What if there never was a Halo game?

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DarKLink26

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#1 DarKLink26
Member since 2006 • 25 Posts

I myself, am playing Halo on Xbox Live, and was wondering recently,"what if there was never a Halo"? Would this have changed the gaming industry or would it just have been another thing that wouldn't have made a difference at all?

What does the Gamespot community think?

PS: This is my first post, sorry.X]

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aryoshi

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#2 aryoshi
Member since 2007 • 1729 Posts
Microsoft probably wouldn't have nearly as many bucks from Xbox buyers like myself, however the game itself existing or not probably wouldn't really make too much a difference, there'd be attention elsewhere.
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ReddestSkies

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#3 ReddestSkies
Member since 2005 • 4087 Posts

Some other random console FPS would have reached a similar level of popularity and the genre would have been affected as much by a sudden surge of console players. The newbification of the genre was inevitable, unfortunately.

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Xeros606

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#4 Xeros606
Member since 2007 • 11126 Posts
online gaming wouldnt be as popular. thanks to wow and cs, it would still get some kind of mainstream coverage, but it wouldnt be the sort of thing you could be open about with other people because of nerd stereotypes.
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AlternatingCaps

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#5 AlternatingCaps
Member since 2007 • 1714 Posts

Some other random console FPS would have reached a similar level of popularity and the genre would have been affected as much by a sudden surge of console players. The newbification of the genre was inevitable, unfortunately.

ReddestSkies

I like to think that's not true, that without Halo, there might have been more higher-quality shooters rather than games that try to be Halo, even though it wasn't THAT great. Well, I never actually played the first one, which I hear is much better, so I can't really say anything about that one, but IMO 2 was mediocre and 3 was a bit worse than mediocre, but not completely awful. Still, maybe if a better series got that much acclaim, the imitation shooters would at least be decent.

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ReddestSkies

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#6 ReddestSkies
Member since 2005 • 4087 Posts
[QUOTE="ReddestSkies"]

Some other random console FPS would have reached a similar level of popularity and the genre would have been affected as much by a sudden surge of console players. The newbification of the genre was inevitable, unfortunately.

AlternatingCaps

I like to think that's not true, that without Halo, there might have been more higher-quality shooters rather than games that try to be Halo, even though it wasn't THAT great. Well, I never actually played the first one, which I hear is much better, so I can't really say anything about that one, but IMO 2 was mediocre and 3 was a bit worse than mediocre, but not completely awful. Still, maybe if a better series got that much acclaim, the imitation shooters would at least be decent.

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

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PlaWeird

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#7 PlaWeird
Member since 2008 • 2239 Posts
Meh. Just one game less to spit at.
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aryoshi

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#8 aryoshi
Member since 2007 • 1729 Posts
[QUOTE="AlternatingCaps"][QUOTE="ReddestSkies"]

Some other random console FPS would have reached a similar level of popularity and the genre would have been affected as much by a sudden surge of console players. The newbification of the genre was inevitable, unfortunately.

ReddestSkies

I like to think that's not true, that without Halo, there might have been more higher-quality shooters rather than games that try to be Halo, even though it wasn't THAT great. Well, I never actually played the first one, which I hear is much better, so I can't really say anything about that one, but IMO 2 was mediocre and 3 was a bit worse than mediocre, but not completely awful. Still, maybe if a better series got that much acclaim, the imitation shooters would at least be decent.

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

Dude. If you're talking about Halo, you can't throw GOW in there, it has NOTHING to do with FPS games, it's a TPS. Although I see your point regardless.

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g4ronin

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#9 g4ronin
Member since 2004 • 727 Posts
Don't you dare say such a thing! Blasphemy!
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Wet_Sand

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#10 Wet_Sand
Member since 2007 • 1504 Posts
Microsoft would have failed, and I wouldn't have my beloved 360.
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ReddestSkies

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#11 ReddestSkies
Member since 2005 • 4087 Posts
[QUOTE="ReddestSkies"][QUOTE="AlternatingCaps"][QUOTE="ReddestSkies"]

Some other random console FPS would have reached a similar level of popularity and the genre would have been affected as much by a sudden surge of console players. The newbification of the genre was inevitable, unfortunately.

aryoshi

I like to think that's not true, that without Halo, there might have been more higher-quality shooters rather than games that try to be Halo, even though it wasn't THAT great. Well, I never actually played the first one, which I hear is much better, so I can't really say anything about that one, but IMO 2 was mediocre and 3 was a bit worse than mediocre, but not completely awful. Still, maybe if a better series got that much acclaim, the imitation shooters would at least be decent.

