The Dreamcast, what happened?

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joesh89

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#51 joesh89
Member since 2008 • 8489 Posts

Sega basically did some dumb marketing mistakes(releasing the system way before the date of Sony's(Applying to both the PSOne for Saturn and the PS2 for DC)is a factor. I did a technology research paper on the marketing of gaming) that lead to it's downfall. The DC, as well as the Saturn, would have been bigger game systems, but it was the marketing that killed them. So now, Sega only make games.Wii_Play_4_Fun

word of advice friend, dont bump threads that are more then a year old,

LOCK this topic!

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ViewtifulScott

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#52 ViewtifulScott
Member since 2005 • 878 Posts

Some people will say EA killed it. Some people will say PS2 hype killed it. But really, Sega killed it. After the disasters with all the Genesis add ons, the tanking of the Game Gear, and the complete and utter failure of the Saturn, Sega was just about tapped for money by the time the DC was launched. The system and it's software actually sold well, but not well enough to make Sega profitable after years upon years of gross mismanagement. Shenmue, despite it's quality and status as one of my favorite games of all time, also had far too large a budget, and simply did not sell well enough to recoup losses. As much as I liked Shenmue, betting the farm on it was a bad idea. Shame that, it was, and still is, a damn good system.

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hakanakumono

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#53 hakanakumono
Member since 2008 • 27455 Posts

SEGA set themselves up for it by cancelling the Saturn early and pushing forth hardware that would be severely outdated by the time all 3 competors had entered the scene.

There are of course, many other factors that people will list.

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hakanakumono

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#54 hakanakumono
Member since 2008 • 27455 Posts

Some people will say EA killed it. Some people will say PS2 hype killed it. But really, Sega killed it. After the disasters with all the Genesis add ons, the tanking of the Game Gear, and the complete and utter failure of the Saturn, Sega was just about tapped for money by the time the DC was launched. The system and it's software actually sold well, but not well enough to make Sega profitable after years upon years of gross mismanagement. Shenmue, despite it's quality and status as one of my favorite games of all time, also had far too large a budget, and simply did not sell well enough to recoup losses. As much as I liked Shenmue, betting the farm on it was a bad idea. Shame that, it was, and still is, a damn good system.

ViewtifulScott

You should know that Saturn was successful to some degree in the Japanese market, despite it's failure in the western market. The Dreamcast was a failure in the Japanese market. So the Dreamcast was a lot closer to the Saturn in terms of success than most realize.

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manhunter92

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#55 manhunter92
Member since 2008 • 259 Posts

Dreamcast was amazing but as everyone had said the PS2, Xbox, Gamecube all took over the next generation basically. I'm thinking about getting one for dirt cheap :D

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treedoor

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#56 treedoor
Member since 2004 • 7648 Posts

Combination of a few things

Lack of a DVD player - Everyone went with the PS2 to get the cheapest DVD player around.

Lies about the PS2 - It wasn't as powerful as it was hyped to be

Came out too early - It was pretty outdated next to everything (aside from the PS2)

Lack of EA support - Biggest 3rd party developer at the time I believe.

Past failures - 32x, CD, Saturn. Nobody trusted Sega because of these things.

Piracy - Pretty much any burned CD worked on it....

Regardless there are a TON of great games for the Dreamcast. Games that are still fun to play today definitely :D I love the system.

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NamelessPlayer

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#57 NamelessPlayer
Member since 2004 • 7729 Posts

[QUOTE="ViewtifulScott"]

Some people will say EA killed it. Some people will say PS2 hype killed it. But really, Sega killed it. After the disasters with all the Genesis add ons, the tanking of the Game Gear, and the complete and utter failure of the Saturn, Sega was just about tapped for money by the time the DC was launched. The system and it's software actually sold well, but not well enough to make Sega profitable after years upon years of gross mismanagement. Shenmue, despite it's quality and status as one of my favorite games of all time, also had far too large a budget, and simply did not sell well enough to recoup losses. As much as I liked Shenmue, betting the farm on it was a bad idea. Shame that, it was, and still is, a damn good system.

hakanakumono

You should know that Saturn was successful to some degree in the Japanese market, despite it's failure in the western market. The Dreamcast was a failure in the Japanese market. So the Dreamcast was a lot closer to the Saturn in terms of success than most realize.

