Volition developer blasts used game business

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QuistisTrepe_

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#101 QuistisTrepe_
Member since 2010 • 4121 Posts

...are you back to saying the used market has no impact on new sales ROFL.
I agree that there is not a 1:1 ration.

rawsavon

It doesn't. So why are you still going on about this topic when you've all but admitted that your premise is critically flawed? The trade off between not needing to open their own retail outlets to sell their own wares and promoting their products evens things out. If you think used games are so terrible, then I'd love to hear your take on buying games at the bargin bin.

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rawsavon

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#102 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]

...are you back to saying the used market has no impact on new sales ROFL.
I agree that there is not a 1:1 ration.

QuistisTrepe_

It doesn't. So why are you still going on about this topic when you've all but admitted that your premise is critically flawed? The trade off between not needing to open their own retail outlets to sell their own wares and promoting their products evens things out. If you think used games are so terrible, then I'd love to hear your take on buying games at the bargin bin.

I am more than willing to listen (as I have said)...but please present some actual data marcus.

As I said in another post, I support
1. a protection window on new games (no used sales in this time)...6 months or less
2. lower prices on DD
3. faster sales on old games to price out GS

IMO that would fix most of the issues with the least amount of cunsumer backlash (versus no used games on the next Xbox type rumor).
It would also better reflect market values.
And it would help to cut out the used game sales

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Gamefan1986

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#103 Gamefan1986
Member since 2005 • 1325 Posts

Two things:

First, developers keep complaining that making games this gen is so much more expensive than before....who's fault is that exactly? No one is pointing guns at dev's heads and saying to spend 30 million to make one game. If they do that, that is their own choice/fault.

Second, Used games does not hurt the industry, period. Anyone who says different is either an idiot or they are trying to brainwash someone. For a game to get to the retail level, retailers need to buy the games from the publisher, and then they stock the game.

When you buy MvC3 at Walmart, you are NOT giving Capcom $60, you are giving WALMART $60 and then WALMART takes that $60 and puts it into the WALMART bank account to recover the money that they spent buying 50,000 copies of the game from Capcom.

Therefore, if you see a game outside of a giant warehouse, then the Devs have already been paid, because the Dev's and publishers get their money by selling the games to retailers. Retailers are the customers to them, not us.

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rawsavon

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#104 rawsavon
Member since 2004 • 40001 Posts

Two things:

First, developers keep complaining that making games this gen is so much more expensive than before....who's fault is that exactly? No one is pointing guns at dev's heads and saying to spend 30 million to make one game. If they do that, that is their own choice/fault.

Second, Used games does not hurt the industry, period. Anyone who says different is either an idiot or they are trying to brainwash someone. For a game to get to the retail level, retailers need to buy the games from the publisher, and then they stock the game.

When you buy MvC3 at Walmart, you are NOT giving Capcom $60, you are giving WALMART $60 and then WALMART takes that $60 and puts it into the WALMART bank account to recover the money that they spent buying 50,000 copies of the game from Capcom.

Therefore, if you see a game outside of a giant warehouse, then the Devs have already been paid, because the Dev's and publishers get their money by selling the games to retailers. Retailers are the customers to them, not us.

Gamefan1986
first point is a pretty simplistic view. it is true. it is just not telling the whole truth. -were there one company, it would be the whole truth. -but with multiple companies, you have 'follow the leader' issues...kind of like what happens in baseball where teams spend more b/c the yankees (though, admittedly, that is a very flawed analogy) -so some company keeps putting out 'uncharted' level games at high budgets and others follow suit to keep up... -it is still their choice. but sometimes there is no 'right' choice to be made second point, let us pretend there were no used sales that would mean more new sales...though this is not 1:1 (just like with piracy)...some would buy, some would not that would mean more initial units shipped to 'walmart' to cover the increased sales -so used sales do hurt (especially at first) -but LET ME BE CLEAR...I am not saying everyone that buys used would buy new...only that some would (that 'some' is debatable)
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Shinobi120

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#105 Shinobi120
Member since 2004 • 5728 Posts

rawsavon is clearly the most delusional poster on this thread.

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rawsavon

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#106 rawsavon
Member since 2004 • 40001 Posts

rawsavon is clearly the most delusional poster on this thread.

garland51
your supporting evidence has convinced me...I concede
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QuistisTrepe_

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#107 QuistisTrepe_
Member since 2010 • 4121 Posts

[QUOTE="QuistisTrepe_"]

[QUOTE="rawsavon"]

...are you back to saying the used market has no impact on new sales ROFL.
I agree that there is not a 1:1 ration.

rawsavon

It doesn't. So why are you still going on about this topic when you've all but admitted that your premise is critically flawed? The trade off between not needing to open their own retail outlets to sell their own wares and promoting their products evens things out. If you think used games are so terrible, then I'd love to hear your take on buying games at the bargin bin.

I am more than willing to listen (as I have said)...but please present some actual data marcus.

As I said in another post, I support
1. a protection window on new games (no used sales in this time)...6 months or less
2. lower prices on DD
3. faster sales on old games to price out GS

IMO that would fix most of the issues with the least amount of cunsumer backlash (versus no used games on the next Xbox type rumor).
It would also better reflect market values.
And it would help to cut out the used game sales

What data would you suggest I present? What I can point to is the fact that every part of Big Content must contend with the second hand market. All of them. Shoot, the publishing industry always competes with free everyday (a library). You don't see the publishing industry going under, do you?

I can point out that the market currently supports three game consoles, two (soon to be four) handhelds, multiple operating systems (Windows, Mac OS, iOS, Android). A market hurting from used sales couldn't possibly support all of that, but it is happening. An industry that continues to out do itself every year cannot possibly be hurting from used sales. The secondhand market hasn't slowed anyone down, not Hollywood, not the recording industry, not the book publishers, and certainly not the software/gaming developers.