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

Dude. If you're talking about Halo, you can't throw GOW in there, it has NOTHING to do with FPS games, it's a TPS. Although I see your point regardless.

Halo and Gears of War share a lot of gameplay elements. Sure, Halo has vehicle spam, Gears of War has automatic cover, so they're not exactly the same, but they follow the same design patterns. They're both built around providing the easiest, most accessible shooter experience possible for people using a gamepad.

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Fredrick2003x

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#12 Fredrick2003x
Member since 2005 • 2056 Posts
The world would be a much happier place.
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AtomicTangerine

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#13 AtomicTangerine
Member since 2005 • 4413 Posts

Don't you realize what you have done? You have just invited all the haters to come in here and imagine a world where all FPS games played like Unreal Tournament still, nevermind that they totally ignored the last one. Please, next time realize what kind of people lurk in the depths of these forums just waiting to jump out and hate on stuff that is popular.

To be honest though, I think the video game world would be very different. Here, let's look at Call of Duty 4 in an parallel dimension in which Halo never existed-

It would be PC only. You would be able to carry 2 main weapons at a time along with a pistol, and grenades would be a selectable weapon instead of being tied to a button. Health wouldn't come back over time, and all headshots would be instant kills. The recoil would be greater and the accuracy lower, and the maps would be designed with more players in mind.

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Nifty_Shark

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#14 Nifty_Shark
Member since 2007 • 13137 Posts

The world would be a much happier place.Fredrick2003x

Halo games seem to bring lots of joy to many people so you are a liar good sir.

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EvilAshTwin

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#15 EvilAshTwin
Member since 2008 • 690 Posts

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

ReddestSkies

Youre wrong, the reason these games were ignored by console players is because these games were crappy ports of the PC version and to top things off played like crap on the consoles.

Im all for the Halo has about as much depth as a toothpick argument. As well as Halo 2 and 3 are pretty much just a PvP MMOFPS. But Halo:CE was something special, it was unique and it was the type of kick in the pants that the console FPS genre needed. Before Halo:CE the only FPS game that didnt play like crap on a console was Goldeneye..........and possibly Perfect Dark. Halo:CE showed us just how a FPS should feel on the console, this game did to console FPS games, what the keyboard + mouse did for PC FPS games. The effect it had on the gaming industry was never about the mindless violence, it was about gameplay mechanics. It showed us, and more importantly other gaming companies how a FPS game should play with a dual analog controller with a limited number of buttons.

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TheLegendKnight

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#16 TheLegendKnight
Member since 2007 • 1853 Posts
[QUOTE="ReddestSkies"]

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

EvilAshTwin

Youre wrong, the reason these games were ignored by console players is because these games were crappy ports of the PC version and to top things off played like crap on the consoles.

do you really think so ?

i think not because in the end you said the same thing with " It showed us, and more importantly other gaming companies how a FPS game should play with a dual analog controller with a limited number of buttons."

no matter how great your port is you cant play those fast games on your slow controllers. you cant win against someone uses keyboard+mouse no matter how lucky you are unless he is someone bad at fps games.

halo just made fps genre slower so console gamers can enjoy it too.

i didnt play halo online much, but single player was just bad and unoriginal... i played halo 2 and i was really amazed that they made the second game worse than the first... i dont want to think about 3rd game...

if there never was a halo, then m$ wouldnt come to place where they are standing now. maybe they wouldnt even think 360...

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Ash2X

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#17 Ash2X
Member since 2005 • 3035 Posts

Health regeneration whouldn´t be so famous....which is 50/50 good and bad

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ReddestSkies

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#18 ReddestSkies
Member since 2005 • 4087 Posts
[QUOTE="ReddestSkies"]

Nah. Vehicle spam, huge amounts of spraying, slow gameplay, horizontal maps, lack of control options, limited movement and overall gameplay shallowness is what fits the console FPS genre best. That's what the audience wants (oh, and they also want pretty graphics and huuuuuuge amounts of hype). That's why Gears of War is so popular. There are reasons why Unreal Tournament, Quake 3, No One Lives Forever, Half-Life, etc. were mostly ignored by console gamers. Nah, if it hadn't been Halo, there would have been something else that would have created a similar effect.

