God of War Ascension, the story of how Kratos escaped the Furies (who punish oathbreakers) after parting ways with Ares after being tricked into killing his family, is almost here. As one expects of the series, in addition to the Furies, there are a lot of new enemies being introduced, the most notable of which are the Elephantaur (top screenshot) and the Hekatonkheires (hundred armed giants stronger than the Titans). The combat system now boasts tethering (impaling a blade in one enemy, then either dragging them around or using them as a weapon against other enemies) and the ability to pick up weapons foes drop (shields, oversized swords, spears and suchlike, some of which are limited use). Also, there is a new magic system which includes time manipulation powers which are used to solve puzzles as well as to harm enemies (as you can see from the screenshots below, when it comes to enemies, Kratos is a very big believe in 'harm').
Reviews have been mostly positive, but somewhat mixed, for understandable reasons (the addition of multiplayer many feel is extraneous, the notion that Ascension should be a more radical sequel) and not so understandable ones (whining about violence or the gender of monsters).
Below are three reviews which cover the range of (prerelease) reviews as well as a partial review from IGN and a link to GoW's metacritic page.
Gamespot likes the single player (though it doesn't like the platforming bits and thinks boss patterns are a bit simpler than in the past), but doesn't like the multiplayer.
Score - 8
http://www.gamespot.com/god-of-war-ascension/reviews/god-of-war-ascension-review-6404941/?page=1
You're unlikely to play the multiplayer outside of a few practice sessions: it simply isn't deep enough to hold your attention for long. Fortunately, the single-player has a few tricks up its sleeve with a New Game Plus mode that unlocks after you complete the game, allowing you to use objects that give you unlimited mana, or dole out extra damage for some truly wondrous action-packed combat. There's a harder difficulty level too, should the single-player not be challenging enough, and there are plenty of unlockables in the form of artwork and behind-the-scenes movies.
The single-player is where you should spend your time. No, it doesn't quite reach the audacious and rage-filled moments of God of War: Ascension's predecessors, nor does it move the series forward in any way, but it's skilfully put together, and wonderfully satisfying to play. The mix of Greek mythology and lurid schoolboy fantasy still manages to simultaneously charm and gross out all at once, and that's a trait few games can boast, let alone execute with such confidence. Not to mention Ascension looks stunning, from the lighting effects that make for moody encounters in darkened dungeons, to the detail that has been thrown into each and every stab of a knife, and each drop of blood that flows from a downed enemy's recently spilled guts. Yes, it's all very juvenile, but boy is it fun.
Edge likes the multiplayer, but doesn't think much of the SP (its worth keeping in mind that Edge has never been big GoW fans). Their complaint about a difficulty spike towards the end is echoed by many other reviewers.
Score - 7
http://www.edge-online.com/review/god-of-war-ascension-review/2/
Its chaotic at first, with the large multi-tiered maps just packed with things to capture, smash open, pick up and pull. You can yank a lever to activate a set of floor spikes, push a crank to spew flames from a nearby patch of ground, and even take control of a handily placed god and shoot enormous balls of fire at nearby enemies. The options are overwhelming, but start to make sense as you learn the levels, and the fixed camera youll spend much of the singleplayer game cursing is an asset here: you can always see exactly whats going on and fight your opponents instead of the viewpoint.
Ascensions biggest success is a colour-coding system that effectively lets you know when you have an opening and when to run. Unblockable attacks are signalled by a player glowing red, white denotes invincibility, and blue signals a player in recovery. Its a simple, smart system further improved by rock-paper-scissors combat (heavy beats parry beats light beats heavy), cooldown-controlled special moves and a logical, consistent approach to hitstun. Consider our expectations defied: this is the star of the show. While this series singleplayer template is showing its age, theres plenty in Ascensions multiplayer that deserves to survive the transition to PS4.
Destructoid likes the single play and the multiplayer quite a bit, but complains about the difficulty spike towards the end others have mentioned and some bugs like sound dropping out.
Score - 9
http://www.destructoid.com/review-god-of-war-ascension-247532.phtml#8GxqLJAZmdwKAUSk.99
Ascension had challenges coming from every direction from early on. Some of the franchise's core mechanics have grown a bit tired over the past years, which had gamers questioning the need for another title. Beyond this, some questioned the need for a prequel story. Most of all, the idea of a multiplayer addition was initially off-putting to vocal series fans. But, like Kratos, Sony Santa Monica ripped through every one of these challenges with their bare hands to bring us a game that is so fantastic that it should make anyone that ever questioned them feel bad for doing so.
God of War has never looked or played better than this. Kratos has never been as deep or interesting as this. They've set the bar so high that I have no idea how they'll be able to follow this one up. Sony Santa Monica should be proud. Series fans should be proud.
IGN isn't going to post a full review or a numerical score until they can play the multiplayer in real world conditions (nods towards SimCity), but are mildly underwhelmed by the SP, complaining about a difficulty spike towards the end and that epic setpieces that come along too infrequently.
http://www.ign.com/articles/2013/03/07/god-of-war-ascension-review-in-progress
For the most part, God of War Ascension looks sharp and deliciously brutal, and when I say brutal I mean it. Whether youre yanking the brain from an Elephantaur or hacking a Gorgon in half, Ascension is a game thatll make you cheer and wince in equal measure.
Quite how the multiplayer gels with story remains to be seen, but the initial signs are promising. Importantly, when youre fighting online it feels like God of War, with much of the combat system carried across and many of the storys themes present and correct. But God of War has always, up until now at least, been a solo experience and until we put more time into the multiplayer Ill have to hold back on whether or not it adds to the experience.
For now, know that God of War: Ascension continues Kratos bloody tradition in fine form with a single-player game thats satisfying rather than stunning.
Metacritic link
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