Do you like it? Hate it?
Do you enjoy the extra challenge or would you rather play an easier game for less frustration?
I'm a fan of hard games, what about you?
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Do you like it? Hate it?
Do you enjoy the extra challenge or would you rather play an easier game for less frustration?
I'm a fan of hard games, what about you?
I usually play games to have a good time or to blow off steam, so I really don't like it when games get 'hard'. However, I'm more tolerant to games that are hard because of difficulty, rather than being hard because it's cheap.
Give me a few examples of "hard" games.
I've never played anything I couldn't finish, other than due to a bug.
That said I like it when a game is tough enough to keep me challenged.
But there is a fine line between hard and frustrating.
I'm not sure if you mean difficult games in general or games that have difficulty settings that you can change to hard. Anyway I quite like a good challenge as long as the game is very enjoyable. If a game has difficulty settings, I will usually play through the first time on easy or normal, if it was awesome I will play through on hard to test myself.
Games like Super Meat Boy which are just insanely hard I adore! I am making it my mission to someday geet 100% on it :P
calling battletoads "hard" is an insult, i have never EVER seen or heard of someone that has beat it, and yet i try and try and try...
I think after many years of gaming on the NES, SG, SNES,PS1, PS2,N64, and completing my fair share of challenging anddifficult gamesI find myself embracing easier games these daysto be honest. I don't mind a decent challenge from time to time, but nothing difficult or frustrating:(
It depends on what type of difficulty it is, and how much a clever player can learn to overcome it. Some challenges are unfair, and unforgiving, like some older NES games, while others are just an excuse to experiment.
depends on why they are hard...hard cause the other players are good is great...hard cause the ai is good and the game allows for realism is great...hard cause of camera angles, bad hit detection, lag, bad controls, endless spawns, bad mechanics, broken mechanics, etc is just aweful
I don't like it when games hold your hand for too long. Blizzard did that with Wrath of the Lich King, but thankfully they made the game a bit more difficult again with Cataclysm.
When I beat a difficult boss in a difficult game I feel like I really accomplished something.
I love a good challenge. As long as it's well put together and fun, sure I'll give it a chance. I'll probably suck at it, but oh well...
The occasional tough game is great. I wish there were more to come by. But I mean the oh man what weapon/potion/magic/armor will I need to beat this guy ?? not the oh my god call of duty 5 world at war grenade fest sh*tsilentnightmereya i agree. but games like WoW(havdent played it but ive heard about) and black ops(vietanam level i hate you) that are just cheap cheap cheap cheap can die.
I prefer a game of average difficulty played on the medium setting. I've completed a few games on their hardest difficulty to get a platinum, but it's just a pain and more frustrating than fun. I certainly don't want a game to be too easy either, but spending almost a whole evening just trying to get past a few miscellaneous guys...not really my thing.
Yeah exactly. I play games for enjoyment, and when a game is too hard, it becomes frustrating. That's why I usually play games on Easy. I'd rather take my time through a game & enjoy it instead of having my head blown off every 10 seconds.I don't like hard games. A game that's too difficult is just not fun.
TransformerRobo
Depends,
games like Ninja Gaiden are still fun even after dieing 6487298749827 timesin a row.
But some games just get frusterating and boring after dieing a few times.
All depends what the feel is like.
I don't like bull****. That is my only requirement. I yelled obscenities at my monitor in various parts when I played Mafia 2 (on normal) and that was mostly due to bad level design or inconsistent AI, and worst of all, terrible checkpoints.
I enjoy "inherently" hard games like ARMA 2 for its specific experience--simulated war shouldn't be easy, and I like the tension and intensity of a good firefight, even if it will probably result in my death before I can crawl out from my hiding place under the humvee.
But if the game's hard just to test your reflexes and test your patience, get the hell out. When I want to feel like a badass, let me feel like a badass.
I love a good challenge in games. (Dark Souls is my most anticipated game as of right now)
I just don't like it when the 'challenge' is more a case of the game being cheap or relying on luck. Or hard modes where you just know that the developers have gone "Oh just throw in loads of enemies and I'm sure it's possible somehow. OK, now we go gold!"
Or challenges that ask things of you that you simply shouldn't be tested on. I remember my all dogtag run through of MGS2 on extreme difficulty, and the part that killed me the most was the stupid minigame near the end where Solidus is strangling you and you have to hit the O button about a trillion times in one minuteto avoid dying. I was going to play through on European Extreme but I'd rather keep my index finger intact thank you...
I tend to avoid hard games like the plague. I don't have time to be frustrated. It's the number one reason why I'd never play Demon's Souls.
As long as it's not cheap hard & the gameplay is fun enough to keep playing, then it can really improve a game. Games like SHMUPS (Ikaruga, Jamestown, Crimzon Clover, all Cave games etc), certain side-scrollers/platformers (Super Meat Boy, Dishwasher Dead Samurai/Vampire Smile etc) & plenty more, like DMC, Demon's Souls etc.
Then you get games like Ninja Gaiden 2 with off-screen exploding shuriken things, though fans will say it's your fault for not expecting them, which there is some truth to. But then that brings up my second point; it has to be enjoyable. Moving around like a maniac just in case there is an enemy off-screen isn't my idea of fun.
There's too few of them these days. As much as people say about Call of Duty, the Special Ops on the hardest mode was actually extremely difficult when playing alone. I like games where you have to play them over and over again to get them right.
Bad Company 2, on the otherhand, was extremely easy. I pretty much just breezed through that campaign.
COD: Black Ops's campaign was quite difficult, but could have been even harder, imo.
I like when the game at least gives the player some time to grow. Games that thrust the player in a hard battle and say good luck, not so much.
A fair challenge is always welcomed. That said, Valley of Defilement in Demon's Souls was the most unfair challenge since it took away abilities that you had in the rest of the game (mainly the ability to run/dodge through most of the maps in the valley).
However, there's the other extreme when a game's too easy like the newest MOH (beat it on hard in 4 hours without rushing through).
Games like Bioshock 1/2 and KZ 2/3 had a good challenge that was pretty balanced.
Other games like Oblivion and AC 2/brotherhood may not be the most difficult games, but are very immersive so the difficulty of the game fits very well.
Basically, just don't make a game too easy like MOH was or too short and I'll most likely be fine with the difficulty of it.
Depends on what I'm feeling e.g. sometimes I'm in the mood to throw myself at cod veteran, but usually I just play games on medium. Worth saying that I do dislike easy games, borderlands has issues with doing all the quests and being a bit too high a level for areas and it makes the gameplay a bit boring.
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