Why do excellent games like Beyond Good and Evil fail to find success?

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

I never played this game until just recently. I found a used one that was in good condition and I'm really liking it a lot. It's pretty awesome.

But I wonder why good games like these don't get the credit they deserve? Why do amazingly designed games like Beyond Good and Evil, Okami, or Psychonauts fail to be commercially successful?

I really don't understand. Beyond Good and Evil is a excellent game but how come nobody cared about it, other than the core crowd who loves and appreciates well-designed games?

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Darth_Tigris

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#2 Darth_Tigris
Member since 2002 • 2506 Posts

Tons of theories for all of those games, and they all probably are right to some degree.

As for BG&E (one of my favorite games of all time), I think there were several things that made it a tough sell. For one, it had a female protagonist that wasn't overtly sexy (I know, I know ...). Second, the camera element in the game is highly promoted (on the cover, for one) and that sent a message about what type of game it could be (which it wasn't). Third, the art style is less realistic and, starting with last gen, anything less realistic was often categorized as 'kiddie' and thus not something teens or adults should play (again, I know, I know ...). Lastly, it was released during a time when there were a number of quality games released and thus fell between the cracks for a lot of gamers with only time and money for a handful of games.

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TriangleHard

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#3 TriangleHard
Member since 2005 • 9097 Posts

I think there are some factors involved with those games.

First the art direction was quite far off, just like Tim Burton's Nightmare Before Christmas. Even if the art work fits perfectly with the story, but general American public can't accept it. To children the art fits them perfectly but story doesn't. To more mature audience they are immediately turned off by art work and doesn't really check the story in details to know about the game itself.

Second, the marketing was quite off as well. Many people saw what the game looked like, but very little did they know what the actual game was going to be like, which easily made them not care about the game so much. For the most of their marketing, they showed wacky characters with wacky story, and not much else, leaving general public not feeling strong interest towards the game due to lack of idea how gameplay will turn out to be and if the story is really worth getting into.

I haven't played Psychonauts, but I did play Beyond Good and Evil and Okami. Both are excellent game but if Okami wasn't made by Clover, I honestly might've not tried it, and if I didn't see Beyond good ad Evil for 20 dollars, I might've not tried it either. They are more than excellent games, but unfortunately I think overall art design and marketing is the biggest reason why these games can't get much attention. If Beyond Good and Evil went more gritty look like The Longest Journey, it might've done better in terms of sales. If Psychonauts had muscualr killer looking character like from Psi-Ops instead of odd deformed looking characters, it might've done better in terms of sales as well.

It is quite unfortunate, but what general public look for doesn't leave much freedom to developers to come up with creative art design.

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ASK_Story

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#4 ASK_Story
Member since 2006 • 11455 Posts

Tons of theories for all of those games, and they all probably are right to some degree.

As for BG&E (one of my favorite games of all time), I think there were several things that made it a tough sell. For one, it had a female protagonist that wasn't overtly sexy (I know, I know ...). Second, the camera element in the game is highly promoted (on the cover, for one) and that sent a message about what type of game it could be (which it wasn't). Third, the art style is less realistic and, starting with last gen, anything less realistic was often categorized as 'kiddie' and thus not something teens or adults should play (again, I know, I know ...). Lastly, it was released during a time when there were a number of quality games released and thus fell between the cracks for a lot of gamers with only time and money for a handful of games.

Darth_Tigris

I thought the same things you wrote about BG&E. I think the overtly sexy female character theory rings some truth to it. Also, the kiddy art direction may have turned some people off thinking it's a a children's game, which clearly wasn't. So in some ways, I think you're right.

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ASK_Story

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#5 ASK_Story
Member since 2006 • 11455 Posts

I think there are some factors involved with those games.

First the art direction was quite far off, just like Tim Burton's Nightmare Before Christmas. Even if the art work fits perfectly with the story, but general American public can't accept it. To children the art fits them perfectly but story doesn't. To more mature audience they are immediately turned off by art work and doesn't really check the story in details to know about the game itself.

