what is with jrpg hate?

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CarnageHeart

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#51 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="SteveTabernacle"]

[QUOTE="CarnageHeart"]

Most of the shots at jrpgs are taken by wrpg apologists. They aren't a problem in the real world (as per the usual, FF13 sales were awesome, though a lot of people online spent a lot of effort prior to its Western release tearing it down).streak000

Good point. Their always is a healthy disconnect between internet drama and what actually happens out in the real world, and I'm very glad for it. Not once off the internet do I ever hear all this "JRPGs aren't evolving" (which is just internet forum code word for "JRPGs don't play exactly like WRPGs", as we both know) stuff. In fact, I don't ever hear a J or W at the start of RPG at all off the internet. Nor do I hear half so much about "innovation and freshness", it's just gamers enjoying great games for exactly what they are. Talking games in person is a refreshing experience for me, compared to all the psuedo intellectual fluff and hyperbole we have to put up with here that makes it so hard to know who you can take seriously, and who is just pushing some bizzare internet agenda to influence people.

Just because I'm sick of cliched stories, mind-numbing linearity, grating characters, lack of innovation, and never-ending cut scenes of JRPGs doesn't make me a "WRPG apologist". I'm not defending any cause. I just enjoyed Fallout 3, Mass Effect 1 & 2 and Oblivion more than I did FFXIII, Lost Odyssey and Eternal Sonata. I think it's painfully obvious to everyone but "JRPG apologists" that WRPGs have made great strides in recent years, while JRPGs have largely stagnated and remained stuck in the 90s. I still enjoy turn based and Japanese RPGs, but there is always a slight sense of disappointment when I play one. The wonder I felt while playing FFVII and Vagrant Story on PS1 is missing. I find the choices, morality systems and non-linearity of WRPGs much more enjoyable. I'd love a great JRPG to come out and refresh the genre, but Japanese developers seem stuck in a time warp. They're unwilling or unable to change things up, and the genre is becoming largely irrelevant in the western market (for a very good reason), despite these awesome sales of FFXIII.

And Steve, that's pretty stupid. You're basically condeming people for prefering WRPGs. "Innovation and freshness" are pretty important in videogames. The fact is that most JRPGs are eerily similar to each other, right down to character design and cliched stories. It's only natural for people to get sick of the template eventually...

Your criticism of jrpgs reflects not the state of jrpgs, but your lack of knowledge (Valkyria Chronicles, Demon's Souls and Persona 3 are three games which not only had some great new ideas, but executed them well). I'm confused as to why anyone that claims to prize creativity would buy a Mistwalker game. Their list of in-house talent includes most of the most famous names in the jrpg industry and I thought they would be a jrpg powerhouse, but sadly, all their games have been backwards looking (MS threw a lot of money at Mistwalker, but they seem to have written off their investment). As for your defense of wrpgs, I like innovation and freshness, but execution and polish count for quite a bit too. I cut any game which is doing something different a bit of slack, but I enjoy games based on what they are not what they are trying to do. In my experience, many wrpg makers just frantically throw in stuff up until the last minute, then ship the game, not worrying about tiny details such as how well anything functions or how well it all works together (I recently came across an interview in which a disgruntled Alpha Protocol developer said the exact same thing, though he of course, was only referring to AP). WRPG apologists tend to have three standard responses when discussing a game's lack of quality: A) It doesn't work, but they tried to do so much! B) I love shooting things so much that it doesn't matter if the AI is horrendous, the mission design terrible and the aiming is glitchy, its the thought that counts! C) Maybe someday, somehow, it will work as originally promised, after the right combo of mods and/or patches. To be fair, while most of the times wrpg makers are content to live down to the low expectations of much of their fanbase, sometimes they decide to release reasonably polished games. Oblivion and Mass Effect 2 worked really well out of the game. I was kind of shocked about the quality of ME2 (which I bought for my brother and myself) because prior to its release, I had been vocal in predicting that it would be garbage (Bioware designed quality turn based systems, but Jade Empire and Mass Effect showed that they didn't have the same handle on realtime combat, and the sales showed most wrpg fans didn't care). I really hope that in the future Bioware continues to use its tons of talent and money to continue to ship ambitious, quality games.
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190586385885857957282413308806

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#52 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="CarnageHeart"]