The gaming industry is merely changing with the times, as any industry does as it matures and changes its focus with emerging new technologies.

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rawsavon

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#108 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]

[QUOTE="QuistisTrepe_"]

It doesn't. So why are you still going on about this topic when you've all but admitted that your premise is critically flawed? The trade off between not needing to open their own retail outlets to sell their own wares and promoting their products evens things out. If you think used games are so terrible, then I'd love to hear your take on buying games at the bargin bin.

QuistisTrepe_

I am more than willing to listen (as I have said)...but please present some actual data marcus.

As I said in another post, I support
1. a protection window on new games (no used sales in this time)...6 months or less
2. lower prices on DD
3. faster sales on old games to price out GS

IMO that would fix most of the issues with the least amount of cunsumer backlash (versus no used games on the next Xbox type rumor).
It would also better reflect market values.
And it would help to cut out the used game sales

What data would you suggest I present? What I can point to is the fact that every part of Big Content must contend with the second hand market. All of them. Shoot, the publishing industry always competes with free everyday (a library). I can point out that the market currently supports three game consoles, two (soon to be four) handhelds, multiple operating systems (Windows, Mac OS, iOS, Android). A market hurting from used sales couldn't possibly support all of that, but it is happening.

The gaming industry is merely changing with the times, as any industry does as it matures and changes its focus with emerging new technologies.

the best place to start (If I was arguing your side) would be to some evidence showing that used sales do not hurt new sales.
...but it would have to be specific to games for the reason juradai listed on the previous page.

If I were you, I would do as I did and have at least a couple sources so that someone in my position could not easily destroy said info.
That way I would refocus this on the core issue of used game sales. But that is just me...you are free to provide what you want marcus

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rawsavon

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#109 rawsavon
Member since 2004 • 40001 Posts

The gaming industry is merely changing with the times, as any industry does as it matures and changes its focus with emerging new technologies.

QuistisTrepe_

I do agree with this ( focus on iphone, etc).
I just think gamers are hastening it with their resistance and may not like what they get...might rather have DLC, Passes, etc than way less publishers and choices on consoles.
Someone will always fill the place in the market. But that does mean it they will be 'served' to the same extent they were.

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QuistisTrepe_

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#110 QuistisTrepe_
Member since 2010 • 4121 Posts

[QUOTE="QuistisTrepe_"]

[QUOTE="rawsavon"] I am more than willing to listen (as I have said)...but please present some actual data marcus.

As I said in another post, I support
1. a protection window on new games (no used sales in this time)...6 months or less
2. lower prices on DD
3. faster sales on old games to price out GS

IMO that would fix most of the issues with the least amount of cunsumer backlash (versus no used games on the next Xbox type rumor).
It would also better reflect market values.
And it would help to cut out the used game sales

rawsavon

What data would you suggest I present? What I can point to is the fact that every part of Big Content must contend with the second hand market. All of them. Shoot, the publishing industry always competes with free everyday (a library). I can point out that the market currently supports three game consoles, two (soon to be four) handhelds, multiple operating systems (Windows, Mac OS, iOS, Android). A market hurting from used sales couldn't possibly support all of that, but it is happening.

The gaming industry is merely changing with the times, as any industry does as it matures and changes its focus with emerging new technologies.

the best place to start (If I was arguing your side) would be to some evidence showing that used sales do not hurt new sales.
...but it would have to be specific to games for the reason juradai listed on the previous page.

If I were you, I would do as I did and have at least a couple sources so that someone in my position could not easily destroy said info.
That way I would refocus this on the core issue of used game sales. But that is just me...you are free to provide what you want marcus

The numbers you posted merely show the costs of game development and the return on investment. Your numbers just don't show the whole story, your claims are based inconclusive data while ignoring many relevant factors. In other words, you're making a broad assumption. This is why I called your claim specious at best. .

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rawsavon

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#111 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]

[QUOTE="QuistisTrepe_"]

What data would you suggest I present? What I can point to is the fact that every part of Big Content must contend with the second hand market. All of them. Shoot, the publishing industry always competes with free everyday (a library). I can point out that the market currently supports three game consoles, two (soon to be four) handhelds, multiple operating systems (Windows, Mac OS, iOS, Android). A market hurting from used sales couldn't possibly support all of that, but it is happening.

The gaming industry is merely changing with the times, as any industry does as it matures and changes its focus with emerging new technologies.

QuistisTrepe_

the best place to start (If I was arguing your side) would be to some evidence showing that used sales do not hurt new sales.
...but it would have to be specific to games for the reason juradai listed on the previous page.

If I were you, I would do as I did and have at least a couple sources so that someone in my position could not easily destroy said info.
That way I would refocus this on the core issue of used game sales. But that is just me...you are free to provide what you want marcus

The numbers you posted merely show the costs of game development and the return on investment. Your numbers just don't show the whole story, your claims are based inconclusive data while ingoring many relevant factors. In other words, you're making a broad assumption. This is why I called your claim specious at best. .

feel free to give us 'the rest of story' and follow up on what I suggested for your own side (used sales hurting or not hurting new sales). I look forward to the data/stats you will bring us marcus

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QuistisTrepe_

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#112 QuistisTrepe_
Member since 2010 • 4121 Posts

feel free to give us 'the rest of story'

rawsavon

Well if used games are hurting the industry, what about other such factors like game rentals? People can rent, decide they didn't like the game, and move on. Do we need to put a window on that? Are game rentals killing the industry? How about the people who wait until a game hits the bargain bin until they make a purchase? What to do about that? Does buying a game at a $9.99-$19.99 clearance sale mean so much more to a developer than buying used? I doubt it. Sharing games amongst friends, more lost sales, right?