Second, the marketing was quite off as well. Many people saw what the game looked like, but very little did they know what the actual game was going to be like, which easily made them not care about the game so much. For the most of their marketing, they showed wacky characters with wacky story, and not much else, leaving general public not feeling strong interest towards the game due to lack of idea how gameplay will turn out to be and if the story is really worth getting into.

I haven't played Psychonauts, but I did play Beyond Good and Evil and Okami. Both are excellent game but if Okami wasn't made by Clover, I honestly might've not tried it, and if I didn't see Beyond good ad Evil for 20 dollars, I might've not tried it either. They are more than excellent games, but unfortunately I think overall art design and marketing is the biggest reason why these games can't get much attention. If Beyond Good and Evil went more gritty look like The Longest Journey, it might've done better in terms of sales. If Psychonauts had muscualr killer looking character like from Psi-Ops instead of odd deformed looking characters, it might've done better in terms of sales as well.

It is quite unfortunate, but what general public look for doesn't leave much freedom to developers to come up with creative art design.

TriangleHard

Although I agree with you onyour theory with theLongest Journey, I stillcan't picture playing BG&E any other way than what Ancel visualized. The art direction really went well with the type of game it was,I thought.

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DouglasBuffone

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#6 DouglasBuffone
Member since 2004 • 9421 Posts
It just happens, just like Psychonauts
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DaveGray

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#7 DaveGray
Member since 2002 • 1551 Posts

Often, games are not easily marketable, or they are simply not marketed enough for the mainstream. Take a game like Metroid Prime 3 for Wii. If that didn't have the Metroid name and hype behind it from the hardcore fanbase, that game would've disappeared, since nothing was done to market it by Nintendo.

Also, some games don't demo well, or their overall idea isn't easily explained or interesting. I hear that Zack and Wiki is shaping up to be a great game, but a bad title and marketing hurdles are feared to bog it down.

--Dave

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TriangleHard

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#8 TriangleHard
Member since 2005 • 9097 Posts
[QUOTE="TriangleHard"]

I think there are some factors involved with those games.

First the art direction was quite far off, just like Tim Burton's Nightmare Before Christmas. Even if the art work fits perfectly with the story, but general American public can't accept it. To children the art fits them perfectly but story doesn't. To more mature audience they are immediately turned off by art work and doesn't really check the story in details to know about the game itself.

Second, the marketing was quite off as well. Many people saw what the game looked like, but very little did they know what the actual game was going to be like, which easily made them not care about the game so much. For the most of their marketing, they showed wacky characters with wacky story, and not much else, leaving general public not feeling strong interest towards the game due to lack of idea how gameplay will turn out to be and if the story is really worth getting into.

I haven't played Psychonauts, but I did play Beyond Good and Evil and Okami. Both are excellent game but if Okami wasn't made by Clover, I honestly might've not tried it, and if I didn't see Beyond good ad Evil for 20 dollars, I might've not tried it either. They are more than excellent games, but unfortunately I think overall art design and marketing is the biggest reason why these games can't get much attention. If Beyond Good and Evil went more gritty look like The Longest Journey, it might've done better in terms of sales. If Psychonauts had muscualr killer looking character like from Psi-Ops instead of odd deformed looking characters, it might've done better in terms of sales as well.

It is quite unfortunate, but what general public look for doesn't leave much freedom to developers to come up with creative art design.

ASK_Story

Although I agree with you onyour theory with theLongest Journey, I stillcan't picture playing BG&E any other way than what Ancel visualized. The art direction really went well with the type of game it was,I thought.

I don't disagree that art design was more than excellent for Beyond Good and Evil.

I'm just saying it isn't something that appeal to the most people unfortunately.

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ASK_Story

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#9 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="ASK_Story"][QUOTE="TriangleHard"]

I think there are some factors involved with those games.

First the art direction was quite far off, just like Tim Burton's Nightmare Before Christmas. Even if the art work fits perfectly with the story, but general American public can't accept it. To children the art fits them perfectly but story doesn't. To more mature audience they are immediately turned off by art work and doesn't really check the story in details to know about the game itself.

