I don't think the DreamCast was technically bad system, and i understand why many people really like it........
but for me personally, it was a huge dissapointment.
my personal and subjective criteria for being dissapointed by the DreamCast:
1) LACKED MY FAVORITE SEGA SERIES
no panzer dragoon.
no shinobi.
no shining force.
no golden axe.
no phantasy star. (by this I mean a REAL phantasy star in traditional rpg form...PSO was okay, but not what I wanted in a next-gen phantasy star)
no nights.
now, granted, the DreamCast run was cut horribly short, and some of these may have shown up down the road had the DC lasted longer, but regardless, at the end of the day, the DreamCast simply didn't have my favorite sega series on it.
oddly enough, all of those series ended up with releases on other platforms after the DC died (I'm not sure if they were originally "planned" as DC releases or not)
2) NO BACKWARDS COMPATIBILITY
now, perhaps someone can provide me some sort of technical reason why back-comp would have been difficult or even impossible, but i still say thats simpliy a design error on Sega's part (personal opinion only). i just think that given the fiascos and bad history of the SegaCD/Saturn etc... Sega needed to convice me that they cared about the fans that spent money and time on those other platforms.....
...not to mention that having SegaCD/Saturn titles playable on the DreamCast would have given it a better available library.
hell, it didn't even have to be back-comp, they could have just re-released 15-20 of the best Saturn titles reworked/ported/converted and that would have given people a better starting library
3) HORRIBLE PADDLE
no idea what the deal here was, but the DreamCast paddle was awful. Not as bad as the N64's mind you, but still pretty damn bad.
the D-pad, important for 2D fighters, shmups and the like, was sharp and uncomfortable.
the analog stick seemed in an awkward position.
the cord was poorly placed, with that silly clip to hold it where it should have come out from lol.
the choice to go with a single analog after PSone had already made dual analog a standard was an odd choice aswell imo.
and of course, the paddle was just generally not very ergonomic.
4) LACK OF RPGS
this obviously isn't any concern to non-rpg gamers, but for me personally, its my #1 genre of interest, and the DreamCast was relatively barren of quality rpgs.
other than "skies of arcadia" and "grandia II", there isn't much to recommend. "Record of Lodoss War", "Evolutions I & II", "Time Stalkers" and such were mediocre at very best, and "phantsy star online", while technically an rpg I guess, certainly wasn't a traditional rpg experience.
TheKungFool
funny thing I noticed regarding the controller, just recently I got (as a gift no less) ,Bleemcast MGS , and on thing I noticed is that the analog controls are just not quite as good as the original PS1 pad, theres just something about the analog stick that feels......loose , like there is less resistance than their should be.
as for backwards compatibility, it wouldn't have worked, certainly not with Saturn games, they shared almost nothing in common (though interestingly the CPUs were from the same series, the Saturn had twin Hitachi SH2 CPUs at 25Mhz each , DC had a single SH4 at 200Mhz) but doing backwards compatibility would have been impossible, at least not at that price point (emulation , likewise, would have been near impossible, I think there is a Saturn emulator for the Dreamcast, and I think it runs at about 3 fps)
Log in to comment