Sales data and production numbers cannot possibly hope to account for all of that. Therefore, they cannot prove the losses that a developer takes the hit on. But you knew all this and you continue to fall back on your inconclusive data. I wonder why that is?

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rawsavon

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#113 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]

feel free to give us 'the rest of story'

QuistisTrepe_

Well if used games are hurting the industry, what about other such factors like game rentals? People can rent, decide they didn't like the game, and move on. Do we need to put a window on that? Are game rentals killing the industry? How about the people who wait until a game hits the bargain bin until they make a purchase? What to do about that? Does buying a game at a $9.99-$19.99 clearance sale mean so much more to a developer than buying used? I doubt it. Sharing games amongst friends, more lost sales, right?

Sales data and production numbers cannot possibly hope to account for all of that. Therefore, they cannot prove the losses that a developer takes the hit on. But you knew all this and you continue to fall back on your inconclusive data. I wonder why that is?

Now you really are going full LJ ...it is not a baseless claim on my part (or me just 'trolling'). I will demonstrate how: 1. you attack supported info (which is fine) BUT 2. when asked to support your claims you refuse to provide any support (even when the other person narrows the search for you) and you instead try and shift the argument/broaden it. You were the one wanting to refocus this on used sales...I agreed. Let us do that. But now that I ask for supporting info (that used game sales don't hurt new sales)...nothing??? This is why I called you dense. You are either too stupid to use the internet properly to form the needed counter argument (that I f*cking laid out for you) or you are an LJ level troll. No wonder you switched accounts b/c no one like you marcus...this account seems to be headed in the same direction (from what people say) Notice, I have disagreed with most everyone ITT (mine is not a puopluar beilief), but you are the only one I think is actually dumb
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Gamefan1986

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#114 Gamefan1986
Member since 2005 • 1325 Posts

[QUOTE="Gamefan1986"]

Two things:

First, developers keep complaining that making games this gen is so much more expensive than before....who's fault is that exactly? No one is pointing guns at dev's heads and saying to spend 30 million to make one game. If they do that, that is their own choice/fault.

Second, Used games does not hurt the industry, period. Anyone who says different is either an idiot or they are trying to brainwash someone. For a game to get to the retail level, retailers need to buy the games from the publisher, and then they stock the game.

When you buy MvC3 at Walmart, you are NOT giving Capcom $60, you are giving WALMART $60 and then WALMART takes that $60 and puts it into the WALMART bank account to recover the money that they spent buying 50,000 copies of the game from Capcom.

Therefore, if you see a game outside of a giant warehouse, then the Devs have already been paid, because the Dev's and publishers get their money by selling the games to retailers. Retailers are the customers to them, not us.

rawsavon

first point is a pretty simplistic view. it is true. it is just not telling the whole truth. -were there one company, it would be the whole truth. -but with multiple companies, you have 'follow the leader' issues...kind of like what happens in baseball where teams spend more b/c the yankees (though, admittedly, that is a very flawed analogy) -so some company keeps putting out 'uncharted' level games at high budgets and others follow suit to keep up... -it is still their choice. but sometimes there is no 'right' choice to be made second point, let us pretend there were no used sales that would mean more new sales...though this is not 1:1 (just like with piracy)...some would buy, some would not that would mean more initial units shipped to 'walmart' to cover the increased sales -so used sales do hurt (especially at first) -but LET ME BE CLEAR...I am not saying everyone that buys used would buy new...only that some would (that 'some' is debatable)

They get paid by shipping games to retailers, what happens after that has absolutely no bearing on them, people can't buy a game used if some retailer somewhere didn't already pay for it. Now if they are having problems with their stock then they can either not produce as many units or make better games that retailers will sell out of and want to order more of.

Don't you find it odd that a company that makes average games like Volition saying no used games would be awesome, and a company who's most recent game was excellent (The Witcher 2) saying used games aren't bad and that DRM is crap like a week later?

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rawsavon

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#115 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"][QUOTE="Gamefan1986"]

Two things:

First, developers keep complaining that making games this gen is so much more expensive than before....who's fault is that exactly? No one is pointing guns at dev's heads and saying to spend 30 million to make one game. If they do that, that is their own choice/fault.

Second, Used games does not hurt the industry, period. Anyone who says different is either an idiot or they are trying to brainwash someone. For a game to get to the retail level, retailers need to buy the games from the publisher, and then they stock the game.

When you buy MvC3 at Walmart, you are NOT giving Capcom $60, you are giving WALMART $60 and then WALMART takes that $60 and puts it into the WALMART bank account to recover the money that they spent buying 50,000 copies of the game from Capcom.

Therefore, if you see a game outside of a giant warehouse, then the Devs have already been paid, because the Dev's and publishers get their money by selling the games to retailers. Retailers are the customers to them, not us.

Gamefan1986

first point is a pretty simplistic view. it is true. it is just not telling the whole truth. -were there one company, it would be the whole truth. -but with multiple companies, you have 'follow the leader' issues...kind of like what happens in baseball where teams spend more b/c the yankees (though, admittedly, that is a very flawed analogy) -so some company keeps putting out 'uncharted' level games at high budgets and others follow suit to keep up... -it is still their choice. but sometimes there is no 'right' choice to be made second point, let us pretend there were no used sales that would mean more new sales...though this is not 1:1 (just like with piracy)...some would buy, some would not that would mean more initial units shipped to 'walmart' to cover the increased sales -so used sales do hurt (especially at first) -but LET ME BE CLEAR...I am not saying everyone that buys used would buy new...only that some would (that 'some' is debatable)

They get paid by shipping games to retailers, what happens after that has absolutely no bearing on them, people can't buy a game used if some retailer somewhere didn't already pay for it. Now if they are having problems with their stock then they can either not produce as many units or make better games that retailers will sell out of and want to order more of.