Second, the marketing was quite off as well. Many people saw what the game looked like, but very little did they know what the actual game was going to be like, which easily made them not care about the game so much. For the most of their marketing, they showed wacky characters with wacky story, and not much else, leaving general public not feeling strong interest towards the game due to lack of idea how gameplay will turn out to be and if the story is really worth getting into.

I haven't played Psychonauts, but I did play Beyond Good and Evil and Okami. Both are excellent game but if Okami wasn't made by Clover, I honestly might've not tried it, and if I didn't see Beyond good ad Evil for 20 dollars, I might've not tried it either. They are more than excellent games, but unfortunately I think overall art design and marketing is the biggest reason why these games can't get much attention. If Beyond Good and Evil went more gritty look like The Longest Journey, it might've done better in terms of sales. If Psychonauts had muscualr killer looking character like from Psi-Ops instead of odd deformed looking characters, it might've done better in terms of sales as well.

It is quite unfortunate, but what general public look for doesn't leave much freedom to developers to come up with creative art design.

TriangleHard

Although I agree with you onyour theory with theLongest Journey, I stillcan't picture playing BG&E any other way than what Ancel visualized. The art direction really went well with the type of game it was,I thought.

I don't disagree that art design was more than excellent for Beyond Good and Evil.

I'm just saying it isn't something that appeal to the most people unfortunately.

I know. I wasn't saying you didn't like the art direction. I was just sharing how excellent the game really was, but sadly, people didn't care. :(

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erawsd

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#10 erawsd
Member since 2002 • 6930 Posts

I never played this game until just recently. I found a used one that was in good condition and I'm really liking it a lot. It's pretty awesome.

But I wonder why good games like these don't get the credit they deserve? Why do amazingly designed games like Beyond Good and Evil, Okami, or Psychonauts fail to be commercially successful?

I really don't understand. Beyond Good and Evil is a excellent game but how come nobody cared about it, other than the core crowd who loves and appreciates well-designed games?

ASK_Story

Ask yourself. BG&E has been out around 4 years, and you only played it recently from the bargin bin. How come you didnt care to buy it when it was released all that time?

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gaminggeek

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#11 gaminggeek
Member since 2003 • 14223 Posts
Apperances are everything, for those not well read on videogame reviews outwardly it looked like any other number of poor zelda clones.
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bugsonglass

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#12 bugsonglass
Member since 2004 • 5536 Posts
If everybody who goes around talking about hoe underrated and underupriciated BGaE is had actually bothered to play the game when it was released it would have fared a lot better. Isn't it ironic?
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#13 gaminggeek
Member since 2003 • 14223 Posts

If everybody who goes around talking about hoe underrated and underupriciated BGaE is had actually bothered to play the game when it was released it would have fared a lot better. Isn't it ironic?bugsonglass

Just like nobodys talking about hotel dusk!

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bugsonglass

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#14 bugsonglass
Member since 2004 • 5536 Posts

[QUOTE="bugsonglass"]If everybody who goes around talking about hoe underrated and underupriciated BGaE is had actually bothered to play the game when it was released it would have fared a lot better. Isn't it ironic?gaminggeek

Just like nobodys talking about hotel dusk!

Just give them enough time for the game to be officially declared a commercial failure or to go out of print, then everybody will start talking about it.

same with elebits and trauma center which you've both championed long ago.

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nopalversion

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#15 nopalversion
Member since 2005 • 4757 Posts
[QUOTE="gaminggeek"]

[QUOTE="bugsonglass"]If everybody who goes around talking about hoe underrated and underupriciated BGaE is had actually bothered to play the game when it was released it would have fared a lot better. Isn't it ironic?bugsonglass

Just like nobodys talking about hotel dusk!

Just give them enough time for the game to be officially declared a commercial failure or to go out of print, then everybody will start talking about it.

same with elebits and trauma center which you've both championed long ago.

Lol, Hotel Dusk is a different matter altogether. I loved it, but it wasn't much of an interactive experience. This was marketed from the start as a rather "specialist-interest" game. BG&E, on the other hand, had everything it needed to succeed. It just failed to convince that it was a blockbuster game, even in Europe, where Ancel's games are generally better received.

