Which series did you enjoy more in the 3D era? Crash Bandicoot or Mario?

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Another48hours

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#1 Another48hours
Member since 2012 • 1970 Posts

Now let's think about this for a second. This topic is about which game series you prefer at the height of the 3D era. N64 vs. Ps1 in some ways, but I am talking about Mario and Crash games IN GENERAL. Not just Platform comparison.

So basically it's:

Crash 1-3

CTR

CB

Or Mario64

MP

MG

etc.

The reason why I am asking for you to actual tell me which one you like in general is to be more fair. Mario only had one platformer to be honest, and Crash had 3, well 4 since platforming is like the main element in CTR or one of them. Most of Marios games were spin-offs.


So with all the games releases in mind during this time, did you enjoy Crash or Mario more? Below is just my opinion.


Imo I enjoyed Crash more for varios reaons. Mario 64, it rode on hype and impressed many people including SNES fans were impressed for some reason and they were like "It's Mario! In 3D!" but that last part I just wrote? No.

The game I am sorry, and I am probably the first to say it, even during the actual time the game was out, the game is boring as hell. There's no excitement, there really isn't any actual exploring outside the hub, the game give an illusion of open space when its linear paths that are just wider with mostly empty areas. Sometimes they will throw a red coin in there somewhere. But my main problem with the game is recyling grahics from previous stages and recoloring them and the repetitive star collecting missions. Repetition isn't fun!

Crash 1 seemed more straight forward, looked better, and while didn't do anything to new, did thing a bit differently focusing on challenging designs, interesting boss fights, a colorful world, different themes, and always some random thing throwing you off guard just when you think the game was becoming predictable, and you getpunished for thinking so. No emptyness just to impress, no "this brand name? It must be a good game" since it was new.


As for the Spin-offs, Mario out number Crash. However, let's focus on the 2 related genres here:

Mario Kart 64. It is the worst racing game I have ever played in my entire life (At that time) and was just fanservice and succeed because it said "Mario" kart. Yes it did the 4 players natively. Yes, it had Mario Characters driving cars. The game is boring. The Cars are slow, collisions are not acurate, terrible kart control, lackluster SP, object collisions, cheating AI, unfair and unbalanced weapons, stages not made with the Karts in mind, etc.

It did have one thing people kept mentioning. The MP. While MP races solved almost none of the many problems of the game, it had a battle mode. However, as interesting as the Battle Mode was the lack of content, and Kart control pretty much make the Battle Mode ALMOST luck based. It was the funner part of the game however.


Crash Team Racing. The only Cart game even on the same level of Car control to this game was Speed Punks (Freaks in PAL) and I am still debating if it pasted CTR in car control. The focus of the Platforming games is shown in the racer, with many boosts and jumps to get through certain tracks. The great track designs, some even themed after known characters. CTR was not the same fanservice as MK64. It was not thrown together. The game had an engaging SP mode, with balanced boss battles, many unlockable tracks, time trials, tone of unlockable characters, balanced weapons, AI that wasn't cheap, and putting weapons on two tier based on how much fruit you collect. Also, as mentioned above great control and basically bringing the platforming with it. It was basically a crash bandicoot game with cars. Think about it, it focused pretty much on the platforming series.

It's MP has more tracks, and with the more balanced weapons, is much more stable. Choosing what weapons to use from a grand aresenal. Some tracks however, are indeed questionable. Some of the Crystal Challange stages in SP are also used as MP tracks on here, and some of these seem to have that more in mind than Cars battling. So some of the stages are a bit more irritating battling in. But I still haven't decided which games Battle Mode is better.


As for MP in general, Crash has you and/or your friends racing in cups, just racing, or Battle.Kind of like Mario but more customizable and some of the idea behind them are slightly different. Time Trial is very fun in both Arcade and SP mode. Both unlock something. CTR s probably one of the few games ever created where there's quality backing up the vast amounts of content.

