Why are used games an "issue"?

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thesikho

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#1 thesikho
Member since 2012 • 25 Posts

How is selling a game secondhand different to selling almost any other product?

 

I don't understand why some people think it is bad to sell used games, or that it is cheating the developer/publisher of money. This isn't an issue in any other industry.

When you buy a house secondhand, you don't send money to the architect or the builder. You don't send money to the car manufacturer when you buy a secondhand car; they also have very significant research and development costs, like games.

Imagine if we treated books as we do games; when you go to the library, should you send money to the author of every book you borrow? Or shoud you buy every book you ever need new, and then keep them forever? And can you imagine the cost of education if every time you wrote a paper you had to buy every copy of the book brand new (many textbooks are hundreds of dollars)? Every university paper would cost you thousands of dollars, for books you will likely only use once, for a few hours. Yet books are creative works, just like games. What's the difference?

 

Why is the publisher/developer "owed" money from the sale of used games? I do not understand the reasoning.

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rragnaar

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#2 rragnaar
Member since 2005 • 27023 Posts
I think the issue stems from games with an online component. It really shouldn't be an issue. I think it is an issue because the technology allows it to be an issue. If Nissan could disable a used car until you kicked them a percentage of the price you paid for it, I'm sure they would. In the instance of games, it is all too easy to implement an online pass. The sh*t part of all of it is that developers don't realize that the person who sold a game can't play it anymore, so whether they were paying server upkeep to allow the original buyer to play the game, or the guy he sold it to, it shouldn't matter. They got paid for that disc, and should hold up their end of the deal.
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JasonGriffee

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#3 JasonGriffee
Member since 2011 • 194 Posts

Because video games require support. If you bought a game that didn't run on your computer, would you complain? After a book is printed, there's no 1-800 number to ask how to activate your product. You don't ask the author of a book how to read do you? I'm not thrilled about ending used game sales, but if it's a move to making everything available on digital download, then at least I have that.

To people's argument on "if the game sucks", I have this: accept responsability. If your unsure, watch a friend play it. When you buy ice cream, you don't ask for a partial refund, you accept that you hate the flavor and move on.

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wiouds

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#4 wiouds
Member since 2004 • 6233 Posts

With the cost of high end games increasing and the how many see the action of the large companies as nickle and dime the player.

That problem is that are pick and choosing the facts they want to work with when defending how bad used games are.

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LoG-Sacrament

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#5 LoG-Sacrament
Member since 2006 • 20397 Posts

well, i can definitely understand where publishers/developers are coming from. buying the game used can in some cases take away from their sales (although i think a lot of used game purchases were price sensitive or because that's the only copy the gamer could find).

still, i think there should be a second hand market and developers/publishers should be looking at themselves. a lot of games are difficult to find new because publishers stop making copies after a few months. are gamers supposed to say "well, it looks like i missed that game"?

then the other problem is that a lot of developers that are complaining about gamers disposing of their games at gamestop are making disposable games to begin with. make a game that means something and i think fewer people would be so quick to pawn it away.

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1PMrFister

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#6 1PMrFister
Member since 2010 • 3134 Posts

To people's argument on "if the game sucks", I have this: accept responsability. If your unsure, watch a friend play it. When you buy ice cream, you don't ask for a partial refund, you accept that you hate the flavor and move on.

JasonGriffee
If video games cost as much as ice cream did, it'd be a lot easier to just accept responsibility if I ended up buying a game I didn't like and had no way to get some of my money back.
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LongZhiZi

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#7 LongZhiZi
Member since 2009 • 2453 Posts
Because this is the whiniest of all of the industries. Which is why it fully deserves to implode.
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BlendThree

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#8 BlendThree
Member since 2012 • 181 Posts

Because this is the whiniest of all of the industries. Which is why it fully deserves to implode.LongZhiZi

One does get the feeling we're on the cusp of some sort of revolution- for better or worse :\

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Shinobi120

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#9 Shinobi120
Member since 2004 • 5728 Posts

With the cost of high end games increasing and the how many see the action of the large companies as nickle and dime the player.

That problem is that are pick and choosing the facts they want to work with when defending how bad used games are.wiouds

What the problem is, is they're overspending money on budgeting & advertiaing trying to be more like Hollywood nowadays. Used games has been around for 20+ years.

Because this is the whiniest of all of the industries. Which is why it fully deserves to implode.LongZhiZi

This. 