Don't you find it odd that a company that makes average games like Volition saying no used games would be awesome, and a company who's most recent game was excellent (The Witcher 2) saying used games aren't bad and that DRM is crap like a week later?

first point: There would be more units shipped to the retailer to meet demand if there were no used sales b/c more people would buy new (though not as many as buy new and used now). ...so that point is not accurate. second point: that most definitely plays a part... But in the past the risks were not as high...the price of failure was not so high (not a 30 million dollar investment). Developers have to be damn near perfect to be profitable these days (always makes hits with that kind of investment) -are there crap developers? hell yeah...they should go away no matter the 'model'. IDGAF about the developer ITT...I speaking more in broad terms. -I just do not want an environment where a couple bad moves cripples even great developers
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branketra

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#116 branketra
Member since 2006 • 51726 Posts

[QUOTE="BranKetra"][QUOTE="rawsavon"] I have outlined the issues in numerous threads (market price of games, production costs, user base, etc...all backed up with figures). No one listens or cares. All they think is 'evil corporation charging too much and trying to limit them'...they don't think about how they are killing their hobbyrawsavon
I've never seen you post in one of these threads before. *shrugs* Sorry.

no need to be sorry. tl;dr -games cost less than ever...with inflation and without (versus SNES era) -games costs many, many times more to make (at least 10x as much) -the user base has not increased very much versus previous 2 gens (less than doubled...versus costs growing so fast) -the market refuses to pay more for games ...so studios other things to make up for the difference (DLC, online passes, etc). And people fight those as well That leaves a market place where only hits and PSN or Xboblive titles can make it...so then gamers buy even less b/c there is less innovation...this makes the above even worse

I see. So, it's actually a number of factors. Not only is used sales hurting because of the simple fact that games aren't turning out as much profit as they cost to make, but also because gamers are refusing to adopt paying for extra content. That last reason is complicated. See, pc gamers have been getting patches and DLC for a long time at no cost. So, for people who know about that, it's just a way to get more money to them.At least, at face value. Not only that, but there have been times when a game's content is actually on the purchased disc already and has an extra fee to unlock.

I think the main problem here is the direction that the gaming industry is taking. If it costs too much, use an alternative, like the Wii or something. With just about everything, the core mechanics are most important. Look at a game series that does well, such as Street Fighter, Virtua Fighter, or Mario. They may have new additions, but the core principles are always the same. It's the basics that made them all so successful. In this generation, gaming is moving closer towards photorealistic graphics. However the gameplay of popular franchises really hasn't changed all that much, in my opinion. Continued improvement is always ideal, but if it's going to do the industry worse overall with the rise of game maker-responses like a console only accepting new games, it should be fixed before it ruins everything.

TL;DR: I think the real problem is what the industry is putting its money into making. Photorealistic graphics have already proven that they add another layer to gameplay. For example, the Splinter Cell games did an excellent job incorporating light and darkness into the stealth gameplay. If they could figure out a better way to utilize graphics so it doesn't cost as much, maybe it would help curb the damage used game sales is doing. That might be why you see Unreal Engine 2 in a lot of games this gen.

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rawsavon

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#117 rawsavon
Member since 2004 • 40001 Posts
@bran ^I agree that development costs are a HUGE issue same as I think the yankees are bad for baseball The problem is that when one company goes that way with huge sales, people follow suit -people reply 'let them go out of business' then -but do gamers really want so few developers I think there are numerous things that 'should' be 1. development costs lower...but that would also mean gamers not expecting/demanding said production values 2. gamers willing to pay more for games (at least meet inflation) 3. some give and take...real DLC is fine and can extend games, but locking things on the disk is balls...someone always screws it up 4. etc but such is the difference b/w what should be and what is ...gamers demand more, business push forward, people want things on the cheap, business will look to use a system to gauge consumers... So I try and look for the best realistic solutions
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#118 zombehhhhh
Member since 2011 • 456 Posts

The only difference (which may be a big one) between used movies/Cds and video games is that a new video game costs 60 dollars whereas a new cd or dvd costs about 15 or 20 bucks. The story is BS though, because most people wouldn't buy EVERY game brand new. More than half the games I buy are used because they are usually less than half the cost of buying it new. Most people do what I do as well, at least most of the people I know. It helps keep people interested in the games they play, which increases the chances of a sequel, so they buy those too. Plus with how expensive DLC is, which a lot of people buy, studios shouldn't complain.

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Shinobi120

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#119 Shinobi120
Member since 2004 • 5728 Posts

@BranKetra:

You can't really believe that buying used hurts the industry, right?

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branketra

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#120 branketra
Member since 2006 • 51726 Posts

@bran ^I agree that development costs are a HUGE issue same as I think the yankees are bad for baseball The problem is that when one company goes that way with huge sales, people follow suit -people reply 'let them go out of business' then -but do gamers really want so few developers I think there are numerous things that 'should' be 1. development costs lower...but that would also mean gamers not expecting/demanding said production values 2. gamers willing to pay more for games (at least meet inflation) 3. some give and take...real DLC is fine and can extend games, but locking things on the disk is balls...someone always screws it up 4. etc but such is the difference b/w what should be and what is ...gamers demand more, business push forward, people want things on the cheap, business will look to use a system to gauge consumers... So I try and look for the best realistic solutionsrawsavon

Your first point is part of what I was getting at when I was mentioned the direction gaming is taking. Actually, your second point is, too. A lot of people seem to have difficulty coping with change. It seems to be a common thing. My point is, the production values shouldn't be a selling point. Like in politics. If it's good, it's good. However, I understand that people go where the money is. So, it's a win-lose situation.

