[QUOTE="Renegade_Fury"]
[QUOTE="Pikminmaniac"]
How in the WORLD is Wind Waker watered down. Correct me if I'm wrong people, but isn't Wind Waker the most advanced Zelda to date. Twilight Princess and Skyward Sword were the Zelda series on a decline afterwards. Wind Waker had the largest and most lively world in the series with the most to do out of every Zelda game ever made... Every Zelda has made steady improvements including Wind Waker and then things started getting removed as soon as Twilight Princess came out. Wind Waker also had the most well thought out and deep story in the series by miles to boot.
Wind Waker represents the pinnacle of advancement for the Zelda franchise
Pikminmaniac
Easy Difficuly. Way Less Dungeons. Annoying musical instrument. Horrible travel system. Taking forever to build up rupees. etc. etc. I could go on and on. WTF did WW do that was an improvement? "Most advanced Zelda?" "Largest and and most lively world?" Huh? Just because it's a big empty waste land that took forever to get anywhere? Even if you bothered to sail to some far away place, it's not like you could do anything unless you were supposed to be there just like every Zelda before. The most lively world was MM, because at least there were a ton of sidequests that affected the townsfolk's lives, as it was one of the major focuses of the game. TP and SS got back on track after WW's **** ups, because improved combat aside, they actually brought back the dungeon and puzzle amount. Sorry, but I never saw what was so great about WW in 2003, and I still don't in 2012. Hell, this is the only site where I ever see it get such praise, because anywhere else the game comes up, or if I talk to someone about it in real life, they think it blows as well. I think that the people that liked it must have fallen in love with the art or atmosphere, because I have no problem calling it easily the worst Zelda I've ever played from start to finish.
Oh, and I HATED WW's story. All it made me feel was that the Hero of Time was so much better than that wimp, and accordingly, gave me the urge to take out my N64 and play OoT or MM instead.
Wind Waker's story was perhaps Nintendo's most deep, poetic, and artfully constructed tale ever made. It would take me way too long to delve in to the metaphors and messages that permiate the entire experience from setting to each thing every individual NPC says in the game.
As for the rest... Wind waker offers the most to explore with 49 islands and the largest amount of gameplay in total out of every Zelda ever made. It has a lengthy single player and an insane amount of content to do outside the main story. Twilight princess pretty much remove sidequests as well as a lively world leaving you with a true wasteland. Skyward sword removed exploration all together. So I stand by what I said. Wind Waker's the furhtest the series has evolved. More to explore,lively characters, a lengthy quest, and the most to do outside that quest. It was the complete Zelda package. Most of the others sacrifice one of these things
You don't have to bother explaining anything, because I can gurantee it would not be anything I hadn't figured out on my own, and even if it wasn't, not something that would even begin to register as profound to me. Nothing about the story touched me, and no matter how much analysis you could go into, it would not change my opinion that the story sucked.
Oh wow, so there a bunch of little rocks spread out. Oh, boy, that makes it so much better lol. Lengthy SP? Sorry, WW was also the fastest Zelda I ever beat, and with nothing to like about it, I had no urge to go out of my way to collect anything extra. Why bother? The game was so easy and short to begin with; it had no staying power.
TP had dungeons, which is what I want from Zelda. WW had, what, 5 little simple and barren ones and a fetch quest?
SS took out exploration, but installed a far superior linear pathway with nonstop puzzles. It actually gave me something to do all the time unlike WW which threw me into nothingness and where I spent most of my time just trying to get to where I needed to . Having an "open world" (and I say that loosely because the game still follows a linear structure) does not make it better. It's a design choice, and personally, I'll choose depth any day of the week over something so artificial.
You can describe WW with as much flowery compliments as you want, but to me, I still look at it as the most simple and boring Zelda to date. Phantom Hourglass and Spirit Tracks were even far superior games.
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