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Deer Avenger on PC... not really an older platform... but the PC I played it on was equipped with a floppy drive so I guess it was a bit of an older platform...
Would have to go some to beat Seaman. Couldn't quite get the little guy to understand my British accent.MudoSkills
Eh, screw that fish-faced little tosser!
Hmmm, for me, Seaman ranks up there.
Eternal Champions on the Sega CD had a pretty cool concept. It was a pretty standard 2D fighter, but the premise was that karma was out of whack because influential and important warriors died before their time, so the game had CGI pre-rendered cutscenes that depicted each character being plucked from time and space right before their death. Whichever char wins the tournament is rewarded with life and the player gets to watch a pre-rendered cutscene of their character surviving whatever was about to kill them.
The fun part was, you also got treated to a cutscene for each of the other characters getting warped back into their previous situation and dying as had originally occured. How's that for messed up?
Rez for Dreamcast with it's vibrating "accessory" that has a washable cover. Ew.
Omikron for PC. Quantic Dream's first game before Indigo Prophecy/Farenheit. David Bowie did the soundtrack. You played a soul that could jump from body to body.
Honestly there are so many weird, random concept games out there.
-Byshop
[QUOTE="KWilTheLegend"]Boogerman would probably be a good example of a very strange game concept.MonsieurXBut it was a great game :P For me,I'd say Out Of This World...tried to play that game around 9 or 10 years old,and my English wasn't really good at that time
Fortunately the game has no text or dialog. Also, as you probably know, it was developed by Delphine Studios in Paris.
-Byshop
But it was a great game :P For me,I'd say Out Of This World...tried to play that game around 9 or 10 years old,and my English wasn't really good at that time[QUOTE="MonsieurX"][QUOTE="KWilTheLegend"]Boogerman would probably be a good example of a very strange game concept.Byshop
Fortunately the game has no text or dialog. Also, as you probably know, it was developed by Delphine Studios in Paris.
-Byshop
Damn,was sure it got stuck in the early beginning cause I couldn't understand what was going onDamn,was sure it got stuck in the early beginning cause I couldn't understand what was going onMonsieurX
That doesn't mean the game isn't hard. It was a tough game to get through regardless. There's no tutorial and no instructions, the game teaches everything through trial and error as well as observation. It was an awesome game, but not easy by any means.
-Byshop
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