Square-Enix has indeed gotten too sequel-happy, and the backlash from the gaming public is deserved. There's no two ways about it.
At the same time, if we're talking about money and nothing more, I fail to see how their current viewpoint differs from that of any other major publisher these days. I'm also sick and tired of seeing people complain bitterly about sequels. We are in the midst of one of the best gaming stretches in history, and what do we have?
Grand Theft Auto IV
Metal Gear Solid 4: Guns of the Patriots
Devil May Cry 4
Gran Turismo 5
Final Fantasy XIII
Gears of War 2
Halo 3
Bioshock 2 and Mass Effect 2 (start of series)
Guitar Hero IV
Resident Evil 5
Marios
MaddensThe biggest games of this generation are almost ALL sequels, and oh yeah, they're also some of the best games ever made. I just find it immensely ironic (and a little bit funny) that we have all these threads pining over the loss of IPs, and then millions are sold of the preceding games, and they're raking in ridiculous review scores. This being the current state of gaming, why SHOULDN'T S-E adopt this approach? Their only problem is that their sequels aren't of the high quality we're familiar with, but that doesn't make the concept wrong. Furthermore, S-E's slacking only affects these lacking sequels; in no way will it affect FFXIII, and I doubt anything thinks it will. On top of which, no entry in the primary FF series can be considered a "sequel," anyway (save FFX-2), which only proves that S-E simply has to kick things up a notch if they want to play the sequel game.
See above.
fathoms_basic
You're getting a little off-topic. The sequels aren't the major issue where Square-Enix are concerned, but rather the "sequels" and spin-offs on the PSP/DS/mobile phones that are receiving a backlash. In fact, compared to other developers/publishers, Square-Enix have had MORE original IPs last and current gen.
Your criticism for people generally complaining about sequels is rather unjust. I didn't buy GTA IV, DMC IV, Gears of War (nor will I buy GoW2), Halo 1, 2, or 3, or any Madden since 1998. Some people really are disgusted not only with sequels and fan fodder, but also with the state of the industry in total (including both companies and the consumer). Nothing is more obnoxious than someone that thinks GTA IV is "one of the greatest games in history." I am not alone in this sentiment either. Some of us are dismayed - three generations ago we had a number of astounding franchises that enjoyed sequels, while a large portion of critically acclaimed games were original IPs, some of which became franchises and some of which have faded into history. This doesn't extend to all franchises. Resident Evil, Silent Hill, Super Mario Brothers, and MGS all deserve sequels. No intelligent person could ever conclusively state that all sequels are a bad thing. While we have to consider the fact that the industry has become more inclusive and thus panders to the lowest common denominator, this doesn't validate the nature of the industry or nearly every company's business model. The truth is that anyone critical of the industry in it's current state has to come to terms with is the simple fact that popular support and financial growth often stifle creativity and originality in ANY medium, whether it be music, literature, or video games. What's worse, there are few possibilities for independent developers outside of Flash media, 8-bit hacks, et cetera. Given the inherent characteristics of video games, how could a developer independently produce something substantial with the requisite levels of production on par with games published through major companies? The video game industry may end up as the first entertainment industry without a thriving independent alternative, which will inevitably create a brain drain within the community. To be frank, the current state of the industry is informed by millions of morons and/or children with bad taste and low IQ scores. Can anyone say "I'm a moron because I bought GTA IV and not Okami?" I can't. This is the same reason that Hip Hop is dead and Post-Rock lost it's immediacy and originality. The same reason that Film Noir became little more than self-parody. The same reason Post-Modernism has become passe. Everything becomes bland with repetition, and everything that is profitable in the consumer market experiences ceaseless repetition.
Yes, yes, I know, I got a little off-topic myself.
And we all know that MGS4 doesn't belong in that group. We all know that Kojima is the Fellini, Bergman, or Kubrick of video game development (in talent and accomplishment, not thematics or plot).
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