We need new great original game ideas

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bladefxff

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#1 bladefxff
Member since 2004 • 58 Posts

Every game has to draw influence from another, and I'm not talking about like creating a new genre. We just need a shooter that changes the mechanics, an rpg with new levels of depth. Honestly it just feels like the front page of this website is covered with sequels. No ones even trying to do anything pushing the bounds a little bit and I'm beginning to lose faith in the gaming industry. The few bastions of hope thatre left are slowly just fading out.

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Ballroompirate

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#2 Ballroompirate
Member since 2005 • 26695 Posts

New and great isn't something thats always good, yes we don't want to see aother CoD MW 4.0 or w/e. If you look at what games have already done the past 10 years not a lot can be new and exciting.

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wiouds

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#3 wiouds
Member since 2004 • 6233 Posts

new great original game ideals are found in the detail more than the over all game. It is a danger to go into large parts. This gen have made a huge jump in level design.

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mrmusicman247

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#4 mrmusicman247
Member since 2008 • 17601 Posts
New is too risky. If all game companies tried something "new", all the games would be hit or miss. Which isn't good for the industry.
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Allicrombie

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#5 Allicrombie
Member since 2005 • 26223 Posts
New is too risky. If all game companies tried something "new", all the games would be hit or miss. Which isn't good for the industry. mrmusicman247
which is why we get Halo 40: So Very Tired. =p
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Hatiko

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#6 Hatiko
Member since 2006 • 4669 Posts

Cursed Crusade doesn't seem like it will be a simple crusades game, it seems like it will have a demonic theme too it. Not too many 3rd person action fantasy/sword games these days

Gun Loco, um... can't get more "original" than that

El Shaddia: Ascension of the Metatron is being based off of the Book of Enoch, no game has done that yet and the art style looks very unique

Rage looks original although I don't know much about the story yet

Shadows of the Damned, while it does look generic such as "I have to save my girlfriend from the evil demons and I can do it because I have an accent which makes me cool" but Suda 51 and Shinji Mikami is a good team and I have faith in them.

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Planeforger

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#7 Planeforger
Member since 2004 • 20154 Posts

There are plenty of unique/original indie games out there, but there are some very good reasons why we don't see many mainstream titles trying anything new.

Mainstream games need high production values in order to have any impact in the super-competitive console market, which means that they need to spend a ton on graphics, voice actors, marketing, etc (which also leads to the side effect of having shorter and less complex games, depending on a company's resources) . In order to make up for these huge costs, the games themselves need to be 'safe bets' - big companies aren't going to risk millions of dollars on an experimental game, especially when generic shooters (like Call of Duty) can make upwards of $500 million every year.

So while I agree that the amout of sequels coming out is insane at the moment, that's simply the best way to make money at the moment, and so that's what we'll keep seeing.

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Bozanimal

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#8 Bozanimal
Member since 2003 • 2500 Posts

You mean like LittleBigPlanet, Braid, Portal, da Blob and Spore?

Original ideas are out there (new IPs or novel concepts) but there is an overwhelming volume of sequels that gives the illusion that they do not exist. The Top 10 Most Popular titles (on the bottom of GS Home Page) on any given day have 8/10 sequels, most of which are derivative FPS, MMOs, or platformers; but you do get the occasional new idea.

You just have to look hard, and usually in the Indie section or on Flash game sites.

Boz

*Edit* Also, what Planeforger said.

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UT_Wrestler

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#9 UT_Wrestler
Member since 2004 • 16426 Posts
Anyone who thinks that games are no longer innovative has never played any of the downloadable games available through XBL and PSN.
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ionusX

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#10 ionusX
Member since 2009 • 25780 Posts

40k babysitting anyone? who here would buy into such an idea.. for the lulz

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face_ripper

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#11 face_ripper
Member since 2010 • 968 Posts
I guess it's too risky for developers to try new things.
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bladefxff

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#12 bladefxff
Member since 2004 • 58 Posts

