why did games used to be so complicated

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santoron

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#51 santoron
Member since 2006 • 8584 Posts

things are much better now. everything is so much more accessible which means way more people get to play and enjoy them.

seems crazy that they used to be so overly complicated.

Vinegar_Strokes

Because in olden days the gamers were Smarter. Tougher. Better.

We're de-evolving. No lie.

:P

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XanderZane

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#52 XanderZane
Member since 2006 • 5174 Posts

things are much better now. everything is so much more accessible which means way more people get to play and enjoy them.

seems crazy that they used to be so overly complicated.

Vinegar_Strokes
What games were complicated?
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mariokart64fan

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#53 mariokart64fan
Member since 2003 • 20828 Posts

HOW DARE YOU SAY THAT THINGS ARE BETTER NOW

if they were games wouldnt be so super short,

and easy

the only games i find good are exclusives made by sony and nintendo and very few 3rd party games

other then that no just no

heck the last good third party game is goldeneye wii

-why because it is as hard as the origina l but yet still fun

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Iantheone

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#54 Iantheone
Member since 2007 • 8242 Posts
I prefer to play the more complicated and harder games, but I still enjoy the simple ones every now and then
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edo-tensei

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#55 edo-tensei
Member since 2007 • 4581 Posts

Complicated games, or games with depth have no place in today's market. There are people playing a lot of games throughout a year to actually invest a good amount of time in any particular game as oppsosed to the past. People playing games now just want the "cinematic experience," and/orthe fast and easy to get-into gameplay to just chill out and enjoy for a few hours at a time. Let me repeat that; we play a lot more games than we used to in the past and it can be for the simple fact that gamers know exactly what they want out of a game now because we're moreinformed.Plus, new gamers are spoiled and just want everything handed to them easily so they can feel a "win" experience because "FAIL" is bad.

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DragonfireXZ95

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#56 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="Yangire"]

[QUOTE="aaronmullan"]Real gaming started this gen I think. The gens before were just prototypes. aaronmullan

Is this sarcasm? If not I at least want to know why you think this.

Everything was so broken and stuff last gen. Especially story. This gen with games like MGS4 and Heavy Rain really shows how much this gen has improved everything.

Wow, really? Both of those games were filled with many plot holes.
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edo-tensei

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#57 edo-tensei
Member since 2007 • 4581 Posts

[QUOTE="aaronmullan"][QUOTE="Yangire"]

Is this sarcasm? If not I at least want to know why you think this.

DragonfireXZ95

Everything was so broken and stuff last gen. Especially story. This gen with games like MGS4 and Heavy Rain really shows how much this gen has improved everything.

Wow, really? Both of those games were filled with many plot holes.

tyrue but still superior to anything last gen which was his point and it's true

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DragonfireXZ95

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#58 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="DragonfireXZ95"][QUOTE="aaronmullan"] Everything was so broken and stuff last gen. Especially story. This gen with games like MGS4 and Heavy Rain really shows how much this gen has improved everything.edo-tensei

Wow, really? Both of those games were filled with many plot holes.

tyrue but still superior to anything last gen which was his point and it's true

Hmm, not so sure about that... Did you play every game that came out last gen?
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Dead-Memories

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#59 Dead-Memories
Member since 2008 • 6587 Posts
When was it overly complicated? Devil-Itachi
when you had to remember codes to save your progress.
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deactivated-635601fd996cc

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#60 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
When you were meant to get across a bridge 25 cm wide and that was called difficulty? Yeah I agree.
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KHAndAnime

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#61 KHAndAnime
Member since 2009 • 17565 Posts
Games are more simplistic now.
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OreoMilkshake

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#63 OreoMilkshake
Member since 2009 • 12833 Posts
Professor Layton is complicated up the ass.
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Blade8Aus

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#64 Blade8Aus
Member since 2006 • 1819 Posts

Nonsense. Look at Myst: a ridiculously difficult game for your typical 'gamer', yet very, very basic game. Now look at Civilization IV: Quite easy to pick up, yet very, very complicated if you plan on beating the pubbers online.

