The Resonance of Fate Thread - First reviews, game info, previews, and videos

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

Thanks to RPGMonkey, DarKaoZ, and Urbanscholar from GAF for making this thread. Got to give credit where it's due! :)






Title: Resonance of Fate (Known as End of Eternity in Japan)
Platform: Playstation 3 and Xbox 360
Players: One
Developer: tri-Ace (Star Ocean series, Valkyrie Profile series, Radiata Stories, Infinite Undiscovery)
Publisher: Sega
Release Date:
Japan: January 28, 2010
North America: March 16, 2010
Europe: March 26, 2010

Excluding rereleases, Resonance of Fate is the eleventh game developed by tri-Ace so far, and the third game developed by them this generation. With the development team including those that made Valkyrie Profile 2, it takes a few notes from that game, while mixing things up with flashy combat involving weapons like handguns and grenades. This also marks the first time tri-Ace isn't working with (Square) Enix, instead going to Sega for publishing the game.

It takes place on a heavily polluted Earth, with a single, tower-like structure called Basel being the only place people can live. On Basel there is a clear segregation of people, with the upper ****living on the higher levels of the tower, and the lower ****living on the lower levels, and there are some definite secrets hidden within the constructs of this giant tower...

There are what are essentially employable mercenary groups called Private Military Firms (PMFs) on Basel that take on various jobs, and that's where our three heroes: Vashyron, Zephyr, and Leanne come in.








Japanese voice: Ken Narita
English voice: Nolan North
26 years old, he used to be a subordinate of the Cardinal organization, before being the lone survivor of his squad. He now has his own Private Military Firm (PMF), and has recruited Zephyr and Leanne for his company.


Japanese voice: Hiro Shimono
English voice: Scott Menville
A 17-year old orphan, he has a tough attitude about life. After being helped by Vashyron, Zephyr joins his PMF.


Japanese voice: Aya Endou
English voice: Jessica DiCicco
A 21-year old woman, she was saved by Zephyr at a preious point in her life, and joins Vashyron's PMF.



Note that this is a pretty basic description mostly summarized from this link. If you want to get all the details, it might be best to go there and read up on anything confusing.

Basics

Resonance of Fate boasts a pretty unique batlesystem, referred as "tri-Attack Battle" (t.A.B.). It's a fast-paced system that's not only flashy, it also requires some thinking. It allows you to direct our three heroes in a variety of ways, using a variety of weapons and abilities. This is kinda hard to describe in the most logical order, so forgive me if it's a bit overwhelming and confusing.

First of all, t.A.B. is difficult to describe with one direct term. It takes traits of turn-based RPGs, Action-RPGs, and even Strategy-RPGs (the most commonly used comparison in that case being to the SRPG Valkyria Chronicles).

The dungeons in this game are basically a big battlefield, with some rooms having enemies in them. There's no transition to a battlescreen unless you're exploring the outer regions of the Basel map, in which there are random encounters.

In battle, you have your three characters, Vashyron, Zephyr, and Leanne, and a group of enemies hanging around on the battlefield. In t.A.B., enemy actions begin when you take actions. Meaning when you move, shoot, etc., they move, shoot, etc. This gives you time to stop, analyze your surroundings, and act.

You're free to control any of the three characters, and switch between them to choose the one most appropriate for the situation. When you control any of the three characters, a blue gauge appears on their information on the lower-left side of the screen. That's their action gauge, which determines the time the character has to act. When a character moves or does any other kind of actions, the gauge decreases. Once the gauge is empty, that character's "turn" is over and you're either switched to another character or the enemies, if they happen to be ready to act right before the gauge is empty, will do their actions.

Using the D-Pad, you can cycle through the various enemies and objects of interest on the battlefield that you can target. The are things sch as oil drums and walls to hide behind, which you and your enemies can use to their advantage.

By holding the attack button, a character will take aim at the selected target and "charge up" their weapon. When charging a weapon, a ring-shaped gauge fills. Once the gauge fills, you have a charge and releasing the attack button will make the character attack. The ring charges at a faster rate depending on your distance from the enemy, so being closer allows you (and your enemy) to react faster. Weapons gain more charges as you get stronger, which lets you do skills.