What is the conclusion? Let's summarize the above real quick so I can charge my phone:

SIngle Player:

This goes to CTR. More unlockables, you can even have fun by yourself in Arcade mode and Time trial. Boss Battles, themed levels, an exploration hub, good for practice with the powerslide, well designed hubs changing themse in the blink of an eye, etc.

MultiPlayer Racing:


Crash Wins this as well, more options as well as balanced tracks, tracks made for multi-player, varied cup races, with balanced weapons, great contorlled cars, better track designs, and tracks are made with the cars in mind.

Battle Mode:

Mario wins this. The cars are not designed with the tracks in mind, they don't fell like cars at all (or carts whatever you want to call them.) the lack control, and this movement seems to work much better in battle mode. A recent game, Jak X combat racing, is the perfect example I am going with here. Most of the arena stages in that game are a pain, and this is because the cars are made for the tracks, and the tracks aren't made for the cars (a lot of them anyway.) Mario Kart cars seem to be the most balanced in battle mode. Crash's Carts are not and are hit and miss depending on the stages, even then, they move like race cars, and can be a problem in certain areas.

Ok, so the last I will quickly summarize is Crash Bash and Mario Party:

Crash Bash and Mario Party. Mario Party, we all know that game in some way after 30 releases and Crash Bash, some no it, some don't.Let's get one thing out the way. Both games are extreme fan service, and if it wasn't for the fact Mario Party was made 2 or more times on the same console for the sole purpose of playing mini games with Mario characters, I would have said Crash Bash was even more focused on fanserivce than Mario Party.

Mostly because of the fact Crash Bash was not made by NaughtyDogg, and was used to attract people who liked the brand name. CTR actually didn't focus on this that much, Crash Team Racing, especially during that time, did not have enough brand power to make a racing game thinking it would sell based on brand name. Especially with only 3 games. Mario was able to have one main game and 90 spin-offs. Regardless of sales, each was profitable.

Crash Bash on the other hand, did, which showed how good Crash was doing with its 4 games. But here's the thing here. Mario Party and Crash Bash are 2 different party games after 2 different audiences. SP and MP.

Marios Parties SP is beyond boring and uninteresting with unfair computer opponants with very odd controls for some of the minigames. Crash Bash focused on the SP. The MP is almost useless without doing SP mode. You can do SP mode with 2 characters. But the SP in Crash Bash regardless if un, but needed for all MP options.

While that sort of applies to Mario Party, Crash Bash's focus on SP is on a completely different scale. As for gameplay, Mario Party, is a board game. With very slow pacing during the main board, and repeptitive mini games. Crash is a mix of this problem, because they try to cover this with Gem, and Crystal challanges. Crystal challenges often changing the stage design or the graphics of the area with some interesting objectives.

Both are pretty sorry with MP. No offense to people who enjoyed Mario Party, but Mario Party was overrated then. it hasn't been given the same attention since though with the media overhyping the games nowadays so that's a relif, but that games, actuall all MP games on the N64 were just lacking. Crash Bash was also lacking with actual "Partying" although the mini-games were better designed. However, no hub board.

Crash Bash's SP however, has the familiar Crash 2-3 like Hub with each character having its own advantage and dissadvantages in certain minigames. This is pretty much non-existant in MP. So it's kind of taking the each character has his/her own abilities. Although the line-up bothers me, especially since adding a new character was not necessary.

The SP mode In Crash Bash is complete with tons of challeneges, a story, and Boss Battles. Which actually is the only way Crash has pulled ahead of Mario Party instead of me spending 30 minutes ripping both of them to shreds. it has fiarer Ai during the Minigames as well. It always throws you off guard to, especially the Crystal Challenge, with a fun new way to play the same stages. Some of these are completely luck based though. Mostly talking about the Pinball minigames during either Gem, or Crytal challenges.

Well there you have it, so just answer that bolded question way above these paragraphs that's like 3x bigger than everything else written. Can't miss it.



