1. Far Cry 3 - It basically changed everything I disliked about 2 while creating one of the most organic free roam worlds out there. The animals added a whole new level of intensity to the game, and I hope we something similar in the future in a different setting. If the Elder Scrolls handled wildlife and their world the way Far Cry 3 did, we'd have something truly special.
The game isn't without faults, of course. It's all too easy, and the narrative takes a nose dive about 2/3 of the way through. There's plenty of debate to be had (I welcome it, Far Cry 3 fans :D ) but it just wasn't as engaging as the start of the game.
2. Max Payne 3 - I really enjoyed where they took Max. It was true to his roots while providing a new setting and helping move the character along without abandoning what makes Max, both story and gameplay wise. The bullet/destruction physics brought a whole new level of intensity to the game, and some of the shoot outs provided topped the best this generation. That airport sequence haunts me :P
3. Resident Evil: Revelaitons - The 3DS exclusive boasted minor improvements over RE4 and RE5 such as aiming while shooting, a superior weapon upgrade system, better friendly AI, and a nifty dodge mechanic. The game itself mixed tense, horror atmosphere during Jill's campaign while not abandoning the new action fans with Chris' segments. The story was pure RE cheese but aside from that, this was the best RE title in years. Exactly what RE6 should of been.
4. Dishonored - Great stealth elements with interesting abilities and a bevy full of challenges. It might seem straight forward at first, but going for the trophies and discovering all the ways the game truly let's the player decide how to do things was a breath of fresh air, and it wasn't even just kill or don't kill. I mean, do you want to be a supernatural teleporting bastard or would you rather completely rely on skill and ignore the upgrades? I like that they allow you to complete the game without really needing to buy any of the upgrades, it makes it feel more bad ass.
5. The Darkness II - Short, but contained and defined. It isn't bloated and the story flows smoothly because of it. The abilities let you wreak some of the most destructive and unrelenting violence found in a shooter, and it's fluidity makes it fun and entertaining. I completed the game around seven times, and while I don't expect anyone to agree with me the story was just awesome and pitch perfect. Everything for this one, from the interesting art style, the sound design, the music, the voice acting, the script, the set pieces, the shooting and demon arm powers, just felt right.
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