I also look for the same kinds of solutions, but I do consider highly unlikely ones if it's worth looking into. That's why I like getting Indie games every now and then. Do you remember Alien Hominid? That was basically a contra clone, but it had small beginnings. I like how when Sony first released the PS3, one of the branch company heads encouraged Indie developers to bring their games to the PSN. They may not be as popular or as profitable as Final Fantasy, but it opens doors for people who otherwise couldn't compete with the household names.

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QuistisTrepe_

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#121 QuistisTrepe_
Member since 2010 • 4121 Posts

feel free to give us 'the rest of story'

rawsavon

You know what, I had a response typed out here and I decided that you're just not worth it.

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#122 branketra
Member since 2006 • 51726 Posts

@BranKetra:

You can't really believe that buying used hurts the industry, right?

garland51

I'm not sure. It's complicated. By itself, I don't think it does. I never said it did in the first place, either. However, it's possible that when other factors are included into the situation, the bigger picture shows a downward trend.

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Gamefan1986

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#123 Gamefan1986
Member since 2005 • 1325 Posts

[QUOTE="Gamefan1986"]

[QUOTE="rawsavon"] first point is a pretty simplistic view. it is true. it is just not telling the whole truth. -were there one company, it would be the whole truth. -but with multiple companies, you have 'follow the leader' issues...kind of like what happens in baseball where teams spend more b/c the yankees (though, admittedly, that is a very flawed analogy) -so some company keeps putting out 'uncharted' level games at high budgets and others follow suit to keep up... -it is still their choice. but sometimes there is no 'right' choice to be made second point, let us pretend there were no used sales that would mean more new sales...though this is not 1:1 (just like with piracy)...some would buy, some would not that would mean more initial units shipped to 'walmart' to cover the increased sales -so used sales do hurt (especially at first) -but LET ME BE CLEAR...I am not saying everyone that buys used would buy new...only that some would (that 'some' is debatable)rawsavon

They get paid by shipping games to retailers, what happens after that has absolutely no bearing on them, people can't buy a game used if some retailer somewhere didn't already pay for it. Now if they are having problems with their stock then they can either not produce as many units or make better games that retailers will sell out of and want to order more of.

Don't you find it odd that a company that makes average games like Volition saying no used games would be awesome, and a company who's most recent game was excellent (The Witcher 2) saying used games aren't bad and that DRM is crap like a week later?

first point: There would be more units shipped to the retailer to meet demand if there were no used sales b/c more people would buy new (though not as many as buy new and used now). ...so that point is not accurate. second point: that most definitely plays a part... But in the past the risks were not as high...the price of failure was not so high (not a 30 million dollar investment). Developers have to be damn near perfect to be profitable these days (always makes hits with that kind of investment) -are there crap developers? hell yeah...they should go away no matter the 'model'. IDGAF about the developer ITT...I speaking more in broad terms. -I just do not want an environment where a couple bad moves cripples even great developers

How many places do you think actually sell used games? I can only think of like 3 or 4 off the top of my head besides Gamestop, which is completely dwarfed by the number of stores that sell new games so there's virtually no way that can have an effect on shipment orders.

And if they still insist on complaining about how much money they are or aren't making, they can always make games that people want to spend $60 on, or at the very least release their game at a time when it might actually sell, I mean seriously, how many games do we see come out in October or November just to get crushed by the heavy hitters when they could have sold much better if they came out when there wasn't as much competition.

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Randolph

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#124 Randolph
Member since 2002 • 10542 Posts

Sounds to me they should just go digital.

King9999
That would also extremely limit the potential audience. [QUOTE="rawsavon"] Companies ARE dieing...very fast.

To quote Reggie "Not my problem". If they can't find a way to hang, they need to be allowed to die. Survival of the fittest. The second hand market is a reality they have to deal with until internet speeds on average go up, and penetration of high speed internet broadens globally so they can go all digital. (which is a thing I would be fine with so long as it's an XBLA like system, and not that Onlive crap) By next gen games should be able to have a day and date digital release on consoles, they can price these versions lower and maybe that would help. If it doesn't, oh well. I'll adapt, it's just a hobby.
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#125 Randolph
Member since 2002 • 10542 Posts

And if they still insist on complaining about how much money they are or aren't making, they can always make games that people want to spend $60 on, or at the very least release their game at a time when it might actually sell, I mean seriously, how many games do we see come out in October or November just to get crushed by the heavy hitters when they could have sold much better if they came out when there wasn't as much competition.

Gamefan1986
Hell if anything a lot of us should be getting a cut of the profits, we are the QA team for most of these guys these days. (Nintendo seems to be the only dev group that ships complete games anymore, and they do fine, never heard a peep out of them about used games, and their Wii games are ten dollars cheaper than the HD consoles) But you're right. I mean, Saints Row 3 sold pretty well, but it could have absolutely dominated if it had come out in the dry January-February period when people have more expendable income via tax returns, and less games to choose from. The obsession with the holiday season needs to end. I mean really, how did it make any damn sense for games like Rayman Origins and Sonic Generations to come out in the same time frame as Call of Duty, Assassins Creed, Batman, and Battlefield? This isn't 1998.
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darktx2005

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#126 darktx2005
Member since 2009 • 396 Posts

I get what devs are complaining about, but to say that used games are kiling the industry is pretty ridiculous in my opinion. I know Gamestop is considered bad and evil, but we all seem to forget the impact they've had in making video games available on practically every street corner. There are Gamestops EVERYWHERE and while they do sell used games, they also bring in a ton of new game sales.Just look at how much they push preorders. All of those preorders are money in the devs pockets as long as you don't cancel it. Gamestop, along with Best Buy and Walmart have played a huge role in bringing video games to the masses.

