@ mjorh
Peoples Beef with the ending has got more to do with choices not mattering than it does with the story about thing ending its self. Atleast thats my theory. It had a great story.
@ udUbdaWgz1
although Mass Effect 2 was simplified and more streamlined, dare I even say Dumbed down, than Mass Effect 1, It had more depth in practice than the 1st game did. Things like being able to manipulate the the Explosive Canisters, using Push, Pull and Singularity is much better than the 30 different types of mods you can add to your Armour and Weapons. Its just complexity for the Sake of Complexity, theres no depth in that. I'm really not a big fan of Multiple versions of a single concept like the Biotic Barrier and Shields, they are the same thing, a regenerating hoop one has to jump through before they have access to health or armor (which are also the same). I call it a "hoop" because its kind of annoying when you need to use warp for one and overload for the other. It just seems unecessary.
Plus Mass Effect 2 introduced the Infiltrator, a more sneaky type Class that can briefly turn invisible to avoid detection (I use this to go behind enemies, where they have no cover) and special ability where aiming through your sniper rifle's scope slows down time for two seconds. Other than that, it was pretty much like the others and I think that alone puts it ahead of Mass Effect 1.
As for things like Character Developement, I'm not a big fan of that. I'm all for cusomizing but progression just seems unbalanced.
I agree, all games have stats and attributes, and that will never change, but in other genres they keep them under the hood and the Player can change or manipulate them, they are static and seemingly non-existant. It allows one to analyze scenarios more practically than statistically.
Well thats just me. Everybody has a few of their own features they would like to change. I wonder if Project Spark lets you do that.
Log in to comment