Hey hey hey...lets not throw around criticisms of bad AI and then put Persona 3 into the mix. I've seen some dumb AI in my times but I've never played a game that only can accidentally kill your party until i played Persona 3. Sad part is, this is a turn based game with bad AI. The main strategy of the game is to find an enemy weakness and try to exploit it yet the computer, especially the enemy AI seems unable to grasp this. I don't know how many times the enemy found that one of my characters was weak against their attack yet spend the next consecutive rounds randomly targeting my characters and even targeting characters that were immune to their attacks a few times afterwards. Anyways you also seem to ignore the complaints that many people have made towards the genre. Persona 3 still involves hours upon hours of grinding, a game play element that's origins date back to the early 1980's, Turn based combat and a cast of cliche characters (strangely the trio of minor antagonists were characters i wouldn't expect to see in a JRPG such as this one) The little boy in capris act of betrayal was handled just like Cait Sith's betrayal back in 1997, meaning just an apology is needed by a misunderstood character and everything is good to go. The only thing actually newish would be the relationship interactions but then adding a fresh spice to a pot of sauce made with all old and stale ingredients doesn't fix the recipe, it just makes it good enough to stand out among the other failed attempts. I don't know anything about VC and lastly Demon Souls would be considered an Action RPG a good one at that but anyways a handful of games (actually 2/3 games you listed) doesn't offset the fact that the majority of JRPG's are stale. I mean take a look at your own comparison. you make a sweeping generalization that WRPG's are a buggy mess then go on to say that a bunch of them are actually really well done. On top of that it seems you've never played Mask of the Betrayer, Drakensang, Risen for PC, Dragon Age and The Witcher. Sooo if naming a few games that fall outside of the mold invalidate one's argument then you've gone and invalidated your own in a single post. Anyways gamers and critics are speaking. They'd prefer a game that tries something new but falls a bit short than see something that's been done, redone and redone for the last ten years. It's not an apology it's just the truth.

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CarnageHeart

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#53 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="smerlus"][QUOTE="CarnageHeart"]

Hey hey hey...lets not throw around criticisms of bad AI and then put Persona 3 into the mix. I've seen some dumb AI in my times but I've never played a game that only can accidentally kill your party until i played Persona 3. Sad part is, this is a turn based game with bad AI. The main strategy of the game is to find an enemy weakness and try to exploit it yet the computer, especially the enemy AI seems unable to grasp this. I don't know how many times the enemy found that one of my characters was weak against their attack yet spend the next consecutive rounds randomly targeting my characters and even targeting characters that were immune to their attacks a few times afterwards. Anyways you also seem to ignore the complaints that many people have made towards the genre. Persona 3 still involves hours upon hours of grinding, a game play element that's origins date back to the early 1980's, Turn based combat and a cast of cliche characters (strangely the trio of minor antagonists were characters i wouldn't expect to see in a JRPG such as this one) The little boy in capris act of betrayal was handled just like Cait Sith's betrayal back in 1997, meaning just an apology is needed by a misunderstood character and everything is good to go. The only thing actually newish would be the relationship interactions but then adding a fresh spice to a pot of sauce made with all old and stale ingredients doesn't fix the recipe, it just makes it good enough to stand out among the other failed attempts. I don't know anything about VC and lastly Demon Souls would be considered an Action RPG a good one at that but anyways a handful of games (actually 2/3 games you listed) doesn't offset the fact that the majority of JRPG's are stale. I mean take a look at your own comparison. you make a sweeping generalization that WRPG's are a buggy mess then go on to say that a bunch of them are actually really well done. On top of that it seems you've never played Mask of the Betrayer, Drakensang, Risen for PC, Dragon Age and The Witcher. Sooo if naming a few games that fall outside of the mold invalidate one's argument then you've gone and invalidated your own in a single post. Anyways gamers and critics are speaking. They'd prefer a game that tries something new but falls a bit short than see something that's been done, redone and redone for the last ten years. It's not an apology it's just the truth.

Innovation is always the exception to the rule in any genre. Gamers are speaking? They are informed by very different design philosophies, but in the real world there isn't the same negative relationship between jrpgs and wrpgs that exist in the heads of some wrpg fans (ME2 came out and put up great numbers, FF13 came out and put up great numbers). Citing the Witcher as a counterexample to my observation that most wrpgs ship buggy and unpolished is a bit strange. The Witcher was a mess out of the gate (it saw a succession of post-release patches) which is why an enhanced (aka finished) edition was released roughly a year after the game initially shipped.
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SteveTabernacle

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#54 SteveTabernacle
Member since 2010 • 2584 Posts

