@RSM-HQ said:
@whiteagle18 said:
I feel that the majority of responders don't get the purpose of this post. This thread is more about double standards than the actual number of female protagonists. What I'm saying is that just a few years ago many gamers and journalists were making posts almost identical to this one, except they complained that there were not enough female protagonists. Now that the pendulum has made a drastic swing, I'm curious as to why there is little to no discussion regarding the over saturation of female protagonists in most new IPs.
Because it was never a noteworthy discussion_
And I found those articles back then tedious as well. Internet-bloated-loud-mouths trying to take control of certain games. Because they felt they had the moral high-ground.
I don't want people like that controlling my favorite hobby. It's not a good idea, and I don't know who thinks it ever was. Hence why the topic died out.
Fair enough; if you want to have a constructive conversation, that sounds good:
I can sort of agree with @whiteagle18 on this aspect. I find many actions, debates, and arguments over "equality" in general to be hypocritical because they're generally not about equality at all, but reparations and tipping the scale; it's not about 50:50, but upsetting the balance to such a degree that it swings in the opposite direction.
For example, if you run a tech company and you only have 1% female workforce and a scandalous article comes out about how there are so few women in tech and it's because of discrimination, the dumb-but-normal thing would be to stop hiring men and to hire a lot of women, whether they're qualified or not. The smart thing would be to put out feelers for talented women, and say you are interested, but not make a knee-jerk reaction. I think getting more women into tech by encouraging them to do so is great; but by borderline forcing them, or hiring them under false pretenses, or hiring unqualified women....that's not great.
In gaming, same thing; suddenly we have a lot of women protagonists and imo I don't really object to their presence, but it's being done solely for the numbers. "Oh we had five guy heroes last years, we better do six women this years, ok?"; that's not right. What's worse, they generally lack quite a bit of character, and can even come off as sexist, cliche, or shallow. I don't feel developers are as invested in female protagonists as they are with male ones, but that might be because they are still relatively new compared to the male ones; I feel we are getting some really good, established heroines these days that will be around for a while.
Rarely are they done right, however; Alyx Vance was a great heroine, the new Lara Croft is great. Even Nariko from Heavenly Sword, despite being scantily clad, had a lot of depth of character and was a great hero. These are few and far between, however.
I think the fact is you just have to find the right blend of truth, market, and context. CoD WWII having female soldiers is just crazy; I mean I know there were the occasional female resistance fighters, there were a couple female OSS spies, but that doesn't mean you need to make a playable character in a shooter female. Conversely, in a sci-fi game where women just might be physical equals to men (due to any number of hypothetical, fun things such as cybernetics, telekinetics, biotics, what have you...), it would make sense for them to be front-line juggernauts fighting aliens twice their size; I love play FemShep in Mass Effect, much more so than a Male Shep.
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