At the time, gamers used to have to think a lot harder and use their imaginations to succeed and understand the beauty in those games. Most people would look at video games (look at the graphics of 'Pitfall') and wonder what was going on and what was so special about them. These days, games are designed for broader and broader audiences, aided by consistently improving technology. (Look at the Wii, iOS and to a lesser extent: Kinect.)

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Brownesque

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#65 Brownesque
Member since 2005 • 5660 Posts

i would have a flameshield cause those so called "harcore" or "purist" gamers are gonna come and baww.

Still i agree least i can enjoy a few more games outwith sports with my dad and a few other relatvies now.

razgriz_101
Not really. I can understand what he means. Accessibility is a good thing, and the ability to get in there and enjoy content is a good thing. What's not a good thing is watered down multiplayer games, crappy writing with Michael Bay style action scenes, Eminem trailers, and simplistic game mechanics with no depth. What's important is not how difficult things are to play, what's important is how much substance there is behind the software. A game like the original Zelda was fun and easy to play but had an extraordinary amount of depth....that kind of thing is what should be pursued by the industry.
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HuusAsking

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#66 HuusAsking
Member since 2006 • 15270 Posts

Just on a related note, has anyone seen this GameFAQ top ten list yet?

GameFAQs: Top 10 Insanely Hard Games

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DosGamer88

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#67 DosGamer88
Member since 2010 • 47 Posts
I've never found games complicated. Games being dumbed down and simplified is the real problem.
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Bread_or_Decide

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#68 Bread_or_Decide
Member since 2007 • 29761 Posts

I dunno, Mario Bros. and Tetris were pretty simple. My mom played them both.

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dontshackzmii

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#69 dontshackzmii
Member since 2009 • 6026 Posts

i love how fanboys act like games being harder makes them better. They want games to have 100s of buttons and be so complex only hard core games could play.

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foxhound_fox

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#70 foxhound_fox
Member since 2005 • 98532 Posts

Maddie_Larkin: ... The key here is that there are two kinds of gamers split on this topic. Those whowants to feel empowered (through the game and the actions in it) And those who wants a challange (those who wants to feel like they accompliched something when they finished a game, and wants the satisfaction of going headlong into impossible odds, and figure out a way to beat those odds, almost like chess) ...

So clearly I belong to the 2nd of those groups. I do not think less of the first group, since it is also a very validreason to play games, It is just not my cup of tea. ...

organic_machine: Very good point. I totally agree. It is easy for someone in one group to look down on another. But each different group has a different reason to play games. Post of the day for me.

Agreed on both points. Though, I find it shameful that only the first type is getting most of the attention this gen.

--

Brownesque: What's important is not how difficult things are to play, what's important is how much substance there is behind the software. A game like the original Zelda was fun and easy to play but had an extraordinary amount of depth....that kind of thing is what should be pursued by the industry.

Indeed. Depth and complexity does not mean "difficult." Difficulty can stem from complexity, but often, it usually just stems from bad design. There are very few games that from the outset are designed to be hard, and achieve as such. Most "difficult" stuff has to do with memorization, not actual skill anyways. Games like Devil May Cry 3 or Demon's Souls require you not only to have good reaction time, but good hand-eye coordination and planning skills and strategies. You can't just mash your way through Dante Must Die... you have to know how to use every styIe, every move and combine them in an effortless flow of damage, all the while avoiding getting hit.

There aren't many games this gen that "separate the boys from the men." But then again, DMC3 is a good example of a game that gives players the ability to get through it whether they are willing to face the challenge or not, while still offering that masochistic hardness for people who want it.

--

dontshackzmii: i love how fanboys act like games being harder makes them better. They want games to have 100s of buttons and be so complex only hard core games could play.

Super Mario Bros. and SMB3 were hard as **** when you got to World 8. It was easy to start, but got really ****ing hard in the end, and only those devoted to spending the time ever saw the endings. And those games had two buttons and a d-pad.

--

In other news: I hate Gltichspot glitches.

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UnrealDelusion

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#71 UnrealDelusion
Member since 2010 • 262 Posts

i love how fanboys act like games being harder makes them better. They want games to have 100s of buttons and be so complex only hard core games could play.

dontshackzmii

Not at all but when you see how dumb and shallow games have become over the years and the current gamers praising those games for being extremely dumb and shallow i find that quite alarming. It means two things which i can't say without being moderated :P