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Emerald_Warrior

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#2 Emerald_Warrior
Member since 2008 • 6581 Posts

Crash Bandicoot for me. I loved the level design and the challenging platforming, and it was just plain more fun for me.

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Dudersaper

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#3 Dudersaper
Member since 2007 • 32952 Posts
I dislike both, but if I had to choose, I guess I'd go with Mario.
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Legendaryscmt

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#4 Legendaryscmt
Member since 2005 • 12532 Posts

Mario for me. I never liked Crash. Not. One. Bit.

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ThunderGod_Ace

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#5 ThunderGod_Ace
Member since 2012 • 25 Posts
Well, back in the hay day of Crash I would have to say Crash, hands down. This was of course until the Re-dux and all of that. Pre-PS2 The franchise was great. Unfortunately, the second Naughty Dog dropped the title and sold it to universal the game quality just crumbled. So in crash's prime I vote crash. However the Mario games have always been if nothing else consistent. All the games were the same level of good to me; with the more recent additions being nigh epic. The fact remains however that back in the PS1 and 64 days, Crash was king.
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Another48hours

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#6 Another48hours
Member since 2012 • 1970 Posts
Well, back in the hay day of Crash I would have to say Crash, hands down. This was of course until the Re-dux and all of that. Pre-PS2 The franchise was great. Unfortunately, the second Naughty Dog dropped the title and sold it to universal the game quality just crumbled. So in crash's prime I vote crash. However the Mario games have always been if nothing else consistent. All the games were the same level of good to me; with the more recent additions being nigh epic. The fact remains however that back in the PS1 and 64 days, Crash was king.ThunderGod_Ace
Welcome to Gamespot, a few problems. Crash was not dropped and sold, Universal already owned it. Crash never tanked until it was give to Sierra popularity wise. But otherwise I agree with you.
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Stefan91x

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#7 Stefan91x
Member since 2011 • 225 Posts

Crash Bandicoot Series - Mario 64

No winner

Both games are not comparable.Crash Bandicoot is a 2,5 D platformer, while Mario 64 uses completly 3D environments.

Crash Team Racing - Mario Kart 64

MK 64 wins

Imo, CTR is probably one of the worst Mario Kart clones I've ever played.Here are some reasons

*slowly karts

*no skill required (each monkey could drive those karts)

*unbalanced weapons

*boring track design

This game comes closer to MK Double Dash and the newer ones, so it's terrible

Crash Bash - Mario Party Series

I've never played one of them

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Second_Rook

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#8 Second_Rook
Member since 2007 • 3680 Posts

Mario 64 is a better game than Crash Bandicoot by far. I still play it's DS iteration from time to time. I don't consider it a fair comparison really. Nintendo had it's creative genius and mastermind in his prime at the time M64 was released. Naughty Dog had yet to find their's.

As for spinoffs, racing, party games, I never played the Crash ones so I can't say. Though I disagree with you that Mario Kart 64 was boring, I definitely had a lot of fun playing it with friends and family.

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Blueresident87

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#9 Blueresident87
Member since 2007 • 5988 Posts

Mario

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Another48hours

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#10 Another48hours
Member since 2012 • 1970 Posts

Crash Bandicoot Series - Mario 64

No winner

Both games are not comparable.Crash Bandicoot is a 2,5 D platformer, while Mario 64 uses completly 3D environments.

Crash Team Racing - Mario Kart 64

MK 64 wins

Imo, CTR is probably one of the worst Mario Kart clones I've ever played.Here are some reasons

*slowly karts

*no skill required (each monkey could drive those karts)

*unbalanced weapons

*boring track design

This game comes closer to MK Double Dash and the newer ones, so it's terrible

Crash Bash - Mario Party Series

I've never played one of them

Stefan91x
I appreciate your opinion but there are some problems here. Crash is not 2.5D people use that on purpose so they can't choose between them They are just as linear as eachother excluding the hub as well. Crash's Cars factually move faster than Marios. You may not like the carts, that's ok, but saying there slower when they actually aren't is another thing. You didn't explain no skill required or Unbalanced weapons so I don't know what your opinion on those are.
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WiiCubeM1

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#11 WiiCubeM1
Member since 2009 • 4735 Posts

Mario simply because it had a wider range of genres to play, and none of them sucked back in the 64 days.