Damage

The game has two ways for the party and enemies to deal damage to each other: Scratch Damage and Direct Damage. Direct Damage affects HP directly, but the damage dealt through it alone sometimes isn't always enough to get the job done. This is where Scratch Damage comes in. Scratch Damage doesn't decrease HP directly, instead it builds up on an enemy, and when Direct Damage is dealt to an enemy, any Scratch Damage is added onto that number. Meaning if you do 450 Scratch Damage then hit the enemy for 10 Direct Damage, it becomes 450+10 for a total of 460 Damage done.

Weapons like Handgun will do a "gauge crack", which splits up the enemy's HP. This causes the enemy to be stunned, and should you take their HP past the split, you can gain an IS point.

Some enemies have different parts on their bodies, such as armor, auxiliary guns, and even the ****c of gun-heavy media: exploding barrels. You can attack these parts to affect the enemy, open them up for more attacks, or do to extra damage.

Note that in t.A.B., friendly-fire does exist. You're capable of hurting your allies if they're in the range of your attacks, and the same applies to enemies. An enemy that uses heavy explosives is capable of killing everyone on the battlefield should they use them in close range.

Weapons and items

There are three types of weapons: Handguns, Submachine Guns, and Grenades. Handguns are light weapons that can do Direct Damage, SMGs are light weapons that do Scratch damage, and Grenades are heavy weapons that do Direct Damage. Each weapon has their own advantages and skills. Each character has two "item slots" (basically what they hold in each hand), which is what the weapons fit into. Some weapons require both, others only require one, and in that case you can combine weapons (two Handguns, Handgun + SMG, etc.).

Every weapon type gains experience through hitting the enemy, which means that they also level up. When a weapon levels up, another charge is added to the weapon, and they can gain new skills.

Weapons also determine the level of the character, meaning if Vashryon's Handgun level is 20, SMG level is 5, and his Grenade level is 1, Vashyron's level is 26. As a character levels up they gain HP, skills, and charges for the weapon that leveled up.

There are also different types of bullets, and different types of grenades. There are bullets with an ice+freeze effect, and grenades with a fire+burn effect, for example. You can use these various types of ammunition and grenades to add status effects to enemies and/or deal more damage.

Invincible Actions, IS Gauge, and Resonance

One of the most notable aspects of t.A.B. are Invincible Actions. Using these, you can make a character run through the field, and during which they'll be invincible to all attacks and capable of stacking up lots of damage.

When you use an Invincible Action, you choose the position that you want to character to run or jump to, and then let them go. As they run/jump to their location, things move in slow motion. This allows you to target+attack several enemies and build up damage. Note that if a character runs into an obstacle (like walls), the Invincible Action can be canceled out.

The series of orange blocks at the bottom of the screen is the IS gauge. By using Invincible Actions, you consume one block. When a character's HP is filled with scratch damage, a certain of blocks will shatter, dependent on the character's HP. When it shatters the pieces are scattered across the battlefield, and the point(s) can't be added back until the pieces are collected. By resting at an inn or after certain events, the gauge will fill completely. When you kill an enemy, destroy a part on an enemy, or take an enemy's HP past their split from a Gauge crack, you can regain one IS point. The IS gauge is also refilled by clearing a room of all enemies.

If the IS gauge is empty,you go into Danger Mode. During Danger Mode, all damage done switches from Scratch to Direct (this include friendly-fire!), meaning any Scratch damage done beforehand will be added on should you get hit. You also become extremely vulnerable, all three party members have severely delayed actions (and get hilarious running animations), and enemies are capable of acting while you act. So if you throw a grenade, it'll take a moment for it to explode, allowing the enemy to easily walk away from the grenade. While difficult, it is possible to recover from Danger Mode by fulfilling the conditions to regain an IS point, but you need to have a slot to gain the point. If all of your points are shattered, killing the enemy won't save you from Danger Mode.

You also have Resonance Attacks, which are potentially even more powerful than Invincible Actions should you use them right. When you use an Invincible Action and pass between your two other characters, you gain a Resonance point, which is denoted by the number above the character info. Note that if a character does any action that isn't an Invincible Action with the runs between two characters, a Resonance Point is lost, and this includes switching the controlled character.

