What's the point?

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zkeymon

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#1 zkeymon
Member since 2009 • 413 Posts

What's the point of being able to upgrade your armor and health throughout a game only to have tougher enemies. I mean it all equals out the same really. It really doesn't bother me I was jw lol. Any opinions?

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Skull007o_O

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#2 Skull007o_O
Member since 2009 • 127 Posts

more techniques?

edit: oh my bad, you didn't say weapon

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--Thomas--

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#3 --Thomas--
Member since 2009 • 920 Posts

Are you talking about Oblivion? The scale-leveling system was pretty bad.

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DJ-Lafleur

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#4 DJ-Lafleur
Member since 2007 • 35604 Posts

What's the point of being able to upgrade your armor and health throughout a game only to have tougher enemies. I mean it all equals out the same really. It really doesn't bother me I was jw lol. Any opinions?

zkeymon
Well, if the enemies are getting tougher, wouldn't not upgrading make the tough enemies even tougher?
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deactivated-57d32c9daf505

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#5 deactivated-57d32c9daf505
Member since 2009 • 214 Posts

I think that's the downside of having non-linear open-world games...

When they were linear you progressed in the game and faced tougher and tougher enemies, without

enough experience or equipped powerful weapons/armor you would'nt stand a chance against them...

but then you had it just because you already progressed by beating the lesser enemies beforehand!

Now that you can explore worlds in a non-linear fashion there's no way for the game to be a good challenge

without kinda leveling the enemies to your current status,

since you can choose whatever zone you feel like going to...

That way you always find enemies you can actually beat, and not have to escape from places you should have visited

later in the game because the enemies are tougher than you, but you had no way to tell!

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dakan45

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#6 dakan45
Member since 2009 • 18819 Posts

What's the point of being able to upgrade your armor and health throughout a game only to have tougher enemies. I mean it all equals out the same really. It really doesn't bother me I was jw lol. Any opinions?

zkeymon
yeah, RAGE!!!! Rage wont have upgrades, guns are guns just like doom 3 and quake 4. Diffirent weapons mean diffirent techniques no upgrades!! So you might wanna wait for Rage!!
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zkeymon

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#7 zkeymon
Member since 2009 • 413 Posts

Lol I'm not really talking about a specific game I was just wondering if anybody ever noticed it. But I like the idea of Rage ^^^ I have never heard about this game until now. It sounds pretty good.

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sydstoner

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#8 sydstoner
Member since 2006 • 452 Posts

only on oblivion, where the whole world levels up with you. just feels pointless.

if it wasnt that for it would prob be one of my fav games of this gen. as it is i cant play it...

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Dracula68

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#9 Dracula68
Member since 2002 • 33109 Posts
Have you played any of the old Lunar games? You would then ask what is the point of leveling up if all of the Boss' will level up with you.
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muthsera666

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#10 muthsera666
Member since 2005 • 13271 Posts
Exactly. To keep it balanced. In most games, there has to be a sense of progression. If you didn't face tougher enemies, it wouldn't feel as though you were getting any farther; if you didn't improve any equipment, it wouldn't feel as though you were getting any father. If you increase one of the two, you have to increase the other, or the game would become completely unbalanced.
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DJ-Lafleur

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#11 DJ-Lafleur
Member since 2007 • 35604 Posts
Have you played any of the old Lunar games? You would then ask what is the point of leveling up if all of the Boss' will level up with you. Dracula68
That also happens in Final Fantasy VIII.
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wizdom

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#12 wizdom
Member since 2003 • 10111 Posts
[QUOTE="DJ-Lafleur"][QUOTE="zkeymon"]

What's the point of being able to upgrade your armor and health throughout a game only to have tougher enemies. I mean it all equals out the same really. It really doesn't bother me I was jw lol. Any opinions?

Well, if the enemies are getting tougher, wouldn't not upgrading make the tough enemies even tougher?

I agree, the whole point is put you on a even playing field with the tougher enemies you are fighting.
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NeoMerlin

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#13 NeoMerlin
Member since 2009 • 85 Posts

Wow is this conversation circular! Everyone here seems to like begging the question. Not that I have much else better to offer. It seems to me that we do this mainly because that's just the way it's always been done.

I like it. It feels good to see progression in your character. To go from a wizard whose greatest power is conjuring a few rocks to, several hours of gameplay latter, a wizard capable of conjuring a few rocks and using 'Mordenkeinan's Make Everything Die Level Awesome' spell (a cookie to all the nerds who get the reference). As you get bigger and your powers get flashier, you feel better. The only way to keep it balanced is to make the enemies stronger. So I don't think we upgrade armour, health and weapons because the enemies get stronger. I think it's done the other way around to make us feel better and thus make the game more fun.

Of course it makes just as much sense for us to stay the same and the monsters to stay the same. Actually it makes more sense for us to stay the same and the monsters get stronger, relying on our building skill rather than our building equipment. I think the perfect balance is that the monsters become stronger faster than us so that we require better equipment and more skilled playing to get by.

And I don't like the idea of the world levelling up with us. I like the idea of revisiting the places I was when I was weaker and using my amazing new skills and powers to rain doom on the goblins who used to be such a challenge.

tl;dr No I'm not going to make allowances for your laziness. Read the whole post if you want my opinion.

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King9999

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#14 King9999
Member since 2002 • 11837 Posts

What's the point of being able to upgrade your armor and health throughout a game only to have tougher enemies. I mean it all equals out the same really. It really doesn't bother me I was jw lol. Any opinions?

zkeymon

It's to make sure the game is balanced and you don't get too powerful. Play a game like Castlevania: Symphony of the Night, and you'll see what an unbalanced game is like.