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Ash2X

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#16 Ash2X
Member since 2005 • 3035 Posts
Gun is a good example.It came out for all Consoles and still failed even if it succeded other games like Red Dead Revolver by far.Some Games are just not lucky or got released at the wrong time.
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bugsonglass

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#17 bugsonglass
Member since 2004 • 5536 Posts
[QUOTE="bugsonglass"][QUOTE="gaminggeek"]

[QUOTE="bugsonglass"]If everybody who goes around talking about hoe underrated and underupriciated BGaE is had actually bothered to play the game when it was released it would have fared a lot better. Isn't it ironic?nopalversion

Just like nobodys talking about hotel dusk!

Just give them enough time for the game to be officially declared a commercial failure or to go out of print, then everybody will start talking about it.

same with elebits and trauma center which you've both championed long ago.

Lol, Hotel Dusk is a different matter altogether. I loved it, but it wasn't much of an interactive experience. This was marketed from the start as a rather "specialist-interest" game. BG&E, on the other hand, had everything it needed to succeed. It just failed to convince that it was a blockbuster game, even in Europe, where Ancel's games are generally better received.

You know what, coming to think of it, maybe the terrible title had a lot to do with it. There must have no doubt been people who thought ''I want a fun video game, not a bl**dy philosophy class''.

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nopalversion

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#18 nopalversion
Member since 2005 • 4757 Posts
You have a point there, the title made it sound more like a Myst-clone than an action adventure.
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#19 kyacat
Member since 2003 • 4408 Posts
I got Beyond good and evil when it first came and I actually like the art design in beyond good and evil
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#20 jrhawk42
Member since 2003 • 12764 Posts

This article should make it much clearer why these games weren't successful.

http://www.gamasutra.com/features/20070212/garneau_01.shtml

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gaminggeek

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#21 gaminggeek
Member since 2003 • 14223 Posts

Yeah I got the game brand new along with POP and at the time both games were selling poorly in the US, in fact by the time it released in europe I hear that you could get both games for a bargain price in the U.S. Maybe if Ubisoft had pushed the game as much as it pushed POP it would have done better.

This thread needs movies :D

Beyond Good & Evil - Making Of

Beyond Good & Evil - first 14 mins.

Trailer 3

Trailer 4

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UpInFlames

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#22 UpInFlames
Member since 2004 • 13301 Posts

I don't even think it's such a big deal, really. In fact, pretty much all the games you listed are well-known, talked-about and loved in gaming circles (some too much *cough*Psychonauts*cough*) - unlike some other unique and creative games like Oddworld Stranger's Wrath, Call of Cthulhu: Dark Corners of the Earth, and Dreamfall: The Longest Journey. Those games came out and basically disappeared off the face of the Earth, nobody played them, nobody talks about them. But they're still fondly remembered by the few that did play them, and that's all that really matters.

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#23 HIMSteveO
Member since 2005 • 492 Posts

Games like this mainly don't do well because, in general, the average game buyer is a chump. Your average gamebuyer (generally)only plays games that have the words 'Grand', 'Theft', 'Auto', 'Madden'/'FIFA' (depends on where you from), 'Turismo', 'World', and 'Warcraft'.

(Please note: I'm not dissing any of those games, it is a generalisation, but one that is all too unfortunate apparent once you see sales charts)

Obviously, 'proper gamers' (again, another general term), like most of the people that would frequent message boards such as this, are a little moreopen-minded when it comes to the games they play. I bought BG&E, PoP:SoT, Stranger's Wrath, and FreedomFighters (another game that people complain didn't sell well enough but is thoroughly awesome)the day they were released in Australia on my Xbox (and still proudly own all four, if only I had my old Xbox to play them on - seeing as how it blew up 18 months ago and I'm yet to replace it). I also bought BG&E and Freedom Fighters for my PC as well, bought Psychonauts off of eBay for PC before it was even released in Australia (stupid 6+ month delays), and bought Farenheit (Indigo Prophecy for the US crew) the day is was released on PC. Generally, 'proper gamers' will read reviews on websites such Gamespot or IGN (they are my big two - mostly) or in magazines, or look on websites such as Metacritic (www.metacritic.com), which serve as a 'database' of review scores, with snippets of text from said reviews, so you can see an average score, and what each review scored, and make informed purchasing decisions from there. The average game buyer buys games based on name and advertising/hype (how else do the Harry Potter games sell so well?)