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Stefan91x

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#12 Stefan91x
Member since 2011 • 225 Posts

Crash is not 2.5D people use that on purpose so they can't choose between them They are just as linear as eachother excluding the hub as well.Another48hours
Crash is a extremly linear game, the ways/routes are less complex, short and cleary defined, so it's a 2,5 D game
Crash's Cars factually move faster than Marios.Another48hours
Factually?Excuse me, but that's a ridicilous argument.Even in 50 cc, the karts in MK 64 runs way faster than in CTR.Did you played both games?
You didn't explain no skill required or Unbalanced weapons so I don't know what your opinion on those are.Another48hours
CTR requires less skill since the karts and tracks are definitaly easier to drive/handle as in MK64.

The weapons in CTR are too powerful.If you get hit than you have no change to win the race against human players

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Another48hours

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#13 Another48hours
Member since 2012 • 1970 Posts

[QUOTE="Another48hours"]Crash is a extremly linear game, the ways/routes are less complex, short and cleary defined, so it's a 2,5 D game[QUOTE="Another48hours"]Crash's Cars factually move faster than Marios.Stefan91x

Factually?Excuse me, but that's a ridicilous argument.Even in 50 cc, the karts in MK 64 runs way faster than in CTR.Did you played both games?
You didn't explain no skill required or Unbalanced weapons so I don't know what your opinion on those are.Another48hours
CTR requires less skill since the karts and tracks are definitaly easier to drive/handle as in MK64.

The weapons in CTR are too powerful.If you get hit than you have no change to win the race against human players

Ok so I am going to let your bottom point go because It's an opinion. I think it's the other way around. Your middle point, if you were to put Crash cars and Mario cars in the same game the Crash Cars would be faster, especially on boosts, certain Mario Kart tracks would be virtually impossible. Your first point is wrong. It's not a 2.5D game. You can move in eight directions, some areas are wider than others, there are alternate routes you can take off the course etc. Klonoa (I think I finally spelled it right) is 2.5D. X8 is 2.5D, Crash is 3D.
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Stefan91x

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#14 Stefan91x
Member since 2011 • 225 Posts

Your first point is wrong. It's not a 2.5D game. You can move in eight directions, some areas are wider than others, there are alternate routes you can take off the course etc. Klonoa (I think I finally spelled it right) is 2.5D. X8 is 2.5D, Crash is 3D.Another48hours
It seems to me like a pointless discussion, you have your opinion, I have mine

End of story

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Dudersaper

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#15 Dudersaper
Member since 2007 • 32952 Posts

Personally I consider Crash a 3D game.

But I do agree with him when he says that CTR has slower Karts.

Mario Kart 64 vs CTR

In no way does CTR look more fast paced than MK64.

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tjricardo089

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#16 tjricardo089
Member since 2010 • 7429 Posts

Crash Bandicoot >>>>>>>>>>>>>>>>>>>>>>>> Mario

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Another48hours

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#17 Another48hours
Member since 2012 • 1970 Posts

[QUOTE="Another48hours"]Your first point is wrong. It's not a 2.5D game. You can move in eight directions, some areas are wider than others, there are alternate routes you can take off the course etc. Klonoa (I think I finally spelled it right) is 2.5D. X8 is 2.5D, Crash is 3D.Stefan91x

It seems to me like a pointless discussion, you have your opinion, I have mine

End of story

2.5D is not an opinion when it's a 3D game. It's 3D. There's no debate. But everything else yes. (kind of.)

Personally I consider Crash a 3D game.

But I do agree with him when he says that CTR has slower Karts.

Mario Kart 64 vs CTR

In no way does CTR look more fast paced than MK64.

