What happened to the days when boss battles actually meant a challenge? I just beat Deus Ex: HR, and without giving anything away I can honestly say they were the easiest boss battles I've ever played, and I didn't even optimize my character's upgrades specifically for those situations. Not to mention, the final boss was rather disappointing. The same goes for the first Bioshock. I went into that battle thinking it would be tough and it was really rather easy. I understand this isn't really the focus of the game, but wouldn't it just be easier to make a more challenging final level if the final boss isn't overly exciting (especially when the rest of the game is often really good)?
Now, they aren't the only 2 games with this problem, but they're two notable ones. Anyone else miss the days of interesting boss battles?
Log in to comment