With that said, I think the biggest issue is that gaming is entering the same place that movies/tv/music/books are in. So many people want a piece of the pie and want to hit it big, but due to saturation of the mariket, only a handful see that success. There are so many games that come out, and due the limit in the amount of time and money we have, only a handful of those games are going to be big hits.

I also think this is an issue with the whole publishing structure of this industry. When you look at how much money the console manufaters get on top of the amount of cash the publishers get, developers are only getting pennies on the dollar. You see the same thing in the music industry. Artists get screwed so bad by the record labels that unless you go gold or platinum, you aren't gonna make much off an album (touring is how most of them make their cash). Devs are in the same boat in gaming. Unfortunately publishers have the power and until that changes, we are going to continue to see devs fail.

In regards to used games specifically, I think it helps more than people are willing to admit. First off, the comparisons to piracy are ridiculous and uncalled for. Frankly is makes devs who say it sound like an immature child. With that said, used games helps bring in more people into the industry. People who get certain games used could very well end up getting future releases new in the future. Think about somebody who maybe finds a used copy of Mass Effect or Mass Effect 2 for $10, rather than the full retail price. The lower price got them in the door, they play the game, fall in love and then drop $60 on the preorder for Mass Effect 3. Without the ability to get the older games cheaper, they probaly would never have purchased Mass Effect 3. Used games makes more games available and that in turn helps sell future titles. It's worked for me a number of times. In addition, buiying new games and being able to sell them back makes many of us able to buy way more new games. Without any of these options provided by the used market, people are going to be much more picky about purchases, where I think even more than before, only the big names and major titles will get good sales. If renting is killed as well, even more so.

Finally, regarding digital distribution, I think most gamers live in a bubble. Most of us who are into gaming enough to where we post on forums are also going to make getting the best quality high speed internet a priority. For the general population, who make up a huge chunk of the gaming market, don't really care. Plus there are still many people without good affordable high speed internet options, especially in rural areas in the US. Therefore, making us purchase Xbox 720 or PS4 games online only, which will probaly be 20-30 GB a pop is going to take a lot of people out of the market. After eliminating all those who don't even hook up their Xbox 360 or PS3 online, many don't have to the connection to download a game of that size unless they leave their system on for week. Add in the bandwidth caps that exist overseas and I feel will eventually reach us in the US (Comcast already has a 250 GB limit that will cause you to get dropped from their service if you go over it twice in six months) and digital distribution is going to really limit how many games we can buy, who can buy these games, and who can download them in a reasonable amount of time. Digital distrubtion as an option is fine, but as the only option, not a chance right now.

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#127 darktx2005
Member since 2009 • 396 Posts

[QUOTE="King9999"]

Sounds to me they should just go digital.

Randolph

That would also extremely limit the potential audience.
Companies ARE dieing...very fast. rawsavon
To quote Reggie "Not my problem". If they can't find a way to hang, they need to be allowed to die. Survival of the fittest. The second hand market is a reality they have to deal with until internet speeds on average go up, and penetration of high speed internet broadens globally so they can go all digital. (which is a thing I would be fine with so long as it's an XBLA like system, and not that Onlive crap) By next gen games should be able to have a day and date digital release on consoles, they can price these versions lower and maybe that would help. If it doesn't, oh well. I'll adapt, it's just a hobby.

We can't forget bandwidth caps. How many games are we going to be able to get at 20-30 GB each if you have to worry about going over your monthly limit?

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187umKILLAH

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#128 187umKILLAH
Member since 2010 • 1414 Posts

Complete and total bullsh!t. Every single industry that is in the business of selling entertainment goods has a second-hand market. Video games aren't special in this regard and shouldn't be treated any differently.AcidSoldner
^ This.

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rawsavon

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#129 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"]

feel free to give us 'the rest of story'

QuistisTrepe_

You know what, I had a response typed out here and I decided that you're just not worth it.

...in other words, a blank screen staring back at you marcus
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#130 rawsavon
Member since 2004 • 40001 Posts

[QUOTE="rawsavon"][QUOTE="Gamefan1986"]

They get paid by shipping games to retailers, what happens after that has absolutely no bearing on them, people can't buy a game used if some retailer somewhere didn't already pay for it. Now if they are having problems with their stock then they can either not produce as many units or make better games that retailers will sell out of and want to order more of.

Don't you find it odd that a company that makes average games like Volition saying no used games would be awesome, and a company who's most recent game was excellent (The Witcher 2) saying used games aren't bad and that DRM is crap like a week later?

Gamefan1986

first point: There would be more units shipped to the retailer to meet demand if there were no used sales b/c more people would buy new (though not as many as buy new and used now). ...so that point is not accurate. second point: that most definitely plays a part... But in the past the risks were not as high...the price of failure was not so high (not a 30 million dollar investment). Developers have to be damn near perfect to be profitable these days (always makes hits with that kind of investment) -are there crap developers? hell yeah...they should go away no matter the 'model'. IDGAF about the developer ITT...I speaking more in broad terms. -I just do not want an environment where a couple bad moves cripples even great developers

How many places do you think actually sell used games? I can only think of like 3 or 4 off the top of my head besides Gamestop, which is completely dwarfed by the number of stores that sell new games so there's virtually no way that can have an effect on shipment orders.

And if they still insist on complaining about how much money they are or aren't making, they can always make games that people want to spend $60 on, or at the very least release their game at a time when it might actually sell, I mean seriously, how many games do we see come out in October or November just to get crushed by the heavy hitters when they could have sold much better if they came out when there wasn't as much competition.