In relation to the four games I mentioned, I bought them on release as a result of their incredibly positive reviews, both on Gamespot (eg. FF getting a 9.4 I think) and on IGN, with a lot of the praise coming from their great gameplay

The nail in the coffin, most of the time, is the phrase 'kiddie', mainly as a negative description of a game. Most of Nintendo's N64 got hit with this tag (even a lot of Gamecube games also I believe), and I've even heard games like Jak & Daxter or Ratchet & Clank (the originals, not the sequels) been described as 'kiddie', despite how great both games are (I believe the actual response I heard from another person's mouthwas 'Why would I play a kiddie piece of **** like that').

PS - Not as a knock to the TC, but, as someone mentioned earlier, why are you complaing about BG&E's lack of success after bargain binning it? Just curious, because your $5 purchase wouldn't really register as a sale for it right about now...

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#24 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="Darth_Tigris"]

Tons of theories for all of those games, and they all probably are right to some degree.

As for BG&E (one of my favorite games of all time), I think there were several things that made it a tough sell. For one, it had a female protagonist that wasn't overtly sexy (I know, I know ...). Second, the camera element in the game is highly promoted (on the cover, for one) and that sent a message about what type of game it could be (which it wasn't). Third, the art style is less realistic and, starting with last gen, anything less realistic was often categorized as 'kiddie' and thus not something teens or adults should play (again, I know, I know ...). Lastly, it was released during a time when there were a number of quality games released and thus fell between the cracks for a lot of gamers with only time and money for a handful of games.

ASK_Story

I thought the same things you wrote about BG&E. I think the overtly sexy female character theory rings some truth to it. Also, the kiddy art direction may have turned some people off thinking it's a a children's game, which clearly wasn't. So in some ways, I think you're right.

Case in point, Viva Pinata, and I bet Eternal Sonata will suffer the same fate.

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#25 HiResDes
Member since 2004 • 5919 Posts

I don't even think it's such a big deal, really. In fact, pretty much all the games you listed are well-known, talked-about and loved in gaming circles (some too much *cough*Psychonauts*cough*) - unlike some other unique and creative games like Oddworld Stranger's Wrath, Call of Cthulhu: Dark Corners of the Earth, and Dreamfall: The Longest Journey. Those games came out and basically disappeared off the face of the Earth, nobody played them, nobody talks about them. But they're still fondly remembered by the few that did play them, and that's all that really matters.

UpInFlames

I've played two of the games you listed above, and while Oddworld Stranger's Wrath is one of my favorite Xbox games from last gen (which remains unsupported by the BC List *Cough Cough*), I didn't think Dreamfall: The Longest Journey was worthy of much praise as a game itself. Dreamfall featured an awesome story, with one of the most creative plots, and some of the most interesting characters I've ever seen...However, the combat was downright horrible, and I was actually happy that there wasn't too much fighting to be done, or really even much input from the player required...Therefore the game itself is almost as much of an interactive movie as say Indigo Prophecy...As game it is a failure IMO. You're entirely right about Oddworld IMO, and I almost cried when I saw that the sequel was cancelled.

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#26 fathoms_basic
Member since 2002 • 22116 Posts

Unlike movies, it's very rare that great games don't get a lot of attention. The bottom line is that just about every single blockbuster is fantastic, and that's because good gameplay is good gameplay. It's almost universal.

Some titles just don't have the advertising they need, and others suffer from poor timing. Look at Uncharted: Drake's Fortune, for instance. Even if it were some awesome gem of a game - which I'm doubting at this point - it releases on the same day as Mass Effect...which could pose a problem.

I will say there are a few niche titles here and there that don't appeal to enough people (on the surface), like maybe Shadow of the Colossus, that don't do as well as they should. But again, I find that to be very, very rare. 99% of the time, fantastic titles in the game world are rewarded in spades, which is one of the reasons why I think this industry has been so healthy.