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ESPM400

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#10 ESPM400
Member since 2011 • 96 Posts

still, i think there should be a second hand market and developers/publishers should be looking at themselves. a lot of games are difficult to find new because publishers stop making copies after a few months. are gamers supposed to say "well, it looks like i missed that game"?

LoG-Sacrament
With games going the way of the digital download, this problem will probably be all but eliminated. Let's put it this way, the only console, with the exception of current gen of course, that I've had a problem finding a stable emulator that will run any game is the PS2. Hence why I went out and bought a (horribly broken and non-functional) used one. When games go totally digital download, and they will, there will always be a copy floating around somewhere in the ether. Don't get me wrong, I think cutting out used is a cheap, underhanded thing to do, but the publishers are businesses and a business's purpose is to make money.
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wiouds

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#11 wiouds
Member since 2004 • 6233 Posts

[QUOTE="LoG-Sacrament"]

 

still, i think there should be a second hand market and developers/publishers should be looking at themselves. a lot of games are difficult to find new because publishers stop making copies after a few months. are gamers supposed to say "well, it looks like i missed that game"?

ESPM400

With games going the way of the digital download, this problem will probably be all but eliminated. Let's put it this way, the only console, with the exception of current gen of course, that I've had a problem finding a stable emulator that will run any game is the PS2. Hence why I went out and bought a (horribly broken and non-functional) used one. When games go totally digital download, and they will, there will always be a copy floating around somewhere in the ether. Don't get me wrong, I think cutting out used is a cheap, underhanded thing to do, but the publishers are businesses and a business's purpose is to make money.

That is true. I am not a big fan of digital download since the cost of games seem to stay higher langer.

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JasonGriffee

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#12 JasonGriffee
Member since 2011 • 194 Posts

If video games cost as much as ice cream did, it'd be a lot easier to just accept responsibility if I ended up buying a game I didn't like and had no way to get some of my money back.1PMrFister
Again, just watch a friend play it. If this truly is a bad move, then Microsoft will have to remove the restrictions or slash the price. If anything, it will make publishers more accountable in making better games.

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LoG-Sacrament

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#13 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"]

still, i think there should be a second hand market and developers/publishers should be looking at themselves. a lot of games are difficult to find new because publishers stop making copies after a few months. are gamers supposed to say "well, it looks like i missed that game"?

ESPM400
With games going the way of the digital download, this problem will probably be all but eliminated. Let's put it this way, the only console, with the exception of current gen of course, that I've had a problem finding a stable emulator that will run any game is the PS2. Hence why I went out and bought a (horribly broken and non-functional) used one. When games go totally digital download, and they will, there will always be a copy floating around somewhere in the ether. Don't get me wrong, I think cutting out used is a cheap, underhanded thing to do, but the publishers are businesses and a business's purpose is to make money.

i'm sure publishers would have a problem with pirating too :P if publishers want to worry less about excess production, they should make their games more available on digital platforms. this is starting to happen, but a lot of games are still nowhere to be found digitally (by legal means, at least).
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svaubel

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#14 svaubel
Member since 2005 • 4571 Posts

It should not be an issue, but devs and pubs make it into an issue and blow the situation way out of proportion. 

Used games do not exist without someone making that purchase new at some point. This seems to be the key point that most people forget. The 'damage' from used sales is negligable compared to what is possible with piracy. A given game can be torrented hundreds, thousands, even millions of times. How many times is a game bought then traded in during its lifetime? Ten times? Maybe 20 at the most?

It boils down to the publishers and devs being entitled whiners, thinking it is possible to continue to have control of a product that is sold and no longer theirs.

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branketra

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#15 branketra
Member since 2006 • 51726 Posts
The issue is that games are still in market circulation yet the companies who make the titles are not getting more than one purchase worth of money from them.
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Skinon

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#16 Skinon
Member since 2009 • 128 Posts

Because video games require support. If you bought a game that didn't run on your computer, would you complain? After a book is printed, there's no 1-800 number to ask how to activate your product. You don't ask the author of a book how to read do you? I'm not thrilled about ending used game sales, but if it's a move to making everything available on digital download, then at least I have that.

To people's argument on "if the game sucks", I have this: accept responsability. If your unsure, watch a friend play it. When you buy ice cream, you don't ask for a partial refund, you accept that you hate the flavor and move on.

