Maddie_Larkin: ... The key here is that there are two kinds of gamers split on this topic. Those whowants to feel empowered (through the game and the actions in it) And those who wants a challange (those who wants to feel like they accompliched something when they finished a game, and wants the satisfaction of going headlong into impossible odds, and figure out a way to beat those odds, almost like chess) ...
So clearly I belong to the 2nd of those groups. I do not think less of the first group, since it is also a very validreason to play games, It is just not my cup of tea. ...
organic_machine: Very good point. I totally agree. It is easy for someone in one group to look down on another. But each different group has a different reason to play games. Post of the day for me.
Agreed on both points. Though, I find it shameful that only the first type is getting most of the attention this gen.
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Brownesque: What's important is not how difficult things are to play, what's important is how much substance there is behind the software. A game like the original Zelda was fun and easy to play but had an extraordinary amount of depth....that kind of thing is what should be pursued by the industry.
Indeed. Depth and complexity does not mean "difficult." Difficulty can stem from complexity, but often, it usually just stems from bad design. There are very few games that from the outset are designed to be hard, and achieve as such. Most "difficult" stuff has to do with memorization, not actual skill anyways. Games like Devil May Cry 3 or Demon's Souls require you not only to have good reaction time, but good hand-eye coordination and planning skills and strategies. You can't just mash your way through Dante Must Die... you have to know how to use every styIe, every move and combine them in an effortless flow of damage, all the while avoiding getting hit.
There aren't many games this gen that "separate the boys from the men." But then again, DMC3 is a good example of a game that gives players the ability to get through it whether they are willing to face the challenge or not, while still offering that masochistic hardness for people who want it.
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dontshackzmii: i love how fanboys act like games being harder makes them better. They want games to have 100s of buttons and be so complex only hard core games could play.
Super Mario Bros. and SMB3 were hard as **** when you got to World 8. It was easy to start, but got really ****ing hard in the end, and only those devoted to spending the time ever saw the endings. And those games had two buttons and a d-pad.
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In other news: I hate Gltichspot glitches.
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