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#27 UpInFlames
Member since 2004 • 13301 Posts

I've played two of the games you listed above, and while Oddworld Stranger's Wrath is one of my favorite Xbox games from last gen (which remains unsupported by the BC List *Cough Cough*), I didn't think Dreamfall: The Longest Journey was worthy of much praise as a game itself. Dreamfall featured an awesome story, with one of the most creative plots, and some of the most interesting characters I've ever seen...However, the combat was downright horrible, and I was actually happy that there wasn't too much fighting to be done, or really even much input from the player required...Therefore the game itself is almost as much of an interactive movie as say Indigo Prophecy...As game it is a failure IMO. You're entirely right about Oddworld IMO, and I almost cried when I saw that the sequel was cancelled.HiResDes

Don't think for a second that I don't agree with you about Dreamfall - the combat was broken, the stealth sequences were boring, and the puzzles were way too basic and easy. But man, the story...the characters...the writing...the soundtrack...more than worth playing for. By the way, did you play the original? Because if not, you're really missing out - the story is just as strong and the gameplay is stellar as well. It's basically the pinnacle of classic point 'n click adventure gaming.

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#28 bugsonglass
Member since 2004 • 5536 Posts

[QUOTE="HiResDes"]I've played two of the games you listed above, and while Oddworld Stranger's Wrath is one of my favorite Xbox games from last gen (which remains unsupported by the BC List *Cough Cough*), I didn't think Dreamfall: The Longest Journey was worthy of much praise as a game itself. Dreamfall featured an awesome story, with one of the most creative plots, and some of the most interesting characters I've ever seen...However, the combat was downright horrible, and I was actually happy that there wasn't too much fighting to be done, or really even much input from the player required...Therefore the game itself is almost as much of an interactive movie as say Indigo Prophecy...As game it is a failure IMO. You're entirely right about Oddworld IMO, and I almost cried when I saw that the sequel was cancelled.UpInFlames

Don't think for a second that I don't agree with you about Dreamfall - the combat was broken, the stealth sequences were boring, and the puzzles were way too basic and easy. But man, the story...the characters...the writing...the soundtrack...more than worth playing for. By the way, did you play the original? Because if not, you're really missing out - the story is just as strong and the gameplay is stellar as well. It's basically the pinnacle of classic point 'n click adventure gaming.

*clears throat*

both Longest Journey games are at this point available on Steam for your convenience. I also read somewhere that a third and final episode has been confirmed (it was somewhere on these forums)

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#29 HiResDes
Member since 2004 • 5919 Posts
[QUOTE="UpInFlames"]

[QUOTE="HiResDes"]I've played two of the games you listed above, and while Oddworld Stranger's Wrath is one of my favorite Xbox games from last gen (which remains unsupported by the BC List *Cough Cough*), I didn't think Dreamfall: The Longest Journey was worthy of much praise as a game itself. Dreamfall featured an awesome story, with one of the most creative plots, and some of the most interesting characters I've ever seen...However, the combat was downright horrible, and I was actually happy that there wasn't too much fighting to be done, or really even much input from the player required...Therefore the game itself is almost as much of an interactive movie as say Indigo Prophecy...As game it is a failure IMO. You're entirely right about Oddworld IMO, and I almost cried when I saw that the sequel was cancelled.bugsonglass

Don't think for a second that I don't agree with you about Dreamfall - the combat was broken, the stealth sequences were boring, and the puzzles were way too basic and easy. But man, the story...the characters...the writing...the soundtrack...more than worth playing for. By the way, did you play the original? Because if not, you're really missing out - the story is just as strong and the gameplay is stellar as well. It's basically the pinnacle of classic point 'n click adventure gaming.