And Steve, that's pretty stupid. You're basically condeming people for prefering WRPGs. "Innovation and freshness" are pretty important in videogames.streak000
No, I'm not, I did the opposite. I praised people who can discuss the RPGs they like in person without bashing the ones they don't like and throwing out a bunch of forum fluff about innovation and originality, while using outdated critiques that don't apply to the one they don't like and hasn't for some time. It's a refreshing experience compared to having discussions about such things on the INTERNETS, where we get, well, headache inducing threads like this.
The fact is that most JRPGs are eerily similar to each other, right down to character design and cliched stories. It's only natural for people to get sick of the template eventually...streak000
That is not a fact, that is a subjective opinion, I can provide dictionary definitions, if you need them to help you understand the difference. But you're right, people do get sick of recycled templates, which is why I can't seem to get into recent Bioware games, they all seem to still be tweaked versions of KOTOR, (especially Dragon Age, I mean, just wow) to me. So that's a good point, and I can agree with it.

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SteveTabernacle

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#55 SteveTabernacle
Member since 2010 • 2584 Posts
I find the choices, morality systems and non-linearity of WRPGs much more enjoyable. I'd love a great JRPG to come out and refresh the genre, but Japanese developers seem stuck in a time warp.streak000
Well then, simply stick to playing WRPGs, then. It's not a complicated situation.
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Gnosis13

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#56 Gnosis13
Member since 2010 • 366 Posts

[QUOTE="Gnosis13"]

The people that I know who don't like JRPGs have never played one. They take one look at the art style and liken it to a saturday morning cartoon and think it is too childish. I try to tell them that they could not be farther from the truth, but they don't ever listen.

UT_Wrestler

Then you must not "know" very many people who dislike them. I grew up on JRPGs. The problem is they haven't really evolved in the past 10 years, with the exception of maybe FF12.

Seven of the people I know fall into my last post. Tried to get one of them into Disgaea; he asked why the kid with blue hair was shirtless, and left. I did get a laugh out of that though.

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M_1_A_M_I

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#57 M_1_A_M_I
Member since 2010 • 938 Posts

From what I've seen, the hate mostly comes from PC and WRPG fans.

Bigboi500
I love WRPGs. I grew up playing KOTOR and Morrowind. But I also like JRPGs there are only a few JRPG series I don't like.
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Sins-of-Mosin

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#58 Sins-of-Mosin
Member since 2008 • 3855 Posts
No hate here, I just find them too long for what they offer. Instead of a 60hr borefest, why not a 30hr funfest? Cut out half the grinding or mind numbing travel. Also, the whole story telling of JRPGs are annoying and quite frankly useless. A five minute cut scene with blah blah could be 30 seconds and do so much more. JRPGs havn't evolved with the times while WRPGs have. Quite frankly, Japan isn't what it was back in the early 1990s. The western world is making the best games and have shown they can provide what gamers want. Japan still can't even get a basic save system down.
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StopThePresses

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#59 StopThePresses
Member since 2010 • 2767 Posts

>3. WRPGs are more enjoyable, due to open-world environment, no linearity, and decision-based choices affect the outcome.

topsemag55

Those are actually reasons I generally like JRPGs more. I play through the game once and, other than perhaps some side missions, I saw it all. I don't have to play through it multiple times to see everything. I don't WANT to have to play through a game multiple times to see all of the content. Maybe there was a time when I would have wanted that, but there are just too many good games around for me to want that these days. The odds of me playing through a modern RPG more than once are almost zero. (This is not counting ARPGs like Diablo III.)

For every choice I have to make, I find myself wondering what I missed by not choosing something else. I don't like it.

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wiouds

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#60 wiouds
Member since 2004 • 6233 Posts

JRPGs havn't evolved with the times while WRPGs have.Sins-of-Mosin

How have WPRGs evolved? They are even more stagnate than JRPGs. Fallout 3 just switch range weapons with melee weapons compare to Oblivion. That is the only change they did. Other than Mass effect and Alpha Protocol the rest play just like Oblivion, Gothic, Risen, the Witcher, Baldur's Gate.

Let see what changes have Final Fantasy have since FF7. There is material in FF7, and then the draw system in FF8. 4 character and AP in FF9. In FF10, the sphere grid, and a turn base system. FF11 is a MMO. FF12 combat is in the field. FF13 is different.

Do you mean the Dialog system that have been use in Baldur's Gate and Fallout 3? Alpha Protocol was the first to try something different.

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Bigboi500

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#61 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

From what I've seen, the hate mostly comes from PC and WRPG fans.

