited to see what they will do with Infinite Undiscovery, Last Remnant, and FFXIII cause I am craving a good RPG. I was really disappointed with FFXII. It was just the lack of turn based RPG, but give them credit for trying real-time, but I still thought they didn't do it right like Bioware has done.
So it is unfortunate that this is the direction of SE now when it was games that were original that made them the company they are today. But the TWEWY maybe the right idea but I haven't played it didn't seem to what people are looking for. Well most people are looking for a FFVII remake including myself but I just will summarize perhaps it is time SE maybe becomes a less successful company for a few years and overtime they maybe revitalize themselves just like Nintendo did (although I don't mean become casual and an uninteresting company, but have a new idea about how to makes games).
Log in to comment