JasonGriffee
Well I don't believe this has much if anything to do with it. If you buy a car and it stuffs out then you ring to get it checked out. Even second hand cars that are still under warranty but have been sold on. Same with most products especially with a warranty. Also I wouldn't think many people would ring the support numbers for games unless they can't find the issue through a simple google search, which would generally show many users with the same issues. I really, REALLY am not looking forward to digital content. The internet is too unreliable and slow/expensive in most places to justify this practice. Even if it was all perfect and even free (bandwidth) I still would rather the physical copy of the game. I collect them so of course i would take that stand point. What about in a situation where something crashes or damages the internet servers in your area? You can't play games that you have invested money and time into because the internet is down? No thanks. Having a xbox or similar in a remote location such as a holiday batch or house? To many variables for me thanks. I personally think the reason why they are making such a kerfuffle about it is simply because they can. Look what happened to Lars after the napster debacle. They simply wont look at the research which shows that most of the time second hand games or even pirating actually encourages sales and can bring in more customers that they wouldn't of even got in the first place. It's almost like a form of advertising in a way. The person who has the secondhand game really enjoys it and starts noticing who the publisher is and looks for their newer games and buys them new, or not. Wouldn't of made much difference because in all likelihood that person wouldn't of brought the game anyway. Maybe they should bring the publishing and development costs down a bit and focus on listening to their dedicated communities who will support them because they want to see their favorite publisher succeed and continue to produce awesome games. It's like they want to cut all the blame from them producing generic sequels and instead blame their monetary failure on second hand or pirated software. My 10cents anyway haha.
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thelordofpies

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#17 thelordofpies
Member since 2011 • 869 Posts

Well the only reason I use a console is for used games because otherwise you might aswell get an upgraded pc that way it looks and feels better fro games

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Gamefan1986

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#18 Gamefan1986
Member since 2005 • 1325 Posts

They aren't really an issue, they just want to make it an issue. Developers don't see any of the money when you buy a game at Walmart anyway.

And a digital only future will suck badly for us, the consumer, and anyone who thinks otherwise is living in a fairytale land. I'll give you an example. I bought Streets of Rage 2 when it came out on XBLA, except now it doesn't work anymore because Microsoft took down all the Streets of Rage games and combined them all into 1 download, so now I can't play a game that I paid for and Microsoft basically robbed me of $10. If gaming becomes digital only, this and more than likely many other crappy things will happen to gamers regularly.

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capaho

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#19 capaho
Member since 2003 • 1253 Posts

With game sales continuing to slide, I think game makers and console makers (which get royalties from the sale of third-party games for their platforms) are feeling more pressure to kill off the used game market.  It seems to me that it would make more sense for game makers to provide incentives to encourage people to choose new games over used ones rather than come up with yet another anti-consumer DRM scheme that would prevent consoles from playing used games.  Then again, if game makers and console makers had sensible management, game sales wouldn't be sliding.

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jsmoke03

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#20 jsmoke03
Member since 2004 • 13719 Posts

How is selling a game secondhand different to selling almost any other product?

 

I don't understand why some people think it is bad to sell used games, or that it is cheating the developer/publisher of money. This isn't an issue in any other industry.

When you buy a house secondhand, you don't send money to the architect or the builder. You don't send money to the car manufacturer when you buy a secondhand car; they also have very significant research and development costs, like games.

Imagine if we treated books as we do games; when you go to the library, should you send money to the author of every book you borrow? Or shoud you buy every book you ever need new, and then keep them forever? And can you imagine the cost of education if every time you wrote a paper you had to buy every copy of the book brand new (many textbooks are hundreds of dollars)? Every university paper would cost you thousands of dollars, for books you will likely only use once, for a few hours. Yet books are creative works, just like games. What's the difference?

 

Why is the publisher/developer "owed" money from the sale of used games? I do not understand the reasoning.

thesikho
new cars don't sell at a loss books don't cost $40 million dollars to make and imagine if you sold lets say 1 million copies at $60. some of those games were traded in....about 5k was resold. so thats 5k x lets say $24 to the developer. thats 120k that they never earned because of used games. imagine if lets say the numbers were bigger (no one can really be accurate at how many copies get sold used) then thats how much business they don't even see because of used games.
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Zen_Light

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#21 Zen_Light
Member since 2010 • 2143 Posts

Used games provide more people with access to video games, which in turn spreads the industry with more potential customers.