*clears throat*

both Longest Journey games are at this point available on Steam for your convenience. I also read somewhere that a third and final episode has been confirmed (it was somewhere on these forums)

there was an original, Longest journey is a sequel, wow :oops:

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bugsonglass

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#30 bugsonglass
Member since 2004 • 5536 Posts

there was an original, Longest journey is a sequel, wow :oops:

HiResDes

I think both games have 'the longest journey' in their title, but the sequel also has ''Dreamfall''

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UpInFlames

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#31 UpInFlames
Member since 2004 • 13301 Posts

I will say there are a few niche titles here and there that don't appeal to enough people (on the surface), like maybe Shadow of the Colossus, that don't do as well as they should.fathoms_basic

Shadow of the Colossus isn't a good example - it sold 140,000 copies in Japan within its first week of release and also sold around half a million in the U.S. Hardly what I would call a niche title. It was a great success especially considering its concept, art-style, and so on.

there was an original, Longest journey is a sequel, wow :oops:HiResDes

Actually, The Longest Journey is the original, the sequel is Dreamfall: The Longest Journey. :wink: There's an overarching storyline that continues throughout both games even though they both have their respective seperate storylines. I recommend checking out the original wholeheartedly. It is, hands down, the better game.

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gaminggeek

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#32 gaminggeek
Member since 2003 • 14223 Posts

Shadupayourface UpInFlames I cannie take the Longest journey talk! Ahhhhhhhhhhh *runs in circles with hair on fire*

Must...... resist....

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bugsonglass

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#33 bugsonglass
Member since 2004 • 5536 Posts

Shadupayourface UpInFlames I cannie take the Longest journey talk! Ahhhhhhhhhhh *runs in circles with hair on fire*

Must...... resist....

gaminggeek

Scottisch blether is pure lush :P

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UpInFlames

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#34 UpInFlames
Member since 2004 • 13301 Posts

I also read somewhere that a third and final episode has been confirmed (it was somewhere on these forums)bugsonglass

Ragnar Tornquist has said that the sequel will depend entirely on how Dreamfall sells. Unfortunately, Dreamfall sold horribly and most thought that the storyline would never be ended properly. However, the Norwegian Film Fund stepped in and granted the game's funding. It's going episodic and it's been dubbed Dreamfall Chapters.

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UpInFlames

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#35 UpInFlames
Member since 2004 • 13301 Posts
Shadupayourface UpInFlames I cannie take the Longest journey talk! Ahhhhhhhhhhh *runs in circles with hair on fire*

Must...... resist....gaminggeek

Never! The Longest Journey, baby! EAT IT!

Zoe: "Come on, gaminggeek, don't you wanna hang out with me? In bed?"

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UpInFlames

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#37 UpInFlames
Member since 2004 • 13301 Posts

There were not many better PS2 games, in fact it was clearly the best PS2 game of last year.dvader654

Actually, Bully was the best PS2 game of last year, but Okami was a close second. :wink: But I would say Okami sold reasonably well all things considered - the premise and the art-style were hardly mass appeal. It sold about 200,000 in the U.S. alone, that's quite good.

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Archangel3371

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#38 Archangel3371
Member since 2004 • 46939 Posts

Yeah I picked Okami and it was an excellent game, too bad it didn't sell. They are doing a Wii version aren't they? Perhaps it will find success there. I'd definately buy that version since I think it would be a really good fit on the system.

As for the games UpInFlames mention earlier I did get one of those which was Call of Cthulhu: Dark Corners of the Earth. Another very good game and probably one of the best representations of doing horror in a videogame. I sure hope they make a game like this for the current consoles and if they do they should definately release a demo of the game for download before the game's release which in this day and age is a fantastic way of advertising a game.

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viberooni

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#40 viberooni
Member since 2003 • 1396 Posts

It's because the general public doesn't really have an appetite for adventure games anymore. All 3 games you mentioned are cut from the time tested Zelda formula but they still fly under the radar, and games that feature traditional adventure gameplay mechanics usually fare even worse (Hotel Dusk, Dreamfall). I can't even think of the last great adventure game not named Zelda that was a hit with the general public.

All three also feature distinct art direction that can be off-putting for some (Okami is gorgeous but also distinctly Japanese in style). I suppose better advertising would help and I still believe that with Nintendo "expanding" the market (by selling Wii's and DS's to people that aren't males aged 12-35), adventure games will find their resurgence yet. Until that time comes, so long as us connoisseurs keep on buying and talking up these gems hopefully developers will keep making them.