Dudersaper
Look is the key words, especially with its track design, if you put them in the same game on a straight or hill course Crash Crash would be faster. Even more obvious on boosts and powersliding. However, not that it makes either of them lose points.
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Emerald_Warrior

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#18 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Another48hours"]Your first point is wrong. It's not a 2.5D game. You can move in eight directions, some areas are wider than others, there are alternate routes you can take off the course etc. Klonoa (I think I finally spelled it right) is 2.5D. X8 is 2.5D, Crash is 3D.Stefan91x

It seems to me like a pointless discussion, you have your opinion, I have mine

End of story

But it's not an opinion, it's a fact. He's completely right. Just because it wasn't wide-open spaces like Super Mario 64 or Oblivion, doesn't mean it's not 3D. 2.5D is a game that is mostly played on a 2D playing field, but has a few 3D back-drops or twists and turns in the course, like Klonoa games. Crash Bandicoot is most-definelty not 2.5D, it's 3D.

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Dudersaper

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#19 Dudersaper
Member since 2007 • 32952 Posts
[QUOTE="Another48hours"] Look is the key words, especially with its track design, if you put them in the same game on a straight or hill course Crash Crash would be faster. Even more obvious on boosts and powersliding. However, not that it makes either of them lose points.

If it LOOKS slower it'll FEEL slower, and if it doesn't FEEL faster you can't say "It's faster, you just can't see it". Even if CTR is faster, it doesn't feel like it, Mario Kart feels more fast paced than it. But as you said, I'm not saying it's a negative point in any, I enjoyed playing both Kart games when playing with friends.
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pokekombat

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#20 pokekombat
Member since 2006 • 461 Posts

TOMB RAIDER

but to answer your question, I prefer Mario 64, that game had so muchto do especially if you were getting all the stars. I did play Crash but never got too into it.

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#21 Megavideogamer
Member since 2004 • 6554 Posts

Tie! for me at least,Both Crash Bandicoot for Playstation and SuperMario 64 for the Nintendo 64. Both games are still in my collection. I enjoyed both platformers in their heyday 32-bit era (even though N64 is 64 bit console)

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Another48hours

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#22 Another48hours
Member since 2012 • 1970 Posts
[QUOTE="Dudersaper"][QUOTE="Another48hours"] Look is the key words, especially with its track design, if you put them in the same game on a straight or hill course Crash Crash would be faster. Even more obvious on boosts and powersliding. However, not that it makes either of them lose points.

If it LOOKS slower it'll FEEL slower, and if it doesn't FEEL faster you can't say "It's faster, you just can't see it". Even if CTR is faster, it doesn't feel like it, Mario Kart feels more fast paced than it. But as you said, I'm not saying it's a negative point in any, I enjoyed playing both Kart games when playing with friends.

I just said it would look and feel slower with it's wider and more varied track design. Just saying that on the same screen it's faster. At least you can tell boosting is faster, and that you can see. But doesn't matter point wise, some tracks in Mario and Crash aren't exactly made for the carts.
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Another48hours

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#23 Another48hours
Member since 2012 • 1970 Posts

Tie! for me at least,Both Crash Bandicoot for Playstation and SuperMario 64 for the Nintendo 64. Both games are still in my collection. I enjoyed both platformers in their heyday 32-bit era (even though N64 is 64 bit console)

Megavideogamer
Not that bits actually matter for graphics when you look at it technically. M64 looks terrible next to Crash,
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#24 TheBlackKnight3
Member since 2008 • 1586 Posts

Crash, overall, gave me a lot more enjoyment than Mario 64 did. Three games versus one.... though Mario 64 gave me more enjoyment than any Crash game individually. I didn't really care for the other two outside of playing with friends occasionally, but I would say I had more fun with CTR than Mario Kart and Mario Party than Crash Bash.

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#25 rastotm
Member since 2011 • 1380 Posts

For the normal games, while having a lesser form of 3d, crash bandicoot offers much more variety in it's levels in both style and action.
Furthermore it seems to have more content in terms of secrets and specials. Note that crash has 2 sequels of which especially part 3 was superior to Mario.