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thelordofpies

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#22 thelordofpies
Member since 2011 • 869 Posts

I think it's illegal for them to make a console that can't take used games in Europe

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funsohng

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#23 funsohng
Member since 2005 • 29976 Posts
Because they are blocking what you can do with your own property. This doesn't apply to download distribution, because that's more like lending a game indefinitely. You still have to access the database of DD services play games. With physical copies, you bought a physical copy to play it on a physical machine. You own those properties yourself, and you should be free to do whatever you do. This should be a conflict between the used game retailers like Gamestop and the publishers, not the publishers and the customers.
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Darkeroid2212

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#24 Darkeroid2212
Member since 2012 • 293 Posts

I don't buy used games. I borrow games from friends sometimes, so yeah it's an issue. And you can't compare Ice cream with Video games.You can share non-refundable Ice-cream, not video games.

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GeoffZak

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#25 GeoffZak
Member since 2007 • 3715 Posts

There really isn't any issue with used games. Developers and publishers are just butt-hurt, greedy and corrupt, so they're trying to make it seem like there is.

They'll do ANYTHING to get as much money as possible out of the consumer.

Anyone who says buying used games hurts the developers has their head up their ass. They've been fooled by the developers who cry: "why won't you guys support us!? DX"  

Getting rid of used games will HURT the gaming industry. A lot of people will discontinue their support by not purchasing new games/consoles anymore.

I definitely will if this anti-used game tech becomes a reality. We shouldn't continue to support this bullsh*t.

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Sstrawberryjam

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#26 Sstrawberryjam
Member since 2011 • 25 Posts

The issue here is that we deserve to be punished for our continued loyalty and support that has carried over decades! People who can't afford to pay 40-45 pounds on a new game every other week, for shame!

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Blueresident87

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#27 Blueresident87
Member since 2007 • 5998 Posts

One reason: $$$

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Blueresident87

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#28 Blueresident87
Member since 2007 • 5998 Posts

There really isn't any issue with used games. Developers and publishers are just butt-hurt, greedy and corrupt, so they're trying to make it seem like there is.

They'll do ANYTHING to get as much money as possible out of the consumer.

Anyone who says buying used games hurts the developers has their head up their ass. They've been fooled by the developers who cry: "why won't you guys support us!? DX"

Getting rid of used games will HURT the gaming industry. A lot of people will discontinue their support by not purchasing new games/consoles anymore.

I definitely will if this anti-used game tech becomes a reality. We shouldn't continue to support this bullsh*t.

GeoffZak

I am growing very tired of the industry, and it is hurting my overall interest in video games. Even the marketing, the awful Dead Space 3 trailer with the Phil Collins song I thought was a joke, is getting to a point where it gets under my skin. I hate it, it's all about money and when something reaches that point quality takes a back seat to quantity.

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unrealtron

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#29 unrealtron
Member since 2010 • 3148 Posts
Devs like money. The don't make money from used games.
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KingKinect

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#30 KingKinect
Member since 2012 • 548 Posts

I don't think used games or even rentals are a big problem. They have existed in the market since the Atari. I can even remember renting PC games and at the time there were games on PC that made almost all of their money selling on PC with franchises that are still around like C&C. Now almost all top selling games make the majority of their money on consoles which are the most resell friendly platforms. To change that and go towards a less consumer friendly direction some developers have taken on PC recently would be a mistake. People simply want to be able to buy a game and play it. They don't want to worry about some glitch on the verification server or their own internet being down preventing them from playing the game. If developers believe the restrictions that some developers like EA have on their PC games is such a great idea why does EA make the majority of their money on consoles that don't have these restrictions? Food for thought.

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thegroveman

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#31 thegroveman
Member since 2012 • 123 Posts
In general, people fail to recognize the complexity of this issue. There are a lot of different types of players who interact with the industry in different ways: 1) The used-only gamer. This person only buys used games, they trade in games they finish and turn that credit into more used games, they rarely (beyond something like Madden or CoD) purchase new. This is the characterization that publishers want to brand ALL used game purchasers with, saying that developers never make money off of used games due to this type of player. 2) The all-new gamer. This person somehow has the disposable income to purchase only new games and collect them, and then come onto forums as apologists for publishers and developers, lambasting the detrimental effects of the second hand market on the industry as a whole. Even though they are very vocal, I suspect they are a vast minority of gamers. 3) Everyone else. I fit into this category, as I suspect a majority of gamers does. Yes, I purchase used games, but only games that are not "sure things." Maybe I enjoy the occasional shooter, so I'll buy a 2 year old copy of Call of Duty and play it for a weekend or two. However, this type of player has the biggest growth potential for the industry. I bought Mass Effect 1 used almost two years after it came out.... and loved it. I bought Mass Effect 2 and 3 new on day one and bought a lot of DLC to go along with it. The same thing happened with Dead Space, Uncharted, and Demons's Souls. The opportunity to buy a used game at a discount turned me into a fan of those franchises, when I may not have bought in if a retail-priced new copy was all that I had available. I buy 7 or 8 new games a year, but half of them I wait for sales and I rarely pre-order. If I can't trade in games I've finished towards those new purchases, new purchases will happen a lot less often. It is ridiculous to think if the used option is taken away in the next generation that I will buy the same amount of games new, it just doesn't work that way.
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deactivated-57e5de5e137a4