M_1_A_M_I

I love WRPGs. I grew up playing KOTOR and Morrowind. But I also like JRPGs there are only a few JRPG series I don't like.

Me too. There are a few awesome gamers like you and I who can like and appreciate both without letting personal bias cloud our judgement. I don't know why some people feel the need to put up fences and hate on stuff all the time.

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metroidprime55

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#62 metroidprime55
Member since 2008 • 17657 Posts

They are fun sometimes but the whole turn based is hard to do right, FF and Fire Emblem are the most notable turn-based JRPGs in my opinon, unfortunately FF organizes turns based on level so only my best characters can move first, my worst characters are more likely to die, with Fire Emblem you get the whole "Friendly Phase" and "Enemy Phase" but if you have a sorceror or archer in the open you have no choice but to hope they last it through the enemy onslaught, your men barely even fight back. At least with WRPGs you can fight back and still have the enemy fight.

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E-123Wario54

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#63 E-123Wario54
Member since 2010 • 1020 Posts

I love JRPGs. :D I always have and always will. I'm a fan of both WRPGs and JRPGs. I just like RPGs in general. :) The one thing I don't like is haters. :(

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190586385885857957282413308806

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#64 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="Sins-of-Mosin"] JRPGs havn't evolved with the times while WRPGs have.wiouds

How have WPRGs evolved? They are even more stagnate than JRPGs. Fallout 3 just switch range weapons with melee weapons compare to Oblivion. That is the only change they did. Other than Mass effect and Alpha Protocol the rest play just like Oblivion, Gothic, Risen, the Witcher, Baldur's Gate.

Let see what changes have Final Fantasy have since FF7. There is material in FF7, and then the draw system in FF8. 4 character and AP in FF9. In FF10, the sphere grid, and a turn base system. FF11 is a MMO. FF12 combat is in the field. FF13 is different.

Do you mean the Dialog system that have been use in Baldur's Gate and Fallout 3? Alpha Protocol was the first to try something different.

I think you're confusing your RPGs Oblivion and Fallout 3's only differences are guns? Interesting. Can i use VATs in Oblivion. Is it the more I use a skill, my character gets better like in Oblivion or does fallout 3 use exp? can I make choices in Oblivion such as tenpenny tower, megaton, the orbital laser strike or is Oblivion just a series of short stories? Do stats play into dialogue like in Fallout 3 where i can lie/charm/intimidate people? hmmm seems like you over generalized. and Oblivion, a first person real time RPG is just like the Witcher which is a third person RPG where you use potions and different fighting stances to defeat enemies which is the same as Baldur's Gate with is 2d isometric party based gameplay. yeah you're right these games are the exact same and are boiling over with similarities. and dialogue systems...you mean Baldur's Gate where if you alignment shifts too much than you may make your character unable to advance in their class to Fallout 3 where nothing really bad happens, you character can kill one whole town and treat another real nice without any large side effects, to The Wicher where the decisions effect the outcome of the story and there are generally no right/wrong decisions to Mass Effect where the decisions you make effect things in the sequels....yeah i mean there's no pattern of progression there.
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wizdom

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#65 wizdom
Member since 2003 • 10111 Posts
It's simple, everyone has a "opinion" there not obligated to like a game or gene in general, that's what makes us unique.
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shellwin

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#66 shellwin
Member since 2004 • 106 Posts

I enjoy most of the jrpgs i play, ffvii is what really got me seriously into rpg's in general.

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calvinsora

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#67 calvinsora
Member since 2009 • 7076 Posts

I think the hate is just a bout of overdramatic dislike. I could easily hate on FPS/sport games, but I just say: "I'm not a fan of them". It's that the JRPG genre is incredibly popular, it brings a lot of different people together with contrasting opinions. Thus, it's more prominent when the hate comes along. There's a lot of love for it on the flipside. You just have to go to other boards.