Racing is a more difficult one, I experienced mario kart as more intense at start while CTR lasted longer. I saw that someone mentioned CTR as a much more simple game,I found it to be the opposite. A really good player could keep up the powerslide almost the entire time and is able to make a huge difference in corners thanks to that.

Party goes to mario party, as that one offers much more content in terms of mini games.

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Masenkoe

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#26 Masenkoe
Member since 2007 • 4897 Posts

Personally I consider Crash a 3D game.

But I do agree with him when he says that CTR has slower Karts.

Mario Kart 64 vs CTR

In no way does CTR look more fast paced than MK64.

Dudersaper

The person playing CTR in that video is god awful. They're not power sliding or boosting. I like CTR better but MK64 looks to be a bit faster for sure.

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Dudersaper

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#27 Dudersaper
Member since 2007 • 32952 Posts

[QUOTE="Dudersaper"]

Personally I consider Crash a 3D game.

But I do agree with him when he says that CTR has slower Karts.

Mario Kart 64 vs CTR

In no way does CTR look more fast paced than MK64.

Masenkoe

The person playing CTR in that video is god awful. They're not power sliding or boosting. I like CTR better but MK64 looks to be a bit faster for sure.

I don't know, I just took a random video from each. But in the CTR one the race only starts after a few minutes, the first few minutes are just him driving around.
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JogsterXL

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#28 JogsterXL
Member since 2010 • 298 Posts
Mario. Don't get me wrong, Crash was great, but at the end of the day I liked Mario better.
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#29 Talldude80
Member since 2003 • 6321 Posts

I have a few Crash games and I have played and own several mario games (except for mario party games), and I have to say that I usually enjoy Mario games more. Mario64 is a huge open world and more fun than any of the Crash games, but it's not nearly as hard. Crash Team racing is ok, but not nearly as fun to play as MarioKart64. However I find Crash Bandicoot to be VERY funny, and Mario games seem to be made somewhat easy usually. I actually think that Crash Warped is nearly as much fun as Mario64, but just not quite. I often find the Crash games to be lower production quality, but funnier and much more difficult.

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campzor

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#30 campzor
Member since 2004 • 34932 Posts
i preferred crash 1 - 3 over mario 64 (though by itself it crushes any individual crash game) and crash team racing > all mk games imo (except super mario kart)
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#31 Koi-Neon-X
Member since 2009 • 2148 Posts

Mario. Don't get me wrong, Crash was great, but at the end of the day I liked Mario better.JogsterXL

I agree. I've played and finished all of the Crash Bandicoot games on the PS1 and enjoyed them thoroughly, but Mario 64 is just too awesome!:)

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#32 speedfog
Member since 2009 • 4966 Posts

Crash Team Racing - Mario Kart 64

MK 64 wins

Imo, CTR is probably one of the worst Mario Kart clones I've ever played.Here are some reasons

*slowly karts

*no skill required (each monkey could drive those karts)

*unbalanced weapons

*boring track design

This game comes closer to MK Double Dash and the newer ones, so it's terrible

Stefan91x

Takes more skill then you think, have you played the game?

Personally I consider Crash a 3D game.

But I do agree with him when he says that CTR has slower Karts.

Mario Kart 64 vs CTR

In no way does CTR look more fast paced than MK64.

Dudersaper

It looks to me faster paced :P

http://www.youtube.com/watch?v=yGiW37NneMg

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Frinkar

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#33 Frinkar
Member since 2009 • 103 Posts

for me crash bandicoot, didnt have mario 64! Spyros the winner of all imo though

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Spinnerweb

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#34 Spinnerweb
Member since 2009 • 2995 Posts
Hey, TC/OP, why not create a poll? :P Anyway, I prefer Sonic but out of Crash and Mario I say Crash. At least until Naughty Dog had him; Radical Entertainment ruined Crash.
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deactivated-57ad0e5285d73

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#35 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

People can have their opinions, but I will say that I think people forget just how groundbreaking Super Mario Mario 64 was. Just about every retail shop had a rather large section dedicated to it before the n64 release. Not only that, but it was on news stories/etc. I liked Crash, a lot actually, but there just isn't any comparison imo. Mario 64 was brilliant on every facet of design.

