On consoles.[QUOTE="Jakandsigz"][QUOTE="Jag85"] FFVII was groundbreaking no matter what age you were when it came out... It was that moment when countless gamers came to the realization that "RPG" doesn't just mean a rocket-propelled grenade.Byshop
Yeah, I kind of have to agree with this. While FF7 was one of my all time favorite games, I wouldn't exactly call it "mind blowing" or having that "wow" factor because from a technological standpoint it wasn't that impressive. This was in an era where some PS1 games already had full voice acting (albeit no games that were nearly as comprehensive as FF7) and the super deformed characters felt like a step backwards. Additionally, I was coming off of PC WRPGs like Baldur's Gate and before that I grew up on the SSI Goldbox games like Pools of Radiance, Azure Bonds, Silver Blades and Pools of Darkness as well as games that rivaled the complexity of games like Oblivion and Skyrim in 2D graphics like Ultima 7. These games allowed for complete, open world exploration.
When I started FF7, my first reaction was "what is this primitive, linear crap?" since the first hour or so of the game is spent running down hallways and getting into fights (you know, like how FF13 is for the ENTIRE GAMEÂ :roll: ). Before I got past the first reactor, I put the game down and promptly forgot about it. It wasn't until months later that I picked it up again and gave it the time that it deserved that I realized that there was a lot more to this game and world than I had initially given it credit for. The more I played, the larger the game turned out to be.
It's the epic scope of the world and the quality of the narrative that really makes FF7 shine, but that's not something you can exactly -see- just by playing it for a bit. So while eventually it turned out to be one of my favorite games, there really wasn't that up front "wow" factor that I got with some other titles.
-Byshop
In other words, you played Baldur's Gate, a game that released at the very end of 1998, before FFVII... which means you didn't actually play FFVII until 1999, some two years after its originally release... If that's the case, then I'm not surprised at all if you didn't see the "WOW" factor.
If you played FFVII when it first came out in 1997, then I'm pretty sure it would have been a different story. The production values were a huge step up from every RPG that had come before it, whether on PC or console. Just months before playing FFVII, I remember playing several PC RPG's like Diablo and Lands of Lore II (the latter itself having high production values compared to other RPG's at the time), and yet the production values of FFVII still blew them away.
FFVII's $45 million budget was huge for its time, and it shows. The CGI cut-scenes in FFVII were some of the best I had seen up until that time, almost like Toy Story quality CGI in a video game. And the way the CGI blended into the real-time graphics also looked impressive. And of course, the pre-rendered art design also looked incredible. Even the real-time 3D graphics in the battles also looked impressive for a PS1 game. The only down-side was the lego-like field character models on the field, which stood out like a sore thumb compared to the high-quality pre-rendered backdrops and the battle 3D graphics.
Anyway, like you said, what ultimately made FFVII memorable for many gamers wasn't necessarily the "WOW" factor of the production values (which already stated to look dated several years later), but the "epic scope of the world and the quality of the narrative".
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