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gamingqueen

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#68 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="SteveTabernacle"]

[QUOTE="CarnageHeart"]

Most of the shots at jrpgs are taken by wrpg apologists. They aren't a problem in the real world (as per the usual, FF13 sales were awesome, though a lot of people online spent a lot of effort prior to its Western release tearing it down).streak000

Good point. Their always is a healthy disconnect between internet drama and what actually happens out in the real world, and I'm very glad for it. Not once off the internet do I ever hear all this "JRPGs aren't evolving" (which is just internet forum code word for "JRPGs don't play exactly like WRPGs", as we both know) stuff. In fact, I don't ever hear a J or W at the start of RPG at all off the internet. Nor do I hear half so much about "innovation and freshness", it's just gamers enjoying great games for exactly what they are. Talking games in person is a refreshing experience for me, compared to all the psuedo intellectual fluff and hyperbole we have to put up with here that makes it so hard to know who you can take seriously, and who is just pushing some bizzare internet agenda to influence people.

cut scenes of JRPGs doesn't make me a "WRPG apologist". I'm not defending any cause. I just enjoyed Fallout 3, Mass Effect 1 & 2 and Oblivion more than I did FFXIII, Lost Odyssey and Eternal Sonata. I think it's painfully obvious to everyone but "JRPG apologists" that WRPGs have made great strides in recent years, while JRPGs have largely stagnated and remained stuck in the 90s. I still enjoy turn based and Japanese RPGs, but there is always a slight sense of disappointment when I play one. The wonder I felt while playing FFVII and Vagrant Story on PS1 is missing. I find the choices, morality systems and non-linearity of WRPGs much more enjoyable. I'd love a great JRPG to come out and refresh the genre, but Japanese developers seem stuck in a time warp. They're unwilling or unable to change things up, and the genre is becoming largely irrelevant in the western market (for a very good reason), despite these awesome sales of FFXIII.

And Steve, that's pretty stupid. You're basically condeming people for prefering WRPGs. "Innovation and freshness" are pretty important in videogames. The fact is that most JRPGs are eerily similar to each other, right down to character design and cliched stories. It's only natural for people to get sick of the template eventually...

Both Steve and Carnage are right. JRPGs are more varied than any other role-playing games out there for you not only get to play one type of RPG, there's western role-playing games made by Japanese companies such as Demon's Soul and traditional JRPGs. In addition to that, JRPGs aren't all the same because there are different types of gameplay. There's Action role-playing as well as Strategy and Turn-based. Read my last blog for more ino on the evolution of the Turn-based system in JRPGs.

Neither the stories nor the setting or characters are the same in JRPGs because there are games which are based on mythologies such as Greek, Norse and other myths and ones that are based on books, movies and other type of media not to mention the ones that are original.

Generlization is not the way to go.

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T_REX305

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#69 T_REX305
Member since 2010 • 11304 Posts

not that i dont hate JRPG's but i enjoy WRPG's. i still enjoy the linear stuff but i like WRPG better.

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lazyathew

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#70 lazyathew
Member since 2007 • 3748 Posts

Yeah, it makes no sence to hate JRPG's for being "Cliche". they are no more Cliche then any other genre. Some games in the genre are Cliche, yes, but so are some games in other genres.

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hakanakumono

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#71 hakanakumono
Member since 2008 • 27455 Posts

JRPGS aren't flashy and in-your-face enough to survive anymore. Immediate gratification seems to be more important to gamers nowadays. It's like our attention spans have been drastically reduced. If you're not shooting at something or watching explosions, you're bored. That's why FF13 is all explosion this, pedophilia that, hey, where am I supposed to go? how 'bout across that long. boring line across your map, it's not like you can go anywhere else. and once you get across, you're rewarded with a 10 minute cutscene, hooray! I guess I'll have to hop on BioWare's RPGs to get my fix now. Even if it's not quite the same.frostybanana

I think there was a secret rule in FFXIII that no cutscene was allowed to surpass 3 min.

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blazblue152

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#72 blazblue152
Member since 2010 • 880 Posts

i'm an RPG veteren really, i like any thing that falls under the RPG category.

JRPG

WRPG

SRPG

Action RPG

RPS

MMORPG

bottom of line, been there and done that.

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JengyMae

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#73 JengyMae
Member since 2008 • 531 Posts

I like JRPG's as well as WRPG's. But this Gen has really been lacking in the quality JRPG department, which saddens me.

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190586385885857957282413308806

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#74 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="gamingqueen"]

Both Steve and Carnage are right. JRPGs are more varied than any other role-playing games out there for you not only get to play one type of RPG, there's western role-playing games made by Japanese companies such as Demon's Soul and traditional JRPGs. In addition to that, JRPGs aren't all the same because there are different types of gameplay. There's Action role-playing as well as Strategy and Turn-based. Read my last blog for more ino on the evolution of the Turn-based system in JRPGs.

Actually WRPG's have all those same kinds of games so i wouldn't say JRPG's are more varied...however there are 3rd person shooter RPG's like Mass Effect and FPS ones like Dues Ex and Fallout...JRPG's don't do those types/viewpoints.