I grew up on Nintendo. Mario and Zelda set the foundations for what I know about video games today.
I look back on their sequels and think how vastly different they were from each other, even on the same hardware. Let's look at Super Mario Bros. Between 1, 2, and 3, there are 3 totally different experiences. They have a different graphical look, yes, but even their gameplay elements, enemies, story, etc. are vastly changed from one release to the next. Each game was a re-imagination of the series.
This even continued on the SNES. Mario World 2 was so different in every way than Mario World 1. ...and the same for Mario 64, Sunshine, etc. I think this is a riskier path to take, but when it work, I think it's rewarding.
Meanwhile, newer franchises seem to be getting expansions as sequels. ...a little better graphically (in the same style), with a few gameplay mechanic tweaks. Look at Halo (a game I love, by the way). Halo 1, 2, and 3 are essentially the same game, with graphical improvements and gameplay tweaks, but with no real directional change. It works for the series, but I think that it's unfortuantely going to become the trend for most franchises.
Even old franchises that did innovate at one time seem to be falling into that same trap: Metroid Prime, Prime 2, and Prime 3 might as well be the same game, from what I can tell. ...slight tweaks to an existing formula that works.
I guess I'm guilty of perpetuating it, too. I loved Resident Evil 4. The fact that it was a whole new experience and direction for the series made me love it even more....but now, I want Resident Evil 5 to be more of the same, which goes directly against what I loved about 4.
I guess my question is this: Do you think that the video game industry is adopting an "if it ain't broke, don't fix it" attitude to their big franchises? ...and if so, do you think we're going to end up hindering our game experiences because of it?
--Dave
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