To those that prefer silent protagonist, why?

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The_Last_Ride

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#51 The_Last_Ride
Member since 2004 • 76371 Posts

@Legend002: i don't like a silent protagonist. So i would not prefer a game like that

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wiouds

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#52  Edited By wiouds
Member since 2004 • 6233 Posts

@Articuno76 said:

It's not so much that I like a silent protagonist, rather it's simply better than having a cardboard cutout generic guy fronting a game. If the dude I'm playing hardly has a personality then I'd rather he had no personality at all and let me fill in the blanks. And that works for some games as many games aren't about the protagonist, they're about what that protagonist does.

Wow, I come the other side. A silent protagonist just make a gap between the protagonist and the setting. It also act as a reminder that the player is not apart of the world.

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branketra

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#53 branketra
Member since 2006 • 51726 Posts

@jun_aka_pekto said:

Having a talking protagonist is fine for non-FPS games.

When I play an FPS game, I can pretend I'm the protagonist because I cannot see the character. Why ruin that effect with a voice?

Now, if game tech evolves enough where my voice can be imprinted on game text so I can hear them, sure.

That is an awesome idea.

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Treflis

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#54 Treflis
Member since 2004 • 13757 Posts

I kind of agree with a but.
If you are taking the role of an already established character then the person ought to have a voice/personality as it's not supposed to be you, If it is supposed to be you then I can see how someone elses voice/personality can break the immersion for others since it's clearly not you.

One could glance over at Binary Domain and it's vocal command requirement to eliminate silent protaganists entirely, For instance have you speak as yourself in game and parts of the game responding to you. This is of course possible although crudely and on the surface right now but it would be a nice feature to further on Immerse yourself in a game.

For instance being approached by a NPC needing aid, your reply could be dismissive and they'll act accordingly, or you reply with " What's wrong?" and they'll tell you and respond to your next set of words.

Say if the NPC's daughter is missing, you could ask " Where was the last place you saw her", which would let her give you a clue on where to start looking or if you ask " Is there any places she likes to go" and you could be directed elsewhere and having progressed further on the search then if you started from where the NPC last saw her.

Again this is simply an idea and will likely not happen anytime soon but it would be a big step in feeling apart of a world where you are a virtual version of you.

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jun_aka_pekto

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#55 jun_aka_pekto
Member since 2010 • 25255 Posts

Based on my experiences so far playing GTA V with the first-person camera, I guess I don't mind short one-liners like when Trevor (as a taxi driver) runs down a commuter who did not pay his fare. So long as it does not interrupt the action.

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KHAndAnime

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#56 KHAndAnime
Member since 2009 • 17565 Posts

Because I don't care about the story and would prefer as little dialogue as possible. Dialogue in videogames is for the most part abysmal.

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deactivated-5ebea105efb64

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#57 deactivated-5ebea105efb64
Member since 2013 • 7262 Posts

But Chrono is awesome. :(

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nicecall

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#58  Edited By nicecall
Member since 2013 • 528 Posts

if your characters silent, its because the developer was being lazy. Sometimes its small time games that do this. GTA 3 was like this, and they quickly learned having a main character that can talk brings the game to life much better.

Could you imagine playing Mass Effect if your character was mute?

The more recent elder scroll games, your characters don't have any spoken dialog, and it really hurts the storyline with this.

When i think back on games with good storylines, most of them have had a main character that could talk and wasn't a weird mute.