[QUOTE="nameless12345"][QUOTE="TheKingIAm"] Why not technical?TheKingIAm
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They were impressive for the hardware they were running on but you're still comparing DX7 level hardware to DX8.1 level hardware:
http://en.wikipedia.org/wiki/Radeon_R100#R100.27s_pixel_shaders
http://en.wikipedia.org/wiki/GeForce_3_Series#Programmable_shaders_and_new_features
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There's no way GC's "similar to Radeon 7500" GPU was in the same performance and feature set class as Xbox's customized GeForce 3 GPU.
Skilled devs can get good effects out of fixed-function shaders (the water in Sunshine being a prime example), still, devs would have problems re-creating some of the effects Xbox had no issues with on the GameCube. (like normal mapping for example)
The CPU in GC mostly handles the geometry and physics/AI/game logic and altho you can get some custom lighting effects on it (likely used just in non-gameplay cut-scenes), I wouldn't say it makes a "world of difference".
A better GPU will always be better for graphics than a better CPU.
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The xbox gpu never reached its potential due to slow cpu and low bandwidth. You cant really compare the GC gpu to a pc gpu because it was custom made only for the gc. The gc was built around real world performance unlike the xbox. Also direct x 8 didnt stop the gpu from dropping performance due to the taxing effects like shading and bilinear filtering which didnt drop performance in the gc at all. Thats why RS can run at 60 fps with all those effects.Â
How much faster should the CPU have been to not "bottleneck" it?
Technically, GC's ran at lower clock and had 64-bit SIMD (Xbox's 128-bit).
That's why I said "similar to" not "like".
Xbox's GPU does all those effects in hardware.
It's possible GC used "hacks" to output those effects.
I agree GC was a "well-balanced" system but let's not exaggerate it's prowess.
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