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#32 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
Because money.
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KingKinect

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#33 KingKinect
Member since 2012 • 548 Posts

3) Everyone else. I fit into this category, as I suspect a majority of gamers does. Yes, I purchase used games, but only games that are not "sure things." Maybe I enjoy the occasional shooter, so I'll buy a 2 year old copy of Call of Duty and play it for a weekend or two. However, this type of player has the biggest growth potential for the industry. I bought Mass Effect 1 used almost two years after it came out.... and loved it. I bought Mass Effect 2 and 3 new on day one and bought a lot of DLC to go along with it. The same thing happened with Dead Space, Uncharted, and Demons's Souls. The opportunity to buy a used game at a discount turned me into a fan of those franchises, when I may not have bought in if a retail-priced new copy was all that I had available. I buy 7 or 8 new games a year, but half of them I wait for sales and I rarely pre-order. If I can't trade in games I've finished towards those new purchases, new purchases will happen a lot less often. It is ridiculous to think if the used option is taken away in the next generation that I will buy the same amount of games new, it just doesn't work that way.thegroveman

Good points. Also I have bought a ton of games because I was able to borrow or rent them first as well as became a fan of series I might have otherwise never tried. The example I will give is relevant because the series is now owned by the developer who is pushing this kind of thing the hardest. I remember being in awe of C&C while at a friends house so he lent me his GDI CD as he had completed that campaign. The game was great and I had not even played half way through when I decided I needed to get the game myself. After that I bought every C&C game and every expansion until they had this internet required nonsense on the most recent games. I didn't like that in fact I have been off PC gaming for some time now due to things like this.

Anyway the business model of making your game available for people to try and play is a good one that seems to have been abandoned on PC by many devs. You simply don't get demos like Doom shareware or anything like that anymore. The focus seems to be on making sure you are stuck with any game you buy and not allowing any decent amount of trial before you make that decision. On consoles you can still rent before buying, borrow games and sell your games. This model allows the consumer to be much more adventurous when considering games and to be able to try games and genres they aren't sure they will enjoy. The model works and in my opinion the older PC model was better as I touched on in my previous post. If the current console model is bad why did so many long time PC devs re-focus their resources from PC to consoles this generation? I feel the model many developers currently have on PC is the flawed one and if they replicate it on consoles it will not be a good outcome for them or any console manufacturer who promotes it.

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Shinobi120

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#34 Shinobi120
Member since 2004 • 5728 Posts

[QUOTE="GeoffZak"]

There really isn't any issue with used games. Developers and publishers are just butt-hurt, greedy and corrupt, so they're trying to make it seem like there is.

They'll do ANYTHING to get as much money as possible out of the consumer.

Anyone who says buying used games hurts the developers has their head up their ass. They've been fooled by the developers who cry: "why won't you guys support us!? DX"

Getting rid of used games will HURT the gaming industry. A lot of people will discontinue their support by not purchasing new games/consoles anymore.

I definitely will if this anti-used game tech becomes a reality. We shouldn't continue to support this bullsh*t.

Blueresident87

I am growing very tired of the industry, and it is hurting my overall interest in video games. Even the marketing, the awful Dead Space 3 trailer with the Phil Collins song I thought was a joke, is getting to a point where it gets under my skin. I hate it, it's all about money and when something reaches that point quality takes a back seat to quantity.

Exactly why the days of Atari to the PS2/Gamecube/Xbox are much, much better. There was no DLC, DRM, Online passes, etc. bull****.