None of you got what I was saying, so shame on all of you. Especially the people who said this was best for the industry and making money, cause it isn't. These games aren't going to be, "experiments," they just need to attempt to do something new and or different that sets them apart from a crowd. An average shooter with added depth in the form of something that the developers had envisioned instead of just copying the cod 4 formula will sell better than something like say, homefront. The fact of the matter is, is that some developers are literally just copying anothers ideas and putting new graphics and faces on it. This lack of creativity, in a field that was meant to be creative, is something that we should be afraid of. Also people who said I should look at indie games or flash games need to realize that those kind of games don't have the production values to be a great game. Great games are worked on by teams of dedicated individuals who love what they are making, and what I think would be a great step in the direction of better games would be to allow more employee feedback into the production of games, instead of telling them what to do. I guess what I'm trying to really say is, EA and Activision need to get out of here, seriously. They are bringing us all down on the real. Someone mentioned spore before, and while that is a great example of an original game, think about how shallow that game was. If Will Wright had truly done with that game what he wanted to, I honestly think it would of been so much deeper and an overall better game. Even Bioware lost some of its charm signing with EA, I'm not a fan of the second dragon age at all.

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bladefxff

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#13 bladefxff
Member since 2004 • 58 Posts

I'm realizing that what I said about Indie games not being great is an ignorant statement, I wanted to say that they cannot be great games on a mainstream perspective.

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Teuf_

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#15 Teuf_
Member since 2004 • 30805 Posts

Sequels have always been prevalent in the games industry...that's nothing new. Publishers don't want to just sink money into a single expensive title made from a new IP, they want that IP to be succussful so that they can nurture that new IP into a successful franchise.

As others have said there's tons and tons of indie games where people are trying new and creative ideas (albeit on a much smaller scale than a AAA title with a publisher).

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turtlethetaffer

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#16 turtlethetaffer
Member since 2009 • 18973 Posts

Okay, I'll go to the original idea tree... oh wait.

I agree that gaming could use some new ideas, but old ones that are redone work as well.

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Jackc8

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#22 Jackc8
Member since 2007 • 8515 Posts

We just need people to finally get sick of online shooters.  Once they stop selling well publishers will have to turn their efforts to other genres.  That right there should solve most of the problems with the stagnation and homogenization of the industry, and the new ideas will follow.

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The_Last_Ride

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#23 The_Last_Ride
Member since 2004 • 76371 Posts
true, there are way too many sequels out there to
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kljohns2

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#24 kljohns2
Member since 2006 • 462 Posts

I'll keep it straight and to the point...As Video Games become more and more casual, profitable and complex. The chances of getting a company to financially commit to a new IP that changes things up become more and more slim.

I'm not saying that I'm ok with this, but unfortunately I've come to terms with reality.

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wiouds

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#25 wiouds
Member since 2004 • 6233 Posts

If you want to see the great ideals then you need to look at the tiny details in game. They are the ideal that other game developers pick up and work off. This is mainly the AAA games mind you. Also it is best to find these ideals are in squeals since new IP are never willing to try new ideals.

Lastly, FPS have made a number of leaps this gen and is the one the genre that have improved the most.

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The_Last_Ride

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#26 The_Last_Ride
Member since 2004 • 76371 Posts

If you want to see the great ideals then you need to look at the tiny details in game. They are the ideal that other game developers pick up and work off. This is mainly the AAA games mind you. Also it is best to find these ideals are in squeals since new IP are never willing to try new ideals.

Lastly, FPS have made a number of leaps this gen and is the one the genre that have improved the most.

wiouds
The FPS genre has become more generic imho
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wiouds

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#27 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

If you want to see the great ideals then you need to look at the tiny details in game. They are the ideal that other game developers pick up and work off. This is mainly the AAA games mind you. Also it is best to find these ideals are in squeals since new IP are never willing to try new ideals.

Lastly, FPS have made a number of leaps this gen and is the one the genre that have improved the most.

The_Last_Ride

The FPS genre has become more generic imho

Please tell me why it is generic?

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The_Last_Ride

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#28 The_Last_Ride
Member since 2004 • 76371 Posts

[QUOTE="The_Last_Ride"][QUOTE="wiouds"]

If you want to see the great ideals then you need to look at the tiny details in game. They are the ideal that other game developers pick up and work off. This is mainly the AAA games mind you. Also it is best to find these ideals are in squeals since new IP are never willing to try new ideals.

Lastly, FPS have made a number of leaps this gen and is the one the genre that have improved the most.

wiouds

The FPS genre has become more generic imho

Please tell me why it is generic?

Because almost all of them follow the same recipe and haven't changed
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wiouds

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#29 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="The_Last_Ride"] The FPS genre has become more generic imhoThe_Last_Ride

Please tell me why it is generic?