Should you manage to plan out everything well enough pull it off, you can do a Resonance attack using the points. A Resonance action is basically an Invincible Action, but with all three characters at the same time. Using the Resonance button, the character positions with line up to form a triangle, and if activated the character will run to a point on that triangle. The number of points is how many times the character will run, meaning a character will run back to their original position if you have three points. The characters will attack in order, meaning you're capable of building up a lot of Scratch Damage and finishing them off with Direct Damage, or whatever else you may choose to do. Just like an Invincible Action, obstacles can screw things up, but it'll only cancel it out for that character.



Text Preview
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Videos:
Gametrailers 1
Gametrailers 2
Gametrailers 3
Gamespot 1
Gamespot 2
IGN 1
IGN 2
IGN 3

Various cutscene clips:
One

Just to get this out of the way now, "infamous" cutscene that constantly gets posted
lol

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Screenshots:

Resonance of Fate Screenshot

Resonance of Fate Screenshot

Resonance of Fate Screenshot

Resonance of Fate Screenshot

Resonance of Fate Screenshot

Resonance of Fate Picture

Resonance of Fate Picture

Resonance of Fate Picture

Resonance of Fate Screenshot

Resonance of Fate Screenshot

Resonance of Fate Picture

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I'm excited for this as I hear more about it. I think I'll pick this up this week.

Pretty cool for JRPGs this month, with this and FFXIII. It's not much but it's more than enough to end this huge drought! :D

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ASK_Story

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#2 ASK_Story
Member since 2006 • 11455 Posts



http://www.metacritic.com/games/platforms/xbox360/resonanceoffate

9Lives - 8.1

Resonance of Fate breathes new life into the stagnating JRPG genre with a unique battle system that unites real-time and turn-based combat. Visually the game might not excel and the steep learning curve may mean it's not for everyone, but the strong, strategic gameplay more than make up for these little downsides. JRPG fans who don't mind getting their hands dirty should pick this up.


rpgland (import) - 8/10
RPGfan (Import) - 88%


Eurogamer review is up. 8/10

Game Trailers Review:
http://www.gametrailers.com/video/re...nance-of/63361 8/10

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Rusteater

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#3 Rusteater
Member since 2004 • 4080 Posts

This looks much better than FFXIII. I'll need to check it out.

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frostybanana

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#4 frostybanana
Member since 2010 • 5523 Posts

This looks much better than FFXIII. I'll need to check it out.

Rusteater
wouldnt go that far, but i'm more excited to get it now. actually, i was excited to see what it was about awhile ago, then i saw a couple of videos and saw what the general theme for the game was and i wasn't so excited. but now, i'm back to being excited for some reason. probably because i'm itchin' for some good RPG'in.
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Diablo-B

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#5 Diablo-B
Member since 2009 • 4063 Posts
I was thinking about picking up this game on its release since it comes out the same day as DAO - Awakening. I was hoping to see more reviews for this game but from the little if been seeing i like.
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ASK_Story

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#6 ASK_Story
Member since 2006 • 11455 Posts
I was thinking about picking up this game on its release since it comes out the same day as DAO - Awakening. I was hoping to see more reviews for this game but from the little if been seeing i like.Diablo-B
I'd get this. DAO - Awakening is $40 too much for only 15 more hours of gameplay of the same thing, which is what the first early reviews are saying.
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calvinsora

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#7 calvinsora
Member since 2009 • 7076 Posts

This is number two on my RPGs-to-get list, right after FFXIII. Now that I've got FFXIII, this game is next. Well done, ASK_Story, really in-depth and detailed.

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frostybanana

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#8 frostybanana
Member since 2010 • 5523 Posts
[QUOTE="Diablo-B"]I was thinking about picking up this game on its release since it comes out the same day as DAO - Awakening. I was hoping to see more reviews for this game but from the little if been seeing i like.ASK_Story
I'd get this. DAO - Awakening is $40 too much for only 15 more hours of gameplay of the same thing, which is what the first early reviews are saying.

that's basically what i've been hearing too
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ASK_Story

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#9 ASK_Story
Member since 2006 • 11455 Posts

This is number two on my RPGs-to-get list, right after FFXIII. Now that I've got FFXIII, this game is next. Well done, ASK_Story, really in-depth and detailed.

calvinsora
Well, thanks, but don't thank me. Read the first line on the post. It's a few guys from GAF that did the work. I just shared them! :D
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frostybanana

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#11 frostybanana
Member since 2010 • 5523 Posts
yeah, they picked a terrible release date in my opinion
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ASK_Story

