[QUOTE="SteveTabernacle"]
[QUOTE="CarnageHeart"]
Most of the shots at jrpgs are taken by wrpg apologists. They aren't a problem in the real world (as per the usual, FF13 sales were awesome, though a lot of people online spent a lot of effort prior to its Western release tearing it down).streak000
Good point. Their always is a healthy disconnect between internet drama and what actually happens out in the real world, and I'm very glad for it. Not once off the internet do I ever hear all this "JRPGs aren't evolving" (which is just internet forum code word for "JRPGs don't play exactly like WRPGs", as we both know) stuff. In fact, I don't ever hear a J or W at the start of RPG at all off the internet. Nor do I hear half so much about "innovation and freshness", it's just gamers enjoying great games for exactly what they are. Talking games in person is a refreshing experience for me, compared to all the psuedo intellectual fluff and hyperbole we have to put up with here that makes it so hard to know who you can take seriously, and who is just pushing some bizzare internet agenda to influence people.
Just because I'm sick of cliched stories, mind-numbing linearity, grating characters, lack of innovation, and never-ending cut scenes of JRPGs doesn't make me a "WRPG apologist". I'm not defending any cause. I just enjoyed Fallout 3, Mass Effect 1 & 2 and Oblivion more than I did FFXIII, Lost Odyssey and Eternal Sonata. I think it's painfully obvious to everyone but "JRPG apologists" that WRPGs have made great strides in recent years, while JRPGs have largely stagnated and remained stuck in the 90s. I still enjoy turn based and Japanese RPGs, but there is always a slight sense of disappointment when I play one. The wonder I felt while playing FFVII and Vagrant Story on PS1 is missing. I find the choices, morality systems and non-linearity of WRPGs much more enjoyable. I'd love a great JRPG to come out and refresh the genre, but Japanese developers seem stuck in a time warp. They're unwilling or unable to change things up, and the genre is becoming largely irrelevant in the western market (for a very good reason), despite these awesome sales of FFXIII.
And Steve, that's pretty stupid. You're basically condeming people for prefering WRPGs. "Innovation and freshness" are pretty important in videogames. The fact is that most JRPGs are eerily similar to each other, right down to character design and cliched stories. It's only natural for people to get sick of the template eventually...
Your criticism of jrpgs reflects not the state of jrpgs, but your lack of knowledge (Valkyria Chronicles, Demon's Souls and Persona 3 are three games which not only had some great new ideas, but executed them well). I'm confused as to why anyone that claims to prize creativity would buy a Mistwalker game. Their list of in-house talent includes most of the most famous names in the jrpg industry and I thought they would be a jrpg powerhouse, but sadly, all their games have been backwards looking (MS threw a lot of money at Mistwalker, but they seem to have written off their investment). As for your defense of wrpgs, I like innovation and freshness, but execution and polish count for quite a bit too. I cut any game which is doing something different a bit of slack, but I enjoy games based on what they are not what they are trying to do. In my experience, many wrpg makers just frantically throw in stuff up until the last minute, then ship the game, not worrying about tiny details such as how well anything functions or how well it all works together (I recently came across an interview in which a disgruntled Alpha Protocol developer said the exact same thing, though he of course, was only referring to AP). WRPG apologists tend to have three standard responses when discussing a game's lack of quality: A) It doesn't work, but they tried to do so much! B) I love shooting things so much that it doesn't matter if the AI is horrendous, the mission design terrible and the aiming is glitchy, its the thought that counts! C) Maybe someday, somehow, it will work as originally promised, after the right combo of mods and/or patches. To be fair, while most of the times wrpg makers are content to live down to the low expectations of much of their fanbase, sometimes they decide to release reasonably polished games. Oblivion and Mass Effect 2 worked really well out of the game. I was kind of shocked about the quality of ME2 (which I bought for my brother and myself) because prior to its release, I had been vocal in predicting that it would be garbage (Bioware designed quality turn based systems, but Jade Empire and Mass Effect showed that they didn't have the same handle on realtime combat, and the sales showed most wrpg fans didn't care). I really hope that in the future Bioware continues to use its tons of talent and money to continue to ship ambitious, quality games.
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