GTA needs to change direction. I don't wish for bigger cities or more shallow side activities, I desire true depth. I want economy; a black market to manipulate, a criminal enterprise to attain, dictate, and fight to maintain at all costs. I want to be able to recruit criminals to create squads that can specialize in different activities and send them out on missions (with the option to kill these people if they fail me), and also be able to gain access and influence to powerful institutions though bribed or coerced professionals and officials like lawyers and politicians to various effect. To trade drugs, ala Chinatown Wars (which was a brilliant step). To run a prostitution ring, a car theft/chop business, controlling the docks and the imports/exports, trading in illicit goods that I can determine the costs on.
I WANT POWER.
True power does not always come out of the end of the barrel of a gun or is to be found in big explosions (it's just the most tangible manifestation of it); they are in reality subservient to it. I don't just want to be a trigger-man anymore. I don't want to be an errand boy or going out on hits....I want to be ordering them. I want to live out my fantasy of being a criminal overlord in many different aspects. I'm not saying I want GTA to turn into a dull and mundane logistics and administrative spreadsheet, I wish it to remain as it is now, and all of this could easily be incorporated into the phone (as well as having an office at your mansion for time when real planning is required).
But really, GTA needs to stop being a prison that extends for miles in every direction which only gives the illusion of freedom when it's anything but. The series has reached the apex of what it has originally set out to do: it's realized an enormous, highly detailed open world for the player to superficially mess around in doing pointless, irrelevant bullshit, with a goofy narrative progressing it forward in linear mission constructs. R* really needs to start thinking quality instead of quantity, and get to work on really bringing out the potential such a vast world presents by making the player truly relevant within it and not being just a nuisance upon its surface.
Until they do this, I'm going to keep getting further fatigued because with each new GTA all I'm doing is finding myself playing a bigger and prettier version of a game that I fell in love with on the PS2. But that was then. It's long due to evolve, and I really hope VI takes massive steps in this way.
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