Games where you get killed and then have to replay a section PRECISELY as you did before - where you're aiming at points on walls because you know an enemy pops up there every time. God I hate that.
Quick time events. Has anyone ever gotten any pleasure from hitting the square button within a quarter second of a square appearing on screen? It's nothing but a chore.
Timed crap. It's almost always on some frustrating part of the game that you hate in the first place, and now I have to play through it 20 freakin' times.
Cutscenes that can't be skipped, and you have to watch them over and over and over until you want to throw your controller at the TV. And cutscenes that take multiple button presses to skip, because they're in a whole bunch of individual parts.
Infrequent save points. I don't mind them being somewhat scarce, but some games go way overboard. You practically become a master of the first half of a level just through sheer repetition.
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