If you look at gamestop's profit, that will answer your first point (they sell huge amounts of used games). It is not the number of stores that matter...it is the number of sales. In regards to your second point, that is also a factor. But some people ITT keep saying focus only on the OP (used game sales). Other people want to expand the topic...I have no problem doing either. Bad choices should hurt (learn a lesson so to speak). But having an environment where one mistake can cripple a company (30 million dollar investment) is also not healthy as is inhibits chance/risk taking. -ways to mitigate that include lowering development costs (requires concessions from both sides), legit uses of DLC (requires concessions on both sides), acceptance of DD, better pricing structures, limiting used game sales...etc. It is not that I think used game sales are the devil. They are just one of many ways to help solve the problem. But the topic is about used game sales...so that is what I addressed. I would be more than happy to address all the solutions I know of though
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rawsavon

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#131 rawsavon
Member since 2004 • 40001 Posts
[QUOTE="Randolph"] [QUOTE="rawsavon"] Companies ARE dieing...very fast.

To quote Reggie "Not my problem". If they can't find a way to hang, they need to be allowed to die. Survival of the fittest. The second hand market is a reality they have to deal with until internet speeds on average go up, and penetration of high speed internet broadens globally so they can go all digital. (which is a thing I would be fine with so long as it's an XBLA like system, and not that Onlive crap) By next gen games should be able to have a day and date digital release on consoles, they can price these versions lower and maybe that would help. If it doesn't, oh well. I'll adapt, it's just a hobby.

see my posts ITT (particularly to gamefan) about that hurting gamers in the long run. Both sides need to make concessions.
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King9999

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#132 King9999
Member since 2002 • 11837 Posts

[QUOTE="King9999"]

Sounds to me they should just go digital.

Randolph

That would also extremely limit the potential audience.

Digital distribution is only going to grow from here, and it's been proven to be profitable. You talk about how developers need to adapt; well, it's the same for us gamers too. The limited audience you speak of will only get wider.

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#133 Randolph
Member since 2002 • 10542 Posts
[QUOTE="rawsavon"]see my posts ITT (particularly to gamefan) about that hurting gamers in the long run. Both sides need to make concessions.

See the last half of the quoted post. "I'll adapt, it's just a hobby". These are things those people in the industry need to be wringing their hands over, not a guy who plays some games in his spare time and runs a grocery store. I'm not making any concessions, they can adapt to changing market conditions or die. Nintendo seems to be doing just fine, maybe more of them need to follow that business model and ship complete quality games that appeal to everyone.
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#134 rawsavon
Member since 2004 • 40001 Posts
Nintendo seems to be doing just fine, maybe more of them need to follow that business model and ship complete quality games that appeal to everyone.Randolph
is that what you think most gamers want...that Nintendo model? honest question -though I wonder if this question requires separating the market into different areas ('casual', gamers, hardcore nerds like the ones that post on GS...me thinks the answers to the above question would probably differ quite a bit)
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#135 Randolph
Member since 2002 • 10542 Posts

Digital distribution is only going to grow from here, and it's been proven to be profitable. You talk about how developers need to adapt; well, it's the same for us gamers too. The limited audience you speak of will only get wider.

King9999

I'm all for it. But the biggest market in the world is right here on our continent, Mike. The states in particular seem to be having a terrible time getting high speed internet everywhere, at a reasonable price. You guys up north are doing better, but also seem to have more bandwith caps to deal with. Or at least Broccoli was always complaining about them anyway. I think Lae has mentioned that too before. Moving to all digital right now, say, next gen, would be disastrous. It could be profitable, but it would be a much smaller profit for most of the bigger companies, which Volition technically would be. If SR3 was digital only, they'd be lucky to have half the sales for it that it actually has to date, if that.

We've got another two gens minimum before a console goes all digital from MS or Sony. Unless they manage to stretch the next gen out even wider than this one. (which I would not mind)

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#136 Randolph
Member since 2002 • 10542 Posts
[QUOTE="rawsavon"]is that what you think most gamers want...that Nintendo model? honest question -though I wonder if this question requires separating the market into different areas ('casual', gamers, hardcore nerds like the ones that post on GS...me thinks the answers to the above question would probably differ quite a bit)

I don't know what gamers in general want, that is also not my problem. I do know that i would love to see developers shipping complete high quality games, as opposed to how they currently subsidize their QA process via shipping the games half done and having us do it for them and then fixing it later while releasing the unlock keys as premium DLC. Judging by the sales of the Wii and 3DS, I'd say a good chunk of gamers do approve of how they do things. You say we need to pay even more than $59 on average to help the developers survive, (still not my problem) but Nintendo is over there making games that are complete, satisfying, and put most of the other games available to shame... for ten dollars yet less than the "too low" $59, and they don't make a peep that I've heard about used games being bad. Mostly because their games don't seem to have all but a three to six week window to sell. Their games seem to come out of the gate fairly strong to very strong, then keep a steady pace. Then developers like Volition release a game, it maybe sells strong for about that long, and drops off the charts forever. It's not because anyone else who wants it is buying used, it's because it lacks broad appeal and isn't worth sixty dollars to anyone outside a very certain sector of gamers. Their are plenty of used Nintendo made Wii games afterall.
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rawsavon

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#137 rawsavon
Member since 2004 • 40001 Posts
[QUOTE="Randolph"][QUOTE="rawsavon"]is that what you think most gamers want...that Nintendo model? honest question -though I wonder if this question requires separating the market into different areas ('casual', gamers, hardcore nerds like the ones that post on GS...me thinks the answers to the above question would probably differ quite a bit)