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wiouds

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#35 wiouds
Member since 2004 • 6233 Posts

[QUOTE="Blueresident87"]

[QUOTE="GeoffZak"]

There really isn't any issue with used games. Developers and publishers are just butt-hurt, greedy and corrupt, so they're trying to make it seem like there is.

They'll do ANYTHING to get as much money as possible out of the consumer.

Anyone who says buying used games hurts the developers has their head up their ass. They've been fooled by the developers who cry: "why won't you guys support us!? DX"

Getting rid of used games will HURT the gaming industry. A lot of people will discontinue their support by not purchasing new games/consoles anymore.

I definitely will if this anti-used game tech becomes a reality. We shouldn't continue to support this bullsh*t.

Shinobi120

I am growing very tired of the industry, and it is hurting my overall interest in video games. Even the marketing, the awful Dead Space 3 trailer with the Phil Collins song I thought was a joke, is getting to a point where it gets under my skin. I hate it, it's all about money and when something reaches that point quality takes a back seat to quantity.

Exactly why the days of Atari to the PS2/Gamecube/Xbox are much, much better. There was no DLC, DRM, Online passes, etc. bull****.

Yet, the cost of making the game has gone up and gamers refuse to pay more for a complete game.

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Bigboi500

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#36 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Shinobi120"]

[QUOTE="Blueresident87"]

I am growing very tired of the industry, and it is hurting my overall interest in video games. Even the marketing, the awful Dead Space 3 trailer with the Phil Collins song I thought was a joke, is getting to a point where it gets under my skin. I hate it, it's all about money and when something reaches that point quality takes a back seat to quantity.

wiouds

Exactly why the days of Atari to the PS2/Gamecube/Xbox are much, much better. There was no DLC, DRM, Online passes, etc. bull****.

Yet, the cost of making the game has gone up and gamers refuse to pay more for a complete game.

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

 

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wiouds

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#37 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Shinobi120"]

Exactly why the days of Atari to the PS2/Gamecube/Xbox are much, much better. There was no DLC, DRM, Online passes, etc. bull****.

Bigboi500

Yet, the cost of making the game has gone up and gamers refuse to pay more for a complete game.

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

 

It is not because they want games to be cinematic blockbuster. It comes from many gamers asking for the best game we can get and that still cost more. Current games have improved in a number of ways and not just cinematic.

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Bigboi500

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#38 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="wiouds"]

Yet, the cost of making the game has gone up and gamers refuse to pay more for a complete game.

wiouds

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

 

It is not because they want games to be cinematic blockbuster. It comes from many gamers asking for the best game we can get and that still cost more. Current games have improved in a number of ways and not just cinematic.

If you look at the numbers of developers that went out of business this generation alone, it's obvious that those developers falsly assumed people would want their product and like their vision, so they spent too much money trying to make the next trendy mainstream game, but it didn't happen. Not every developer can emulate what Naughty Dog or Epic does, yet they tried and fell flat on their faces.

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wiouds

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#39 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Bigboi500"]That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

 

Bigboi500

It is not because they want games to be cinematic blockbuster. It comes from many gamers asking for the best game we can get and that still cost more. Current games have improved in a number of ways and not just cinematic.

If you look at the numbers of developers that went out of business this generation alone, it's obvious that those developers falsly assumed people would want their product and like their vision, so they spent too much money trying to make the next trendy mainstream game, but it didn't happen. Not every developer can emulate what Naughty Dog or Epic does, yet they tried and fell flat on their faces.

Many of those companies also listen to their customers and did not do many DLC and other things like that.

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Bigboi500

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#40 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="wiouds"]

It is not because they want games to be cinematic blockbuster. It comes from many gamers asking for the best game we can get and that still cost more. Current games have improved in a number of ways and not just cinematic.

wiouds

If you look at the numbers of developers that went out of business this generation alone, it's obvious that those developers falsly assumed people would want their product and like their vision, so they spent too much money trying to make the next trendy mainstream game, but it didn't happen. Not every developer can emulate what Naughty Dog or Epic does, yet they tried and fell flat on their faces.

Many of those companies also listen to their customers and did not do many DLC and other things like that.

Oh absolutely, there are a lot of game companies that do things right.

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wiouds

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#41 wiouds
Member since 2004 • 6233 Posts

[QUOTE="wiouds"]

[QUOTE="Bigboi500"]If you look at the numbers of developers that went out of business this generation alone, it's obvious that those developers falsly assumed people would want their product and like their vision, so they spent too much money trying to make the next trendy mainstream game, but it didn't happen. Not every developer can emulate what Naughty Dog or Epic does, yet they tried and fell flat on their faces.