EvilAshTwin

Youre wrong, the reason these games were ignored by console players is because these games were crappy ports of the PC version and to top things off played like crap on the consoles.

Oh, really?

Here's what Gamespot had to say about Half-Life (PS2), Unreal Tournament (DC), Quake 3 Arena (DC) and No One Lives Forever (PS2).

Nothing but praise for Half-Life, UT and Q3.

"It's impossible to argue against Half-Life's place among the most influential games of all time, and its transition to the PlayStation 2 is a successful one."

"[Unreal Tournament] is an immensely fun game that sets new standards for console ports of PC first-person shooters and will have you coming back many months down the line"

"Quake III Arena for the Dreamcast, along with Unreal Tournament for the PlayStation 2, marks one of the few times that a PC first-person shooter has moved over to a console system without sacrificing much of its playability or options - something that hasn't really happened since Wolfenstein 3D came out on the Atari Jaguar. All things considered, Quake III Arena is a must-have for Dreamcast owners - provided that they also purchase a mouse and keyboard."

Ok, nobody on consoles is hardcore enough to actually buy non-default contollers, so that Quake 3 review might not be a great example. No One Lives Forever scored low, but it's because it's one of Gamespot's cIassic "Too hard! 4.0" reviews. Basically, the port was just fine, but made the reviewer cry because it didn't feature quicksaving.

So all those ports were just fine. Then, you have to consider that a huge portion of Halo's fanbase is made of people who never played that kind of game on a PC in the first place, so them being released a year later than their original versions shouldn't have hurt their popularity. Why were they mostly ignored by console gamers, then? Because they aren't shallow enough. They aren't newb-friendly enough, they're too fast and they're too "hard". Halo saved the Xbox with its slow gameplay and vehicle spam, while UT and Q3 couldn't keep the Dreamcast from dying with their deep, skill-based Deathmatch and CTF (even if, unlike Halo, they did have online play).

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capthavic

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#19 capthavic
Member since 2003 • 6478 Posts
Thats one of those questions that we'll never know the answer. I think that it would have meant the death of the Xbox and a weaker console industry.
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Archangel3371

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#20 Archangel3371
Member since 2004 • 46941 Posts
I don't know what things would be like without Halo but I sure am damn happy it's around. They are some of the best and most fun games I have ever played and I've played a ton of games on numerous platforms. So I thankyou to Bungie and Microsoft for making them happen and I certainly look forward to more Halo/Master Chief goodness whatever they follow it up with next.
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Shame-usBlackley

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#21 Shame-usBlackley
Member since 2002 • 18266 Posts

Goldeneye had already planted the seed that FPS wouldn't just work on a console, it could work with stellar results and spectacular sales from a starved audience.

It would have happened regardless, but with Halo the bar got raised really high, really fast.

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TriangleHard

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#22 TriangleHard
Member since 2005 • 9097 Posts

I myself, am playing Halo on Xbox Live, and was wondering recently,"what if there was never a Halo"? Would this have changed the gaming industry or would it just have been another thing that wouldn't have made a difference at all?

What does the Gamespot community think?

PS: This is my first post, sorry.X]

DarKLink26

if that didn't happen, then just maybe, we wouldn't be stuck in this god awful FPS fad

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bigd575

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#23 bigd575
Member since 2008 • 6192 Posts
there would be something just as big in it that would take its place.
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gunswordfist

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#24 gunswordfist
Member since 2006 • 20262 Posts
W/o Halo CE and even H2, I say the quality of FPSs would have been done by like 25%. Console FPSs pretty much all sucked last generation. Some of Halo's only competition on consoles include Half-Life 2, Star Wars Republic Commando and my personal favorite, Timesplitters 2. And plus MS would probably not have survived without Halo. It was probably their only good first party series and it took awhile for Xbox to get all the great games it has now. So we might have seen a world where Nintendo has completely crushed Sony (with Wii) thanks to the lack of competition which would be HORRIBLE! I'd rather spend thousands of dollars on pc gaming then be stuck with casual gaming or no gaming.
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11Marcel

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#25 11Marcel
Member since 2004 • 7241 Posts

First of all, I think the xbox might have been a total disaster without it. Halo pretty much launched the console, and it launched xbox live. Sure, xbox live was there some time before halo 2, but almost nobody played it. After that, halo 2 was pretty much the only game being played for a year.

