Why aren't third party publishers/developers rioting and burning down Sony and Microsoft HQs?

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GalvatronType_R

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#1  Edited By GalvatronType_R
Member since 2003 • 3205 Posts

Both gen 9 consoles have not received permanent price cuts since launch. Due to that lack of price attrition, both consoles are not selling even close to the install base of their gen 8 predecessors. Games are now more complex than ever with budgets approaching half a billion dollars (which is why Naughty Dog would rather spend $100 million on Last of Us season 3 instead of $500 million on Last of Us Part 3). So they cannot get the same ROI on these extremely expensive games until the install base/addressable market drastically expand.

So why aren't the third publishers and developers tearing Sony and Microsoft a new one? Why should they invest half a billion developing a game when the PS5 install base is barely 80 million units and selling "only" five million units on PS5 is now viewed as a flop due to the gargantuan budget?

This won't improve until both machines are at most $400 which will goose sales but neither Sony or Microsoft are willing to cut.

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sakaiXx

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#2 sakaiXx
Member since 2013 • 16724 Posts
PS5 keep catching strays lmao.
PS5 keep catching strays lmao.

Only Xbox is doomed but somehow PS5 which is outpacing PS4 got dragged and Nintendo gets freepass. Classic.

I do agree price cuts need to happen. Surprised xbox not initiating it considering their absymal performance sales wise.

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mrbojangles25

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#3 mrbojangles25
Member since 2005 • 61173 Posts

I don't think this is really an issue with hardware, this is a problem with game development budgets being way to costly and consumer expectations being too high.

We expect sci-fi levels of fidelity with Hollywood-sized production values.

Great games come and go and because they didn't get a 9+ score or sell two million copies, we consider them failures.

The industry is eating itself alive while the consumer is basking in the chum that's left going "we want more!"

Buy more independent and small-scale games. Tell the fat cats in the industry we don't need these big-budget games.