Solids impressions gives me hope cause so far while the game is clearly high quality it feels so derivative, like every cliche of this gen is in there. The combat seems pretty good but so far (up to the radio tower) it hasn't opened enough to really be special. That is the thing nothing feels special, I can't find this games hook, what does this game do better or different than any other. It seems great at everything though.dvader654
At the moment nothing. I don't think that this direction was ideal for this IP. The game is good for a non Tomb raider game but once you start trying to fit it into the tomb raider mold it breaks. It also kills me that the cliche story, gameplay mechanics and pacing is so blatantly obvious that I can anticipate what going to happen next. There has been no surprises. Everything is by the book. Perfect execution of the overused formula. Get to point A, something happens so now kill everyone and then go to point B. Meet person at point A, surprise something happens so now you have to kill everyone. [spoiler] You can see climbable rock in the distance and conveniently enough you have to use a rope to get across. Surprise the rope breaks so you have to use the climbable rock. Happened twice. [/spoiler] Then there is the fall, fall, fall, grab, fall, fall, fall. You would think after the twentieth fall the devs would have another mechanism but there we go again Lara is falling. Doesn't help that each fall is a cutscene. I think I would have been more forgiving if this was several years ago but now it doesn't work for me. It also pissed me off in Uncharted 3 with the numerous falling animation that is there to set the mood but after it happens so many times the effect is totally worn out.
Log in to comment