[QUOTE="Maddie_Larkin"]Ill take the bait ^^
The reasons I dislike the "streamlining" of games is because they lose all challange. I loved games back in the '90 You felt a feeling of achivement when you after 30 mins of running your head into a wall, figured out the subtle nuances of a game, youfelt a "Heureka" moment, as you grasped the world around you, learned theunwritten rules of the game. It was awesome. Alot of games nowadays, I dont even play half though because they wont give me a challange, and if they dogive as a "challange"is boiled down to a halfarsed puzzle a 2 year old could figure out.
The key here is that there are two kinds of gamers split on thistopic. Those whowants to feelempowered (through the game and the actions in it) And those who wants a challange (those who wants tofeel like they accompliched something when they finished a game, and wants the satisfaction of going headlong into impossible odds, and figure out a way to beat those odds, almost like chess)
There are a whole lot of games In general this gen I just look at, or try out, and think "If I wanted a cinematic effortless thing to do, id watch a movie"
So clearly I belong to the 2nd of those groups. I do notthink less of the first group, since it is also a very validreason to play games, It is just not my cup of tea.
Ideally gaming will be split intointo those two groups,which it allready kind of is, you hear the word "mainstream"get thrown around alot in these forums, aswell as Hardcore. They are the users own attempt to seperate those two groups.
All this is well and good, unless we take the 3rd group in account: The group who plays to have fun.
Aw snap, now it messed up the grouping I made ^^
Javy03
The Challenges your referring to from the 90s were cheap enemies, broken games, lack or resources for walkthroughs and limited lives/continues. Now because we can stop on level 8 and pick it up from there the next day games FEEL easier but the reality was back then games were short and you were expected to beat them in one sit down.Im pretty sure we could save our games aswell back then *checks UFo: Defence* yep we could. The difference was that enemies were generally harder to overcome in most genres, and the resources at the players disposal were more limited, as in none regenerating lifes, none unlimited lifes and saves. Far better puzzle elements (Tak a good long look at the RE sereis to get a grasp of this).
The best pointer to what I said would be a game like Bioshock Contra SS2. Did you ever feel a sence of acomplechment in Bioshock? ofcourse not, you couldnt die, and everything was so streamlined that the only navigation the player ever had to do would be a "go left, or go right" unlike the scruffing through the spaceship in SS2 to find what you needed to stay alive, and keep equipment intact. I prefer SS2 by a large margin, because it is up to the player to stay alive, in a game world, that is relentless (but not unfair).
Most games these days go out of thier way not to let the player die, as in you really have to try to die. In Syndicate you could mess up a mission, and itd be tough luck, you had to proceed the game with the failure,meaning the rest of the game would be potentially harder, now you are not given the choice, and yes youcould saveat the start of each mission, if you were vain enough to complete each and everyone of them.
DMC was harder then GoW by a long margin, altho most dont consider them the same genre. I do not Consider DMC broken either you know.
RPGs in general is mindless easy now, play FO2 and Fo3, and tell me where it is easiest to get high damage weapons and ammo, (without using a guide, thank you).
Nope, back in the '90 the Devs gave room for failure, and not alot of handholding, Remember when a teammate could die in a teambased RPG? yeah now they wake up after getting riddled with bullets, as if nothing happened. Plain and simple, the games were not broken back then, most of those games I still play (and often buy) I am still to see a broken game, if it is duable the game is not broken, if the game goes out of its way to make sure you suceed, it IS broken.
The thing that is different, is that Devs make games nearly impossible to lose at now.
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