Word is that the Genesis/Mega Drive wasn't too hot in Japan, either-they leaned more toward the PC-Engine (TurboGrafx-16) and Super Famicom instead. It's kind of strange-Sega could only please the Western or the Japanese markets with a given console generation. (I have no idea how the SC-1000 and the Mark III/Master System fared in Japan, though.) Perhaps it was because of the separation between Sega of America/Europe and Sega of Japan, which probably resulted in a lot of bad business moves and the general downfall of Sega as a console manufacturer.
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unknown37

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#58 unknown37
Member since 2006 • 5135 Posts
It was too good to be true
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Bai11

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#59 Bai11
Member since 2009 • 25 Posts
Well, if all these marketing failure accusations are true, then against all odds my parents bought me a Dreamcast without reason. Let's discuss the points that should've been seen by the consumers, the reasons my parents bought it. Personally I have both a DC and a PS2 and the graphics in my eyes are indistinguishable. If the DC had been given the chance to live, we might've seen productions on par with Shadow of the Colossus, or GOW, however the most we got from it before the end of its swan song was Sonic Adventure. Dreamcast could've been the cutting edge of internet gaming too, if things had gone differently WoW could've be some other cool acronym. In my mind your piracy point is illogical, if a system has graphics on par with the PS2, and is out first, and is pirated much easier, than why wouldn't you purchase the console? After all, in order to pirate a game you need the console to play it, right? Plus, the DC memory cards are still the coolest in gaming history, endgame.
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300DarkKnights

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#60 300DarkKnights
Member since 2009 • 98 Posts
[QUOTE="SmashBrosLegend"]It had much more to do with SEGA's internal problems than with the PS2, DVD, or piracy (though those were big factors). 1. SEGA was supporting too many consoles at one time before the Dreamcast was released. In 1997, SEGA was still publishing games for the Genesis, Master System, Game Gear, Saturn, SEGA CD, 32X, and the arcades. Add that to the many variations of those consoles (Genesis 1-3, Nomad, TeraDrive, ect). SEGA's resources were spread so far that they had trouble getting a strong footing in the market. Their only console that could have been deemed a commercial success was Genesis. Saturn did well in Japan, but nowhere else. They should have dropped support of the Genesis and Master System when the Saturn came out. The SEGA CD and 32X should never have existed. Instead, those games should have all been Saturn launch titles. 2. SEGA's constant market failures led to the mass market and third party publishers distrusting them. They couldn't garner any support for the Saturn because no one knew what to expect. Because the Saturn failed, things were even worse for the Dreamcast. No EA, no Square, ect. There was almost no money left when SEGA released the Dreamcast. I could go on and on and on, but I don't want to get all worked up. There are dozens of topics about this over in my union.

This and I was originally going to say that since the Saturn did so bad, it carried over to the DC. But that post specified it more so.
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Darkman2007

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#61 Darkman2007
Member since 2007 • 17926 Posts

the dreamcast was indeed an excellent system that deserved more success but a few things stopped it from reaching its commecial potential

1)Sega themselves were a worn out company, they lost so much money during the Saturn era, that they simply didnt have enough money and resources to compete with Sony, Nintendo and the then newcomer Microsoft, rather then lose more money, they stopped console production

2)the PS2 was arriving and everyone knew it, it was a DVD player, it was backwards compatibleand developers were promising lots of games for it, after what happened with the Sega Saturn(sega stopped supporting it 3 years after it was launched, angering consumers and developers), most people stopped trusting sega

3)the PS1 was still a massive entity in gaming, the dreamcast was launched in 1998 in Japan and 1999 everywhere else, the PS1 was still very much in its prime, games like Metal Gear Solid, Final Fantasy 8, Tekken 3, Grandiaand many others were released forit at that time, the dreamcast,or any other system just couldnt compete witha library of games like that.