These two articles would highlight the importance of reading very carefully the pitches that Kickstarter project managers make, and any changes that they make to their pitches before the deadline for pledges come over.
Mike Rose's Displeasure over Banner Saga: Factions and Stoic's Progress
Alex Thomas' Defence of Stoic's Release of Banner Saga: Factions
I hope that this drama would knock some wisdom into would-be backers' heads that they should not expect a Kickstarter project to turn out the way that they want or like.
UPDATE #1: Here's another unfortunate incident regarding a Kickstarter project.
Harebrained Scheme's announcement that Kickstarter-funded Shadowrun Returns is available on Steam - although Harebrained has promised a DRM-free version.
Harebrained Scheme's response to outcry over Steam-only licenses for Shadowrun Returns and its assurance that backers - and only backers - will get DRM-free packages. Anyone who is not a backer and wants to play the game has to put up with Steam.
An observer who is better informed would have known from the start that a DRM-free commercial license for Shadowrun Returns is not possible as long as Microsoft Corporation owns the rights to the video game variant of the Shadowrun franchise (it's a long story).
UPDATE #2: Just recently, there has been some furore over Uber Entertainment's pre-order packages for Planetary Annihilation, namely over the price tag in its Steam Store mirror. The main "value" of these packages is early access for the alpha and beta phases of the game's development.
The issue here is that Uber Entertainment made these plans based on what has been mentioned already in its Kickstarter fund-raising campaign, which reached over 200% of its goal.
That Uber Entertainment still placed price tags on its beta and alpha access - and way over its planned launch price of $60 too - strongly suggests that Uber Entertainment underestimated its development costs when it made its Kickstarter call.
UPDATE #3: Late into the first third of 2013, there was a furore over a Kickstarter project to fund a 9-year-old's game-developing aspirations. However, there was one big caveat to that project: her very rich and well-connected mom, who suggested that she should go Kickstarter and then became the project's manager after her daughter took her recommendation.
Kotaku can better elaborate than I can on the whirlwind that arose when (perhaps rather prejudiced) people discovered the involvement of said rich parent and tried to sink the Kickstarter project.
Credit goes to WhiteKnight77 for telling me about this. Keep on white-knighting with your tin-foil armour, dude! :P
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