Because almost all of them follow the same recipe and haven't changed

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

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Hatiko

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#30 Hatiko
Member since 2006 • 4669 Posts

Guys, this this thread is from 2011. Seriously, do people just read the title and think they know what the hell is happening in the thread?

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Goyoshi12

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#31 Goyoshi12
Member since 2009 • 9687 Posts

We need a good game; regardless of originality or innovation.

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Goyoshi12

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#32 Goyoshi12
Member since 2009 • 9687 Posts

Guys, this this thread is from 2011. Seriously, do people just read the title and think they know what the hell is happening in the thread?

Hatiko

Damn it, well it's still a good topic for discussion.

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Hatiko

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#33 Hatiko
Member since 2006 • 4669 Posts

[QUOTE="Hatiko"]

Guys, this this thread is from 2011. Seriously, do people just read the title and think they know what the hell is happening in the thread?

Goyoshi12

Damn it, well it's still a good topic for discussion.

It is a good topic, I just don't think we should support Level 1 Thread Necromancers.

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GreekGameManiac

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#34 GreekGameManiac
Member since 2010 • 6439 Posts

A cheerleader game!

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jsmoke03

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#35 jsmoke03
Member since 2004 • 13719 Posts

Every game has to draw influence from another, and I'm not talking about like creating a new genre. We just need a shooter that changes the mechanics, an rpg with new levels of depth. Honestly it just feels like the front page of this website is covered with sequels. No ones even trying to do anything pushing the bounds a little bit and I'm beginning to lose faith in the gaming industry. The few bastions of hope thatre left are slowly just fading out.

bladefxff
you are looking for are opinions on features. you want a shooter that changes the mechanics? like what ? not shooting? the perk system changed shooting except that it has been milked to death....but that is a mechanic other than shooting...and it is evolving from cod 4. rpg with a new level of depth? mass effect became a hybrid rpg....da 2 tried to make kotor on steroids (and failed to a lot of people) journey was criticized by some to being too short, pretentious, or too simple....walking dead and heavy rain were qte fests even though they are trying to push the boundary of storytelling. braid, fez, portal etc.... every genre is being evolved to be hybrids....stealth games aren't punishing you for messing up. action games are trying to rival movie set pieces....BUT A LOT OF GAMERS CRITICIZE IT. its a matter of opinion when it comes to games. maybe i'm not as jaded as most of gamespot users, but i'm liking whats going on. its opened up a lot of genre's that i wasn't too fond of before because games arent trying to be one trick ponies....but then guys like you says its a bad thing....every game should be a new title and evolve.....
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The_Last_Ride

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#36 The_Last_Ride
Member since 2004 • 76371 Posts

[QUOTE="The_Last_Ride"][QUOTE="wiouds"]

Please tell me why it is generic?

wiouds

Because almost all of them follow the same recipe and haven't changed

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

Shooters have become more linear then ever, only shooters like Borderlands and Far Cry lets you explore the game in singleplayer
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jsmoke03

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#37 jsmoke03
Member since 2004 • 13719 Posts
[QUOTE="wiouds"]

[QUOTE="The_Last_Ride"] Because almost all of them follow the same recipe and haven't changedThe_Last_Ride

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

Shooters have become more linear then ever, only shooters like Borderlands and Far Cry lets you explore the game in singleplayer

but how many fps games from before let you explore the world? most of the ones ive played were always linear....i think even doom was coridor to coridor (from what i remembered, i haven't played that game since i was 10)
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HipHopBeats

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#38 HipHopBeats
Member since 2011 • 2850 Posts

It's always good to take chances and try something new. That's how we got game changers like Mario 64, Metal Gear Solid, Zelda, etc. But there has to be a balance between knowing when to take risks and knowing when not to reinvent the wheel or fix something that doesn't need fixing.

I was never interested in FPS for example until I tried Bioshock. Games like The Walking Dead that took click and point to the next level. Journey for it's non violent gameplay and unique co-op. Mass Effect for it's decision making. Dark Souls for it's grueling gameplay. Even Kingdoms Of Amular or Dragon's Dogma for their combat mechanics. I'd rather see new IP's taking risks rather than seeing another COD or Madden game.

