Firstly, so it's said and done.
I played Call of Duty, each of them up to Modern Warfare 3. I had pretty decent experiences on them up until Modern Warfare 2 and 3. I had an amazing experience with Call of Duty 4, the original Modern Warfare. So I haven't been a "hater" since the start. I also played the Battlefield games from the beginning. The ones you could only play on the PC because the consoles just weren't capable of running them. Up until Bad company, and Battlefield on the consoles, I preferred Call of Duty to the Battlefield franchise.
That said, it's pretty hard to deny that Battlefield is a superior shooter than it's competitor.
I'm sure many who read this will have their blood boiling when they read that. Honestly I don't care. It's the truth, and it's the truth for many reasons, none of which are preference. Of course Battlefield is my preference, for a lot of those truthful unbiased reasons, and a lot more for other personal reasons. I'll get into those in different sections.
The unbiased reasons it's a superior product. First off it's engine. Call of Duty ran on the same engine for almost a decade. I can't honestly think of another game which came out on an annual basis which simply didn't make any attempt to improve it's engine, or innovate. Madden, FIFA, NHL, MLB etc.. are about the only games that come to mind which release a new game each year, and each of them has updated their engine, and innovated. In fact if you look at Madden, it has no competition, yet it still improves, more some years than others, but it's not running the same engine it was ten years ago, or even five for that matter.
Next up would be map sizes. Battlefield has maps which are just gigantic in comparison to Call of Duty's maps. It's been that way for quite some time. My chief complaint about Call of Duty when I played it was that using Sniper rifles was almost a joke, because there were no maps in which you actually engaged long range. The longest range on any map always seemed to be a hundred, or two hundred yards, maybe three hundred. In comparison Battlefield's maps offer real sniping distances, and in many cases, distances so far you simply can't snipe your target.
Destructible environments is the next big one. It might be dismissed by some of you or even a lot of you, but it's far more important than you might initially think. Choke points for instance. In both games there are choke points, that's certain spots where the enemy players simply have to go through in order to reach another part of the map. Set up there, and you'll get a ton of kills. The difference between the two games is that in Battlefield the map is constantly evolving because of the destructible environments. The enemy has set up on a choke point, okay, blow a hole in that wall, or that building and go around to hit them from behind. It makes the maps a lot less linear, it makes it even harder to get complacent. Your enemy could hit you from any direction, because almost anything can be destroyed. The enemy has hunkered down in a two story building, no problem, blow out the walls on the first floor, and watch it come crashing down. It's not just the strategic elements that it brings to the table, but the satisfaction as well. Sure it's cool to hear the boom from a grenade, c-4, or a rocket launcher, it's even more satisfying to see a wall blow up and rubble go flying everywhere, or the ground crater, if you miss. Or if you're using an LMG to see bits of concrete fly off that barrier your target is hiding behind as you whittle it down and eventually shoot through it to kill him. It bring a level of realism to something that's obviously not real, yet you get immersed in it.
The last main difference that I'll cover is one of the most glaring. Teamwork. In Call of Duty, even when you're playing team death match, it's less about the team, and more about yourself. It's almost to the extreme that it's a free for all since unless your playing with a group of friends, you're just out for yourself. Personal stats are more important than anything else is. Compare that to Battlefield, where the measure isn't on your K/D it's in wins. At least where me and my friends are concerned, and most people I've played with for that matter. Winning is the actual goal and personal stats take a back seat to that. You also see people working together, If you're a medic and low on ammo, someone near by will often drop ammo for you, or run up to you to get health from the med pack you dropped, strangers, not squad mates or friends, but people in other squads you don't even know. It's just one example of teamwork that just isn't present in CoD. Then there is the actual combat. It's not at all uncommon to see someone taking the initiative and flanking an enemy position while he's suppressing friendlies, or working out how to flank a fortified enemy position. You'll see a sniper, or support guy run up and plant C-4 on an enemy tank if the opportunity arises. It's far less me me me, and more about the battle and winning. In CoD people are more worried about that kill streak and not dying.
Now I'm sure as is the usual, some CoD fanatics will have boiling blood, most won't even read the entire blog. Those that do, let me as just one thing. Why? Why do you feel the undesirable need to defend a game which is indefensible? There isn't a single reason on earth why CoD doesn't have larger maps, a better game engine, or destructible environments. Battlefield's been doing it for a decade now. There is one reason and one reason alone, they don't have to. The reason they don't have to is because of you. The person who will always say "CoD is better" no matter how much Battlefield innovates or improves. Battlefield could come out with the best shooter ever made, and you wouldn't buy it, would still defend CoD, and say it's better. Why? What has CoD done to earn that kind of loyalty? Did they buy you a house? Or a car? Do they employ you? Those things would in some way make that kind of loyalty justifiable. Maybe even if they gave you the game for free. That's not the case though is it? In fact they literally haven't done a single thing to earn that kind of loyalty except to continue to put out the same product year in and year out. The biggest change being to change the setting, the perks, or weapons. So why does your loyalty lie with them? Clearly they don't care enough about that loyalty to actually deserve it. In essence it's like a band coming out with a hit song, and then from that point on just changing the words to that song, and having millions of fans cheering about how they are the best band out there. It's an insane notion.
While on the other side, Battlefield WANTS your loyalty, they WANT your business. They innovate, add new things, and if one of the two deserves your money it's them. While CoD has had two game engines in a decade, Battlefield has had almost half a dozen, each improving upon the last. That in itself shows the desire to not simply get by, but to improve.
Even if you are a CoD fan, the best thing you can do, is to not buy the next CoD game. The franchise will die, it will not be able to continue the current model. There is a reason Battlefield games don't come out every year, and it's not because they aren't a popular. It's because it's not a lasting development model. Look at what Activision did to Guitar Hero, the same publisher who publishes CoD. They put out a game every single year until people stopped buying them, once that happened, they just stopped making the games. Which is why I say the best thing you can do for the game is to not buy it. In not buying it, enough people WILL buy it, to keep it going, but it will send a clear message, that you want more improvement, you want a better game, and simply phoning it in, without really doing anything new isn't an option any longer.
Or you can just keep on buying it year in and year out, until you're one of the few who is still buying it, and they finally stop making it.
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