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TriangleHard

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#41 TriangleHard
Member since 2005 • 9097 Posts

[QUOTE="dvader654"]There were not many better PS2 games, in fact it was clearly the best PS2 game of last year.UpInFlames

Actually, Bully was the best PS2 game of last year, but Okami was a close second. :wink: But I would say Okami sold reasonably well all things considered - the premise and the art-style were hardly mass appeal. It sold about 200,000 in the U.S. alone, that's quite good.

Ew

Bully was boring. It wasn't at same level as GTA, didn't feel like there was much freedom either due to clock moving too fast and it was... really weird.

Bully was not even close to being best PS2 game last year. I'd rather have FFXII or Okami over Bully.

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gaminggeek

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#42 gaminggeek
Member since 2003 • 14223 Posts
[QUOTE="gaminggeek"]Shadupayourface UpInFlames I cannie take the Longest journey talk! Ahhhhhhhhhhh *runs in circles with hair on fire*

Must...... resist....UpInFlames

Never! The Longest Journey, baby! EAT IT!

Zoe: "Come on, gaminggeek, don't you wanna hang out with me? In bed?"

I find it suggestive that you said EAT IT then posted a picture of a womans...... OMG THERE'S A MONKEY IN THE PICTURE! MUST BUY!

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rragnaar

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#44 rragnaar
Member since 2005 • 27023 Posts
[QUOTE="gaminggeek"][QUOTE="UpInFlames"][QUOTE="gaminggeek"]Shadupayourface UpInFlames I cannie take the Longest journey talk! Ahhhhhhhhhhh *runs in circles with hair on fire*

Must...... resist....dvader654

Never! The Longest Journey, baby! EAT IT!

Zoe: "Come on, gaminggeek, don't you wanna hang out with me? In bed?"

I find it suggestive that you said EAT IT then posted a picture of a womans...... OMG THERE'S A MONKEY IN THE PICTURE! MUST BUY!

Oh good I am not the only one with a dirty mind. Mmmm monkeys....

My dyslexia led me to believe UpInFlames was telling gaminggeek to eat a baby... I was really confused for a bit.

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LordAndrew

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#45 LordAndrew
Member since 2005 • 7355 Posts

Oh my. What has this thread turned into?

Baby eating?!

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UpInFlames

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#46 UpInFlames
Member since 2004 • 13301 Posts

OMG THERE'S A MONKEY IN THE PICTURE! MUST BUY!gaminggeek

Dude, it gets better. The monkey talks! His name is Wonkers and he's voiced by the guy who did Teddy in Artificial Intelligence. :o

:lol: @ rragnar's new avatar.

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metroid_dragon

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#47 metroid_dragon
Member since 2003 • 1964 Posts

That monkey would never eat a baby, he's gentle as a... baby eating monkey.

More on topic: Dreamfall was a fantastic game :P

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rragnaar

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#48 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="gaminggeek"]OMG THERE'S A MONKEY IN THE PICTURE! MUST BUY!UpInFlames

Dude, it gets better. The monkey talks! His name is Wonkers and he's voiced by the guy who did Teddy in Artificial Intelligence. :o

:lol: @ rragnar's new avatar.


It's looking at you... piercing your very soul.  None can escape the King's Crotch!
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UpInFlames

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#49 UpInFlames
Member since 2004 • 13301 Posts

Bully was not even close to being best PS2 game last year. I'd rather have FFXII or Okami over Bully.TriangleHard

Final Fantasy XII...dude, that's just nasty. You have horrible taste. :wink: :)

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gaminggeek

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#50 gaminggeek
Member since 2003 • 14223 Posts
[QUOTE="UpInFlames"]

[QUOTE="gaminggeek"]OMG THERE'S A MONKEY IN THE PICTURE! MUST BUY!rragnaar

Dude, it gets better. The monkey talks! His name is Wonkers and he's voiced by the guy who did Teddy in Artificial Intelligence. :o

:lol: @ rragnar's new avatar.


It's looking at you... piercing your very soul. None can escape the King's Crotch!

WTF? :lol: