[QUOTE="ReddestSkies"]Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.
EvilAshTwin
Youre wrong, the reason these games were ignored by console players is because these games were crappy ports of the PC version and to top things off played like crap on the consoles.
Oh, really?
Here's what Gamespot had to say about Half-Life (PS2), Unreal Tournament (DC), Quake 3 Arena (DC) and No One Lives Forever (PS2).
Nothing but praise for Half-Life, UT and Q3.
"It's impossible to argue against Half-Life's place among the most influential games of all time, and its transition to the PlayStation 2 is a successful one."
"[Unreal Tournament] is an immensely fun game that sets new standards for console ports of PC first-person shooters and will have you coming back many months down the line"
"Quake III Arena for the Dreamcast, along with Unreal Tournament for the PlayStation 2, marks one of the few times that a PC first-person shooter has moved over to a console system without sacrificing much of its playability or options - something that hasn't really happened since Wolfenstein 3D came out on the Atari Jaguar. All things considered, Quake III Arena is a must-have for Dreamcast owners - provided that they also purchase a mouse and keyboard."
Ok, nobody on consoles is hardcore enough to actually buy non-default contollers, so that Quake 3 review might not be a great example. No One Lives Forever scored low, but it's because it's one of Gamespot's cIassic "Too hard! 4.0" reviews. Basically, the port was just fine, but made the reviewer cry because it didn't feature quicksaving.
So all those ports were just fine. Then, you have to consider that a huge portion of Halo's fanbase is made of people who never played that kind of game on a PC in the first place, so them being released a year later than their original versions shouldn't have hurt their popularity. Why were they mostly ignored by console gamers, then? Because they aren't shallow enough. They aren't newb-friendly enough, they're too fast and they're too "hard". Halo saved the Xbox with its slow gameplay and vehicle spam, while UT and Q3 couldn't keep the Dreamcast from dying with their deep, skill-based Deathmatch and CTF (even if, unlike Halo, they did have online play).
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