Bigboi500

Many of those companies also listen to their customers and did not do many DLC and other things like that.

Oh absolutely, there are a lot of game companies that do things right.

Is it? Many companies that does have follow that practice are now closed. Their employees have lost their jobs. Have they done the right thing?

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Bigboi500

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#42 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="wiouds"]

Many of those companies also listen to their customers and did not do many DLC and other things like that.

wiouds

Oh absolutely, there are a lot of game companies that do things right.

Is it? Many companies that does have follow that practice are now closed. Their employees have lost their jobs. Have they done the right thing?

It varies from company to company. The good ones listen to their fan bases, don't have illusions of grandeur, and don't spend more money than they can get a return on. They know their limitations and don't blindly copy their competitors.

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GeoffZak

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#43 GeoffZak
Member since 2007 • 3715 Posts

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

Bigboi500

^This^

I hate developers that value graphics more than gameplay.

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wiouds

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#44 wiouds
Member since 2004 • 6233 Posts

[QUOTE="Bigboi500"]

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

GeoffZak

^This^

I hate developers that value graphics more than gameplay.

Game play have improved a great deal since the gen started. I can not see the cost of graphic being the biggest factor in the increase in game development..

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Shinobi120

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#45 Shinobi120
Member since 2004 • 5728 Posts

Sorry, wiouds, but I have to agree with Bigboi500 on this issue.

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Gamefan1986

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#46 Gamefan1986
Member since 2005 • 1325 Posts

[QUOTE="Bigboi500"]

[QUOTE="wiouds"]

Yet, the cost of making the game has gone up and gamers refuse to pay more for a complete game.

wiouds

That's because for a lot of us, we as customers didn't ask for big budget cinematic blockbuster games with outrageous production costs that try to be more like movies than video games. Remember the saying "the customer is always right" ?

It is not because they want games to be cinematic blockbuster. It comes from many gamers asking for the best game we can get and that still cost more. Current games have improved in a number of ways and not just cinematic.

It is mostly the fault of the devs themselves that production costs have gone up so much. Take what happened to Kingdoms of Amalur, it was stated that 3 million copies needed to be sold of that game to BREAK EVEN. That is absolutely insane to be a brand new company making their first game with zero brand recognition to waste that much money that it would need to be that successful.

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dagreenfish

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#47 dagreenfish
Member since 2010 • 1818 Posts
Because companies feel entitled to more money.
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wis3boi

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#48 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="GeoffZak"]

There really isn't any issue with used games. Developers and publishers are just butt-hurt, greedy and corrupt, so they're trying to make it seem like there is.

They'll do ANYTHING to get as much money as possible out of the consumer.

Anyone who says buying used games hurts the developers has their head up their ass. They've been fooled by the developers who cry: "why won't you guys support us!? DX"

Getting rid of used games will HURT the gaming industry. A lot of people will discontinue their support by not purchasing new games/consoles anymore.

I definitely will if this anti-used game tech becomes a reality. We shouldn't continue to support this bullsh*t.

Blueresident87

I am growing very tired of the industry, and it is hurting my overall interest in video games. Even the marketing, the awful Dead Space 3 trailer with the Phil Collins song I thought was a joke, is getting to a point where it gets under my skin. I hate it, it's all about money and when something reaches that point quality takes a back seat to quantity.

Basically why I stopped buying consoles last gen.  On PC, I find a lot less bullsh!t and many more games and devs who put effort in the right places.

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final_lap

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#49 final_lap
Member since 2006 • 388 Posts

Used games are not an issue, but new games are.

Games are overpriced, wake up peoples

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Savalric

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#50 Savalric
Member since 2013 • 33 Posts
It's simple: I bought the damn game, I can do whatever the hell I want to do with it. If I want to share it with my friend, sell it to someone else, or return it because it's a piece of **** and get something back, then I can. You know how you make more money for developers? Make games that people don't want to trade/sell back. There are games that I bought that I will never sell back. On the other hand, my cousin isn't as financially fortunate as I am, so when he went off to college, I gave him my Halo 3, ODST, Reach, MW2, Fallout 3, and some other game (can't remember which one...) Is this wrong? **** no! There is no issue with used games. Just like there's no issue with used cars, books, computers, consoles, TV's, ........................................ See where this is going?