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#12 ASK_Story
Member since 2006 • 11455 Posts

Just in case anyone has missed it, lol

Cant believe Sega is releasing this game this week.

dvader654
Uh, what!? :lol:
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DarkblueNinja

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#13 DarkblueNinja
Member since 2009 • 1016 Posts
This game look great but need to wait till 26 March is not great-_- and I thought NA and EU gonna release at the same time?
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Rusteater

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#14 Rusteater
Member since 2004 • 4080 Posts

Just in case anyone has missed it, lol

Cant believe Sega is releasing this game this week.

dvader654

Noooooooooooooooo!!!!!!!!!!

-1000 pts.

Why do they feel the need to do this stuff? It's like the chicken in Sazh's hair!!! Why??!??!!!

I mean Sazh is by far the best character in FFXIII, but the chicken just ruins him.

:x

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CarnageHeart

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#15 CarnageHeart
Member since 2002 • 18316 Posts

Just in case anyone has missed it, lol

Cant believe Sega is releasing this game this week.

dvader654
And they cut content from Yakuza 3...
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LoG-Sacrament

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#16 LoG-Sacrament
Member since 2006 • 20397 Posts
some interesting choices with the voice actors. nolan north as the protagonist (or atleast, i got the impression that vashiron was the protagonist) for english speakers. the japanese voice actor apparently dubbed in the japanese dvd's of seinfeld as jerry seinfeld :P
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Ravirr

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#17 Ravirr
Member since 2004 • 7931 Posts

Ah, I've been following this game every since the teaser site came out. Heard its a great effort from Tri-Ace, decent story(one of their best haha) good battle system, and an interesting setting. Of course I was sold when I saw it was done by Tri-Ace :P

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Archangel3371

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#18 Archangel3371
Member since 2004 • 46912 Posts
Awesome thread and the game looks great. While I may not be able to get it this week I definitely plan on picking it up within the next couple of weeks.
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Kreatzion

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#19 Kreatzion
Member since 2003 • 6468 Posts

I don't plan on getting this game until it drops in price. It'll just be collecting dust on my shelf for a few months so might as well wait. I'm not too particularly interested in this game as well. I'd only really buy it to support tri-Ace.Sega is committing suicide with this game by releasing it a week after FFXIII.

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#20 Sacif
Member since 2006 • 1830 Posts

First of all, awesome job on this thread work well spent.

I am going to pick this up on Friday so yet another RPG I get to delve into. I am glad the initial reviews are higher than I expected.

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#21 Prodigy_basic
Member since 2002 • 3808 Posts
i'm not planning on getting this anytime soon, but i'll be checking back on this thread to see the link to that cutscene in english :D
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#22 GodModeEnabled
Member since 2005 • 15314 Posts
Looks interesting but I got a lot of other stuff more high up on my list at the moment. Might make a good summer purchase though.
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#23 frostybanana
Member since 2010 • 5523 Posts
I'm glad games like this are coming out. Honestly, makes me feel like I'm back in the good old days when I could go to GameStop and pick and interesting looking game I've never heard of off the shelves and it'd turn out to be a game like Shadow Hearts and I'd LOVE it. That never happens anymore hah.
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#24 JengyMae
Member since 2008 • 531 Posts

^^ Shadow Hearts: Covenant = Best RPG I've ever played.

As for this game... I haven't decided, probably pick it up after some price drops.

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#25 Kruiz_Bathory
Member since 2009 • 4765 Posts

Great job with the thread :)

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eh-ut

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#26 eh-ut
Member since 2009 • 563 Posts
My brother will love it.
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#27 joannading
Member since 2010 • 25 Posts
I do not think it is a terrible date. anyway, they release this game, it looks cool, and we have more choice, why so not pleased with such little flow...
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#28 King9999
Member since 2002 • 11837 Posts

I do not think it is a terrible date. anyway, they release this game, it looks cool, and we have more choice, why so not pleased with such little flow...joannading

Nah, it's a terrible date. GOW3 is out on the same day.

Anyway, I'm picking up this game today. I skipped FF13 in favour of RoF. I'm a bit broke at the moment, so I made a choice based on what was still going to be around after a month.

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DJ-Lafleur

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#29 DJ-Lafleur
Member since 2007 • 35604 Posts

Dammit! Why'd this game have to be released around FFXIII!?

