@theparadox said:
I was more of sign guy TBH
Yeah my first playthrough was signs, it was a lot of fun, felt it had a lot of utility too (in conversations, with boss weaknesses, etc). Still had to be good at combat as well, couldn't use just signs.
I used a potion of respec on my high-level save (he's level 47) and played around for a few hours with it, it's fun but not very interesting tbh. You are too dependent on "ammunition" more or less, potions and bombs, it does not really feel very organic imo. To me, potions and bombs were more tools to supplement the Witcher during a fight, not something to win it entirely *shrug*
@Black_Knight_00 said:
The fighting tree is so overpowered that I've never even felt the need to read the alchemy skills, let alone unlock them.
Is it? I might rethink my build, then, and do that. I've yet to do a fighting-build character, and combat is for the most part pretty damn fun in The Witcher 3, certainly more so than most RPGs in this vein (Skyrim, Gothic, etc).
Wondering if I should give Death March difficulty a go, or at least a higher difficulty lol.
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