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Rattlesnake_8

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#39 Rattlesnake_8
Member since 2004 • 18452 Posts

Every game has to draw influence from another, and I'm not talking about like creating a new genre. We just need a shooter that changes the mechanics, an rpg with new levels of depth. Honestly it just feels like the front page of this website is covered with sequels. No ones even trying to do anything pushing the bounds a little bit and I'm beginning to lose faith in the gaming industry. The few bastions of hope thatre left are slowly just fading out.

bladefxff
The Walking Dead says hi.
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wiouds

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#40 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="The_Last_Ride"] Because almost all of them follow the same recipe and haven't changedThe_Last_Ride

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

Shooters have become more linear then ever, only shooters like Borderlands and Far Cry lets you explore the game in singleplayer

What does that have to do with anything? Less Linear does not mean a game is better. Most of Far Cry 3's shootouts were not that good.

Most current FPS gives the player more option than older games. The first level of Fire Warrior (PS2) was just narrow trenches. In CoD Black Ops 2, there were more way to get through the levels than what was in Fire Warrior.

As I said Far Cry 3s shootouts were not good. This comes from the fact that you can come from any directions and the game developers can not make the good shootout from all directions. The best they can do is place you in a bottle neck and force you down a more linear path like Borderlands.

 

Current FPS does a better job at give the player option while giving the developers the power to make the be shootouts they can.

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wiouds

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#41 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="The_Last_Ride"] Because almost all of them follow the same recipe and haven't changedThe_Last_Ride

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

Shooters have become more linear then ever, only shooters like Borderlands and Far Cry lets you explore the game in singleplayer

What does that have to do with anything? Less Linear does not mean a game is better. Most of Far Cry 3's shootouts were not that good. In a shooter I want the best shootout I can get even if that mean that I can not explore in singleplayer.

Most current FPS gives the player more option than older games. The first level of Fire Warrior (PS2) was just narrow trenches. In CoD Black Ops 2, there were more way to get through the levels than what was in Fire Warrior.

As I said Far Cry 3s shootouts were not good. This comes from the fact that you can come from any directions and the game developers can not make the good shootout from all directions. The best they can do is place you in a bottle neck and force you down a more linear path like Borderlands.

Current FPS does a better job at give the player option while still  giving the developers the power to make the best shootouts they can.

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Busy_Man123

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#42 Busy_Man123
Member since 2008 • 1430 Posts

I don't really think we need "new" ideas, just creative ones. A lot of games that are well known and recognized within the community are really not that innovative at all. Half-Life takes so many influences from the movie Alien and the game Doom, but it gets praised for it's innovative "scripted events" or "immersion." Scripted events have already been in many previous games before HL, HL just simply makes it more dramatic like a movie. This "never losing control over the player" just makes me feel like they slightly improved upon what Doom did, but just made it more realistic without having to exit the level. But does that mean it's a bad game? No, it's not.

Even a lot of my favorite games are not innovative. I love Duke 3D, but Duke Nukem is obviously the video game version of Arnold Schwarzenegger with some adjustments. Does that make him bland? No, he's cool and 3D Realms did a good job for creating such a character.

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jsmoke03

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#43 jsmoke03
Member since 2004 • 13719 Posts
[QUOTE="bladefxff"]

Every game has to draw influence from another, and I'm not talking about like creating a new genre. We just need a shooter that changes the mechanics, an rpg with new levels of depth. Honestly it just feels like the front page of this website is covered with sequels. No ones even trying to do anything pushing the bounds a little bit and I'm beginning to lose faith in the gaming industry. The few bastions of hope thatre left are slowly just fading out.

Rattlesnake_8
The Walking Dead says hi.

walking dead is nothing new....just done really well
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#44 final_lap
Member since 2006 • 388 Posts

I have tons of great ideas. I am a gaming design genius. (true story)

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The_Last_Ride

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#45 The_Last_Ride
Member since 2004 • 76371 Posts
[QUOTE="The_Last_Ride"][QUOTE="wiouds"]

FPS shooter have push their level design to give players options while still allowing the game developers to have control over the staging. Many FPS games have new ideals for level design.

jsmoke03
Shooters have become more linear then ever, only shooters like Borderlands and Far Cry lets you explore the game in singleplayer

but how many fps games from before let you explore the world? most of the ones ive played were always linear....i think even doom was coridor to coridor (from what i remembered, i haven't played that game since i was 10)

oh no doubt, but at least we got some innovation in that genre instead of nothing. But the genre has been suffering from far too linear stories and just a lot of explosions.