Now that's two RPGs I want. >_>

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King9999

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#30 King9999
Member since 2002 • 11837 Posts

Dammit! Why'd this game have to be released around FFXIII!?

Now that's two RPGs I want. >_>

DJ-Lafleur

Shin Megami Tensei: Strange Journey comes out next week.

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frostybanana

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#31 frostybanana
Member since 2010 • 5523 Posts
Looks solid but from what I've read, it looks like something I'd pick up in summer. The story mode doesn't look all that long, 20 hours or something along those lines, unless you do all the side missions and junk. I don't normally like that. If there was a solid 30-40 hour main story I'd be more into it.
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#32 stormingly
Member since 2009 • 123 Posts

It wasn't at my gamestop. :/

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ASK_Story

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#33 ASK_Story
Member since 2006 • 11455 Posts
This thread seems like it's dying. That means not many people are buying this, well, everyone here in GGD. But it's understandable. Sega basically sent this game to die this month releasing it after FFXIII. I think a lot of people are saying, "I got FFXIII to play so I'll get RoF later on." Sometimes, publishers make no sense. Why would they release a niche-like JRPG with FFXIII? Stupid. But hope nobody misses RoF...if I can find a stinking copy! That's another problem. Not many stores are carrying this or anticipating it while there's hundreds of FFXIII copies on the shelves.
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King9999

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#34 King9999
Member since 2002 • 11837 Posts

This thread seems like it's dying. That means not many people are buying this, well, everyone here in GGD. But it's understandable. Sega basically sent this game to die this month releasing it after FFXIII. I think a lot of people are saying, "I got FFXIII to play so I'll get RoF later on." Sometimes, publishers make no sense. Why would they release a niche-like JRPG with FFXIII? Stupid. But hope nobody misses RoF...if I can find a stinking copy! That's another problem. Not many stores are carrying this or anticipating it while there's hundreds of FFXIII copies on the shelves.ASK_Story

Yeah, this thread would be a lot more active if we could find a copy.

Here in Toronto, Canada, some stores have the 360 version, but not the PS3 version, which got delayed. Apparently it's coming tomorrow. Hopefully I can grab it after work before the store closes, assuming they will have copies left. I might have better luck ordering online somewhere...

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#35 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="DJ-Lafleur"]

Dammit! Why'd this game have to be released around FFXIII!?

Now that's two RPGs I want. >_>

King9999

Shin Megami Tensei: Strange Journey comes out next week.

Never got into SMT, so not my problem.

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ASK_Story

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#36 ASK_Story
Member since 2006 • 11455 Posts

[QUOTE="King9999"]

[QUOTE="DJ-Lafleur"]

Dammit! Why'd this game have to be released around FFXIII!?

Now that's two RPGs I want. >_>

DJ-Lafleur

Shin Megami Tensei: Strange Journey comes out next week.

Never got into SMT, so not my problem.

Mean either, but...Strange Journey looks intriguing. I think SJ will be the first SMT that I'm going to check out, other than Persona 3 & 4 of course.
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#37 CarnageHeart
Member since 2002 • 18316 Posts

I have Resonance, but I'm going to clear FF13 and GoW first, so I probably won't be playing it until the end of the month.

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Ravirr

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#38 Ravirr
Member since 2004 • 7931 Posts

I got it, they had like 10 copies at my gamestop. 2 360 and 8 ps3. Seems like its getting a pretty small release, which is a shame because the battle system is really fun so far.Nolan North is doing a good job as Vashyron, so far the voice acting actually seems in place. No grating characters so far. SO thumbs up tri-ace big plus over so4.Its got a lot of interesting mechanics, and town looks pretty. The night and day stuff is cool, different dialouge but nothing major. The hex system is interesting, I'm trying to get a red hex right now but I gotta go study so I'll have to wait until tonight which is ok. I would recommend this game! but I do love tri-ace so I may be biased :3

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Pvt_r3d

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#39 Pvt_r3d
Member since 2006 • 7901 Posts
What about Game Informers review?
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#40 frostybanana
Member since 2010 • 5523 Posts
What about Game Informers review?Pvt_r3d
wow, i was going to buy it until I read that. i haven't really checked any reviews and i was hoping it'd be a nice surprise, but that makes it look bad.
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ASK_Story

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#41 ASK_Story
Member since 2006 • 11455 Posts
Game Informer's review reminds me of Edge's FFXIII review...pointless.
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Ravirr

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#42 Ravirr
Member since 2004 • 7931 Posts

[QUOTE="Pvt_r3d"]What about Game Informers review?frostybanana
wow, i was going to buy it until I read that. i haven't really checked any reviews and i was hoping it'd be a nice surprise, but that makes it look bad.