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Koi-Neon-X

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#36 Koi-Neon-X
Member since 2009 • 2148 Posts

People can have their opinions, but I will say that I think people forget just how groundbreaking Super Mario Mario 64 was. Just about every retail shop had a rather large section dedicated to it before the n64 release. Not only that, but it was on news stories/etc. I liked Crash, a lot actually, but there just isn't any comparison imo. Mario 64 was brilliant on every facet of design.

Heirren

Agreed and no doubt about it. I remember playing it at Toys 'R Us and I honestly didin't want to stop playing! the reason I wanted the N64 (just like the NES and SNES) is of course due to the Super Mario Bros. series Also, to further prove that I truly enjoyed Super Mario 64 over Crash Bandicoot (and it still holds a personal record) I stayed up three days in a row playing it! L O V E Super Mario 64.

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Conjuration

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#37 Conjuration
Member since 2006 • 3562 Posts

Crash Bandicoot 1-3 for me.

Mario 64 was a pile in my opinion. I just laughed and kept playing my PS1 with zero regrets.
I could only afford to support one system back then, and I made the right choice.

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Seabas989

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#38 Seabas989
Member since 2009 • 13567 Posts

I prefered the main Crash series over Super Mario 64 because the 2D ones prior were better games than SM64. However, the Mario spinoffs were a lot of fun (MK64, Mario Party 2, Mario Tennis) so overall, I pick Mario.

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JuarN18

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#39 JuarN18
Member since 2007 • 4981 Posts
[QUOTE="ThunderGod_Ace"]Well, back in the hay day of Crash I would have to say Crash, hands down. This was of course until the Re-dux and all of that. Pre-PS2 The franchise was great. Unfortunately, the second Naughty Dog dropped the title and sold it to universal the game quality just crumbled. So in crash's prime I vote crash. However the Mario games have always been if nothing else consistent. All the games were the same level of good to me; with the more recent additions being nigh epic. The fact remains however that back in the PS1 and 64 days, Crash was king.Another48hours
Welcome to Gamespot, a few problems. Crash was not dropped and sold, Universal already owned it. Crash never tanked until it was give to Sierra popularity wise. But otherwise I agree with you.

I agree with this too! 5th generation: Crash 6-7th generation: Mario
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apickedapple

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#40 apickedapple
Member since 2010 • 120 Posts
Mario, Crash didn"t define 3D platformers, Mario did.
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starfox15

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#41 starfox15
Member since 2006 • 3988 Posts

Mario. Crash was fun but it didn't really have the same scale or originality of Mario 64.

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Spinnerweb

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#42 Spinnerweb
Member since 2009 • 2995 Posts
I like Crash more, but I agree that Mario 64 was one of the best games ever :D
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Eikichi-Onizuka

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#43 Eikichi-Onizuka
Member since 2008 • 9205 Posts
Crash was better in the N64/PS1 era. Crash had three great games, only one for Mario. And imo Super Mario 64 hasn't aged as well as the Crash games, though it can still be fun. After PS1, Crash games have been quite mediocre, so Mario wins from Gamecube and onward.
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Darth_Siegeis

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#44 Darth_Siegeis
Member since 2012 • 37 Posts
Mario for me, I was never a Crash Bandicoot fan.
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Another48hours

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#45 Another48hours
Member since 2012 • 1970 Posts
Mario, Crash didn"t define 3D platformers, Mario did.apickedapple
Mario didn;tdefine anything either, only Nintendo 1st and 2nd party games even used Mario 64's type of platforming.