Also I wouldn't be surprised if fps would've been different for a long time. The gameplay in halo ce was really different from other fps, focusing more on melee, grenades, vehicles, and making sure you got to cover in the right time, and less about aiming. Last generation fps just slowly turned into halo lookalikes really. Gameplay that's completely dependent on aiming just doesn't work well on consoles, and to be honest I don't think it's all that much fun.

By the way, I just read the halo review from 2001 again, just because I never read it once, and it's amazing to see they talk about the 2 weapon limitation as something really fresh. Before halo you could always carry something like 10 weapons around, and people thought limiting that would make the game less fun. Then halo comes, and people notice carrying two weapons adds strategy to shooters, and can we nowadays even imagine carrying 10 guns around in shooters anymore? I just wanted to add that to the list.

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czort666

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#26 czort666
Member since 2008 • 1767 Posts
We wouldn't be posting in this thread.
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gbpman630

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#27 gbpman630
Member since 2003 • 2795 Posts
The Xbox might not have survived, but other than that, gaming today wouldn't be much different.
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gunswordfist

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#28 gunswordfist
Member since 2006 • 20262 Posts
The Xbox might not have survived, but other than that, gaming today wouldn't be much different. gbpman630
I disagree. Halo changed a lot.
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#29 gbpman630
Member since 2003 • 2795 Posts

[QUOTE="gbpman630"]The Xbox might not have survived, but other than that, gaming today wouldn't be much different. gunswordfist
I disagree. Halo changed a lot.

I don't think it changed "a lot". There have been other games that have had more influence. What Halo did was (a) tell a great sci-fi story in a campaign that was fun; and most importantly (b) have a multiplayer mode that was incredibly addictive and almost flawless.

I don't think it brought a lot of new ground-breaking stuff to the table. It just perfected a lot of the things that had been done before and showed one way that you could make a great FPS.

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11Marcel

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#30 11Marcel
Member since 2004 • 7241 Posts

[QUOTE="gunswordfist"][QUOTE="gbpman630"]The Xbox might not have survived, but other than that, gaming today wouldn't be much different. gbpman630

I disagree. Halo changed a lot.

I don't think it changed "a lot". There have been other games that have had more influence. What Halo did was (a) tell a great sci-fi story in a campaign that was fun; and most importantly (b) have a multiplayer mode that was incredibly addictive and almost flawless.

I don't think it brought a lot of new ground-breaking stuff to the table. It just perfected a lot of the things that had been done before and showed one way that you could make a great FPS.

Well for one is the first, or one of the first that actually tried limiting the amount of weapons you can carry. First devs thought it would ruin the game. Now we know it adds a strategic element, and pretty much every game only lets you carry a few weapons.
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AGHurley9

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#31 AGHurley9
Member since 2008 • 25 Posts

If there was no HALO then the XBOX and the 360 would have got nowhere.
HALO is why people buy XBOXs! But I own the XBOX and PS3 and i like PS3!

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kdsns

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#32 kdsns
Member since 2006 • 329 Posts
FPS's would be very different.
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DarKLink26

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#33 DarKLink26
Member since 2006 • 25 Posts
Something some of you missed was that without Halo, the Xbox would have failed miserably, and your beloved 360 would probably have never been.
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gunswordfist

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#34 gunswordfist
Member since 2006 • 20262 Posts

[QUOTE="gunswordfist"][QUOTE="gbpman630"]The Xbox might not have survived, but other than that, gaming today wouldn't be much different. gbpman630

I disagree. Halo changed a lot.

I don't think it changed "a lot". There have been other games that have had more influence. What Halo did was (a) tell a great sci-fi story in a campaign that was fun; and most importantly (b) have a multiplayer mode that was incredibly addictive and almost flawless.

I don't think it brought a lot of new ground-breaking stuff to the table. It just perfected a lot of the things that had been done before and showed one way that you could make a great FPS.

No, you got me wrong. Halo's quality is all opinion. This is not about me being a Halo fanboy (which I'm NOT) You just can't deny the popularity of the series. Halo has so much love that it literally changed millions of lives, including those at MS.