Personallt, I'd check out RPGfan review of it. He gives a good synopsis of what to expect.

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Pvt_r3d

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#43 Pvt_r3d
Member since 2006 • 7901 Posts
[QUOTE="Pvt_r3d"]What about Game Informers review?frostybanana
wow, i was going to buy it until I read that. i haven't really checked any reviews and i was hoping it'd be a nice surprise, but that makes it look bad.

Yeah but all the negatives they list in that review can be positives to some people like me. I don't mind grinding nor the complexity that game informer claims RoF has.
Game Informer's review reminds me of Edge's FFXIII review...pointless.ASK_Story
nevertheless, it does review the game and expose some bad points of the game in the eyes of a casual gamer.
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GodModeEnabled

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#44 GodModeEnabled
Member since 2005 • 15314 Posts
Ugh level grinding and repitition, difficulty spikes and a steep learning curve. Probably gonna pass on this one now. After playing so many RPGs the last year or more that required no level grinding I just cant go back to running around and trigging random battles. They say the "gun fu" gets really old too after playing for so long and I could probably see that as well. Games like Jon Woos Stranglehold or Max Payne (not rpgs I know) that used elaborate gun fights and "gun fu" techniques worked well because they were only about ten hours long. 40+ hours of that stuff would make it lose its luster. Actually ill probably rent it down the road to check it out, but im not throwing $60 at it anymore thats for sure. I generally trust Game Informer so thats that for me.
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King9999

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#45 King9999
Member since 2002 • 11837 Posts

Based on my experience with past tri-Ace games, if someone had to grind to advance in the game, he/she was not using every tool at their disposal. I would bet money that the GI reviewer is one of those people. I'm sure the game is difficult, as tri-Ace games tend to be, but grinding isn't always the answer.

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Diablo-B

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#46 Diablo-B
Member since 2009 • 4063 Posts
This game got crushed by gameinformer as being just a mediocre game. Has this changed anyones views on the game.
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armouredpriest

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#47 armouredpriest
Member since 2004 • 471 Posts

This game got crushed by gameinformer as being just a mediocre game. Has this changed anyones views on the game.Diablo-B

I've found that I tend not to agree with GI on a lot of their reviews (I like GI for articles and previews, but not their reviews). I have had opportunity to play RoF at this point, and once I wrapped my head around the combat, it was cool (not the most intuitive battle system I've played, and the manual wasn't as specific as it could have been, but pretty spiffy once I got the hang of it).

Mostly, I wanted a PS3 RPG, didn't want FF XIII based on the things that I've heard about it (with final reviews from various sources making me feel vindicated in my choice), and was interested in thisRoF and worried it would disapear (like many non-Final Fantasy RPGs have a tendency to do.)

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#48 King9999
Member since 2002 • 11837 Posts

This game got crushed by gameinformer as being just a mediocre game. Has this changed anyones views on the game.Diablo-B

No. Other reviews have stated that RoF gets difficult fairly quickly, but they were given goodreviews anyway because of how unique the game is. These other reviews have also stressed the importance of learning the combat system, otherwise you won't get far. The GI review is aimed at casual gamers, and RoF is not for casual gamers.

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HaLoMaStErJT

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#49 HaLoMaStErJT
Member since 2008 • 1380 Posts

I would get this when I'm done with FFXIII

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#50 Diablo-B
Member since 2009 • 4063 Posts

[QUOTE="Diablo-B"]This game got crushed by gameinformer as being just a mediocre game. Has this changed anyones views on the game.King9999

No. Other reviews have stated that RoF gets difficult fairly quickly, but they were given goodreviews anyway because of how unique the game is. These other reviews have also stressed the importance of learning the combat system, otherwise you won't get far. The GI review is aimed at casual gamers, and RoF is not for casual gamers.

I think I will get this game but I'll wait a bit longer, beat some of my other unopened games first.