1) Money in this game is irrelevant after a certain mission is completed early in the game. Ninety percent of the time the motivation for completing missions is for money. Why do I need so much money when I literally have nothing to spend it on? Clothes, things to do around town, and weapons? And I need 500k for this? It's absurd and makes the missions (aside from the story ones) feel like a useless chore......fun while they last, but ultimately I was left feeling unfulfilled at the end. And the best part is, after all this money is obtained, Niko still talks to other characters about what a dump he's living in, how it sucks to be poor, etc. A bit strange.
2) Keeping and holding onto relationships. It's too invasive and begins to feel like a burden after I while. If you don't keep them up to date, you lose the benefits of having them at all. I also don't like being constantly rung up all the time, ESPECIALLY when phone calls immediately turn into missions (and if you don't pick up, they re-ring you every twenty seconds). That is just plain out annoying, sucks, and is unnecessary.
3) Too many irrelevant, filler characters and missions. It felt the entire time that different characters were introduced solely for the sake of making me their errand boy to artificially lengthen the game. I want every mission to affect the story in some way, not have to do fifteen in a row just to start to get close to another major plot point that leads closer to what is important.
GTAIV is a great game, but seriously needs some fat trimmed off. R* needs to hire a professional scriptwriter among other things. For a game so technically advanced, they need to start working on it's pacing, because as it is now the story is stretched too thin at parts and becomes a faint glimmer at some points.
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