People can have their opinions, but I will say that I think people forget just how groundbreaking Super Mario Mario 64 was. Just about every retail shop had a rather large section dedicated to it before the n64 release. Not only that, but it was on news stories/etc. I liked Crash, a lot actually, but there just isn't any comparison imo. Mario 64 was brilliant on every facet of design.

Heirren
So did Crash. [QUOTE="Spinnerweb"]Hey, TC/OP, why not create a poll? :P Anyway, I prefer Sonic but out of Crash and Mario I say Crash. At least until Naughty Dog had him; Radical Entertainment ruined Crash.

GS won't allow it, I tried 4 times and I get some error. Also, I noticed a lot of people forget there were Crash games (That did well) in between way before Radical got him. Did e already forget about those? I mean, in Spyros case that makes sense, but Crash was fine. I would say Crash 5th and 6th gen >Mario. With now being Mario> Crash 7th gen, mostly because of some weird advertising decisions and lack of games. Oh and Mind over Mutant.
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Fusionmix

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#46 Fusionmix
Member since 2010 • 1656 Posts

I didn't have a PS1, so Mario 64. Such a huge, sprawling, ridiculous game.

But playing Crash Bandicoot 2 for a perfect all-gem run...that's awesome in a nitty-gritty gameplay sense.

What about the Banjo and Spyro series? I found Banjo better experience-wise, but Spyro superior gameplay-wise (always know what you're doing, it all comes down to execution while in Banjo it's much more confusing and you have to experiment more).

Funny that the Nintendo platformers are all about a world while the Sony ones were more video-gamey.

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Another48hours

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#47 Another48hours
Member since 2012 • 1970 Posts

I didn't have a PS1, so Mario 64. Such a huge, sprawling, ridiculous game.

But playing Crash Bandicoot 2 for a perfect all-gem run...that's awesome in a nitty-gritty gameplay sense.

What about the Banjo and Spyro series? I found Banjo better experience-wise, but Spyro superior gameplay-wise (always know what you're doing, it all comes down to execution while in Banjo it's much more confusing and you have to experiment more).

Funny that the Nintendo platformers are all about a world while the Sony ones were more video-gamey.

Fusionmix
Interesting you say that last statement. I think all the Nintendo Platformers were experiments. Mario 64 gives the illusion of going where you want when most of the time your still going in one way just with a wider path. In comparison of a PS game for example, Croc 2 is actually doing what Mario 64 was trying to do if you ever play it. Gex is a mix up. I think the PS games focused more on making a game instead of trying to experiment with features. Seems more fun. There are exceptions though.
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CLOUDsea

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#48 CLOUDsea
Member since 2012 • 1095 Posts

Mario 64 was a great game because of the freedom, structure, and level design that it employed. However, the actual platforming is better in Crash Bandicoot.

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Another48hours

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#49 Another48hours
Member since 2012 • 1970 Posts

Mario 64 was a great game because of the freedom, structure, and level design that it employed. However, the actual platforming is better in Crash Bandicoot.

CLOUDsea
Stretching with freedom although do actually, not just directed at you but anybody else. Has Mario TECHNICALLY ever actually had good platforming? Marios has had the worst platforming I have ever seen, just stages designed with how he platforms in mind. If they don't you can see how bad it is in the most annoying cases (Play Sunshine.) Not saying he's the absolute worse, but the fans or nostalgic people for him seem to pretend he's like the perfect platformer when that doesn't make sense. (Gex had slightly better platforming then Mario until the 3rd game. Which, I don;t know what that was.)
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#50 bub166
Member since 2006 • 2607 Posts

There was a Crash racing game on the PS2, Tag Team Racing I think. That's the only one I can say I actually enjoyed.

While you are right about most of the Mario games being spin-offs back then (and in all fairness you'd be right if you said the same thing about now,) Super Mario 64 was better than pretty much any platformer of the time, in my opinion. It was surpassed many times by the end of the generation, but those games could hardly exist without it anyways. It's just fun to play, even though it has quite a few issues compared to modern 3D platformers.