[QUOTE="nameless12345"]
[QUOTE="Jag85"]
To be honest, I don't think the Xbox's 32-bit Pentium III was any match at all for the PS2's 64-bit Emotion Engine, and that's pretty much the point: it never really mattered in the first place. My point was that what made the Xbox superior to the PS2 was the GPU, not the CPU. What made the Xbox superior was its GeForce 2 Ultra GPU, which the PS2's Graphics Synthesizer was no match for. That's the same reason why the Xbox 360 can still hold its own against the PS3: despite the PS3's Cell being far superior to the 360's Xenon CPU, the Xbox 360 has a slight edge when it comes to GPUs, and that's why it can produce graphics that are almost on par with the PS3.
Anyway, thanks for the reminder about the Sharp X68000. I almost forgot it was released the same year as the PC Engine.
Jag85
The Emotion Engine was supposed to be "three times as powerful" as a Pentium III but in reality the PowerPC and Pentium III found in GameCube and Xbox were the better CPUs. EE had a higher FLOPS performance and could do more (untextured) polygons but it was worse at AI and physics calculations than the Pentium III found in Xbox. The only advantage PS2 had over GC and Xbox were the vector units which could help with the graphics and physics but GC and Xbox made up with their more advanced GPUs. Infact there was nothing the PS2 could do that GC and Xbox couldn't do better.
You got the GPU in Xbox wrong, it was based on GeForce 3, not 2. It also had some features from GeForce 4 and was very advanced for the time. Infact it beats even the Wii is shading capabilites.
Xbox would have been awesome with a 1 Ghz CPU and 128 megs of RAM but that would have raised costs which wouldn't be very smart considering the original Xbox was already selling for a loss. Besides, MS "sacrificed" Xbox so that 360 could succeed.
I agree the GameCube's PowerPC CPU was more powerful than the PS2's Emotion Engine, but I disagree about the Xbox's Pentium III, which is technically inferior to the Emotion Engine when it comes to gaming. A lot of the Xbox's capabilities in terms of graphics and physics mainly came from its GeForce GPU rather than its Pentium III CPU.
When the Xbox first came out, I remember how the media said its GPU was based on the GeForce 2 Ultra, though Wikipedia now says it's based on the GeForce 3. Nevertheless, I don't think there's that much difference between the two, since the GeForce 2 Ultra was more or less on par with a mid-end GeForce 3 in terms of performance. As for the Wii, that has pretty much the same shading capabilities as the Xbox, but it's just trickier when it comes to coding the Wii's shaders.
If the Xbox had a 1 GHz CPU and 128 MB RAM, that would have made it almost as expensive as a gaming PC at the time. Microsoft was already making losses on each Xbox sold, so giving it anymore power would have been way too much of a financial strain on Microsoft.
Anyway, on topic, speaking of technically overrated consoles, I would have to say both the PS2 and Xbox were technically overrated in their times. Sony hyped the PS2 as being a huge leap over the Dreamcast, and yet the PS2 was barely anymore powerful than the Dreamcast, and was in some ways even inferior, since it lacked the anti-aliasing and texture compression capabilties of the Dreamcast. As for the Xbox, Microsoft hyped it as being much more powerful than the GameCube, and while the Xbox did indeed have more advanced shading capabilities, its actual graphical performance was slightly below the GameCube's graphical performance (e.g. Rogue Leader, Resident Evil 4, etc.). So yeah, I'd have to say both the PS2 and Xbox were technically overrated in their times.
I'm pretty sure the physics and AI in Xbox's H-L 2 were calculated on the CPU, not the GPU. EE may be better for graphics but it doesn't really mean much. A beefy GPU is a lot better for graphics.
There was quite a huge difference between GeForce 2 and 3. Namely GF3 had pixel-shaders which were a big novelity back then. It was mostly used for water effects back then (here is Morrowind's pixel-shaded water; the water in Mario Sunshine on the GC is also pixel-shaded) but nowadays they use them for basically all effects. Wii's GPU is based on GC's which had pixel-shaders (the so-called "TEV pipeline") and while flexible, it required more work to get the desired effects and was generally less capable.
Also, Doom 3, H-L 2, Far Cry Instincts, Operation Flashpoint Elite and Riddick would have "killed" GameCube and PS2.
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