I don't know what gamers in general want, that is also not my problem. I do know that i would love to see developers shipping complete high quality games, as opposed to how they currently subsidize their QA process via shipping the games half done and having us do it for them and then fixing it later while releasing the unlock keys as premium DLC. Judging by the sales of the Wii and 3DS, I'd say a good chunk of gamers do approve of how they do things. You say we need to pay even more than $59 on average to help the developers survive, (still not my problem) but Nintendo is over there making games that are complete, satisfying, and put most of the other games available to shame... for ten dollars yet less than the "too low" $59, and they don't make a peep that I've heard about used games being bad. Mostly because their games don't seem to have all but a three to six week window to sell. Their games seem to come out of the gate fairly strong to very strong, then keep a steady pace. Then developers like Volition release a game, it maybe sells strong for about that long, and drops off the charts forever. It's not because anyone else who wants it is buying used, it's because it lacks broad appeal and isn't worth sixty dollars to anyone outside a very certain sector of gamers. Their are plenty of used Nintendo made Wii games afterall.

not your problem? ...that is a pretty egocentric view on the situation. Unless you view yourself as detached from the market (a market that includes producers, consumers, and everyone inb/w)
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#138 Randolph
Member since 2002 • 10542 Posts
[QUOTE="rawsavon"]not your problem? ...that is a pretty egocentric view on the situation. Unless you view yourself as detached from the market (a market that includes producers, consumers, and everyone inb/w)

It's a disposable bubble gum hobby, you chew until the flavor is gone, then spit it out. If where the market goes isn't to my liking, I'll just spit it out. I'm not going to wring my hands over the fate of a market I am not actively working in and trying to make a living on. I'm not wringing my hands over where the music, movie, and book industries could be going either. My advice to the developers struggling is simple, broaden your appeal and ship games that merit the price tag, or die. If they die, that's the free market in action. Rest in peace, and good luck in your future endeavors.
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King9999

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#139 King9999
Member since 2002 • 11837 Posts

[QUOTE="King9999"]

Digital distribution is only going to grow from here, and it's been proven to be profitable. You talk about how developers need to adapt; well, it's the same for us gamers too. The limited audience you speak of will only get wider.

Randolph

I'm all for it. But the biggest market in the world is right here on our continent, Mike. The states in particular seem to be having a terrible time getting high speed internet everywhere, at a reasonable price. You guys up north are doing better, but also seem to have more bandwith caps to deal with. Or at least Broccoli was always complaining about them anyway. I think Lae has mentioned that too before. Moving to all digital right now, say, next gen, would be disastrous. It could be profitable, but it would be a much smaller profit for most of the bigger companies, which Volition technically would be. If SR3 was digital only, they'd be lucky to have half the sales for it that it actually has to date, if that.

We've got another two gens minimum before a console goes all digital from MS or Sony. Unless they manage to stretch the next gen out even wider than this one. (which I would not mind)

Here's the thing though: who says that the games need to be huge, or even AAA titles to be a success? There are several successful digital games right now that won't bring your connection to its knees. Also, don't forget that digital games are not limited to consoles and PCs. I don't think waiting for the infrastructure to improve is the right thing to do when digital games are hot now. Going back to the original topic, if these companies are so hellbent on fighting the used game market, they should just go digital instead of using online passes or whatever's the latest trend that pisses off consumers. I think the issue goes beyond the used-game market, though; these companies really should be eliminating the middle man (i.e. retailers) if they want to be profitable and keep their jobs. Used games have been around since the beginning, so why fight it now? If you're worried about money, stop dealing with the likes of GameStop for shelf space.

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rawsavon

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#140 rawsavon
Member since 2004 • 40001 Posts
[QUOTE="Randolph"][QUOTE="rawsavon"]not your problem? ...that is a pretty egocentric view on the situation. Unless you view yourself as detached from the market (a market that includes producers, consumers, and everyone inb/w)

It's a disposable bubble gum hobby, you chew until the flavor is gone, then spit it out. If where the market goes isn't to my liking, I'll just spit it out. I'm not going to wring my hands over the fate of a market I am not actively working in and trying to make a living on. I'm not wringing my hands over where the music, movie, and book industries could be going either. My advice to the developers struggling is simple, broaden your appeal and ship games that merit the price tag, or die. If they die, that's the free market in action. Rest in peace, and good luck in your future endeavors.

That is one way to view industry (insert w/e industry you choose). It has its merits...usually more so in ideology than in practice (pure capitalism) It also has its faults...nothing is in a bubble -but that is no different than any other ideology in that regard, though it is definitely tied to certain levels of moral development (but I am not going to derail this even more by going into it...we are far enough away from used sales as it is)
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#141 Randolph
Member since 2002 • 10542 Posts

Here's the thing though: who says that the games need to be huge, or even AAA titles to be a success? There are several successful digital games right now that won't bring your connection to its knees. Also, don't forget that digital games are not limited to consoles and PCs. I don't think waiting for the infrastructure to improve is the right thing to do when digital games are hot now. Going back to the original topic, if these companies are so hellbent on fighting the used game market, they should just go digital instead of using online passes or whatever's the latest trend that pisses off consumers. I think the issue goes beyond the used-game market, though; these companies really should be eliminating the middle man (i.e. retailers) if they want to be profitable and keep their jobs. Used games have been around since the beginning, so why fight it now? If you're worried about money, stop dealing with the likes of GameStop for shelf space.

King9999

They certainly don't need to be big budget games, but the big dogs are used to the bigger profits that come with those games, so they need to stay in the physical retail market for now to get those games to the broad audience they have. But going with what you said about the middle man, they need to get with the console producers about a day and date digital availability. Sony is already on board, Vita games are day and date, and in fact the launch games are already up on the Playstation Store. It's not all digital, but it's a start. If I had a day and date digital option to download say, Silent Hill HD Collection, I'd do that instead of going out of my way to go get a retail copy on my day off, or before/after/during work.

A lot of full time employed people like me would. But then I'd also have to go get MS point cards since I don't like leaving my info on any service post Sony hacker incident. So I'd actually like to see Sony and MS adopt a Ninty like system where you enter your information over again every time you purchase points, and it doesn't save that info. Would make me feel a lot better. Hell, I have over one hundred games downloaded to my 360.